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  #51    
Old January 26th, 2009, 09:00 AM
PokeFreakBror's Avatar
PokeFreakBror
I never use this site.
 
Join Date: Nov 2008
Location: Locked in my room, playing games
Age: 17
Nature: Relaxed
Are those songs for download looped? Just asking cause your tutorial seems a little confusing, but its very organized and i like that
  #52    
Old January 27th, 2009, 08:39 AM
shaqattacks's Avatar
shaqattacks
Beginning Trainer
 
Join Date: Jul 2007
Location: ajax, ontario
Gender: Male
Nature: Quiet
YES, I got a song to loop. It was a easy song to loop though but still I did it! Thanks again for the tutoriol!:
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  #53    
Old April 15th, 2009, 07:22 PM
cubone_master
Beginning Trainer
 
Join Date: Jun 2008
Gender:
hey,i think i maked all right,but it doesn't sounds good,it loops but whit beeps xD
where i'm wrong?

Quote:
.include "MPlayDef.s"

.equ DKC2_-_Forest_Interlude_grp, voicegroup000
.equ DKC2_-_Forest_Interlude_pri, 0
.equ DKC2_-_Forest_Interlude_rev, 0
.equ DKC2_-_Forest_Interlude_mvl, 127
.equ DKC2_-_Forest_Interlude_key, 0
.equ DKC2_-_Forest_Interlude_tbs, 1
.equ DKC2_-_Forest_Interlude_exg, 0
.equ DKC2_-_Forest_Interlude_cmp, 1

.section .rodata
.global DKC2_-_Forest_Interlude
.align 2

@**************** Track 1 (Midi-Chn.2) ****************@

DKC2_-_Forest_Interlude_1:
.byte KEYSH , DKC2_-_Forest_Interlude_key+0
@ 000 ----------------------------------------
.byte TEMPO , 95*DKC2_-_Forest_Interlude_tbs/2
.byte VOICE , 1
.byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
.byte PAN , c_v+0
.byte VOL , 92*DKC2_-_Forest_Interlude_mvl/mxv
.byte N12 , Gs3 , v127
.byte W12
.byte Cn4
.byte W12
.byte Ds4
.byte W12
.byte Cn4
.byte W12
.byte N03 , Fn4
.byte W03
.byte N09 , Gn4
.byte W09
.byte N03 , Fn4
.byte W03
.byte N09 , Gn4
.byte W09
.byte N12 , Ds4
.byte W12
.byte Fn4
.byte W12
@ 001 ----------------------------------------
.word forest_interlude_loop
DKC2_-_Forest_Interlude_1_001:
.byte N12 , Gs3 , v127
.byte W12
.byte Cn4
.byte W12
.byte Ds4
.byte W12
.byte Cn4
.byte W12
.byte N03 , Fn4
.byte W03
.byte N09 , Gn4
.byte W09
.byte N03 , Fn4
.byte W03
.byte N09 , Gn4
.byte W09
.byte N12 , Ds4
.byte W12
.byte Fn4
.byte W12
.byte PEND
@ 002 ----------------------------------------
.byte PATT
.word DKC2_-_Forest_Interlude_1_001
@ 003 ----------------------------------------
.byte PATT
.word DKC2_-_Forest_Interlude_1_001
@ 004 ----------------------------------------
.byte FINE

@**************** Track 2 (Midi-Chn.3) ****************@

DKC2_-_Forest_Interlude_2:
.byte KEYSH , DKC2_-_Forest_Interlude_key+0
@ 000 ----------------------------------------
.byte VOICE , 56
.byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
.byte PAN , c_v+0
.byte N96 , Gs2 , v092
.byte TIE , Ds3
.byte W96
@ 001 ----------------------------------------
.byte N96 , Cn3
.byte W96
.byte EOT , Ds3
@ 002 ----------------------------------------
.byte TIE , As2
.byte TIE , Dn3
.byte W96
@ 003 ----------------------------------------
.byte W96
.byte EOT , As2
.byte Dn3
@ 004 ----------------------------------------
.byte FINE

@**************** Track 3 (Midi-Chn.1) ****************@

DKC2_-_Forest_Interlude_3:
.byte KEYSH , DKC2_-_Forest_Interlude_key+0
@ 000 ----------------------------------------
.byte VOICE , 80
.byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
.byte PAN , c_v+0
.byte N96 , Gs0 , v092
.byte N96 , Gs1
.byte W96
@ 001 ----------------------------------------
.byte Fn0
.byte N96 , Fn1
.byte W96
@ 002 ----------------------------------------
.byte TIE , As0
.byte TIE , As1
.byte W96
@ 003 ----------------------------------------
.byte W96
.byte EOT , As0
.byte As1
@ 004 ----------------------------------------
.byte FINE

@**************** Track 4 (Midi-Chn.11) ****************@

DKC2_-_Forest_Interlude_4:
.byte KEYSH , DKC2_-_Forest_Interlude_key+0
@ 000 ----------------------------------------
.byte VOICE , 0
.byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
.byte PAN , c_v+0
.byte N12 , Gs0 , v112
.byte W12
.byte N06
.byte W06
.byte N06
.byte W24
.byte N06
.byte W06
.byte N12
.byte W12
.byte N12
.byte W12
.byte N12
.byte W24
@ 001 ----------------------------------------
.byte Fn0
.byte W12
.byte N06
.byte W06
.byte N06
.byte W24
.byte N06
.byte W06
.byte N12
.byte W12
.byte N12
.byte W12
.byte Gs0
.byte W12
.byte An0
.byte W12
@ 002 ----------------------------------------
.byte As0
.byte W12
.byte N06
.byte W06
.byte N06
.byte W24
.byte N06
.byte W06
.byte N12
.byte W12
.byte N12
.byte W12
.byte N12
.byte W24
@ 003 ----------------------------------------
.byte N12
.byte W12
.byte N06
.byte W06
.byte N06
.byte W24
.byte N06
.byte W06
.byte N12
.byte W12
.byte N12
.byte W12
.byte N12
.byte W12
.byte Gs0
.byte W12
.byte GOTO
.word forest_interlude_loop
.byte W06
@ 004 ----------------------------------------
.byte FINE

@******************************************************@
.align 2

DKC2_-_Forest_Interlude:
.byte 4 @ NumTrks
.byte 0 @ NumBlks
.byte DKC2_-_Forest_Interlude_pri @ Priority
.byte DKC2_-_Forest_Interlude_rev @ Reverb.

.word DKC2_-_Forest_Interlude_grp

.word DKC2_-_Forest_Interlude_1
.word DKC2_-_Forest_Interlude_2
.word DKC2_-_Forest_Interlude_3
.word DKC2_-_Forest_Interlude_4

.end
  #54    
Old April 15th, 2009, 08:28 PM
Blazichu's Avatar
Blazichu
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