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  #26    
Old January 1st, 2008, 09:02 PM
BrainDamage's Avatar
BrainDamage
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that would defeat the whole purpose of the game. although a a good idea at first, that would not work in general. Orre doesnt have "routes" in which to catch pokemon, so the only way Orre would work out without it being like Colosseum is if you ARE Team Snagem, and you steal other trainers pokemon (ex. using the gameshark code and making sure its active throughout the game)
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  #27    
Old January 3rd, 2008, 06:54 AM
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XD375
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I'm sure the GameShark code is rather glitchy, plus, if this IS a Colosseum remake, what are you going to do about routes?
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  #28    
Old January 3rd, 2008, 11:44 AM
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BrainDamage
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the routes will simply be short deserty areas. no wild pokemon anywhere in the game, cept for the shadow pokemon that appear right after you defeat the trainer. thats how routes were in the game. they didnt really exist, you just got on your air bike thing and then appeared in the next town
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  #29    
Old January 3rd, 2008, 05:28 PM
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Virtual Chatot
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Technically you could deactivate the No catching Trainers Pokemon Script, and create a script which would set up the snagging.

This would be an extremely long script though, and you would also need to script different catch rates with each different Shadow Pokemon.

All in all, this would be a better hack if you simply had a character going to random towns, Each town having a Colosseum.

You could also have the travel between town scripts in a bike, all that would require is editing the Boat Cutscene script between Island.

You also could make this an Emerald Hack, and just use the Truck Animation as a Boat Animation.

Emerald is generally better, because it already has a Berry System, a Clock System, and a Phone System.

I would love to see this completed, and I would also like to be apart of this
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Last edited by Virtual Chatot; January 3rd, 2008 at 05:36 PM.
  #30    
Old January 3rd, 2008, 05:40 PM
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BrainDamage
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virtual chatot, what do you specialize in?
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  #31    
Old January 3rd, 2008, 06:07 PM
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Himmelreich
 
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Scripting, Mapping, Storyboard Stuff
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  #32    
Old January 3rd, 2008, 06:35 PM
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BrainDamage
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hmm. you're in as a scripter, and some mapping just to take some of the load off. do you do any work with changing tiles within the tilesets (moreso than going through the block editor in advance map)
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  #33    
Old January 3rd, 2008, 06:41 PM
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Virtual Chatot
Himmelreich
 
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Yeah, I'll even change the tileset colors to make the game have an even more special feel.
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  #34    
Old January 4th, 2008, 05:07 AM
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kool do you have any screenies now? even on like an old tileset just as a teaser or something
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  #35    
Old January 4th, 2008, 10:56 AM
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BrainDamage
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Join Date: Jul 2007
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Ill make a short video of the first town when i finish the scripting for inside the outskirt stand. right now the ourskirt stand is a little building instead of a train... Also, how do you change the out Oak in the intro to the game? I was gonna replace Oak with Gonzap, since thats where you start, then you steal the snagging machine and set off the explosion. I know how to change out the pokemon. I replaced the nidoran with skarmory. havent replaced the cry yet though
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  #36    
Old January 4th, 2008, 02:53 PM
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Virtual Chatot
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You would have to edit it using another program.

If you want to be a serious ROM hacker, you are also going to have to learn Tile Editing.

In my opinion, this shouldn't be an exact Colosseum remake, That is almost impossible.
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Last edited by Virtual Chatot; January 4th, 2008 at 03:09 PM.
  #37    
Old January 4th, 2008, 09:31 PM
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BrainDamage
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Join Date: Jul 2007
Location: Texas, USA
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i've done some tile editting, but only within advance map. (using the block editor).

and yes, an exact colosseum remake would be virtually impossible
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  #38    
Old January 25th, 2010, 04:33 PM
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shubshub
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*bump*
Sounds cool bring it back
  #39    
Old January 25th, 2010, 11:45 PM
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Spherical Ice
 
Join Date: Nov 2007
Dude, it isn't your hack. It's over one month old. Don't post in it. Simple as that.

Are you BrainDamage, and made the thread? No, so don't revive it. Simple.

/closed
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