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  #26  
Unread November 12th, 2007, 04:41 AM
spenceroone3's Avatar
spenceroone3
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Quote:
Originally Posted by Juan View Post
In the Weather Script, it has that to place some value in the fields "Unknown and
Var Number" of a-map?
I left thus and he did not function:
Unknown: 00 00
Var Number: 00 00
Sorry, that is a bit hard too understand in all tutorials. That is also in foullump's tut, but he made it hard as to understand. Thanks.
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  #27  
Unread November 12th, 2007, 04:05 PM
Juan
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Quote:
Originally Posted by coin3 View Post
It should be:

Unknown: 03 00
Var Number: 50 40
This is for applymovements, does not function to Weather, I already tried and he does not function.
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  #28  
Unread November 12th, 2007, 04:50 PM
coin3's Avatar
coin3
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Look for a script already in the game that uses weather then.
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  #29  
Unread November 12th, 2007, 07:40 PM
thethethethe
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Quote:
Originally Posted by Juan View Post
This is for applymovements, does not function to Weather, I already tried and he does not function.
03 00
50 40
Is really generic it should work just about every script.

I was having trouble with the setweather and doweather command a while ago so I reverted it back to a #raw format and that seemed to fix it.

#raw A4 is setweather
** is the weather
#raw A5 is doweather

Try using this.
Code:
#raw 0xA4 0x**
#raw 0xA5
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  #30  
Unread November 12th, 2007, 09:01 PM
Twinx's Avatar
Twinx
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I see you covered some stuff others didn't mention... 10x man! very useful.
I'll give these a try in my free time :D
Didn't understand the Randomization part Does that mean that the person says or does random things every time?
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Last edited by Twinx; November 13th, 2007 at 06:05 AM.
  #31  
Unread November 12th, 2007, 10:08 PM
Juan
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Quote:
Originally Posted by thethethethe View Post
03 00
50 40
Is really generic it should work just about every script.

I was having trouble with the setweather and doweather command a while ago so I reverted it back to a #raw format and that seemed to fix it.

#raw A4 is setweather
** is the weather
#raw A5 is doweather

Try using this.
Code:
#raw 0xA4 0x**
#raw 0xA5
It continues not functioning.
Spoiler:
#org $teste
#raw 0xA4 0x0B
#raw 0xA5
end

Spoiler:
'-----------------------
#org 0x800198
setweather 0xB
doweather
end

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Last edited by Juan; November 12th, 2007 at 10:14 PM.
  #32  
Unread November 13th, 2007, 04:54 AM
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totiman_mantito
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I've tried TUTORIAL ELEVEN or WILD BATTLE TUT
But when I press compile the LOG will show up then a pop-up box will appear and say:
Run-time error '457':
The key is already associated with an element of this collection

Why is that happening???
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  #33  
Unread November 13th, 2007, 05:01 AM
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I have no idea. Let me try it. I'll edit this post.
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  #34  
Unread November 18th, 2007, 03:45 AM
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thetribemaster
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Hey dude can you send me pokéscript? Plz I rly need it cuz I cant get rubikon scriptEd to work...
  #35  
Unread November 18th, 2007, 03:47 AM
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spenceroone3
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Search for it over the internet. I can't really give it to you, sorry. :(
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  #36  
Unread December 20th, 2007, 09:23 AM
0m3ga_S1nn3r's Avatar
0m3ga_S1nn3r
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Alright, here's a few question's that im really confused about.
1. Alright, u no the rbc thingy i dont get it one bit, could explain to me how to save it please.
2.I've downloaded Pokescript and this other program that i dont even no how to use its called PokemonAdv and it says it needs some windows 32 or sumfing.
3. IF anyone would be kind enough, could they tell me how to get ScriptEd.
  #37  
Unread December 20th, 2007, 10:34 AM
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Kristian
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Join Date: Sep 2007
Location: Norway? :b
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Quote:
Originally Posted by kingdude256 View Post
Alright, here's a few question's that im really confused about.
1. Alright, u no the rbc thingy i dont get it one bit, could explain to me how to save it please.
2.I've downloaded Pokescript and this other program that i dont even no how to use its called PokemonAdv and it says it needs some windows 32 or sumfing.
3. IF anyone would be kind enough, could they tell me how to get ScriptEd.
I'll answer question 2 and 3..

2: PokemonAdv, is the command base(rubicon) for pokescript..you have to install pokemon adv in the same folder as pokescript.

3: ScriptEd comes with the elitemap package.
  #38  
Unread December 20th, 2007, 12:22 PM
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0m3ga_S1nn3r
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Quote:
Originally Posted by Kristian View Post
I'll answer question 2 and 3..

2: PokemonAdv, is the command base(rubicon) for pokescript..you have to install pokemon adv in the same folder as pokescript.

3: ScriptEd comes with the elitemap package.
2.ok it comes up with the following error "run time error 429" and under that it says ActiveX component cant ctreate object

3. where would it be located because i dont think i got it.

but thanks for the info Kristain sorry if i spelt ur name wrong!
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  #39  
Unread December 21st, 2007, 01:48 AM
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derv1205
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Hi, in the colouring text, i want to put in a message for example i put:
message $GotMagby
$GotMagby 1 = You received a MAGBY. Congratulations!

and i just want the word "MAGBY" to be coloured with red, so i put:

$GotMagby 1 = You received a \c\h01\h05MAGBY. Congratulations!

But when i see it in the rom, the word "Congratulatios!" is also coloured =S

What do i have to do?

Thankz
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Current Hacks:
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Last edited by derv1205; December 21st, 2007 at 04:04 AM.
  #40  
Unread December 21st, 2007, 02:19 PM
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This may be a tutorial thing but i need someone
to give me pocket script and pkmadv database.
the original site has shut dow or something!
HELP ME!!!!!!!!!!!!!!!!!!!!!!!

and cool scripting tutorial
:'(
  #41  
Unread December 21st, 2007, 09:31 PM
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derv1205
Rom Hacker
 
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Quote:
Originally Posted by kaijudo View Post
This may be a tutorial thing but i need someone
to give me pocket script and pkmadv database.
the original site has shut dow or something!
HELP ME!!!!!!!!!!!!!!!!!!!!!!!

and cool scripting tutorial
:'(
Send me a PM and i'll give you all the programs , and i think there
is a thread with all this here

And, forgot about my question, i already know the answer .
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Looking for a person to help me in my hack. Send a PM. Looking for Tiler and tile Inserter, Spriter, Mapper, Some good ideas and some more.

Derv1205
♦ Rom Hacker - Spriter, Scripter, Mapper, Graphic Editor.
Current Hacks:
Pokemon Versax - Only missing change tiles and some minisprites and sprites for Beta 1.0

Hope to get in a Hacking Team...

  #42  
Unread December 25th, 2007, 12:53 AM
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Mechanic
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I must say this. You are my GOD...

Just with this tutorial in about 5 minutes i learned how to script ANYTHING there is to script for me, and now i am off to create godly scripting text BUAHAHAHAHAHHAA


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  #43  
Unread December 25th, 2007, 03:36 AM
syaoranccs
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Excuse me
How can I make a battle with legandary pokemon when meet its sprite
  #44  
Unread December 25th, 2007, 06:17 PM
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thanks this really helped me a lot!
  #45  
Unread January 2nd, 2008, 03:10 PM
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jk-pingx
developing a hack
 
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#org $begin
lock
faceplayer
checkflag 0x232
if B_true goto $gotit
message $q
boxset 6
message $mygod
boxset 6
givepokemon 280 5 0
message $namecharm
boxset 5
setflag 0x232
setflag 0x828
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = how's that TORCHIC?

#org $q
$q 1 = please help me\ntake this TORCHIC!

#org $mygod
$mygod 1 = You recived the TORCHIC!

message $namecharm
$namecharm 1 = give TORCHIC a nickname
boxset 5
compare LASTRESULT 1
if b_false goto $seeya
Namepokemon
setflag 0x203

message $seeya
$seeya 1 = thanks!
release
end

heres your give pokemon script changed slughtly i was wondering if there was something worng with it because when it gies to name pokemon it does noot go to the naming screen also how do you make the sprite vanish after reciving the pokemon
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Last edited by jk-pingx; January 3rd, 2008 at 01:00 AM. Reason: spelling
  #46  
Unread January 5th, 2008, 11:34 PM
SilverPlatinum's Avatar
SilverPlatinum
Beginner
 
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OMG!!!!!!! thanks so much for the tut spenceroone3 your brilliant please make more commands
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  #47  
Unread January 6th, 2008, 11:35 AM
Swampert 22's Avatar
Swampert 22
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Hey Spenceroone3 are you still around? We'd love for you to update this tutorial. I'm especially interested in knowing how to do money and field move scripts...
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  #48  
Unread January 7th, 2008, 01:33 AM
pokeglitch86
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I'm having a similar problem. whenever I click complie on any of my scripts it come up with this:
-------------------------
Run-time error 6

overflow
-------------------------
Any ideas?
  #49  
Unread January 7th, 2008, 04:03 PM
Swampert 22's Avatar
Swampert 22
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Quote:
Originally Posted by pokeglitch86 View Post
I'm having a similar problem. whenever I click complie on any of my scripts it come up with this:
-------------------------
Run-time error 6

overflow
-------------------------
Any ideas?
I had this problem when I did movement scripts. If you have too many movements in one line, it tends to screw up. Try splitting them up if thats the case. If not then post a script. There may be something wrong with it...
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  #50  
Unread January 7th, 2008, 04:40 PM
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Satoshi Sugimori
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I think it maybe is a typo or something like you have two the same offsets..
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