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  #201    
Old November 25th, 2008 (04:18 PM).
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Quote originally posted by score_under:
Still want beta testers... please?
sure why not I'd love to be beta tester....Just what do i do? do you really expect me to put more than 4000 lines of code in A SINGLE SCRIPT? seems kinda rediculous if you ask me.
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  #202    
Old November 26th, 2008 (07:17 AM).
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i prefer XSE is free of bug is perfect
  #203    
Old November 26th, 2008 (07:34 AM).
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Quote originally posted by Halfshadow:
i prefer XSE is free of bug is perfect
I wouldn't go about posting your opinions on a thread that has nothing to do with what you are talking about.
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  #204    
Old November 27th, 2008 (01:32 PM).
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Quote originally posted by jimmyjoejohnson:
sure why not I'd love to be beta tester....Just what do i do? do you really expect me to put more than 4000 lines of code in A SINGLE SCRIPT? seems kinda rediculous if you ask me.
I don't know what you're talking about by 4000 lines of code, but then again I'm forgetful...
(And by the way, do you have a brother called Robert?)

Quote originally posted by Halfshadow:
i prefer XSE is free of bug is perfect
This too is pretty much free of bugs, and that was sort of spam-ish. But hey, XSE is decent too!

PS. Birthday today, not using a mouse.
Graphics Tablet!
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  #205    
Old November 27th, 2008 (02:52 PM).
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when using this i found it wont let me use the "give pokemon script" button properly i used this code....

"#org 0x8168CD2
'-----------------------------------
msgbox 0x818D50B ' \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
callstd 0x3 '
end

#org 0x818D50B
= \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
#org 0x8800534
checkflag 0x828
if 0x1 jump 0x8800546
addpokemon 0x1 0x5
setflag 0x828
end 'Target of the if 0x1 jump is here. if you change the code, change the jump too."



and when i press complie, this is what i get...

"Opened file.
#ORG
-> 0x8168CD2
MSGBOX
-> 0x818D50B
CALLSTD
-> 0x3
#ORG
-> 0x818D50B
[STRING]
-> \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
#ORG
-> 0x8800534
CHECKFLAG
-> 0x828
IF
-> 0x1
-> JUMP
-> 0x8800546
ADDPOKEMON
-> 0x1
-> 0x5
Unknown value in ADDPOKEMON (Value must be integer)"


is it something im doing wrong? if so what? any help greatly appreciated
  #206    
Old November 27th, 2008 (08:39 PM).
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[quote=score_under;4153018]I don't know what you're talking about by 4000 lines of code, but then again I'm forgetful...
(And by the way, do you have a brother called Robert?)
quote] Ok first of all no I do not have a brother. Much less a brother named Robert. I have a friend who lives in kittery maine named red but that's the only person i know with a first name starting with "r" so no i don't. and second you said something about having more than 49** I forgot the other two I remember four because I'm like wholy fudge! 4,000 offsets in a single script seems kinda rediculous. I can't remembe exactly what you said but it was something to do with dynamic offsets and having unlimited amounts of them... any ways. so yeah and err what do i do as a betteh testah? (that's gangstah fuh beta tester) Idk why i don't wanna talk n0rma1 2da ( i don't know why I don't want to talk normal today)
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  #207    
Old November 28th, 2008 (05:04 AM).
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Quote originally posted by shane2243:
when using this i found it wont let me use the "give pokemon script" button properly i used this code....

"#org 0x8168CD2
'-----------------------------------
msgbox 0x818D50B ' \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
callstd 0x3 '
end

#org 0x818D50B
= \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
#org 0x8800534
checkflag 0x828
if 0x1 jump 0x8800546
addpokemon 0x1 0x5
setflag 0x828
end 'Target of the if 0x1 jump is here. if you change the code, change the jump too."



and when i press complie, this is what i get...

"Opened file.
#ORG
-> 0x8168CD2
MSGBOX
-> 0x818D50B
CALLSTD
-> 0x3
#ORG
-> 0x818D50B
[STRING]
-> \v\h01 played with the NES.\p[.]WHAT!?!?!?!?!?!?!\n\v\h01 found a pokemon hiding behind the T.V.
#ORG
-> 0x8800534
CHECKFLAG
-> 0x828
IF
-> 0x1
-> JUMP
-> 0x8800546
ADDPOKEMON
-> 0x1
-> 0x5
Unknown value in ADDPOKEMON (Value must be integer)"


is it something im doing wrong? if so what? any help greatly appreciated
I accidentally made that script for Ruby. This bug is fixed in the beta.

addpokemon 0x1 0x5
The first problem is that if you don't want an item, you must set the item ID as "0".
so
addpokemon 0x1 0x5 0
And for convenience when you try to read the script again...
addpokemon BULBASAUR 5 0
And to convert it to Fire Red format, simply...
addpokemon BULBASAUR 5 0 0 0 0
...just add those 3 "0" on to the end.


Also, to avoid silly questions, a common mistake with these kinds of scripts is to put the level as "0x10" and be surprised when you get a level 16 Pokémon. It's good practice to put pokemon levels in decimal (i.e. normal numbers, without the 0x in front).

Quote originally posted by jimmyjoejohnson:
You said something about having more than 49** I forgot the other two I remember four because I'm like wholy fudge! 4,000 offsets in a single script seems kinda rediculous. I can't remembe exactly what you said but it was something to do with dynamic offsets and having unlimited amounts of them... any ways. so yeah and err what do i do as a betteh testah? (that's gangstah fuh beta tester) Idk why i don't wanna talk n0rma1 2da ( i don't know why I don't want to talk normal today)
I remember what that was now! There is a bug that nobody found in the non-beta of PKSV where if you use more than 4096 #define commands (including in the pokeinc.txt) then it will crash. I don't expect you to find bugs like that, though, as it's rather excessive All you have to do as a beta tester is test it with all kinds of script.
And #define commands, used correctly, can provide "emulation" of #dynamic in non-beta PKSV.
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  #208    
Old November 28th, 2008 (02:28 PM).
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Hi score_under.
When i try to use the AssociateShell.bat it says: ERROR: Access Denied for like 7 lines is there was to fix this aditional info: Im using Windows Vista Home Premuim and im Administrator on my computer. thank you
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  #209    
Old December 1st, 2008 (12:24 PM).
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Hi, not to be negative or anything, but whenever I put in this script and try to run it
the game freezes yet music still plays?

Spoiler:

#org 0x880060C
'-----------------------------------
lock
checkflag 0x246
if 0x1 jump 0x8800630 ' Equal To
applymovement 0x23 0x8800632 ' walk_right end
applymovement 0x24 0x8800632 ' walk_right end
applymovement PLAYER 0x8800635 ' say_? look_left end
setflag 0x246
release
end
#org 0x8800630
'-----------------------------------
lock
end

#org 0x8800632
M walk_right end
#org 0x8800635
M say_? look_left end



The script is supposed to work like this:
    1. You step on the script
    2. Two tree sprites that are hidden behind a tree move right 1
    3. Then the player shows a question mark and faces left
    4. Thus blocks the path back from where you came and the trees don't dissappear untill you you talk to a cyrstall that says this.
Spoiler:

#org 0x87231C5
lock
faceplayer
msgbox 0x87231C6 ' A strange light seems to be\n coming from the crystal.\p\v\h01 touched the cyrstal.
callstd MSG_NORMAL
setflag 0x247
release
end
#org 0x87231C6
= A strang light seems to be\n coming from the crystal.\p\v\h01 touched the cyrstal.



The tree's person event ID number 0247 which should make them dissapear (That part works)


The tree apearing part doesn't.

Please help.
  #210    
Old December 2nd, 2008 (10:19 AM). Edited December 2nd, 2008 by score_under.
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score_under
I program the *other* ASM.
 
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Location: Hertfordshire, England
Age: 22
Nature: Rash
Annotated the scripts, highlighted mistakes:
Spoiler:

#org 0x880060C
'-----------------------------------
lock
checkflag 0x246
if 0x1 jump 0x8800630 ' Equal To
applymovement 0x23 0x8800632 ' walk_right end
applymovement 0x24 0x8800632 ' walk_right end
' In here, add "pauseevent 0".
applymovement PLAYER 0x8800635 ' say_? look_left end
' In here, add "pauseevent 0" also.
setflag 0x246
release
end
#org 0x8800630
'-----------------------------------
lock
' You should NEVER lock at the end of the script.
' Change it to "release".

end

#org 0x8800632
M walk_right end
#org 0x8800635
M say_? look_left end


Spoiler:

#org 0x87231C5
lock
faceplayer
msgbox 0x87231C6 ' A strange light seems to be\n coming from the crystal.\p\v\h01 touched the cyrstal.
callstd MSG_NORMAL
setflag 0x247
release
end
#org 0x87231C6
= A strang light seems to be\ncoming from the crystal.\p\v\h01 touched the cyrstal.


Quote originally posted by link12552:
The tree's person event ID number 0247 which should make them dissapear (That part works)


The tree apearing part doesn't.

Please help.
I can't see anything in the script which would make the tree appear.
Try putting a CLEARFLAG 0x247 in the relevant script. (0x is the hex prefix, so 0x247 is equal to 583. A surprising number of people miss out the flag numbers like 0x23A, 0x23B, etc)

If anyone else is having 0m3ga_S1nn3r's problem, and is running vista, rightclick the batch file and run as administrator.
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  #211    
Old December 3rd, 2008 (01:40 PM).
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how do i get pksvui to open up with AM when i set it, then double click on a charecter or script nothing happends pleas help i would so rather use pksvui rather then XSE
  #212    
Old December 3rd, 2008 (02:31 PM). Edited December 3rd, 2008 by link12552.
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Quote originally posted by score_under:
Annotated the scripts, highlighted mistakes:
Spoiler:

#org 0x880060C
'-----------------------------------
lock
checkflag 0x246
if 0x1 jump 0x8800630 ' Equal To
applymovement 0x23 0x8800632 ' walk_right end
applymovement 0x24 0x8800632 ' walk_right end
' In here, add "pauseevent 0".
applymovement PLAYER 0x8800635 ' say_? look_left end
' In here, add "pauseevent 0" also.
setflag 0x246
release
end
#org 0x8800630
'-----------------------------------
lock
' You should NEVER lock at the end of the script.
' Change it to "release".
end

#org 0x8800632
M walk_right end
#org 0x8800635
M say_? look_left end


Spoiler:

#org 0x87231C5
lock
faceplayer
msgbox 0x87231C6 ' A strange light seems to be\n coming from the crystal.\p\v\h01 touched the cyrstal.
callstd MSG_NORMAL
setflag 0x247
release
end
#org 0x87231C6
= A strang light seems to be\ncoming from the crystal.\p\v\h01 touched the cyrstal.



I can't see anything in the script which would make the tree appear.
Try putting a CLEARFLAG 0x247 in the relevant script. (0x is the hex prefix, so 0x247 is equal to 583. A surprising number of people miss out the flag numbers like 0x23A, 0x23B, etc)
It doesn't work! I've tried again and again.

Yes, I checked the offeset
Yes, I tried recompiling it
And Yes, I've tried almost every other solution.

When I try to open it again, I get this scrpt:

Spoiler:
#org 0x87231C9
'-----------------------------------
lock
setfarbyte 0x63 0xCC01FE02
fanfare 0x872
applymovement 0x23 0x87231CA ' walk_right say_? look_left end
applymovement 0x24 0x87231CA ' walk_right say_? look_left end
pauseevent 0x0
applymovement PLAYER 0x87231CB ' say_? look_left end
pauseevent 0x0
setflag 0x246
release
end

#org 0x87231CA
M walk_right say_? look_left end
#org 0x87231CB
M say_? look_left end




Please help, again.

SORRY
  #213    
Old December 4th, 2008 (12:05 AM).
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Quote originally posted by lilfabbro:
how do i get pksvui to open up with AM when i set it, then double click on a charecter or script nothing happends pleas help i would so rather use pksvui rather then XSE

PLEASE HELP i can not figure this out
  #214    
Old December 4th, 2008 (12:56 AM).
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Quote originally posted by link12552:



It doesn't work! I've tried again and again.

Yes, I checked the offeset
Yes, I tried recompiling it
And Yes, I've tried almost every other solution.

When I try to open it again, I get this scrpt:

Spoiler:
#org 0x87231C9
'-----------------------------------
lock
setfarbyte 0x63 0xCC01FE02
fanfare 0x872
applymovement 0x23 0x87231CA ' walk_right say_? look_left end
applymovement 0x24 0x87231CA ' walk_right say_? look_left end
pauseevent 0x0
applymovement PLAYER 0x87231CB ' say_? look_left end
pauseevent 0x0
setflag 0x246
release
end

#org 0x87231CA
M walk_right say_? look_left end
#org 0x87231CB
M say_? look_left end




Please help, again.

SORRY
What type of offset did u look for? The proper offset should be 0x00 one click on that?
First open your rom in PKSV_UI, make your desired script. Next press press CTRL+P, a new window should pop-up, no on the bottom of the Free Space Finder it should say 0xFF Mode (default) and 0x00 Mode. Click on 0x00 mode then click find. and wait till it finds. and then there should be a new offset in the Found box (eg. 0x8D00531) then copy that offset (write it down, put it on notepad, etc). now close the free space finder and go back to your script. and where it has #org 0x800000 (thats just an example) replace that with the offset you found in the Free Space Finder then compile it. then the window with the script in notepad appears the copy the #ORG offset it should look something like this #ORG
-> 0x8D00531 (e.g)
copy the 8D00531 and put it in A-Map or what ever map editor ur using.

Or you no the script u have... It looks like somethings wrong with that i would ask Dartharon about it and make sure your telling him that ur using PKSV_UI by Score_Under. I hope i helped!
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  #215    
Old December 4th, 2008 (12:48 PM).
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link12552
just tired, that's all
 
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Thanks for the response...


I really need this.

I think I used 0xFF mode in freespace finder.
  #216    
Old December 4th, 2008 (12:56 PM).
score_under's Avatar
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I program the *other* ASM.
 
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Nature: Rash
Quote originally posted by lilfabbro:
how do i get pksvui to open up with AM when i set it, then double click on a charecter or script nothing happends pleas help i would so rather use pksvui rather then XSE
Post so soon after the last? Give me a chance to sign in! XD
In AdvanceMap:
Settings -> Choose script editor -> (browse to PKSVUI.exe) -> "open" -> "no"

Quote originally posted by link12552:
When I try to open it again, I get this scrpt:

Spoiler:
#org 0x87231C9
'-----------------------------------
lock
setfarbyte 0x63 0xCC01FE02
fanfare 0x872
applymovement 0x23 0x87231CA ' walk_right say_? look_left end
applymovement 0x24 0x87231CA ' walk_right say_? look_left end
pauseevent 0x0
applymovement PLAYER 0x87231CB ' say_? look_left end
pauseevent 0x0
setflag 0x246
release
end

#org 0x87231CA
M walk_right say_? look_left end
#org 0x87231CB
M say_? look_left end




Please help, again.

SORRY
#org 0x87231C5
lock
faceplayer
[etc]
You must use that offset for your script. You have set your script to 7231C5 in PKSV, yet are decompiling it at 7231C9.
Go to advancemap, and change the last digit of your offset back to 5 and then it should work.
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  #217    
Old December 4th, 2008 (01:39 PM). Edited December 4th, 2008 by lilfabbro.
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Quote originally posted by score_under:
Post so soon after the last? Give me a chance to sign in! XD
In AdvanceMap:
Settings -> Choose script editor -> (browse to PKSVUI.exe) -> "open" -> "no"

OMG its that simple!!! i thought i did that but on those pop-ups at the end i ALWAYS clicked yes, but it works GREAT now Thank you so much
  #218    
Old December 4th, 2008 (02:14 PM).
0m3ga_S1nn3r's Avatar
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Quote originally posted by link12552:
Thanks for the response...


I really need this.

I think I used 0xFF mode in freespace finder.
I'm glad that I helped you!
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  #219    
Old December 5th, 2008 (12:13 AM).
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ok so i was wondering... how come i cant edit scripts that i put in with pokescript?? i am finding this difficult??
  #220    
Old December 5th, 2008 (03:06 PM).
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0m3ga_S1nn3r
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Quote originally posted by chrisdurer:
ok so i was wondering... how come i cant edit scripts that i put in with pokescript?? i am finding this difficult??
Because PokeScript is completely different to PKSV. (e.g You made a script in XSE. and you wanted to put it in PKSV because you were finding it hard to compile. Firstly PKSV doesn't use #dynamic 0x800000 or what ever. Most of the commands are different from XSE.) So this means PokeScript has completely different commands, PKSV is only in its Beta-Alpha stage! So yer!

I hope i answered your question!
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  #221    
Old December 5th, 2008 (10:38 PM). Edited December 5th, 2008 by Raizaiel.
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Alright, so I just joined but I've been lurking for a long time here. This is my second try over a year to hack a Pokemon rom (I picked Leaf Green just to be silly), but I'm having a problem that I really don't see a solution for on this board. I've downloaded this PKSV because I keep having a "runtime error 53 file not found" message pop up when I try to compile a script back into the Leaf Green rom through Rubicon ScriptEd via Advance Map. So I chose this as a solution, seeing as I CANNOT SAVE SCRIPTS FOR SOME REASON. Sorry. Not being able to save scripts is...tiresome. So I picked PKSV. Only, the batch file, that AssociateShell? It won't run. Just won't do it. I keep trying it and it's just ACCESS IS DENIED-ing itself at me repeatedly, and being as I am a Vista user, I tried it under "Run as Administrator." Now it's telling me it just can't find the damned thing. It's convinced, despite the two and all the other files being in the SAME FOLDER, that the PKSV file isn't there. Just is not there at all.

Would one of you scripting gods bend over softly and point your magic index finger of justice towards my terrible problem? :D

EDIT: I mean, maybe I'm just not doing this right. I'm not sure what I'm doing wrong on the scripting front, but I've peeked under every rock I could find. When I "compile" the whodiddlywhatsits, I'm supposed to do so into the actual rom amiright? Click the rom and go "save as?" I just noticed the binary option (SOMEHOW I MISSED IT D: ) and now my world has just flung itself sideways, violently. Any help at all? Mucho appreciated, hombres et senoras.


EDIT TWO: OMG LONG MESSAGE WHAT? Sorry guys.
Anyway, I fixed the compiling problem! THE SPACES IN THE ROM TITLE. Who knew? Apparently, everyone else. But still, as for this main PKSV thing, it sounds interesting and I want to be in on it. It's like the party I never really got invited to, and I'm outside in the rain, staring through the glass at this awesome cake you're all standing around. Help plz? No more long messages from me anymore.
  #222    
Old December 6th, 2008 (03:39 AM).
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Quote originally posted by Raizaiel:
Alright, so I just joined but I've been lurking for a long time here. This is my second try over a year to hack a Pokemon rom (I picked Leaf Green just to be silly), but I'm having a problem that I really don't see a solution for on this board. I've downloaded this PKSV because I keep having a "runtime error 53 file not found" message pop up when I try to compile a script back into the Leaf Green rom through Rubicon ScriptEd via Advance Map. So I chose this as a solution, seeing as I CANNOT SAVE SCRIPTS FOR SOME REASON. Sorry. Not being able to save scripts is...tiresome. So I picked PKSV. Only, the batch file, that AssociateShell? It won't run. Just won't do it. I keep trying it and it's just ACCESS IS DENIED-ing itself at me repeatedly, and being as I am a Vista user, I tried it under "Run as Administrator." Now it's telling me it just can't find the damned thing. It's convinced, despite the two and all the other files being in the SAME FOLDER, that the PKSV file isn't there. Just is not there at all.

Would one of you scripting gods bend over softly and point your magic index finger of justice towards my terrible problem? :D

EDIT: I mean, maybe I'm just not doing this right. I'm not sure what I'm doing wrong on the scripting front, but I've peeked under every rock I could find. When I "compile" the whodiddlywhatsits, I'm supposed to do so into the actual rom amiright? Click the rom and go "save as?" I just noticed the binary option (SOMEHOW I MISSED IT D: ) and now my world has just flung itself sideways, violently. Any help at all? Mucho appreciated, hombres et senoras.


EDIT TWO: OMG LONG MESSAGE WHAT? Sorry guys.
Anyway, I fixed the compiling problem! THE SPACES IN THE ROM TITLE. Who knew? Apparently, everyone else. But still, as for this main PKSV thing, it sounds interesting and I want to be in on it. It's like the party I never really got invited to, and I'm outside in the rain, staring through the glass at this awesome cake you're all standing around. Help plz? No more long messages from me anymore.
1. O.K, Have you tried to re-donwload the folder? Then try to compile the .bat file. If it still says acces denied, Run it as Administrator. If it still doesn't work, then I don't know.

2. You stuffed up bad here. O.K open up pksvui, open up the ROM tools tab and click on Open ROM, select your desired ROM. Make your script, get the offset (0x800000(e.g)) and put it in front of the #ORG. (This is if you want to Save the script) Now goto the File tab (at the top) and click Save As and save it where you want. (This is if you want to add it to the game) Press F9 to compile the script (this can also be done via ROM tools), a notepad file should pop-up. Copy the offset in the notepad folder (it's under the #ORG 0x8D00531), Remember to copy only the 8D00531 do not copy the 0x part.

3. It takes a very brave man to say that... Well done son!

Hope I helped!
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  #223    
Old December 6th, 2008 (01:07 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote originally posted by Raizaiel:
EDIT TWO: OMG LONG MESSAGE WHAT? Sorry guys.
Anyway, I fixed the compiling problem! THE SPACES IN THE ROM TITLE. Who knew?
Pressing F9 in PKSVUI to compile should work with roms with spaces in. If you're running on Linux under WINE and it has a quote character in the filename, then it won't work.

PS. Thanks 0m3ga_S1nn3r, for answering those questions before me!
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  #224    
Old December 6th, 2008 (01:21 PM).
Raizaiel's Avatar
Raizaiel
Well, I'll be conflabbed!
 
Join Date: Dec 2008
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Quote originally posted by 0m3ga_S1nn3r:
1. O.K, Have you tried to re-donwload the folder? Then try to compile the .bat file. If it still says acces denied, Run it as Administrator. If it still doesn't work, then I don't know.

2. You stuffed up bad here. O.K open up pksvui, open up the ROM tools tab and click on Open ROM, select your desired ROM. Make your script, get the offset (0x800000(e.g)) and put it in front of the #ORG. (This is if you want to Save the script) Now goto the File tab (at the top) and click Save As and save it where you want. (This is if you want to add it to the game) Press F9 to compile the script (this can also be done via ROM tools), a notepad file should pop-up. Copy the offset in the notepad folder (it's under the #ORG 0x8D00531), Remember to copy only the 8D00531 do not copy the 0x part.

3. It takes a very brave man to say that... Well done son!

Hope I helped!

Many merci's for the help, but seeing as PKSV just won't open for me, I've decided to revert to XSE. I'm having all sorts of terrible difficulties with that, so seeing as this isn't the XSE board, I'll maim the folks over THERE with my scripting problems. Thanks anyway though! It was nice to get an answer so quickly.
  #225    
Old December 6th, 2008 (03:05 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote originally posted by Raizaiel:
PKSV just won't open
Are you using "PKSVUI"? Because "PKSV.exe" will not work anyway, it's just the backend which does all the dirty work for pksvui.
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