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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #1    
Old November 28th, 2007 (07:33 PM).
Alistair
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Join Date: Mar 2005
Age: 24
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Okay, I thought that I might revise my tutorials a bit. So, here you go. (So far, I have only revised the A-Map way, but I am working on revising the rest of my tutorial)

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  #2    
Old December 2nd, 2007 (11:18 PM). Edited March 23rd, 2008 by Dan13x.
Dan13x
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I tried it but the tiles come in a different pallete, do you think I should edit the pallete?

Alright! First post.
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  #3    
Old December 3rd, 2007 (08:03 AM).
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Originally Posted by dan123410 View Post
I tried it but the tiles come in a different pallete, do you think I should edit the pallete?
There are specific palletes for a tile so don't go off the limited pals or the pals will come in another color

~Celebi
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  #4    
Old December 3rd, 2007 (10:27 AM).
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zel 2.0
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Hey Don Patch, since I'm one of the guys who edit tiles using the AMap method, I wanted to know, what kind of errors have you seen using this method? (maybe other people could tell as well) 'Cause, either I'm extremely lucky, or I'm extremely careful, but I've never had any kind of problems so far...

What kind of problems could you face? (I guess some maybe due to a bad repointing, probably, am I right?)
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  #5    
Old December 3rd, 2007 (01:27 PM).
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neither have I maybe there are none?
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  #6    
Old December 5th, 2007 (06:56 PM).
Alistair
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Well, for one, Zel, this way can cause the map headers and footers to corrupt. It is also easier to misalign tiles, which can ruin other tiles in the set (Such as animated tiles). One last thing: If you import the tileset even 1 pixel too wide, you will messup the tileset (Pretty easy to fix, only reimport the tileset when at the correct size,which is 128 pixels wide). I experienced this a lot (The map footer errors) when I was making the second version of EmberOrange.
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  #7    
Old December 6th, 2007 (04:22 PM).
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neosam1212
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Join Date: Jul 2007
Nature: Adamant
Whenver I open Advance Map, and load a rom, it stops responding. I am working on a hack and I need to fix this so I can continue. Could someone help me?
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  #8    
Old March 24th, 2008 (05:52 AM).
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i changed the look of the gras in my rom but when i walk through it theres still the old style gras... can you help me with that?
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  #9    
Old March 24th, 2008 (06:30 AM).
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i changed the look of the gras in my rom but when i walk through it theres still the old style gras... can you help me with that?
edit that in tilemolester/tlp
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  #10    
Old March 24th, 2008 (07:40 AM).
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can you give me a link to a turtorial for tilemolester? i dont get how it works
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  #11    
Old March 25th, 2008 (01:03 PM).
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Hedgehogger
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Dunno if this has been asked before, but is there any way to make more Blocks? I used the function under Block Editor to change the number of blocks, and I got several extra blank tiles, but I could only change them by using A-Map to put in 4x4 parts of already-existing tiles into the blank blocks.

Is there any possible way to put new blocks in place of extra ones made, because when I re-save the tileset, no extra ones are present on the bitmap.
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  #12    
Old April 24th, 2008 (07:56 PM).
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Worked very well, I put mailboxes from FRLG into my Ruby Hack. :D
The only troubling thing is the palette, but I was lucky because there was already one that was almost identical.

Thanks for the tutorial! Keep it up.
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  #13    
Old May 10th, 2008 (08:44 PM).
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Ripper
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I've got a problem with inserting certain tiles.

When I walk over them I go 'under' them so my OW disapeares.

How do I solve this?
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  #14    
Old May 13th, 2008 (07:13 AM).
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thanks for this iv done this a while ago i just wanted to say thank you for this
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  #15    
Old May 13th, 2008 (11:20 PM). Edited May 14th, 2008 by Platinum Lucario.
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Thanks, that really helps! I've done this before and I've made really nice tiles.
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  #16    
Old May 14th, 2008 (07:39 PM).
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What offset in tilemolester to find the grass animation?
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  #17    
Old July 30th, 2008 (09:20 AM).
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thanks don I have custom tiles now yayayaya
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