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  #476    
Old August 1st, 2009, 07:12 PM
Mkmaster2400
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Ok how do I Get a trainer id to make the trainer battle script?
  #477    
Old August 1st, 2009, 07:16 PM
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Quote:
Originally Posted by Mkmaster2400 View Post
Ok how do I Get a trainer id to make the trainer battle script?
open pet or another tranier editer and it shows all the tranies have an ofset like 12E so script would be traner battle 12E 0x0 0xofset 0xofset
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  #478    
Old August 1st, 2009, 07:19 PM
Mkmaster2400
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But what would you put in the person id box? This is the last script I want to know how to make for now.
  #479    
Old August 1st, 2009, 07:27 PM
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well you could but nothing its only for if you want to activated a flag like after wining making the pesone disapear or reapear
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  #480    
Old August 2nd, 2009, 10:57 AM
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score_under
I program the *other* ASM.
 
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Person ID can remain as "0000" for anything that doesn't need to disappear.
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  #481    
Old August 2nd, 2009, 11:16 AM
SharpPoint's Avatar
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Suicune used Surf!
 
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Quote:
Originally Posted by score_under View Post
Person ID can remain as "0000" for anything that doesn't need to disappear.
He speaks the truth. For things that need to disappear, set the person ID to something else and use setflag to make them disappear.
  #482    
Old August 2nd, 2009, 06:27 PM
Rocket Grunt Kyle's Avatar
Rocket Grunt Kyle
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((sigh)) im stuck again. lol. Ok so i figured out my problem before. I think. I use the generator, set up the person id. Everything is looking good until i get to the pokeball. its not there...


-Kyle
  #483    
Old August 2nd, 2009, 08:02 PM
SharpPoint's Avatar
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Suicune used Surf!
 
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Quote:
Originally Posted by Rocket Grunt Kyle View Post
((sigh)) im stuck again. lol. Ok so i figured out my problem before. I think. I use the generator, set up the person id. Everything is looking good until i get to the pokeball. its not there...


-Kyle
Make sure its on the map first. (Through Advance Map) If so, change the person ID to something else. It might not appear because the flag might be already set, making the pokeball disappear before you can even get it. Also, change the person ID in the script as well if you do change the person ID.
  #484    
Old August 2nd, 2009, 08:31 PM
Rocket Grunt Kyle's Avatar
Rocket Grunt Kyle
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I can't figure it out for the life of me. I tried that, changed the flag and id to 5000. The items there, but wont disappear. I took a screen shot, but can't link it until i have 15 posts. but its on my photobucket if you want to view it.

i463.photobucket .com/albums/qq355/lonewolf4925/Screenie.jpg

just remove the spaces.



-Kyle
  #485    
Old August 3rd, 2009, 04:53 AM
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...maybe u you should try another flag like lets just say some thing like 205...< because i dont think 5000 is a proper flag nor id number...but yea im a noob myself so im not that much sure eitha<
  #486    
Old August 3rd, 2009, 05:30 PM
Rocket Grunt Kyle's Avatar
Rocket Grunt Kyle
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I used 204 which was unused in the flag list. The item still does not disappear. I don't know what I am doing wrong. ((sigh))


-Kyle
  #487    
Old August 4th, 2009, 06:51 AM
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I want to make a new inn in pallet town but I dont know where to start?
  #488    
Old August 4th, 2009, 06:53 AM
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here i kinda fixed it< works now dont forget to put in the person id<... and i think it also works without id...not sure.... if it does not work then i hav no idea wat it is<

#dynamic 0x740000
#org @start
lock
faceplayer
checkflag 0x204
copyvarifnotzero 0x8000 POKEBALL
copyvarifnotzero 0x8001 0x5
callstd MSG_FIND ' PLAYER found one XXXXXX!
disappear LASTTALKED
releaseall
end
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  #489    
Old August 4th, 2009, 09:21 AM
Rocket Grunt Kyle's Avatar
Rocket Grunt Kyle
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Well that did it! I see a few things that were not in my. and some stuff that wasn't. Guess just have to work with this code when i use the script generator. Thank you so much! I have been stuck on this for days!


-Kyle
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  #490    
Old August 4th, 2009, 12:16 PM
DiSCIclaimer's Avatar
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Great to help...jus found out that u can do it without the checkflag.., becaz it already dissapears in the end...

and... anyone know how to make a wild battle script, like not with people but like with the S in the square thing...script.... or how to make a person walk up and that..i tryd but it jus dont work on me... ;(
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  #491    
Old August 7th, 2009, 11:05 AM
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SharpPoint
Suicune used Surf!
 
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Quote:
Originally Posted by DiSCIclaimer View Post
Great to help...jus found out that u can do it without the checkflag.., becaz it already dissapears in the end...

and... anyone know how to make a wild battle script, like not with people but like with the S in the square thing...script.... or how to make a person walk up and that..i tryd but it jus dont work on me... ;(
Well, without the walking part, you can use Poketronic. I use Nintendo's scripts as a base. I don't like to rely on tools to script for me. Anyways for the walk up to thing, you are going to have to learn how to use movements. Shouldn't be hard...
  #492    
Old August 8th, 2009, 03:52 AM
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Adrian new team aqua Leader
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OMG Ive been looking for somthing like this for a bloody long time TY
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  #493    
Old August 8th, 2009, 07:43 AM
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score_under
I program the *other* ASM.
 
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Quote:
Originally Posted by SharpPoint View Post
I use Nintendo's scripts as a base. I don't like to rely on tools to script for me.
The "script generator" mostly uses scripts based heavily on Nintendo's original scripts - there's really little difference, except you don't have to go around looking for an offset.
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  #494    
Old August 8th, 2009, 07:47 AM
DiSCIclaimer's Avatar
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But Poketronic doesnt do the flagf thing<... so the sprite doesnt dissapear.. and script generator?.... i should look that up... thanx
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  #495    
Old August 8th, 2009, 07:52 AM
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 21
Nature: Rash
Quote:
Originally Posted by DiSCIclaimer View Post
But Poketronic doesnt do the flagf thing<... so the sprite doesnt dissapear.. and script generator?.... i should look that up... thanx
There's a script generator button on PKSV's menu - a message in the editor should tell you about it when you start PKSV up.
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  #496    
Old August 9th, 2009, 07:24 AM
DiSCIclaimer's Avatar
DiSCIclaimer
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Every time i try those they dont work.. like lets say the script thing and applymovement thing....

Flag skeleton 2 and 1 work... give pokemon and tm work...everything else i couldnt get to work..... maybe they only work on firered?...
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  #497    
Old August 9th, 2009, 12:07 PM
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 21
Nature: Rash
Quote:
Originally Posted by DiSCIclaimer View Post
Every time i try those they dont work.. like lets say the script thing and applymovement thing....

Flag skeleton 2 and 1 work... give pokemon and tm work...everything else i couldnt get to work..... maybe they only work on firered?...
The scripts are designed for fire red, and the movement planner is also designed for fire red.
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  #498    
Old August 9th, 2009, 12:34 PM
DiSCIclaimer's Avatar
DiSCIclaimer
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ooohhhhh now i get it, thanx.... sad thou.... caz i love using ruby
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  #499    
Old August 9th, 2009, 12:44 PM
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try using the script generator then decomplie it and complie it ruby format thats what I did when I used to hack ruby but I switch to firered much better
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  #500    
Old August 9th, 2009, 02:13 PM
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 21
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Narutoactor: Some commands just won't compile in Ruby, unfortunately.
You will have to just research through decompiling existing scripts, seeing how they work, and changing them to your needs.
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