Go Back   The PokéCommunity Forums > ROM Hacking > Research & Development
Reload this Page [REVISION] Tileset Editing

Notices
For all updates, view the main page.

Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
Research & Development programs in this forum are subject to moderator approval before they are displayed.



Reply
 
Thread Tools
  #1    
Old November 28th, 2007 (07:33 PM).
Alistair Alistair is offline
Silver Tier
 
Join Date: Mar 2005
Age: 24
Nature: Quirky
Posts: 2,243
Okay, I thought that I might revise my tutorials a bit. So, here you go. (So far, I have only revised the A-Map way, but I am working on revising the rest of my tutorial)

__________________
No signature to be found here...
Reply With Quote
  #2    
Old December 2nd, 2007 (11:18 PM). Edited March 23rd, 2008 by Dan13x.
Dan13x's Avatar
Dan13x Dan13x is offline
 
Join Date: Apr 2007
Location: Brisbane, Australia
Age: 19
Gender: Male
Nature: Quiet
Posts: 76
I tried it but the tiles come in a different pallete, do you think I should edit the pallete?

Alright! First post.
Reply With Quote
  #3    
Old December 3rd, 2007 (08:03 AM).
Binary's Avatar
Binary Binary is offline
え?
 
Join Date: Aug 2007
Age: 20
Posts: 3,994
Quote originally posted by dan123410:
I tried it but the tiles come in a different pallete, do you think I should edit the pallete?
There are specific palletes for a tile so don't go off the limited pals or the pals will come in another color

~Celebi
__________________
Reply With Quote
  #4    
Old December 3rd, 2007 (10:27 AM).
zel 2.0's Avatar
zel 2.0 zel 2.0 is offline
Gold Remaker
 
Join Date: Jun 2006
Location: Argentina
Age: 28
Gender: Male
Nature: Quiet
Posts: 1,959
Hey Don Patch, since I'm one of the guys who edit tiles using the AMap method, I wanted to know, what kind of errors have you seen using this method? (maybe other people could tell as well) 'Cause, either I'm extremely lucky, or I'm extremely careful, but I've never had any kind of problems so far...

What kind of problems could you face? (I guess some maybe due to a bad repointing, probably, am I right?)
__________________


Reply With Quote
  #5    
Old December 3rd, 2007 (01:27 PM).
axlefoley's Avatar
axlefoley axlefoley is offline
 
Join Date: Sep 2004
Age: 25
Gender:
Posts: 244
Send a message via Windows Live Messenger to axlefoley
neither have I maybe there are none?
__________________



Click here to feed Herman a Rare Candy!
Click here to feed Horrace a Rare Candy!
Get your own at Pokeplushies!
Reply With Quote
  #6    
Old December 5th, 2007 (06:56 PM).
Alistair Alistair is offline
Silver Tier
 
Join Date: Mar 2005
Age: 24
Nature: Quirky
Posts: 2,243
Well, for one, Zel, this way can cause the map headers and footers to corrupt. It is also easier to misalign tiles, which can ruin other tiles in the set (Such as animated tiles). One last thing: If you import the tileset even 1 pixel too wide, you will messup the tileset (Pretty easy to fix, only reimport the tileset when at the correct size,which is 128 pixels wide). I experienced this a lot (The map footer errors) when I was making the second version of EmberOrange.
__________________
No signature to be found here...
Reply With Quote
  #7    
Old December 6th, 2007 (04:22 PM).
neosam1212's Avatar
neosam1212 neosam1212 is offline
わたしわ neosam1212 で
 
Join Date: Jul 2007
Nature: Adamant
Posts: 8
Whenver I open Advance Map, and load a rom, it stops responding. I am working on a hack and I need to fix this so I can continue. Could someone help me?
Reply With Quote
  #8    
Old March 24th, 2008 (05:52 AM).
Neti's Avatar
Neti Neti is offline
Follow @PokeNeti on Twitter
 
Join Date: Mar 2008
Location: Cologne, Germany
Age: 23
Gender: Male
Nature: Relaxed
Posts: 1,515
i changed the look of the gras in my rom but when i walk through it theres still the old style gras... can you help me with that?
Reply With Quote
  #9    
Old March 24th, 2008 (06:30 AM).
Teh Baro's Avatar
Teh Baro Teh Baro is offline
In my times...!
 
Join Date: Mar 2006
Location: Spain
Gender: Male
Nature: Quiet
Posts: 522
Quote originally posted by Neti:
i changed the look of the gras in my rom but when i walk through it theres still the old style gras... can you help me with that?
edit that in tilemolester/tlp
__________________
what the fudge
Reply With Quote
  #10    
Old March 24th, 2008 (07:40 AM).
Neti's Avatar
Neti Neti is offline
Follow @PokeNeti on Twitter
 
Join Date: Mar 2008
Location: Cologne, Germany
Age: 23
Gender: Male
Nature: Relaxed
Posts: 1,515
can you give me a link to a turtorial for tilemolester? i dont get how it works
Reply With Quote
  #11    
Old March 25th, 2008 (01:03 PM).
Hedgehogger's Avatar
Hedgehogger Hedgehogger is offline
Learning ASM, but struggling
 
Join Date: Feb 2007
Location: Somewhere near a box.
Gender: Male
Nature: Quiet
Posts: 204
Dunno if this has been asked before, but is there any way to make more Blocks? I used the function under Block Editor to change the number of blocks, and I got several extra blank tiles, but I could only change them by using A-Map to put in 4x4 parts of already-existing tiles into the blank blocks.

Is there any possible way to put new blocks in place of extra ones made, because when I re-save the tileset, no extra ones are present on the bitmap.
__________________


Pokeymenz Am-nee-shaaah Beta 4 Released!
Reply With Quote
  #12    
Old April 24th, 2008 (07:56 PM).
skeddles's Avatar
skeddles skeddles is offline
 
Join Date: Apr 2008
Location: Over There
Age: 22
Nature: Lonely
Posts: 160
Send a message via AIM to skeddles Send a message via Windows Live Messenger to skeddles Send a message via Yahoo to skeddles

Worked very well, I put mailboxes from FRLG into my Ruby Hack. :D
The only troubling thing is the palette, but I was lucky because there was already one that was almost identical.

Thanks for the tutorial! Keep it up.
__________________

Reply With Quote
  #13    
Old May 10th, 2008 (08:44 PM).
Ripper's Avatar
Ripper Ripper is offline
The Dark Knight
 
Join Date: May 2007
Location: New Zealand
Gender:
Nature: Mild
Posts: 496
Send a message via Windows Live Messenger to Ripper
I've got a problem with inserting certain tiles.

When I walk over them I go 'under' them so my OW disapeares.

How do I solve this?
__________________
Credit to Dukey for this awesome signature!
Reply With Quote
  #14    
Old May 13th, 2008 (07:13 AM).
Chimchar 9's Avatar
Chimchar 9 Chimchar 9 is offline
(:
Silver Tier
 
Join Date: Jan 2008
Location: England, Southampton.
Age: 21
Gender: Male
Nature: Calm
Posts: 1,621
thanks for this iv done this a while ago i just wanted to say thank you for this
Reply With Quote
  #15    
Old May 13th, 2008 (11:20 PM). Edited May 14th, 2008 by Platinum Lucario.
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 22
Gender: Male
Nature: Calm
Posts: 1,523
Thanks, that really helps! I've done this before and I've made really nice tiles.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #16    
Old May 14th, 2008 (07:39 PM).
Zaptinex's Avatar
Zaptinex Zaptinex is offline
 
Join Date: May 2008
Location: USA
Gender:
Posts: 43
What offset in tilemolester to find the grass animation?
Reply With Quote
  #17    
Old July 30th, 2008 (09:20 AM).
alexk1995's Avatar
alexk1995 alexk1995 is offline
 
Join Date: Jul 2008
Location: in a bucket
Age: 19
Gender:
Nature: Modest
Posts: 33
thanks don I have custom tiles now yayayaya
__________________
+rep if you love unicorns
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 12:43 AM.