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  #776    
Old August 11th, 2011, 12:24 PM
Zim Del Invasor
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i'm hacking a sapphire rom and i want to make a script to battle a pokemon.
when i use the script generator one of the boxes that pops up says "Please enter an unused flag number"... total noob to all this, so what do i put in that box? since i have no idea what a flag number is and i don't want to put something in that'll screw up another part of the game
  #777    
Old August 12th, 2011, 08:31 AM
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ShadowSky
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I'm editing a FireRed Rom, and I'm wondering how I can make it where there's no battle after you choose your pokemon, and how when you get the Pokedex, you get the national dex instead.
  #778    
Old August 12th, 2011, 10:33 AM
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AimayBee
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Quote:
Originally Posted by Zim Del Invasor View Post
i'm hacking a sapphire rom and i want to make a script to battle a pokemon.
when i use the script generator one of the boxes that pops up says "Please enter an unused flag number"... total noob to all this, so what do i put in that box? since i have no idea what a flag number is and i don't want to put something in that'll screw up another part of the game
The program recommends you start at 200 or something but start at 001 if you're an entirely new hack.

There should be a little part of the program with used flags to avoid.

Quote:
Originally Posted by ShadowSky View Post
I'm editing a FireRed Rom, and I'm wondering how I can make it where there's no battle after you choose your pokemon, and how when you get the Pokedex, you get the national dex instead.
For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

EDIT:

Just looked and the national dex flag isn't in there. So here it is...

Spoiler:
#org @POKEDEX
setflag 0x2D
setflag FR_POKEDEX
special FR_NATIONAL_DEX
setvar 0x5002 0x0
return

Just insert that into the script.
__________________

I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



Let me know if you want the beta 0.5.

Last edited by AimayBee; August 12th, 2011 at 10:41 AM.
  #779    
Old August 12th, 2011, 10:46 AM
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Full Metal
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Quote:
Originally Posted by AimayBee View Post
The program recommends you start at 200 or something but start at 001 if you're an entirely new hack.

There should be a little part of the program with used flags to avoid.



For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

EDIT:

Just looked and the national dex flag isn't in there. So here it is...

Spoiler:
#org @POKEDEX
setflag 0x2D
setflag FR_POKEDEX
special FR_NATIONAL_DEX
setvar 0x5002 0x0
return

Just insert that into the script.
No. Do not start at 001. That's dangerous and stupid. The program recommends what it recommends for a reason. xD
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  #780    
Old August 12th, 2011, 11:06 AM
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Quote:
Originally Posted by Full Metal View Post

No. Do not start at 001. That's dangerous and stupid. The program recommends what it recommends for a reason. xD
I have started from 001 since I actually started hacking and I have had no problems what so ever. And I should know. lol I've done like a bijillion scripts. It's fine.
__________________

I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



Let me know if you want the beta 0.5.
  #781    
Old August 12th, 2011, 11:40 AM
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Quote:
Originally Posted by AimayBee View Post
I have started from 001 since I actually started hacking and I have had no problems what so ever. And I should know. lol I've done like a bijillion scripts. It's fine.
Actually, those early flags control information the game sets for a new save file, if I remember correctly. Just because you haven't noticed anything doesn't mean nothing's going wrong. The game engines are shotty at best. It wouldn't take much to screw them up. I would know because I've looked at the scripts the game uses as well as a routine or two. Not because I've tinkered and continued to be able to use my ROM.
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  #782    
Old August 12th, 2011, 05:22 PM
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ShadowSky
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Quote:
For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

EDIT:

Just looked and the national dex flag isn't in there. So here it is...

Spoiler:
#org @POKEDEX
setflag 0x2D
setflag FR_POKEDEX
special FR_NATIONAL_DEX
setvar 0x5002 0x0
return

Just insert that into the script.
I'm going to have to do more than that. It freezes right after I'm done talking to him when he gives me the pokedex.

Perhaps I should explain ALL that I want to do to make some things simpler...

I want to just walk in, talk to Oak and then have to choose my pokemon, so no being guided by him. I want to delete the Gray Person event so he doesn't take a pokeball nor battles me. (so basically I take a pokeball and two remain both saying 'This contains the pokemon you could have chosen.' or something along those lines.) Then, you still can't leave, you have to talk to him again to get the National Dex, then you can be on your merry way, and that's it. I know there's so much that Oak does in his large script that I don't know what to keep and what not to keep; plus, I don't want to delete and start anew cause I'm afraid I'd screw up something very important in the game, and would have no idea how to regain it.
  #783    
Old August 12th, 2011, 05:55 PM
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#dyn 0x740000
#org @main
lock
faceplayer
comparevar 0x7000 0xFF
if == call @scriptHello
comparevar 0x7000 0x0
if == call @scriptChoose
comparevar 0x7000 0x1
if >= call @scriptDex
showmessage MESSAGE_NORMAL
release
end

#org @scriptHello
message @strHello
return

#org @scriptChoose
message @strChoose
return

#org @scriptDex
message @strDex
' code to activate pokedex goes here.
setvar 0x7000 0xFF
return

#org @strChoose
= Go on! You can have one\nof the pokemon.\lChoose one you like!

#org @strDex
= Here, take this pokedex. You'll want it later on.

#org @strHello
= Hello, \v\h01! I see you're taking care\nof the pokemon I gave you.\lIt really seems to like you.
^ Something like that. You need to set the variable 0x7000 to something greater than or equal to 1, and less than 0xFF when the player chooses a pokemon. ( use PKSV's script gen and use the flag that sets the pokemon menu for each one. [ and add a 'setvar 0x7000 < something between 0x1 and 0xFF > before the end command. ]
It's been a long time since I've cracked open a script editor, so some of the commands may be different, and the syntax might be incorrect. I did the best I could in 2 minutes and no research. If you need more info, I've written a PKSV scripting tutorial in the documents and tutorials section. Set oak's script offset to main, and delete all the other events, and you should be good. (:
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I like to push it,
and push it,
until my luck is over.
  #784    
Old August 13th, 2011, 04:35 PM
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ShadowSky
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It took alot, but I finally got what I wanted. (sorta) I had to edit a lot of that script to make it work. (like how you had no callstd(s) after the messages. ) But now I have other problems. The scripts that prevent you from leaving Pallet Town, I deleted all but one, and instead of oak coming from out of the blue and leading you to his lab; I made it like in emerald where a girl tells you to get pokemon first and you can't leave till you do so.

The problems are that after the first time she tells you to get pokemon, you can go through and it won't happen again even though you have no pokemon. There's that, and then there's the problem where when you do go in his lab after activating that cutscene (like you're suppose to) Professor Oak appears in front of you and the original FireRed scene happens where Gary talks too (even though hes not there) after that, you can talk to oak, choose your pokemon and two are left, talk to Professor Oak and he gives you the pokedex without having to get the parrsol. I want the cutscene in the lab gone so you have to go up to him to get your pokemon.

Here are some scripts.

Can't leave Pallet script:
Spoiler:
#dyn 0x740000
#org @main
lockall
setvar 0x4001 0x0
jump @stuff

#org @stuff
setvar 0x8004 0x0
setvar 0x8005 0x2
special FAME_CHECKER_NEW
textcolor BLUE
pause 0x1E
applymovement 0x3 @move ' look_down_delayed en...
message @stop ' Stop sir!
showmsg
pause 0x55
closemsg
applymovement PLAYER @moveA ' look_left_delayed en...
pauseevent 0x0
sound 0x15
applymovement PLAYER @say ' say_! end
pauseevent 0x0
pause 0x1E
compare 0x4001 0x0
if == call @stuffA ' Equal To
compare 0x4001 0x1
if == call @stuffB ' Equal To
pause 0x1E
msgbox @danger ' It's unsafe without ...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
pause 0x1E
compare 0x4001 0x0
if == call @thing
compare 0x4001 0x1
if == call @thingA
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
releaseall
end

#org @stuffA
applymovement 0x3 @moveB ' walk_down look_right...
pauseevent 0x0
return

#org @stuffB
applymovement 0x3 @moveB ' walk_down look_right...
pauseevent 0x0
return

#org @thing
applymovement 0x3 @thisway ' walk_up look_down_de...
applymovement PLAYER @thiswayA ' walk_left end
pauseevent 0x0
return

#org #thingA
applymovement 0x3 @thisway ' walk_up look_down_de...
applymovement PLAYER @thiswayA ' walk_left end
pauseevent 0x0
return


#org @stop
= Stop sir!

#org @danger
= It's unsafe without a pok\emon of\nyour own. Go to Professor Oak's\plab and get a pok\emon!

#org @move
M look_down_delayed end

#org @moveA
M look_left_delayed end

#org @say
M say_! end

#org @moveB
M walk_down look_right_delayed end

#org @thisway
M walk_up look_down_delayed look_left_delayed end

#org @thiswayA
M walk_left end


And one of the Pokeball scripts straight from the game: (I edited it a bit)
Spoiler:
#org 0x8169BAB
'-----------------------------------
lock
faceplayer
setvar 0x4001 0x0
setvar 0x4002 0x1
setvar 0x4003 0x4
setvar 0x4004 0x7
compare 0x5000 0x1
if >= jump 0x8169DE4 ' Larger Than or Equal To
compare 0x4055 0x2
if == jump 0x8169BE1 ' Equal To
msgbox 0x818EA19 ' Those are POK\e BALL...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x8169DE4
'-----------------------------------
msgbox 0x818EA45 ' That's PROF. OAK's l...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x8169BE1
'-----------------------------------
applymovement 0x4 0x81A75EF ' look_right end
pauseevent 0x0
showpokepic 0x4002 0xA 0x3
textcolor BLUE
compare 0x4001 0x0
if == jump 0x8169C14 ' Equal To
compare 0x4001 0x1
if == jump 0x8169C33 ' Equal To
compare 0x4001 0x2
if == jump 0x8169C52 ' Equal To
end

#org 0x8169C14
'-----------------------------------
msgbox 0x818E272 ' I see! BULBASAUR is ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8169C74 ' Equal To
compare LASTRESULT 0x0
if == jump 0x8169C71 ' Equal To
end

#org 0x8169C74
'-----------------------------------
hidepokepic
disappear LASTTALKED
msgbox 0x818E2E5 ' This POK\eMON is rea...
callstd MSG_NOCLOSE ' Non-closing message
call 0x81A6675
setflag FR_POKEMON
setflag 0x291
addpokemon 0x4002 5 NONE 0x0 0x0 0x0
copyvar 0x4031 0x4001
storepokemon 0x0 0x4002
message 0x818E30D ' \v\h01 received the ...
showmsg
fanfare 0x13E
waitfanfare
msgbox 0x81A56A7 ' Do you want to give ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8169CCC ' Equal To
compare LASTRESULT 0x0
if == jump 0x8169CDC ' Equal To
end

#org 0x81A6675
'-----------------------------------
copyvar 0x8012 0x8013
return

#org 0x8169C33
'-----------------------------------
msgbox 0x818E207 ' Hm! SQUIRTLE is your...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8169C74 ' Equal To
compare LASTRESULT 0x0
if == jump 0x8169C71 ' Equal To
end

#org 0x8169C71
'-----------------------------------
hidepokepic
release
end

#org 0x8169C52
'-----------------------------------
msgbox 0x818E194 ' Ah! CHARMANDER is yo...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8169C74 ' Equal To
compare LASTRESULT 0x0
if == jump 0x8169C71 ' Equal To
end

#org 0x8169CCC
'-----------------------------------
setvar 0x8004 0x0
call 0x81A74EB
jump 0x8169CDC

#org 0x81A74EB
'-----------------------------------
fadescreen FADEOUT_BLACK
special NAME_POKEMON
waitspecial
return

#org 0x8169CDC
'-----------------------------------
setvar 0x5000 0x1
msgbox 0x8740347 ' Oak: Ok good. Now if...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
release
end


#org 0x818EA19
= Those are POK\e BALLS.\nThey contain POK\eMON!

#org 0x818EA45
= That's PROF. OAK's last POK\eMON.

#org 0x818E272
= I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, \v\h01, you want to go with\nthe GRASS POK\eMON BULBASAUR?

#org 0x818E2E5
= This POK\eMON is really quite\nenergetic!

#org 0x818E30D
= \v\h01 received the \v\h02\nfrom PROF. OAK!

#org 0x81A56A7
= Do you want to give a nickname to\nthis \v\h02?

#org 0x818E207
= Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, \v\h01, you've decided on the\nWATER POK\eMON SQUIRTLE?

#org 0x818E194
= Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, \v\h01, you're claiming the\nFIRE POK\eMON CHARMANDER?

#org 0x8740347
= Oak: Ok good. Now if you would come\nover here, I'll give you your\pvery own pokedex to record and learn\nas much about pokemon as you can.

#org 0x81A75EF
M look_right end
  #785    
Old August 13th, 2011, 05:07 PM
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Full Metal
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Check and see if there are any level scripts in oaks lab. If there are, delete them
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I like to push it,
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  #786    
Old August 15th, 2011, 11:57 AM
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ShadowSky
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Ok, I did more edits and I got everything working! Thanks guys. I even learned about vars, especially the connection between setvars and green script boxes.
  #787    
Old August 15th, 2011, 01:18 PM
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Full Metal
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Glad to hear that you got everything working.
Congrats on having the will to help yourself. That will take you a long way, and allow others who can help you to take you much more seriously.
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #788    
Old August 29th, 2011, 12:03 PM
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Super Red
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Cool! This seems much easier to use than XSE (Probably because I'm a beginner).
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  #789    
Old August 29th, 2011, 01:27 PM
jvpski3
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This is great! And, it was issued in a tutorial it was so good!
  #790    
Old September 3rd, 2011, 12:25 PM
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trainertrent
Beginning Trainer
 
Join Date: Sep 2011
Gender: Male
Hi, this is my first time on poke'community.
I have no idea how to add what the poeple say or do to my fire red rom.
can someone help me?
Lugia rules!
  #791    
Old September 29th, 2011, 02:36 PM
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OurShinyCharzard
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Nature: Naughty
Thanks... this is very helpful, and simple!
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Shiny Charzard use Flamethrower... huh a rainbow...? Shiny Flamethrower?
  #792    
Old October 9th, 2011, 10:36 PM
deathburn32
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i got a request for the thing "check pokemon" to remove the object if the pokemon ids match
  #793    
Old October 10th, 2011, 01:59 PM
ShaHar
Beginning Trainer
 
Join Date: Oct 2011
Location: Belgium
Gender: Male
Hi,

first of all i want to say thank you,
it is a really helpfull program for beginners like me,
i learned a lot in just a couple of days, still i'd like to see a couple of things.

maybe a list of a couple (prefered all) commands,
how they work, how to use them, which parameters to use (don't know if it's the right word for it)
it's just that i'm having some difficulties with something like this:

Spoiler:
warp 0x8 0x2 0xFF 0x4 0x7

it's something from a script in FR when you reach the end at Pokémon Tower and talk too Mr. Fuji.

i know it's used to warp the person (Mr.Fuji), to another map (8.2 in this case), but what are the others??


and i had an idea of a another automatic script but it hid itself somewhere in my mind xp

anyway, thanx in advance!!

Greetz,
ShaHar
  #794    
Old October 21st, 2011, 09:53 PM
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Can you make a script where I find a Pokémon in the Pokéball instead of the item? Because I need it for my hack of Ruby.
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  #795    
Old November 12th, 2011, 10:41 AM
markis
Beginning Trainer
 
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Gender: Male
Hi, i have idea, you and LU-HO (Author of AdvanceMap) can make map editor and script editor tools or fusion both tools and make one for androids. It will be realy cool, and some peapole will be able to crease some things then they are out.
  #796    
Old November 13th, 2011, 06:32 AM
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Quote:
Originally Posted by markis View Post
Hi, i have idea, you and LU-HO (Author of AdvanceMap) can make map editor and script editor tools or fusion both tools and make one for androids. It will be realy cool, and some peapole will be able to crease some things then they are out.
Well, that's nice and all, but notice something:
The OP has long since abandoned this project. Lu-Ho is already working very hard on his map-editor. Asking him to make more changes seems kind of silly. Third, I'll let you in on a secret: I'm fairly certain somebody will make one with a built-in script editor ( relatively ) soon. As far as I can tell, there's a race to see who can build a functioning map-editor, not loose the source code, and make a script editor. Don't expect that for a long time, though. And Android apps are largely web-based. Uploading ROMs and making them available for download is illegal ( or largely frowned upon -- anyways ), which I don't think Android would enjoy endorsing by hosting an app for us. Third: there's no way in crap you're going to cram a ROM into your phone. It's too large. Well, you could. But you would have to have no other apps, no music, no photos, etc. Or atleast, a very minimal amount.

-- I may be wrong on the map-editors being developed. I haven't checked on the progress of them in a while.
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #797    
Old November 16th, 2011, 04:14 PM
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When i try to use it on A-Map it says the system cannot find the file specified

PLZ HELP
  #798    
Old November 16th, 2011, 04:21 PM
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Full Metal
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Did you push 'no' on the pop-up after selecting your script-editor from advance-map?
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #799    
Old November 25th, 2011, 04:29 PM
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Big question: what is a setvar? also, what is the difference between a setvar and the flags?

Quote:
Originally Posted by trainertrent View Post
Hi, this is my first time on poke'community.
I have no idea how to add what the poeple say or do to my fire red rom.
can someone help me?
Lugia rules!
you click the "quote" button on the bottom right of a post

Last edited by AustinWolff; November 25th, 2011 at 04:51 PM. Reason: Your double post has been automatically merged.
  #800    
Old November 25th, 2011, 06:52 PM
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The Void
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Quote:
Originally Posted by AustinWolff View Post
Big question: what is a setvar? also, what is the difference between a setvar and the flags?

you click the "quote" button on the bottom right of a post
Setvar: a code used to set a var, which is why it's called setvar.
Flag: certain codes for activating events. you need setflag to activate a flag event.
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