This is where we will discuss ideas and such about the RPG, Pokemon RPG Adventure.
For those who have ideas and concepts that you would like to suggest, please do so then. :)
If you have any questions on systems or anything else related to the matters of the RPG, feel free to ask me.
Now, about battles and level ups, depending on the enemy we fight, experienced is gain to those who are still standing in battle. Those who had faint before the end of the battle do not gain any experience. If everyone faints in battle, they can either be saved by other players who haven't join in the battle (Spectators, shoppers, etc) or they will be picked up by the BroadSand hospital services, halving down your total seed count and losing all of your items. One more thing, leveling up usually takes awhile in this RPG, so getting over LV. 100 (it's possible) will take a vast amount of time.