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  #326    
Old April 25th, 2009 (12:37 PM).
Rangoinim Rangoinim is offline
 
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Help! I try to insert a new script into my Emerald rom, it opens ok, but when I try to load my rom (I use VBA), the screen just goes white! Help!
  #327    
Old April 25th, 2009 (01:44 PM). Edited April 26th, 2009 by Raiser.
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I didn't know that, score!! >=O
Thanks for the help. :D
AND thanks for implementing my suggestion.
  #328    
Old April 26th, 2009 (12:22 PM).
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dude, this is one awesome scripter
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  #329    
Old April 26th, 2009 (01:05 PM).
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Quote originally posted by Rangoinim:
Help! I try to insert a new script into my Emerald rom, it opens ok, but when I try to load my rom (I use VBA), the screen just goes white! Help!
This is a VisualBoyAdvance error caused on some versions of the ROM. Either try a different emulator or try a different ROM; either way, it's beyond my control entirely.
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  #330    
Old April 27th, 2009 (04:52 AM).
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I've used this editor, and to be honest, I love it. It's simple and easy to use.

I have a quick question: I can't get my edited scripts to work correctly. They seem to overlap each other after I compile them into the rom. I don't know how to fix this problem.
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  #331    
Old April 27th, 2009 (06:31 AM).
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when you decompile them to edit
change the first script "label" (#org 0xoffset)
to "#dyn 0xoffset"
then push enter and type
#org @begin
after that...
replace all identical offsets with another #org @[each one has a unique name]
so if before this your script looked like this
Spoiler:

#org 0x1
lock
faceplayer
message 0x2
callstd MSG_YESNO
if 0x1 jump 0x3'(could be goto can't remember which though...
message 0x4
callstd MSG_NORMAL
release
end

#org 0x3
message 0x4
callstd MSG_NORMAL
release
end

#org 0x4
= Text Spoken
#org 0x2
= YesnospokenmessageXD

then afterwards it would look like...
Spoiler:

#dyn 0x1

#org @begin
lock
faceplayer
message @msgpntr
callstd MSG_YESNO
if 0x1 jump @pushedyes
message @msgpntr2
release
end

#org @pushedyes
message @msgpntr2
callstd MSG_NORMAL
release
end

#org @msgpntr
= First message
#org @msgpntr2
= Second Message

hope this helped!
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  #332    
Old May 3rd, 2009 (06:02 AM). Edited May 3rd, 2009 by score_under.
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I just wanted to mention a feature I never announced, for some reason.

You can decompile and compile marts, like so:
Code:
#dyn 0x800000 '#dyn is shorthand for #dynamic
#org @start
pokemart @mart
end
#org @mart
item FULLRESTORE
item POKEBALL
endmart
However, the decompiled marts do not show the item name, they only show the item ID. This will change next version.
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  #333    
Old May 6th, 2009 (06:36 PM).
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score_under just saying what a versatile tool. But would it be nice if you could edit scripts for the color generation? just a side thought really no need to take offense at the comment as i am only give a suggestion and not and outright demand
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  #334    
Old May 9th, 2009 (04:51 PM).
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Do not click the 'get it at'
link, it links straight to a 'rude' video ;/
  #335    
Old May 9th, 2009 (05:53 PM).
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I tried to download it, but the link only leads to....a nasty site. How do you download it, and whats with the nasty site thing?
  #336    
Old May 9th, 2009 (07:24 PM).
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It says direct link to site below it in a small font. That one is safe.
  #337    
Old May 10th, 2009 (01:47 AM). Edited May 10th, 2009 by score_under.
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Quote originally posted by xxDarkWolfxx:
I tried to download it, but the link only leads to....a nasty site. How do you download it, and whats with the nasty site thing?
One of the sites I was using has been hacked; I have now replaced the "Get it at" link with the "direct link".

If you were affected by the spyware at that site, see http://www.2-spyware.com/remove-seekmo.html

Sorry for the inconvenience this may have caused.
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  #338    
Old May 10th, 2009 (08:02 AM).
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Oh and why is it that i can't use this...isn't it compatible with Windows 98???
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  #339    
Old May 11th, 2009 (09:01 AM).
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I program the *other* ASM.
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Quote originally posted by THE HACK ATTACK:
Oh and why is it that i can't use this...isn't it compatible with Windows 98???
What is wrong with it, what error do you get?
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  #340    
Old May 12th, 2009 (05:49 PM). Edited May 12th, 2009 by THE HACK ATTACK.
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just say that i need a WIndows update or somethin... just wonderin if it could be Win98 compatible cuz i wanna use a script editor for my gold hack i'm doing...

Edit: Funny i ran it under compatability mode on WinXP and it works fine...idk what my computers problem is...
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  #341    
Old May 15th, 2009 (02:02 PM).
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I program the *other* ASM.
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Have you tried installing KernelEx on your Windows 98 PC first?
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  #342    
Old May 15th, 2009 (03:02 PM). Edited May 16th, 2009 by THE HACK ATTACK.
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I think that maybe what i'm missing...thanks for the heads up and i'll notify you on if it fixes the problem or not

EDIT: It works but no icons show up and can't load a rom...
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  #343    
Old May 20th, 2009 (08:21 AM).
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I program the *other* ASM.
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Quote originally posted by THE HACK ATTACK:
EDIT: It works but no icons show up and can't load a rom...
Are you sure? The icons for .PKS files only show up after running AssociateShell.bat, which presumably won't work on Win98 (although it doesn't really matter that much).
There is no visible change on loading a ROM, it just enables certain ROM functions (compile, decompile, free space finder, etc) and if you've loaded a gold ROM, switches the autocomplete lists.
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  #344    
Old May 20th, 2009 (09:54 AM).
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Yeah i tried loading a rom and editing a script and when i hit compile...it said that there's no rom loaded...idk...maybe if i'm lucky i can get a laptop for christmas... but i'll fiddle around and see if i can get it to work...
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  #345    
Old May 31st, 2009 (05:56 AM).
Pokerad Pokerad is offline
 
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Where can you find the script offset?

i'm sorry for repeating or breaking rules
  #346    
Old May 31st, 2009 (07:47 AM).
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Quote originally posted by Pokerad:
Where can you find the script offset?

i'm sorry for repeating or breaking rules
You can usually get it from an event (person, script, ...) in AdvanceMap.
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  #347    
Old May 31st, 2009 (09:48 AM).
Pokerad Pokerad is offline
 
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and if you did edit a new one?
  #348    
Old May 31st, 2009 (10:00 AM).
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lol
you don't "edit" a new one, you make it XD
since you are using PKSV to find the offset of your new script simply type #dynamic 0x800000 and PKSV will tell you the offset once your script is compiled. Then copy the offset of the script that you start at and assign it to a person in advancemap...
lol "edit a new script"
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  #349    
Old June 1st, 2009 (01:26 PM).
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how can i get this to work with a-map
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  #350    
Old June 1st, 2009 (01:45 PM).
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...
uh?
Open your rom in advancemap
Go to the map
Create/Choose a person to assign the script to
Copy the script offset that pksv gave you
And paste it into the "script offset" box on the right of advance-map
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