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View Poll Results: What is the worst thing(s) about Pokemon fangames?
No demo availability. 269 27.51%
Slow or too few regular updates 271 27.71%
Misspellings in game. 412 42.13%
Demo is way too buggy. 248 25.36%
Demo isn't very good or impressive. 226 23.11%
All the fangames look the same! 224 22.90%
They never get finished. 561 57.36%
They become discontinued. 400 40.90%
Promises are made but not kept. 351 35.89%
The spam in the project's topic 165 16.87%
No videos 118 12.07%
No screenshots 269 27.51%
Too few videos 68 6.95%
Too many screenshots! 48 4.91%
Using maps rather than screenshots. 156 15.95%
Boring/overused storylines 395 40.39%
Poorly planned projects 373 38.14%
Reused graphics 195 19.94%
No new features 291 29.75%
No original content 358 36.61%
Many updates but not much of progress 234 23.93%
Fake Pokemon 324 33.13%
Multiple Choice Poll. Voters: 978. You may not vote on this poll

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  #101  
Unread May 28th, 2010, 10:22 AM
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Meegz0
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Grammar and incompleteness has to be the top one for me.
I actually love a game with well made fake pokemon as long as they're GOOD.
I don't like seeing poorly designed spongebobs and potatoes with faces in my games :<

Bad storyline is a killer for me. Or even worse, SPEED plots. A speed plot is where you move on with the story WAY to fast. It makes it feel rushed. I don't even want to come across a game with both of those elements.
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  #102  
Unread May 29th, 2010, 05:03 PM
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Amaloli
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Bad Fakemon...if you can't sprite, you should definitely find someone who can, or better yet, learn how. There's lots of tutorials just waiting to be googled! Oh, and every once in a while I see Fakemon that are blatant rip-offs of creatures from other games, or if the creator is particularly shameless, imported wholesale from another game without changing anything. That's just cheap. And obvious frankensprites make me sad but I've seen some really good ones where you can't even tell it's a frankensprite until someone points it out.

When someone wants to start a game but the only things they can contribute are "storyline" and "ideas" and are only on the team by virtue of coming up with the title of the hack. They always waltz onto forums and the like asking for a scripter, a spriter, and a musician and expect volunteers to pop out of the woodwork. That's a little arrogant.

Bad spelling and grammar...I can understand if English isn't your native tongue, because English is difficult for most non-native speakers, but if English is your native language you really have no excuse for being an awful speller. Hire a proofreader or something once your hack is done.

When just the starting area was actually planned and the rest just looks like it was improvised. That's just sloppy.

I don't mind if a game starts with ten-year-old you explaining to a treeish professor your gender and name...that's how every main Pokemon game has started, so it doesn't bother me in the slightest. I do like when a game tries to be different though.
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  #103  
Unread June 4th, 2010, 01:24 AM
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grammar and spelling. for the love of all that is in english and is comprehensible, please check your grammar and spelling, dialogue writers. its quite ridiculous to come across a game that is half lolspeek, half 2nd grade level grammar and spelling, and has random pointless vulgarity in it for the sake of vulgarity.

also, i actually dont mind there being fakemon in a game, but if you cant sprite, but you for some reason think you're God's gift to pixels, then i have a problem with it. if you cant sprite, and want to do it yourself for your game, then learn to do it. if you cant sprite and want sprites in your game, but cant seem to get your spriting up to a level that youre satisfied with [admittedly, this would be me], you can always ask for help from someone who CAN sprite, and hope you find someone willing to help. but please be sure that THEY suck at spriting less than you, if you wanna go that road haha

also, pipedreams annoy me. okay, you want to make a game. but if youre working on it with no experience in scripting, spriting, or even story writing, and no team members with any of that experience to help you out, how do you plan on including "OVAR 756 POKEYMANZ [including Fakemon of course] 8D!!!", having a nice custom menu, and all these other random features [either god-awful, ridiculous, or pointless features in many cases] your imaginative little mind has come up with? start where you know you can reach and work up from there. i havent made any system related promises to myself about my project for one reason: i. cant. script. ive stuck to what i KNOW i can do, and ill work my way farther once i get an actually competent and functioning team together. until then, im not gonna plan to have like 7 regions, 700 pokemon [per region lol], 9 different journeys to choose from, and custom fully composed music for every single town area and route, because i know id simply be kidding myself to try and do that. be realistic, game makers. know your limits and respect them
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  #104  
Unread July 17th, 2010, 06:40 PM
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I agree with everything on the poll, espcecilay fakemon. The look far too much like digimon and usually replace some great pokemon.
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  #105  
Unread July 17th, 2010, 08:46 PM
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Quote:
Originally Posted by Para-Dox View Post
I agree with everything on the poll, espcecilay fakemon. The look far too much like digimon and usually replace some great pokemon.
Half the fifth generation Pokémon look like Digimon. The legendaries have even been said to break the Yu-Gi-Oh! barrier. I don't think that's a valid argument any more.

It is, however, a valid complaint about the fifth gen.
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  #106  
Unread July 25th, 2010, 01:29 AM
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Diablo361
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Quote:
Originally Posted by Maruno View Post
Half the fifth generation Pokémon look like Digimon. The legendaries have even been said to break the Yu-Gi-Oh! barrier. I don't think that's a valid argument any more.

It is, however, a valid complaint about the fifth gen.



Are you seriously going to bring in that argument?
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  #107  
Unread July 25th, 2010, 01:35 AM
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lx_theo
Game Developer
 
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Quote:
Originally Posted by Diablo361 View Post
[image]

Are you seriously going to bring in that argument?
Wow, no thats not it. Its tat they're drawn in the same way there. Anything morphed some to look more like the other is going to look more like the other type. you can especially with Charizard. Look at it, its the drawing style that creates the greatest similarity you're trying to point out.

Though they are all creatures, and your point is still reasonable though the severity put forth by your drawing is overdone by a bit. That or I misunderstood what you're trying to say...
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  #108  
Unread July 25th, 2010, 01:38 AM
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Diablo361
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Quote:
Originally Posted by lx_theo View Post
Wow, no thats not it. Its tat they're drawn in the same way there. Anything morphed some to look more like the other is going to look more like the other type. you can especially with Charizard. Look at it, its the drawing style that creates the greatest similarity you're trying to point out.

Though they are all creatures, and your point is still reasonable though the severity put forth by your drawing is overdone by a bit.
...Wait, what?

Are you saying the new Pokemon look like Yugioh monster's are they do not?
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  #109  
Unread July 25th, 2010, 01:41 AM
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lx_theo
Game Developer
 
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Quote:
Originally Posted by Diablo361 View Post
...Wait, what?

Are you saying the new Pokemon look like Yugioh monster's are they do not?

Actually, now I'm a bit confused about what you were trying to say.

I'm saying that they have significant design differences, but like anything of creatures for the genre, you are going to find them similar to some extent, and the drawing does up that because of them being gin the same drawing style.
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  #110  
Unread July 25th, 2010, 01:43 AM
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Diablo361
Trainer of the Dawn
 
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Quote:
Originally Posted by lx_theo View Post
Actually, now I'm a bit confused about what you were trying to say.

I'm saying that they have significant design differences, but like anything of creatures for the genre, you are going to find them similar to some extent, and the drawing does up that because of them being gin the same drawing style.
I'm saying that though the artist is the same, you can see the obvious differences between the Pokemon and Yugioh mons.
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  #111  
Unread July 25th, 2010, 03:00 AM
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Earlier generations actually looked like belivalbe creatures.



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  Click here to go to the next staff post in this thread.   #112  
Unread July 25th, 2010, 06:03 AM
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Quote:
Originally Posted by DarkDoom3000 View Post
Earlier generations actually looked like belivalbe creatures.



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Because bees with stingers on the end of their legs is believable? And try to keep your topic more in line with game development, everyone.
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  #113  
Unread July 25th, 2010, 07:56 AM
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Not to be rude, Yuoaman, but its a lot more believeable than a living honeycomb...
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  #114  
Unread July 28th, 2010, 06:20 PM
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I hate it when a game has bad fakemon. It just ruins the whole game.

Also, I would say I hate the incompletetion of a game, but get real everyone - it's already hard to make a game from scratch (or essentials), let alone finish it!
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  #115  
Unread August 12th, 2010, 12:08 AM
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Grammar and spelling errors. Nothing jars you out of the game experience quite like improper verb usage. ("Hey, you arent allow to be hear!")
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  #116  
Unread August 27th, 2010, 05:24 AM
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I won't play a game if it

-Has a horrible plot
-Has no fakemon
-Has bad grammar and spelling
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  #117  
Unread August 27th, 2010, 06:51 AM
Seven Dragons
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Quote:
Originally Posted by AceDragonite View Post
I won't play a game if it

-Has a horrible plot
-Has no fakemon
-Has bad grammar and spelling
Would you play a game if it had no plot?

Many people play games simply for the gameplay itself, even if it is an RPG.
NoPlot>HorriblePlot imho.
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  #118  
Unread August 27th, 2010, 06:25 PM
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roxaspwner
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If the game never finishes

I dislike games that have a lot of grammatical and spelling errors, especially since those should be fixed in bug testing. I like games with fakemon, it makes it more appealing, however, they should be...decently designed at the least.
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  #119  
Unread August 30th, 2010, 12:12 AM
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I voted for a few, but this is the one that annoys me most.
They never get finished
I've seen games that look really cool, and I can't wait for the even the next demo to come out, and......
It never comes.
1 Year Later:
Still not here.
Also, misspellings are just stupid. I mean, if you spell "Piplup", "Piplip", or "Pokeball" "Pokebal", or something similar, that just screams "Lazy".[/rant]
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  #120  
Unread August 30th, 2010, 07:39 PM
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Yeah exactly brilliant ideas, but no progress at all
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  #121  
Unread September 14th, 2010, 12:44 AM
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i hate when they get you exited about a great game then it never gets finished
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  #122  
Unread September 14th, 2010, 12:53 AM
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No original content they usually do the same thing over and over even some copy the whole story of pokemon and add new characters they dont even change the name -___-
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  #123  
Unread September 21st, 2010, 03:51 AM
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You know what I hate? HUGE MAPS. Like ones with so much space you're wondering why anyone would ever WANT to visit the Pokemon Center. Places so big you're praying you don't go into that monster of a forest and get Poisoned, 'cause your team is dead meat then.

I mean, a different style of mapping is nice, but excessive size is a bit much to me. Smaller, cleaner maps that use space efficiently are more professional, and even though the squareness bothers people, Pokemon games in particular are based on linear movement.

Maps, and visuals in particular, form most of the game. I wish people would put more into their maps than just throwing things together.
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  #124  
Unread September 26th, 2010, 07:08 PM
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Quote:
Originally Posted by Seven Dragons View Post
Would you play a game if it had no plot?

Many people play games simply for the gameplay itself, even if it is an RPG.
NoPlot>HorriblePlot imho.
that would be plain stupid
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  #125  
Unread September 27th, 2010, 12:25 AM
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Quote:
Originally Posted by incognito322 View Post
You know what I hate? HUGE MAPS. Like ones with so much space you're wondering why anyone would ever WANT to visit the Pokemon Center. Places so big you're praying you don't go into that monster of a forest and get Poisoned, 'cause your team is dead meat then.

I mean, a different style of mapping is nice, but excessive size is a bit much to me. Smaller, cleaner maps that use space efficiently are more professional, and even though the squareness bothers people, Pokemon games in particular are based on linear movement.

Maps, and visuals in particular, form most of the game. I wish people would put more into their maps than just throwing things together.
That line made me laugh. Anyways, I completely agree with you. And not only are large maps unpleasant to play on, they're also difficult to make to. So you're doing yourself and the gamers a favor by keeping it reasonable.

I also share the sentiment on visuals. That's what usually makes or breaks a game for me, except when the gameplay is completely awful, then it's not justified.

And about the squareness: that's Pokemon's style. A lot of people advise against following the official mapping style because of how square it tends to be, and really they have a point, but that's also a trademark of sorts of the nintendo games. Mappers shouldn't be afraid to emulate the style, at least as long as it's for a Pokemon fangame and not something else. It should be more a matter of personal preference.
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