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  #3226    
Old February 8th, 2010 (11:06 AM).
amarj3
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cheers!

what level happiness does it evolve at?

100? so I gotta run 25,600 steps after the update? will sooth bell decrease it a lot (the steps needed, sorry for asking so many questions!)

edit

also been looking everywhere for a sunny stone, any clues to where it is?
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  #3227    
Old February 8th, 2010 (11:17 AM). Edited February 8th, 2010 by Wichu.
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220 happiness is needed. Don't worry, I've included all the other methods of increasing happiness (healing items, leveling up, and vitamins) in this release, so you should now find it a lot easier to make it happy enough :)

Download Raptor EX version 1.7
MegaUpload mirror
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  #3228    
Old February 8th, 2010 (11:30 AM).
amarj3
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thanks wichu! what about a shining stone to make it evolve? any hints on that?
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  #3229    
Old February 8th, 2010 (11:46 AM).
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Read the sign near Daystraits Port ;)
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  #3230    
Old February 8th, 2010 (11:56 AM).
amarj3
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thanks!

what about trade evo's obvious not enough people engage on the trade thread, its impossible at the moment to get trade pokemon
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  #3231    
Old February 8th, 2010 (12:02 PM).
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Rassalon
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This may sound Crazy but could hide the Totaka song somewhere in PR:EX (Like an Evil little Game Developer). Just a suggestion.
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  #3232    
Old February 8th, 2010 (12:09 PM).
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trebornosliw
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Where is the trade thread? Has one been started yet?
And your latest release says 1.7... is that accurate? Should I wait for 1.8?
If there isn't a trade thread up yet, I can get one started.
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  #3233    
Old February 8th, 2010 (12:11 PM).
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Yep its here Trade Thread
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  #3234    
Old February 8th, 2010 (12:35 PM).
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wichu i got this error message when the battle of arceus began but i was holding z

(eval)in `pbExecuteScript'
Section029:264:in `eval'
Section028in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

and this one without pressing z

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval)in `pbExecuteScript'
Section029:264:in `eval'
Section028in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
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  #3235    
Old February 8th, 2010 (12:44 PM).
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trebornosliw
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Quote originally posted by mosssky:
Yep its here Trade Thread
Thanks, I'll check it out.
And I'll bet you trades will pick up as more people get the hang of the game, and as it gains publicity. It might be a good idea to make a support banner just for the trade thread, since so few people know about it.
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  #3236    
Old February 8th, 2010 (12:48 PM).
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monkeyboi
Pokemon hack/game player
 
Join Date: May 2008
I also get the errors above when I fight against Arceus.
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What am I up to currently?
Nothing now that I lost the file and don't feel like continuing it
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  #3237    
Old February 8th, 2010 (12:50 PM).
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monkeyboi i think we are the only ones at the arceus event lol
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  #3238    
Old February 8th, 2010 (09:39 PM).
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Quote originally posted by Omn:
monkeyboi i think we are the only ones at the arceus event lol :P
No, I am now too, and I get this same error. So close...

also, I get a few other messages:Exception: uninitialized constant PokeBattle_Battler::LEAFGUARD
PokeBattle_Effects:315:in `pbCanParalyzeSynchronize?'
PokeBattle_Battle:2329:in `pbAbilityEffect'
PokeBattle_Battler:1456:in `pbProcessNonMultiHitMove'
PokeBattle_Battler:1650:in `pbUseMove'
PokeBattle_Battler:1627:in `loop'
PokeBattle_Battler:1653:in `pbUseMove'
PokeBattle_Battler:1918:in `pbProcessTurn'
PokeBattle_Battler:1917:in `logonerr'
PokeBattle_Battler:1917:in `pbProcessTurn'
PokeBattle_Battle:2768:in `pbAttackPhase'
PokeBattle_Battle:2767:in `each'
PokeBattle_Battle:2767:in `pbAttackPhase'
PokeBattle_Battle:804:in `pbStartBattleCore'
PokeBattle_Battle:803:in `logonerr'
PokeBattle_Battle:803:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonField:199:in `pbWildBattle'
PokemonField:198:in `pbBattleAnimation'
PokemonField:198:in `pbWildBattle'
PokemonField:414:in `pbOnStepTaken'
Game_Player*:591:in `update_old'
Walk/Run:32:in `update'
Scene_Map:96:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

this happens when my gadevoir gets paralyzed; it obviously trying too tell whether or not Synchronize can paralyze,

Exception: undefined method `chatter' for #<PokeBattle_Pokemon:0x72ac988>
PokeBattle_MoveEffects:4780:in `pbEffect'
PokeBattle_Battler:1394:in `pbProcessNonMultiHitMove'
PokeBattle_Battler:1650:in `pbUseMove'
PokeBattle_Battler:1627:in `loop'
PokeBattle_Battler:1653:in `pbUseMove'
PokeBattle_Battler:1918:in `pbProcessTurn'
PokeBattle_Battler:1917:in `logonerr'
PokeBattle_Battler:1917:in `pbProcessTurn'
PokeBattle_Battle:2766:in `pbAttackPhase'
PokeBattle_Battle:2765:in `each'
PokeBattle_Battle:2765:in `pbAttackPhase'
PokeBattle_Battle:804:in `pbStartBattleCore'
PokeBattle_Battle:803:in `logonerr'
PokeBattle_Battle:803:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonTrainers:223:in `pbTrainerBattle'
PokemonTrainers:222:in `pbBattleAnimation'
PokemonTrainers:222:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter 3 *:264:in `eval'
Interpreter 2 *:11:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

This happened for Chatter

Exception: wrong number of arguments(2 for 3)
PokeBattle_Battle:1775:in `pbChooseMove'
PokeBattle_Battle:1775:in `pbUseItemOnPokemon'
PokeBattle_ActualScene:1567:in `pbItemMenu'
PokeBattle_ActualScene:1547:in `loop'
PokeBattle_ActualScene:1591:in `pbItemMenu'
PokeBattle_Battle:2679:in `pbItemMenu'
PokeBattle_Battle:3377:in `pbCommandPhaseCore'
PokeBattle_Battle:3335:in `loop'
PokeBattle_Battle:3393:in `pbCommandPhaseCore'
PokeBattle_Battle:3324:in `each'
PokeBattle_Battle:3324:in `pbCommandPhaseCore'
PokeBattle_Battle:3308:in `pbCommandPhase'
PokeBattle_Battle:800:in `pbStartBattleCore'
PokeBattle_Battle:799:in `logonerr'
PokeBattle_Battle:799:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonTrainers:223:in `pbTrainerBattle'
PokemonTrainers:222:in `pbBattleAnimation'
PokemonTrainers:222:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter 3 *:264:in `eval'
Interpreter 2 *:11:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

This is most annoying. happens with ethers and max ethers, though elixirs work just fine.

Sorry to "Bug" ya. I'm stuck now.
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  #3239    
Old February 8th, 2010 (11:04 PM).
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Tropical Sunlight
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Wichu, I can't send you the file because it got deleted.
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  #3240    
Old February 8th, 2010 (11:21 PM).
Mikaghi
Beginning Trainer
 
Join Date: Feb 2010
Gender: Male
make some battle animation too please for the next release
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  #3241    
Old February 9th, 2010 (05:05 AM).
amarj3
Trainer
 
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wichu I keep getting this error before the arceus battle begins freezing the game

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval)in `pbExecuteScript'
Section029:264:in `eval'
Section028in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

Script error within event 4, map 334 (RAPTOR RITUAL):
Section113:29:in `pbSetMoves'wrong number of arguments(4 for 1)
Section028in `pbExecuteScript'
Section113:29:in `pbArceusBattle'
(eval)in `pbExecuteScript'
Section029:264:in `eval'
Section028in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
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  #3242    
Old February 9th, 2010 (06:18 AM).
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Wichu
Project Amethyst
 
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Quote originally posted by H2O Turquoise:
Wichu, I can't send you the file because it got deleted.
There's no line in the scripts which deletes the save file, so if the save file's actually gone, it's not a problem with the game (unless you have a very old version). I can't help you any further in that case.

I've fixed most of the bugs, and am currently working on fixing the Ether bug. Many thanks for the error reports everyone; the game's not perfect just yet, but using those, I can work towards that goal ;)

EDIT: By the way, it may interest you to know that the Arceus battle error was caused by a missing asterisk (*) :P
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  #3243    
Old February 9th, 2010 (06:21 AM).
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Mewtwolover
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Join Date: Jul 2007
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Age: 30
Gender:
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Quote originally posted by Wichu:
220 happiness is needed. Don't worry, I've included all the other methods of increasing happiness (healing items, leveling up, and vitamins) in this release, so you should now find it a lot easier to make it happy enough :)

Download Raptor EX version 1.7
MegaUpload mirror
There's a big typo in the above message. It's actually version 1.8

Btw, is the maximun screen size of the game normally 480x320 or 640x480 with frames?
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  #3244    
Old February 9th, 2010 (06:31 AM).
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Where should the save file be located again?
Maybe I know what's going on:
I lost to Kyogre, so I closed the game. I re-opened it, and pressed New Game by accident OFCOURSE. I got scared (), so I closed the game. When I re-opened it again, I got this message:
The save file was deleted due to damage or corruption.
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  #3245    
Old February 9th, 2010 (07:07 AM). Edited February 9th, 2010 by Wichu.
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Quote originally posted by Mewtwolover:
There's a big typo in the above message. It's actually version 1.8

Btw, is the maximun screen size of the game normally 480x320 or 640x480 with frames?
If you mean that the version on the download is 1.8, it should be 1.7 (I accidentally typed 8). I'm pretty sure the version before that was 1.6.
And yes, the max resolution is 480x320. RGSS's Plane class only goes up to that size, so if it was any larger, some things would look weird.
Hint: When in the highest resolution, press Alt+Enter to enable full-screen mode. It's not actually full scr
Quote originally posted by H2O Turquoise:
Where should the save file be located again?
Maybe I know what's going on:
I lost to Kyogre, so I closed the game. I re-opened it, and pressed New Game by accident OFCOURSE. I got scared (:P), so I closed the game. When I re-opened it again, I got this message:
The save file was deleted due to damage or corruption.
The save should be in the same folder as the Game.exe file (named Game.rxdata).
I'll check the load script to see if starting a new game could cause any problems.

EDIT: Found the error; it happens if you choose New Game and then don't save. Now to fix it :)
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  #3246    
Old February 9th, 2010 (07:44 AM).
jrookie
 
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one question... for glaceon, leafon, umbreon,espeon,magneton and nosspass, How to evolve them?
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Pokemon Protector [developing]
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  #3247    
Old February 9th, 2010 (07:57 AM).
amarj3
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there is an evo guide a few pages back jrookie there is a link in one of page 127, 127 or 128
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  #3248    
Old February 9th, 2010 (08:04 AM).
jrookie
 
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Oh Thanks dude. Any idea where should I Get tm Icebeam/Flamethrower/thunderbolt?
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I'm a supporter of:
Pokemon Raptor (Oh i love this! Its COMPLETED)
Pokemon HoF [closed]
Pokemon Morning Dawn [closed]
Pokemon Asphar [developing]
Pokemon Indigo League [Developin]
Pokemon Protector [developing]
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  #3249    
Old February 9th, 2010 (08:11 AM).
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Wichu
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TM13: Ice Beam is found in Freezday Square.
TM24: Thunderbolt is found in the Dimensional Tower.
And TM35: Flamethrower is in Rainbow Cave (3rd floor).
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  #3250    
Old February 9th, 2010 (08:11 AM).
amarj3
Trainer
 
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edit wichu posted above!

you will find flamethrower and thunderbolt as you progress through the storyline, just pick up every item. i dont think there is an ice beam tm, there is a blizzard one tho

a little hint, when you get heart scales use wisely...either trade for evo items needed with trades or take to move re leaner

for example

when charme evolves into charizard, it does not learn shadow claw and a couple of others which it should but it can re learn then at the move re learner

in fact every final evolved pokemon can learn new move set moves which it doesnt learn through levelling up at the move re learner
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