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  #26    
Old November 29th, 2007 (2:58 PM).
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Quote:
Originally Posted by Pat Dude View Post
Nice, Mastermind. Although I hate hex, I might try this out. *Crosses fingers*
Tools can be used by anyone. The real hacker is able to change a game only by interpreting hexcodes.
Good luck! ^^

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  #27    
Old November 29th, 2007 (4:06 PM).
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Will this work on All Games? I meant, Is it similar on Gold, Blue, etc.

  #28    
Old December 1st, 2007 (3:49 AM).
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Nope, this tutorial only works for the GBA-generation's versions.
  #29    
Old December 1st, 2007 (8:58 AM).
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Even though I'm lazy and I'm probably never going to try to follow this tutorial; I read it. It's very complicated but maybe one day I'll have the feeling to use it. I've never tried ASM hacking, but since it's so good I'll try it now!
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  #30    
Old December 1st, 2007 (3:25 PM).
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You won't need any ASM knowledge if you're going to hack FR since all the offsets can be found in the tutorial.
  #31    
Old December 1st, 2007 (4:36 PM).
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What offset in Unlz-GBA does the .raw go back into the ROM? I downloaded the tileMap the Zel posted, but I don't know exactly how to put it in my ROM!
<wtf? A lugi-oh?
<What the hell did you do to my Arceus?
  #32    
Old December 1st, 2007 (8:30 PM).
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Quote:
Originally Posted by spenceroone3 View Post
What offset in Unlz-GBA does the .raw go back into the ROM? I downloaded the tileMap the Zel posted, but I don't know exactly how to put it in my ROM!
Basically, anywhere where there's free space to put it. Use a hex editor to find free space (as I said before, you should have some experience dealing with hex editors for this tutorial to work to its fullest)

By the way, not all of the offsets are present on M_X's tutorial, the first part takes care of the Kanto map, but, since FR has other three maps, you'd just need to repeat the steps he explains for finding the other offsets (or ask me on a PM, though I'd prefer that you try doing his method, to get used to the tools of VBA and the Debugger on VBA_SDL)


  #33    
Old February 18th, 2008 (2:39 PM).
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Hey guys, I just wanted to inform you: The tool is completed!!! =)

Further information:
http://sfc.pokemon-inside.net/news-336
  #34    
Old February 18th, 2008 (2:43 PM). Edited February 18th, 2008 by ~*SerenadeDS*~.
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Heh, that is awsome! I love both of you. I am getting into ASM hacking myself, and I like what you do Mastermind_X.

Thanks Lu-Ho too!! AdvanceMap FTW!

Whooz.. I just tried it out, I must say: Just when you think AdvanceMap's got everything covered.. xD
  #35    
Old February 18th, 2008 (3:26 PM).
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all i can say is...DAAAAMMMNNNN...

This fixed the only anooying things i had w/ last release. (open recent rom w/o trudging through files) (easier navigation of menus)

and added amazing features..(world map) and the integration w/ a script editor of choice is a nice add on.

kant wait till i figure out how to work some of it ;) hahaha


Twin:Heatran




My hack, check it out:
  #36    
Old April 3rd, 2008 (9:47 AM).
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hi.
I follwed the tutorial but i dont understand enough of it to find the offsets for the 2nd 3rd and fourth maps in FR. if someone could give me them or help me find them it would be very appreciated.

thanks in advance
link
  #37    
Old April 11th, 2008 (1:43 PM).
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I've made my own map now but I dont know how to insert it... Can anyone explain it BEGINNER FRIENDLY how to do it.
  #38    
Old April 13th, 2008 (2:04 AM).
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The easiest solution is the tutorial written by zel:

http://www.pokecommunity.com/showpos...8&postcount=23

Sorry, I don't know how to explain it more beginner friendly...
  #39    
Old April 13th, 2008 (3:03 AM).
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Yes, I have made a map, but i just don't know how to put it in the rom. At the step of the repointing I fail...
  #40    
Old April 19th, 2008 (4:17 AM). Edited April 19th, 2008 by X-Buster.
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>>MM_X: actually how many tiles can you add?
  #41    
Old April 19th, 2008 (2:34 PM).
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how do I repoint it to my map? I get stuck there... you said to search for "1C F6 3E 08" and "9C 08 3F 08" which do I change to the address of my map... and what is the other used for?
  #42    
Old April 19th, 2008 (9:31 PM). Edited April 19th, 2008 by X-Buster.
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the "1C F6 3E 08" is for the tilemap and this one "9C 08 3F 08" is for the tilebase...

to repoint the tilemap, remove the first two zeros then reverse the offset of the new address(e.g. 00123456 -> 56 34 12) then replace the old one "1C F6 3E 08"(e.g. 1C F6 3E 08 -> 56 34 12 08), just don't change the "08"

to repoint the tilebase, remove the first two zeros then reverse the offset of the new address(e.g. 00ABCDEF -> EF CD AB) then replace the old one "9C 08 3F 08"(e.g. 9C 08 3F 08 -> EF CD AB 08), just don't change the "08"

to change it, you got to use a hexeditor the search for the address or just do "goto C0330" for the tilemap and "goto C035C" for the tilebase..!

>>MM_X: tell me something if I wrong and I'll Change it or Delete it
  #43    
Old April 24th, 2008 (12:38 AM).
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i need help with cyclone
each time i try to run the program this comes up
Component FM20.DLL or one of its dependencies nou correctly registerd: a file is missing or invaild
WHAT DOES THAT MEAN
PLZ HELP ME
  #44    
Old April 24th, 2008 (4:22 PM).
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how many times did MM_X and zel said that you don't need CYCLONE PROTOTYPE to do this..!
  #45    
Old April 26th, 2008 (2:44 PM).
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Well, now i know how to change the map, but i dont know how to insert the tilebase =P I saved it as a bmp image and now?
  #46    
Old May 7th, 2008 (2:45 PM).
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hmmm...What should I put here?
 
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thanks! I might just try this now that I know how to do it
  #47    
Old May 24th, 2008 (12:36 AM).
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What's ASM code?

I cant edit worldmap T__T
Who can help me?
WTF!

  #48    
Old July 8th, 2008 (3:44 AM).
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i also have problems
well
i used cyclone
i have the raw but i don´t know how to find free space too upload -.-
so maybe i understand it wrong xD i read the turtial again and again...
so there must be a adress of the raw from the kanto map but where is it ???
or is there someone who can insert the map for me???
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  #49    
Old July 8th, 2008 (1:12 PM).
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ok im making sure im doing this right ive got questions along the way.

ok,
1. i made a map using a hex editor and saved it as a .raw file. (if you want to make sure thats right just pm me.)
2. ok im going to save the map again using unlz gba (?1. where can i save it and will i need the deep scan thing?)
3. I am not using new tiles so I only change the first set of numbers to what?
My Hack

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