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  #1    
Old November 10th, 2014 (04:42 PM). Edited November 19th, 2014 by ----.
----
 
Join Date: Jan 2013
Hello PokéCommunity, I've been working on a game that has previously been created.
But I've good news, the once, slowly dieing game is back up and running and
I'm feeling a release is soon to come.

Pokémon Dreams: Mystery Of The Legendary Pokémon.
===================================================
The Plot.
===================================================

For you, to find the Legendary Pokémon, unknown, helpless and alone.
Throughout your journey you will uncover the mystery using clues you
find throughout the region. Many people and organisations are involved,
many different paths will coincide, prepare to unlock the mysteries of
the Legendary Pokémon.

===================================================
The Story.
===================================================

You're an orphaned kid with very few friends, after being dumped by
the people who you thought were your friends, you embark on a
mission to find the right place for you. There's trouble about and
you find yourself in a place where you've got nothing, while a Professor
working in a lab nearby is in a state of anxiety, he asks you to help.
What else have you got to be doing?! Your journey doesn't start here
because this Professor is merely asking you to deliver a message. It's
what's on the other end of the message that your path starts. There's
secrets to be found, mysteries to be solved and people to be saved. It's
not your job to do any of these but why not. Traverse the beautiful terrains
and cities full of life and become something you never thought you could
have imagined.

===================================================
The Features.
===================================================

Items that are items on the floor. (see screenshots)
A PokéDex that works manually.
Beautiful new pause menu.
Pokémon raise HP and changes status while in their PokéBall.
EV's are now present in the summary screen. (see screenshots)
Pokémon gain boosts or decreases in stats depending on the environment. (see screenshots)
FLY is now controllable. (see videos)
You can Mine in areas that are rocky terrain, to gain access to those quality items.
Evolving during battle. (see videos)
Anime style gym battles.
Characteristics based on being male or female, i.e, increased healing. (see about the features)
Sky battles, only certain Pokémon can attend.
Pokémon now have an insignia, which can effect double battles. (see screenshots)
Colored battle boxes representing which insignia a Pokémon is.
Some moves differ depending on the Pokémon as to resemble more like the anime.
Handicap battles.
Eggs can be found in the wild.
Terrain specific battling. For example; a Charmander can no longer battle on water.
Pokémon still grow stronger while in their PokéBall.
Many special items which are unseen in any Pokémon game. For example; experience giving items.
Pokémon can have a special way to evolve. *NEW* 14/11 (see screenshots)
Pokémon received from another NPC will be somewhat "perfect". i.e. Nature and Held Item. *NEW* 14/11
Eggs can be found in the wild. *NEW* 15/11 (see screenshots)
Plus much, much more.
===================================================
The Part About The Features.
===================================================

Handicap Battles.

Here are some wild handicap snapshots; as you can see, in the first 2, it's Charmeleon and Magnemite being sent out to fight Pikachu.
In the second 2, it's Charmeleon being sent out to fight Jynx and Pikachu.
These battles come up in time, you won't experience them immediately and you can find them very difficult. Sometimes when wandering the wild
terrains that is the Pokémon world, you can get ambushed by 2 wild Pokémon, that's right, 2. You would typically send out 1 Pokémon to battle
and the battle will proceed as normal. But if the fight proceeds over too many moves, the game will eventually see if you want to send in a second.
The great thing about that is, you can reject the offer and continue to fight with only 1. If you accept to send in another, don't forget, the EXP
will get shared between the 2 or any participants throughout the battle. You can also expect to see Handicap Trainer Battles; you will mainly come
across this style when challenged by trainers who fight unfairly or like to cheat, obviously the first trainers that come to mind are the
evil organisations, Team Rocket, Magma, Aqua etc. Sometimes they will fight unfairly. Not only can you get ambushed with a 2 Vs. 1, YOU, can
also battle against wild Pokémon and Trainers with yourself having the 2 Pokémon, fighting against 1, the EXP might not be so great, but if
the time calls for you to do this, it'll be worth the loss.
Insignias.
This is an addition you have never seen in any Pokémon game, your Pokémon now have an insignia in which to represent a sign, the signs are;
N, E, S, W... If you're wandering what that means, it's; North, East, South and West... These mostly effect double battles and if you're
using a North and South Pokémon, they will gain a battle boost in a random stat area, if you are using an East and West Pokémon, they
will gain a battle boost in a random stat area. However, for every pro there's a con, if you use a North and East/West, you may find yourself
at a loss. Here's how the rise and fall looks:
North >> East/West -stat fall
North >> South +stat rise
East >> South/North -stat fall
East >> West +stat rise
South >> East/West -stat fall
South >> North +stat rise
West >> North/South -stat fall
West >> East +stat rise

If you look at the summary screen for Magnemite, you can see a nice little "W" sign that will tell you what insignia the Pokémon is.
In this case, Magnemite is a West Side Pokémon lol.
Blocking.

1) Telling your Pokémon to block!
2) Opponent using their attack.
3) Your Pokémon blocking the attack.
4) The amount of HP lost is minimal.
During the battle, you may find yourself at a losing situation. Never fear, you can block the next attack... At a cost... You can take a slight amount of damage
and a loss in a random stat, from this list;
Attack
Defense
Speed
Special Attack
Special Defense
Accuracy
Evasion
Once you have lost the stat point, the battle will proceed to doing the damage state, both, you and the opponent will lose HP, yourself for blocking the attack
and the opponent will take recoil. You can only use the blocking technique 8 times, during any one battle. The lost HP may be minimal, but using this
technique at the right time may save your Pokémons life.

===================================================
The Heroes.
===================================================

Spoiler:

Name: Dwayne.

Gender: Male.
Pro Characteristic 1: Combat. Substantially Raises Critical Hit Ratio In Battle.

Name: Nici.

Gender: Female.
Pro Characteristic 1: Heart. Substantially Raises Happiness For Captured Pokémon Among Other Areas.

Name: Melanie.

Gender: Female.
Pro Characteristic 1: Ambition. ???
Pro Characteristic 2: Heart. Substantially Raises Happiness For Captured Pokémon Among Other Areas.

Name: Nic.

Gender: Male.
Pro Characteristic 1: Attitude. ???
Pro Characteristic 2: Ambition. ???



===================================================
The Future Updates.
===================================================

Will update when I have my list.

===================================================
The Screenshots.
===================================================


1) Colors depict which insignia a Pokémon is.
2) Ev and Terrain Boosts.
3) Items on the floor, here, Rare Candy and Money.

1) Rage within Charizard's moveset.
2) Charizard trying to use Rage without being angry.
3) Charizard getting angry (notice Charizard's name is now red here, this means that Charizard is angry and that Rage is ready to use).
4) Charizard using Rage.
Rage for Charizard is a little different for any other Pokémon, including Charizard's prevolutions -- Here's Rage for Charizard;
Name - Rage
PP - 0
Type - Fire
Power - 150
Accuracy - 100

The reason behind this as it is, Rage is Charizard's best attack in the anime, but Rage in-game is almost worthless, so it's been recoded to work in Charizard's favor.
But because the attack is so OP'ed, the accuracy has given the attack more of a chance to miss than most others, accompanied with the 0 PP the
attack now has, the over powered-ness of the attack is balanced so it cannot be rage spammed, but can only be used after conditions are met
.

1) 3 Magnemite in my team.
2) 3 Magnemite evolving.
3) Magneton Evolved.
4) Magneton in my team and 0 Magnemite.

Wild Pokémon now come in Egg form.
1) Finding a wild Egg.
2) Obtaining the Egg.
3) Egg is in the party.
Eggs are extremely rare, they are also insanely weak to every type, one hit will instantly KO it. You will need to capture the egg within a PokéBall.
The Pokémon that hatches from the egg will use this ball as it's own. The egg has 0 attacks and doesn't even attempt to attack, the egg just
glistens.

1) My Pokémon insignias match up so my Pokémon gained a power boost.
2) My opponents Pokémon insignias didn't match up so they suffered a power loss.

1) EV info. For Male protagonist.
2) EV info. For Female protagonist.
Will keep adding more over time.

===================================================
The Videos.
===================================================

Evolving During Battle
Free Flying

===================================================
The Walkthrough.
===================================================

A complete walk-through will be available once download of the game is available at full download. The walk-through is only there for a guide.
It will point you in the right directions but will also hold spoilers throughout the game. Find 50% of hidden items.
Will show you secret routes and valuable NPC's. The guide will get you from A-Z in the shortest quickest time with all added extras plus
rare Pokémon and all items available. It will also show you what Marts hold what items.
Download Part 1.
Download Part 2.
===================================================
The Credits.
===================================================

Spoiler:

KitsuneKouta
Gizamimi-Pichu
Chimcharsfirework
Saving Raven
Zetavares
ThePokemonChronicles
Elyssia
NikNaks
HelioAU
Kimmy
Sichlor
Ran-Tuco
Pokebuzo
Flameguru
Poccil (Peter O.)

Additional Contributions.
AvatarMonkeyKirby
MiDas Mike
Boushy
Near Fantastica
Brother1440
PinkMan
FL.
Popper
Genzai Kawakami
Rataime
Harshboy
SoundSpawn
help-14
the__end
IceGod64
Venom12
Jacob O. Wobbrock
Wachunga
xLeD
Lisa Anthony

And Of Course.
Maruno
Nickalooose

Please Don't Steal Anything.
If You Do, What A Great Community This Is And You Just Ruined It For Everyone Else.
So Thanks For That.
Those Who Follow The "Thou Shall Not Steal" Law. Thank You And May Your Gaming Be Everything You Imagined.

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  #2    
Old November 11th, 2014 (01:20 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
holy crap I love the idea of evolving during a battle. What'd make that better is if in like a gym battle or critical moment against like a evil team's leader is if a pokemon evolves, leading to a triumphant battle theme, sorta like how the anime uses the classic Gym theme as a fight song when a pokemon evolves at a critical moment. Perhaps playing the song Gym Leader's Last Stand from Black/White would work perfectly in such a case, or a game remix of the anime soundtrack's gym theme even.
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  #3    
Old November 11th, 2014 (06:09 PM).
Infernal Desires's Avatar
Infernal Desires
THE Chimchar Tamer
 
Join Date: Mar 2014
Location: USA
Gender: Male
Nature: Bold
Sounds great! I was only wondering what you meant by anime style battles. Are you just referring to the in battle evolution or is there some other feature?
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  #4    
Old November 11th, 2014 (09:08 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Quote:
Originally Posted by Infernal Desires View Post
Sounds great! I was only wondering what you meant by anime style battles. Are you just referring to the in battle evolution or is there some other feature?
Well the evolution thing would be the most obvious thing in a gym battle, especially if someone did a let's play on youtube or something and set up that expressly to tell the game's story.

But from what I have seen in some other pokemon essentials games (and a couple of rom hacks even) is that the enviornment itself plays a much bigger role in a battle than anything. In the game pokemon reborn for example the development team there went out of their way to make battlefield effects for every type that matched the kind of effect seen when one used Grassy Field or Fairy Field or Grass/Fire/Water Pledge together. In those cases some moves grew in power, changed type, or even completely change the field into another (such as setting a forest on fire or turning a functioning factory into a pile of scrap). I dunno if the maker intends to do that or something much different, but having similar field effects in place for certain areas would lend toward anime battle styles all things considered.
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  #5    
Old November 13th, 2014 (04:13 PM).
----
 
Join Date: Jan 2013
Quote:
Originally Posted by looneyman1 View Post
holy crap I love the idea of evolving during a battle. What'd make that better is if in like a gym battle or critical moment against like a evil team's leader is if a pokemon evolves, leading to a triumphant battle theme, sorta like how the anime uses the classic Gym theme as a fight song when a pokemon evolves at a critical moment. Perhaps playing the song Gym Leader's Last Stand from Black/White would work perfectly in such a case, or a game remix of the anime soundtrack's gym theme even.
Since the games are restricted to level, item, area etc. Pokémon will only evolve by getting the required EXP to level up and do so, my coder has a plan to rework it so that Pokémon like Eevee and Kadabra can do the same thing. Although she'd probably prefer if special Pokémon were only able to do so outside of battle, but she's looking in to it as we speak.

I'm not quite sure what a musical change would do, but as music editing isn't something I'm good at, I doubt it will be a sooner update as opposed to a later one, but who knows.

I have played through a little and I had got down to 1 Pokémon with 37HP left when it evolved and the Pokémon it evolved in to was a dual type, plus gained more HP for evolving, plus the extra gain in stats upon leveling up and more for evolving, my Pokémon became faster than my opponent and I was able to hit first because before I never and the opponent was now using something not very effective against me and I won the battle due to it. So it is a battle changer in some cases.

Quote:
Originally Posted by Infernal Desires View Post
Sounds great! I was only wondering what you meant by anime style battles. Are you just referring to the in battle evolution or is there some other feature?
Gym battles have a way that you can now block, ignore or dodge the next attack, obviously depending on what the attack is depends on what your Pokémon does. But the cost of doing this is 1 turn and a loss in a battle stat. For example, if Dynamic Punch was used and your Pokémon blocks the attack, your Pokémon would still feel the attack but could lose a battle stat in speed. So eventually, you couldn't keep blocking or whatever due to using it too many times. This will stop over uses, PP wasting and extortion lol.

Updates To The OP:
Heroes Added.
Screenshots Added.
Credits Added.
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  #6    
Old November 13th, 2014 (04:54 PM).
Fun Size's Avatar
Fun Size
 
Join Date: Sep 2014
Location: America
Gender: Male
Nature: Jolly
This hack looks really nice and I'll be sure to follow its progress as time goes on. I really love the fact that depending on whether you choose a male or female, you get a different characteristic. Also I think it's cool how you limited what Pokemon can fight in a certain terrain sorta like a Sky Battle. However a problem I see is that the Charizard in the screenshots isn't on the ground , but is instead floating.
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  #7    
Old November 13th, 2014 (05:53 PM).
----
 
Join Date: Jan 2013
Quote:
Originally Posted by Fun Size View Post
This hack looks really nice and I'll be sure to follow its progress as time goes on. I really love the fact that depending on whether you choose a male or female, you get a different characteristic. Also I think it's cool how you limited what Pokemon can fight in a certain terrain sorta like a Sky Battle. However a problem I see is that the Charizard in the screenshots isn't on the ground , but is instead floating.
Yeah my coder just hasn't got round to fixing the battle bases lol, it will be fixed when she gets around to it, I assure you, I probably should've got them sorted before the screenshots but I wanted to give you guys more updates lol. Yeah I'm hoping that the player characteristics add more versatility to the game.

Also, about the limited Pokémon thing, I think that adds uniqueness to the game.

P.S This is not a hack, it's created using Pokémon Essentials.
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  #8    
Old November 13th, 2014 (09:07 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Oh wow I love the way that magnemite evolves. I'm supised that since the advent of Mantyke and how it evolves into Mantine with a Remoraid that the multiple pokemon becoming one wasn't done in the official games.

Diglett presents a bit of a paradox though, because no one knows what it's body looks like and as such the idea of three separate diglet physically merging through evolution sounds weird. Magnemite and Beldum get away with that fine due to being pokemon with electromagnetism allowing them to fuse together to achieve their higher forms but Diglett into Dugtrio honestly doesn't sound like it would work the same way unless you make a sort of fakemon form showing Diglett and Dugtrio's body, thus treating Diglett like how Doduo evolves into Dodrio. I envision a take on the Monty Moles from the Super Mario series given this. This would ultimately make their scratching moves like Scratch, Slash, Night Slash and others a lot more believable.
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  #9    
Old November 13th, 2014 (09:15 PM).
Fun Size's Avatar
Fun Size
 
Join Date: Sep 2014
Location: America
Gender: Male
Nature: Jolly
Quote:
Originally Posted by ---- View Post
Yeah my coder just hasn't got round to fixing the battle bases lol, it will be fixed when she gets around to it, I assure you, I probably should've got them sorted before the screenshots but I wanted to give you guys more updates lol. Yeah I'm hoping that the player characteristics add more versatility to the game.

Also, about the limited Pokémon thing, I think that adds uniqueness to the game.

P.S This is not a hack, it's created using Pokémon Essentials.

Well I guess I can't complain about screenshots. And sorry about calling it a hack, I usually hang around the rom hack section.
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  #10    
Old November 14th, 2014 (11:24 AM). Edited November 14th, 2014 by ----.
----
 
Join Date: Jan 2013
Quote:
Originally Posted by looneyman1 View Post
Oh wow I love the way that magnemite evolves. I'm supised that since the advent of Mantyke and how it evolves into Mantine with a Remoraid that the multiple pokemon becoming one wasn't done in the official games.

Diglett presents a bit of a paradox though, because no one knows what it's body looks like and as such the idea of three separate diglet physically merging through evolution sounds weird. Magnemite and Beldum get away with that fine due to being pokemon with electromagnetism allowing them to fuse together to achieve their higher forms but Diglett into Dugtrio honestly doesn't sound like it would work the same way unless you make a sort of fakemon form showing Diglett and Dugtrio's body, thus treating Diglett like how Doduo evolves into Dodrio. I envision a take on the Monty Moles from the Super Mario series given this. This would ultimately make their scratching moves like Scratch, Slash, Night Slash and others a lot more believable.
Magnemite still evolves the conventional way by leveling up, but this adds somewhat of a change in Pokémon evolution... I'm considering a complete rethink on how they evolve, minute changes really, but change nonetheless.

I don't think I will go the same direction for Diglett since I may as well have got 3 Diglett to crash in to each other lol... I never understood how a Diglett would use Scratch though, but then again, we don't know what happens beneath the surface, for all we know Diglett could have a massive 6 foot body below and it's just conscious about it lol.

Quote:
Originally Posted by Fun Size View Post
Well I guess I can't complain about screenshots. And sorry about calling it a hack, I usually hang around the rom hack section.
lol, no problem, I will see if my coder will sort the bases out soon, it's only because we recently updated to full back sprites that it has done that, but I'm looking for backgrounds that are proper backgrounds, like trees, rocks and clouds etc. so I can remove battle bases altogether.

Update to OP:
Added new feature.
Information about the walk-through added.


EDIT:
Update to OP:
Added screenshots.
Added new feature.
Battle bases have been fixed.
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  #11    
Old November 14th, 2014 (10:32 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
The matter of finding eggs in battle like that is somewhat questionable to me, if they're set to being a random chance thing like shinies are.
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  #12    
Old November 15th, 2014 (03:56 AM).
----
 
Join Date: Jan 2013
Quote:
Originally Posted by looneyman1 View Post
The matter of finding eggs in battle like that is somewhat questionable to me, if they're set to being a random chance thing like shinies are.
They are very rare to find, but I think finding eggs in the field is better than using the day-care all the time and/or receiving them off an NPC... What this means is, you could potentially find every Pokémon in the game, without having to find every Pokémon in the game, if you find an egg in the wild, the egg can be a number of species, but it's quite dependent, the type/species of Pokémon inside the egg depends on the rareness of the egg.
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  #13    
Old November 15th, 2014 (01:15 PM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
So you got the thread up and running, congrats... It's looking good so far too... Sorry it took so long to fix the battle bases lol, it wasn't a big enough priority to me... I like how the story/plot doesn't give too much away, but get's to the point, but as I'm someone who has actually played the game, maybe I understand it more than others, I don't know.

I think that egg thing is a good idea still, it's a refreshing change that instead of encountering endless Pidgey or Poochyena, you come across something that really tempts your interests... I know I'd be excited to find a egg lol.

I'm pleased with how that Charizard attack turned out.

Keep up the updates and I'm sure the followers will come.
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  #14    
Old November 15th, 2014 (02:02 PM).
kunobi
 
Join Date: Nov 2014
Gender: Female
It seems like a game with a lot of innovative features, and all of this seems really interesting and promising to me. I'm really looking forward to seeing more and to getting to play it, so keep up the good work!

I like the idea of finding eggs in the field - it makes sense, in my opinion, since Pokemon certainly have to breed in the wild, so finding eggs shouldn't be such a... unexpected thing? Rare, yeah, but definitely possible, if you considered how this would work in real life. Charizard's attack seems to be really good, too - Rage was always so annoying to use in the games...

I'm also interested in hearing more about these insignias, and the handicap battles; but really, the game seems absolutely fantastic and I'm looking forward to it!
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  #15    
Old November 15th, 2014 (02:13 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Quote:
Originally Posted by ---- View Post
They are very rare to find, but I think finding eggs in the field is better than using the day-care all the time and/or receiving them off an NPC... What this means is, you could potentially find every Pokémon in the game, without having to find every Pokémon in the game, if you find an egg in the wild, the egg can be a number of species, but it's quite dependent, the type/species of Pokémon inside the egg depends on the rareness of the egg.
Personally the best way to do that in my opinion is to make an egg basically work like a legendary pokemon and just interact with it, but make the egg really hard to get to in turn (as realistically ll animals will try to make it extremely hard to locate a nest) because if it's a random chance encounter then one might end up with a pokemon they don't want, or even a pokemon with poor IVs and nature for a specific pokemon.

For example if you found such an egg and got a Machop with Ice Punch and Bullet Punch in said egg, but instead of either an adamant, impish, or careful nature to reflect some of it's best stats but wound up with like a modest nature or a calm nature instead then you basically lose out on a really awesome pokemon because it'll be next to impossible to get that egg again.
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  #16    
Old November 15th, 2014 (02:20 PM).
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
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You may want to adjust the OP-ness of Charizard's rage, perhaps making it so it is more likely if not always likely to fail if used on a higher level'd pokemon than charizard, or make it do less damage - like how one-hit KO's fail when used on higher level pokemon.
Personally I would adjust the accuracy so it's less likely to hit to make it more balanced.

Overall, I like the unique ideas you're using in your game, like evolution in battle and finding eggs in the wild or needing 3 magnemite to evolve. I'll be keeping an eye on this game.

Also, I would appreciate credit for my sprites you're using
(the 3 heros, Dwayne - Nici - Melanie, as well as the OW's for Dwayne and Nici)
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  #17    
Old November 15th, 2014 (03:05 PM).
----
 
Join Date: Jan 2013
Quote:
Originally Posted by Nickalooose View Post
So you got the thread up and running, congrats... It's looking good so far too... Sorry it took so long to fix the battle bases lol, it wasn't a big enough priority to me... I like how the story/plot doesn't give too much away, but get's to the point, but as I'm someone who has actually played the game, maybe I understand it more than others, I don't know.

I think that egg thing is a good idea still, it's a refreshing change that instead of encountering endless Pidgey or Poochyena, you come across something that really tempts your interests... I know I'd be excited to find a egg lol.

I'm pleased with how that Charizard attack turned out.

Keep up the updates and I'm sure the followers will come.
Thanks for all your hard work putting things together for me.


Quote:
Originally Posted by kunobi View Post
It seems like a game with a lot of innovative features, and all of this seems really interesting and promising to me. I'm really looking forward to seeing more and to getting to play it, so keep up the good work!

I like the idea of finding eggs in the field - it makes sense, in my opinion, since Pokemon certainly have to breed in the wild, so finding eggs shouldn't be such a... unexpected thing? Rare, yeah, but definitely possible, if you considered how this would work in real life. Charizard's attack seems to be really good, too - Rage was always so annoying to use in the games...

I'm also interested in hearing more about these insignias, and the handicap battles; but really, the game seems absolutely fantastic and I'm looking forward to it!
Once it's been played through enough with minimal errors found, you will soon get to play through yourselves. I don't know whether to release a walk-through upon release or allow players to play for themselves for a bit. I agree with your egg finding opinion, this is the general thinking behind it. Many Pokémon have moves that do different things than what to move would do originally, Charizard was just a fine (and probably the best) example I could probably find/use.

I know what I'll do for you, I've just asked Nickalooose to provide a little information that I can post here so you can understand more about those insignias. I will edit that shortly. I will also add something about Handicap Battles and will attempt to get you some screenshots of it in action.

Quote:
Originally Posted by looneyman1 View Post
Personally the best way to do that in my opinion is to make an egg basically work like a legendary pokemon and just interact with it, but make the egg really hard to get to in turn (as realistically ll animals will try to make it extremely hard to locate a nest) because if it's a random chance encounter then one might end up with a pokemon they don't want, or even a pokemon with poor IVs and nature for a specific pokemon.

For example if you found such an egg and got a Machop with Ice Punch and Bullet Punch in said egg, but instead of either an adamant, impish, or careful nature to reflect some of it's best stats but wound up with like a modest nature or a calm nature instead then you basically lose out on a really awesome pokemon because it'll be next to impossible to get that egg again.
I understand the frustration in that, but it's exactly the same if you were to receive one from the Daycare, you never know what you will find inside... However, I can try and sort out, maybe, a way to fix the Pokémon to always have a perfect nature or maybe at least 90% of the time have a perfect nature in-case the example you provided does happen (or any other situation arises, a-like), but I don't think handing you perfect Pokémon is the way to go, since I've already introduced a feature that -- All Pokémon received will be perfect natured and perfect held item for that Pokémon -- Although, you are right, with the combinations a single egg could potentially hold, the likelihood of you finding the same Pokémon in one is not very high, but the rate is high enough, trust me. Pokémon like Caterpie are more common in eggs than say a Pidgeotto.

Quote:
Originally Posted by Saving Raven View Post
You may want to adjust the OP-ness of Charizard's rage, perhaps making it so it is more likely if not always likely to fail if used on a higher level'd pokemon than charizard, or make it do less damage - like how one-hit KO's fail when used on higher level pokemon.
Personally I would adjust the accuracy so it's less likely to hit to make it more balanced.

Overall, I like the unique ideas you're using in your game, like evolution in battle and finding eggs in the wild or needing 3 magnemite to evolve. I'll be keeping an eye on this game.

Also, I would appreciate credit for my sprites you're using
(the 3 heros, Dwayne - Nici - Melanie, as well as the OW's for Dwayne and Nici)
Sorry young sir, I didn't realize, I'm still updating the credits slowly through PM's and such, Nickalooose didn't provide me with a full list because the full list is on her laptop and she's currently out-of-town using another, but she happily agreed that you are in her credits, so I will update the OP, sorry for that. I'd also like to ask for your help in making the other sprites for these guys, fishing etc. If you don't mind. I also added a couple more names' to the list as well, if I have missed anyone else off the list, please don't hesitate to say anything.

The overall power of Charizard using Rage, I think worked well, because in the Anime, the move does a hell of a lot of damage to it's opponents (not quite as much as Seismic Toss did but hey), so I figure it needs to be strong, but as you agree on, the accuracy should be low, I did consider making it less accurate (maybe to around 60-70 mark), but the move itself cannot be used at will, you must wait for Charizard to feel the pain, once Charizard is at it's threshold, Rage will become available. You couldn't just walk in to a gym battle against 3 Pokémon, use Rage 3 times and the match is over, the battle will have to proceed like normal before you can Rage. And since I consider Rage to be a finishing blow, by the time you hit the time to use it, it should almost be invaluable anyway, but that's not always the case, right?! It helps.
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  #18    
Old November 15th, 2014 (04:35 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Thanks for enlightening me on what you were doing specifically for eggs, I suppose however you go about it will be ok in the end given what you said, thanks for clarifying.

Speaking of EVs, will Hidden Power's attack power be dependant on the IVs? I ask this since some games have implimented the fixed base power seen as of X/Y and I think that'd be the best way to go for that move in the long run. It seems utterly pointless to use Hidden Power if t has a power less than 55 at least due to how a pokemon's stats measure up upon the initial encounter.

Aso talking about breeding, I noticed in the main games that specific breeding mechanics never seem to want to work properly for me. The everstone trick to pass natures onto babies to start has almost never worked for me, I often end up having to go through 30 eggs to get the nature I want regardless if I use an everstone or not. And when I try to influence the IVs with the specific items that are supposed to influence them they don't seem to do anything either. I know this can basically add up to just bad luck and all but when I use a combonation of everstone, destiny knot, power band/bracer/anklet/weight/belt/lense to pass on specific IVs as well but I keep getting like a brave snivy with HP poison with crap IVs on top of it. I have like multiple copies of this scenario with a number of different pokemon. And worse still the game acts like a pokemon only has one ability if its supposed to have a 50/50 chance of two abilities as my most notorious example I keep getting cursed by is Munchlax in which it always gives me one with Pickup rather than one with Thick Fat for a specific nature I seek. Every time I have tried to breed a careful munchlax with thick fat to help act more defensive, it always lead to one with pickup instead. I have no idea why this is, and for that it makes me grateful for ability capsules, but at the same time it'd be nice to not deal with such an annoyance as that. In these specific scenarios that plagues me to no end no matter what I do it seems to be more than just luck that keeps screwing me over and I would hope that whatever causes that is likewise fixed as well.
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  #19    
Old November 15th, 2014 (05:58 PM).
----
 
Join Date: Jan 2013
No problem looneyman, I'll always give more information if needed.

As for Hidden Power, we haven't looked in to that yet, XY have taken things to a level we cannot achieve but we hope to take this game in to a new direction. I will see what my coder can do though.

As for the breeding problem, it's the exact mechanic that Maruno has done (if it was him that did it), so nothing has changed in that particular area, but to help out, I may make a currency in-game that you may be able to effect things like natures, IV's, abilities and so on... But future things I'm going to be looking more in to, is the NPC interaction, looking to add phone numbers, rematches and so forth. But Pokémon attacks are on my list of todo's, so Hidden Power may be fixed sooner than later.

Edit:
Update To OP:
Added Information about features.
Added Screenshots in the Information About Features section.


Update About A Feature:
Evolving during battle has been reworked to run smoother and much better.
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  #20    
Old November 15th, 2014 (06:24 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
excellent I got nothing else to really mention regarding in-depth mechanics given this.

On the matter of hidden power, if you speak to the people that do the game pokemon reborn they might be able to give you info on what to do because that game I know for a fact fixes hidden power to match X/Y's mechanics, if you decide you want to implement such a change. Figured I'd mention it.
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  #21    
Old November 16th, 2014 (03:30 PM).
----
 
Join Date: Jan 2013
Quote:
Originally Posted by looneyman1 View Post
excellent I got nothing else to really mention regarding in-depth mechanics given this.

On the matter of hidden power, if you speak to the people that do the game pokemon reborn they might be able to give you info on what to do because that game I know for a fact fixes hidden power to match X/Y's mechanics, if you decide you want to implement such a change. Figured I'd mention it.
Okay, so we looked in to Hidden Power, I don't understand how it works to be honest, but I think the multiplication is Gen III-Gen V... I think it just needs a slight change to Gen 6 and it should work... Hopefully.

Update To OP:
Added Information in the Information About Features section.
Added Screenshots in the Information About Features section.
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  #22    
Old November 16th, 2014 (06:49 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Well hidden power requires a bit of knowledge in algebra to effectively figure out, but there are calculators one can use to eliminate the costly middleman (that being poor math skills) and the type and base power were all dependant on the IVs traditionally. Usually it would mean the better the IVs the better the outcome, and nature also affects things too.

The specific base power of the attack often was dependant on the special defense IV and weither or not it was dividable by 4, usually the best results being IVs higher than 8. Though I have seen results that were extremely poor despite it, in part due to another IV's specific value. All the IVs work in concert to determine the base power while type from what I have seen combines the values of IV and nature. Since hidden power has a fixed base power now, a major complication was removed, so really the only thing that affects hidden power is with regards to the element due to the combo of IVs and nature.

In some tests on a gen 6 calculator I changed nature while leaving IVs and overall stats the same and the calculator reported that the stats and IVs were completely incorrect, so this might help on some level in figuring out what to go after.
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  #23    
Old November 17th, 2014 (03:33 PM).
----
 
Join Date: Jan 2013
Oh lol, maybe Maruno could fix that for the next version then. I don't really know how to script so it's up to my coder for that, I'll see if she knows how to fix that.

Update To OP:
Added screenshots.
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  #24    
Old November 17th, 2014 (07:07 PM).
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
Quote:
Originally Posted by ---- View Post
Oh lol, maybe Maruno could fix that for the next version then. I don't really know how to script so it's up to my coder for that, I'll see if she knows how to fix that.

Update To OP:
Added screenshots.

Glad I was able to help explain that part as simply as I could then, its sure to help. Even if it ends up not being possible for this game any other game you might end up making in the future will benefit from that no doubt.
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  #25    
Old November 18th, 2014 (07:36 AM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by ---- View Post
Oh lol, maybe Maruno could fix that for the next version then. I don't really know how to script so it's up to my coder for that, I'll see if she knows how to fix that.

Update To OP:
Added screenshots.
What would I fix? Hidden Power works as intended in Essentials, which is how it works in Gens 3-5. Actually, it's generalised so that it will allow the Fairy type if it exists (and any other type that isn't Normal or Shadow), whereas Gen 6 just uses the same type calculation as in Gens 3-5 and therefore doesn't allow a Fairy-type Hidden Power.
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