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  #51    
Old June 18th, 2008, 12:49 AM
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Quote:
Originally Posted by Magnius View Post
- Since the GBA can only hold so much memory, the "Direct" instruments have certain ranges they can play in. If the instrument goes out of that range, the GBA interprets that as GBA synth.

- "Square" and "Sawtooth" instruments seem to emulate the GBA synth quite nicely.
It would be good to know the instrument equivalences (if they're not the same as the basic mini) between basic midi and gba instruments, and also that range you mention.

Also, Kawa told me sappy doesn't support chords, but what about the rom? Does for example a three note chord count as 3 direct sound tracks?
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  #52    
Old June 18th, 2008, 11:48 AM
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The guide works but I'm trying to figure out if there is a way to import music to Leaf Green from Emerald without replacing a track? I want to do a Leaf Green hack but I'm stuck with Emerald because it has the music I need and other less important features.
Also, Emerald has more music than Leaf Green, so I'm also wondering if its possible to expand the amount of music that can be placed in the ROM.
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  #53    
Old June 21st, 2008, 09:07 PM
XD001234
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hey maginus is there any battle theme with a flute in it i am trying to insert the stadium mewtwo theme and its really the only thing giving me trouble
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  #54    
Old June 21st, 2008, 11:00 PM
andrejoshua
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I get a an error message when I click "Assemble that ugly thing!"

The error message looks like this:

Error #1002, "Syntax error"

On line: "byte &Hbc -- Diamond & Pearl- Battle Tower_key+0"


Did I do something wrong?
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  #55    
Old June 23rd, 2008, 08:22 AM
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Hmmm... No mater what .s file I use (Even CloneX's Examples) Sappy 06 and 05 bolth crash under XP when I try to assemble... wanting me to send the error report to M$... I can play the tracks and Export them... But not Assemble...

Any Help?

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  #56    
Old June 23rd, 2008, 10:27 AM
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Quote:
Originally Posted by ~cpuDuDe08~ View Post
Hmmm... No mater what .s file I use (Even CloneX's Examples) Sappy 06 and 05 bolth crash under XP when I try to assemble... wanting me to send the error report to M$... I can play the tracks and Export them... But not Assemble...

Any Help?

~cpuDuDe08~
It's probably that your kernel32.dll file crashed. The kernel32.dll is the file that lets you assemble the songs.
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  #57    
Old June 23rd, 2008, 04:39 PM
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Quote:
Originally Posted by Tony the Awesome View Post
It's probably that your kernel32.dll file crashed. The kernel32.dll is the file that lets you assemble the songs.
Well that Figures, I knew Modding XP could be a bad thing, oh well...
I can Use Sappy 05' on my (Unmodded) vista machine, but when I assemble a song, it says it works, but when I try to play it, Sappy 05' Crashes, I sent to rom to my XP machine and opened the song with sappy 06' but every instrument is completely static... I haven't tested it in-game yet... So, does anyone have any Idea of how to get Sappy 2006 to work under vista? I did everything I could think of (Including the compatability thing) and still it crashes when loading a rom.


EDIT: Wait a sec, if the Windows Kernal Crashed, Wouldn't I get a BSOD? It just says that Sappy crashed, and somtimes after that, it says it's debugger crashed as well, and I never modded my kernal, that would mess-up windows completely, Sappy is the ONLY program on my computer that crashes alot.

Hoping for a Solution,

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Last edited by ~CyberKitsune09~; June 23rd, 2008 at 04:45 PM.
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  #58    
Old June 24th, 2008, 02:56 AM
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I have this problem when I give mount composition
I said
can't find file mplaydef for inclusion assembly halted
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  #59    
Old June 24th, 2008, 02:26 PM
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Quote:
Originally Posted by samm View Post
I have this problem when I give mount composition
I said
can't find file mplaydef for inclusion assembly halted
You need to put the .s file you are assembling in the same folder as mplaydef, which is the Mid2Agb folder.
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  #60    
Old June 25th, 2008, 06:52 AM
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well
1.it's so sorry blazichu not aprove my tut ( http://hackers-teams.fr.gd/sappy-ass...e57824926bde6d )i find a way for reapere kernel32.dll probleme.
2.but this way work only if your kernel not crash already!!
3.i think for viste you need use sappy 2005 fix assembler.
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  #61    
Old June 25th, 2008, 08:07 AM
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it says vbalCbEx6.ocx is missing... where can i get it?
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  #62    
Old June 29th, 2008, 12:58 PM
Magnius
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Quote:
Hmmm... No mater what .s file I use (Even CloneX's Examples) Sappy 06 and 05 bolth crash under XP when I try to assemble... wanting me to send the error report to M$... I can play the tracks and Export them... But not Assemble...

Any Help?

~cpuDuDe08~
Hmm... strange, don't know what the problem is. I have XP and Sappy assembles for me. Only problem is occassionally when I assemble sometimes it gives me an error, but that can be fixed by reopening Sappy.

Quote:
Originally Posted by AmineX View Post
well
1.it's so sorry blazichu not aprove my tut ( http://hackers-teams.fr.gd/sappy-ass...e57824926bde6d )i find a way for reapere kernel32.dll probleme.
2.but this way work only if your kernel not crash already!!
3.i think for viste you need use sappy 2005 fix assembler.
Well lol no offense man, but I can see why he wouldn't approve it. The informations all good, but it's a bit disorganized and full of spelling errors.

You can get that particular missing VB thing here...
http://www.vbaccelerator.com/home/vb...Ex_Control.asp

Just download the zip and extract it to your Sappy folder.
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  #63    
Old June 30th, 2008, 02:57 AM
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Um... does anyone know if there is a chance to make Sappy 2006 (1.2) support Windows Vista? Well, I have managed to make it run, but it crashes when you want to open a file. Any help appreciated. For other Vista users experiencing this problem: Till there is a solution (it may not come at all), use Sappy 1.0.1. You need to install Sappy 1.0 first, and then download ZIP file with Sappy 1.0.1 and replace the executable. It works smoothly.
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  #64    
Old July 1st, 2008, 07:17 PM
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So how long does assembly take? I have been waiting like 5 minutes
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  #65    
Old July 2nd, 2008, 02:48 AM
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normally, it should take some seconds xD

er...now I have a problem too.
With sappy (05?) I was never able to play the music, I was just able to import/export/assemble.
Now I downloaded sappy 06, I was able to play the sounds! (yeah..happy!).
But then I tried assembling a song---> crash!
I thought..okay, maybe it's too long. But then I tried a 2 track-song and it crashed again!
it doesn't matter which song I choose, sappy crashes when assembling.
So I wanted to assemble the song via sappy 05, which always worked before.
You may have guessed: Now it crashes if I try to assemble.

I've read through this thread to look at all the errors and possiblilties for crashin, but..it's not the song.
And I've read about the possibility that my kernel32.dll has crashed?
How can you recognize that, since I see it in my system32 folder but dunno if it's okay.

So..what can I do now?
I'm quite depressed since I finally understood how to loop songs, but now I can't even try it out...
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  #66    
Old July 2nd, 2008, 09:33 PM
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Quote:
Originally Posted by Master_Track View Post
normally, it should take some seconds xD

er...now I have a problem too.
With sappy (05?) I was never able to play the music, I was just able to import/export/assemble.
Now I downloaded sappy 06, I was able to play the sounds! (yeah..happy!).
But then I tried assembling a song---> crash!
I thought..okay, maybe it's too long. But then I tried a 2 track-song and it crashed again!
it doesn't matter which song I choose, sappy crashes when assembling.
So I wanted to assemble the song via sappy 05, which always worked before.
You may have guessed: Now it crashes if I try to assemble.

I've read through this thread to look at all the errors and possiblilties for crashin, but..it's not the song.
And I've read about the possibility that my kernel32.dll has crashed?
How can you recognize that, since I see it in my system32 folder but dunno if it's okay.

So..what can I do now?
I'm quite depressed since I finally understood how to loop songs, but now I can't even try it out...
You may have associated the S file with your text editor (Checking the "Always use this program to..."). You may download some kernel32 fixing tool, but if anything goes worse, you should re-install Windows (which is a bit frustrating).
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I hvae updated the GBA Music Looping thread. It now has a tutorial for looping multiple-tracked S Files. Click the link below:
http://www.pokecommunity.com/showthread.php?t=118722

Due to popular demand, I have lowered the Wild Pokemon Theme (with two versions) and added it in my music collection thread:
http://www.pokecommunity.com/showthread.php?t=139756

Next STOP: To make guidelines regarding GBA music tracks
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  #67    
Old July 3rd, 2008, 12:16 AM
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Ô.o
okay, thx for your help.
If I can't find a fixing tool for kernel32.dll or something goes wrong, I'll just re-install.
Than my computer may be much more clearly arranged xD
I could save files in a folder of our network, so it's not a problem..
thx, I think it's the best to simply reinstall now xD
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  #68    
Old July 3rd, 2008, 07:49 AM
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After i assemble when I click the play button the program creashes now...
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  #69    
Old July 3rd, 2008, 08:05 AM
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try it ingame, I was never able to play music in sappy but it assembled and played ingame.

That could also be because the track is too long, or because it has to many instruments.
sappy wont assemble all files correctly, try another and see if it still crashes.
But first, simply test if it plays ingame xD
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  #70    
Old July 7th, 2008, 06:12 AM
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i have a problem... when i'm assembling the song... after to finish... and press the button "uggly" or something like that... xD... appears this message... "Can't find file "MPlayDef.s" for inclusion. Assembly halted."... any ideas!!! ??? xD
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  #71    
Old July 7th, 2008, 06:30 AM
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I had the same problem, the file MPlayDef.s has to be in the same folder like the .s file you try to assemble. If you place it there, it'll work
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  #72    
Old July 7th, 2008, 04:19 PM
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Whenever I open up the program, it flashes and closes. Anyone know what to do?

Does itunes work for this
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  #73    
Old July 8th, 2008, 07:26 PM
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Well the file download is gone for me.
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  #74    
Old July 9th, 2008, 01:09 AM
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Look in the internet, google will help you if you type in "sappy helmeted rodent"
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  #75    
Old July 9th, 2008, 08:31 PM
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Quote:
Originally Posted by Magnius View Post
Step 3 - Getting the file to work in game
So now you've assembled the file and it plays in Sappy, but you see that it doesn't play in game. Well slow down there guy, there's still a ways to go before we can get the file playing in game. Now that you've assembled the file we're going to export the tracks. In order to do this, go to "Export Tracks". You'll then see a bunch of unchecked boxes which are basically the offsets of the tracks, check all of them. In the 2nd box, you can either put $T or $P, don't know worry too much about what they mean, for this tutorials sake just type in "$T". After that click on "Ok". The songs tracks will now be dumped to your folder and since you picked "$T" the tracks will be numbers like one tracks file name will be 0, the next tracks file name will 1, it's pretty simple. So after that close out Sappy and reopen it. Now that you've reopened Sappy, open the unmodified Pokemon Fire Red rom and find the song you modified in other rom, which should be "Pokemon Theme" in the case of this tutorial. Now go to "import tracks" and check all the "numbered" files, which are basically the tracks we dumped earlier. Next to the "First track" box basically type in an offset where there's a lot of free space, for the sake of this tutorial just put "0xEB0B20" there. Then press OK. Now open up your emulator, open up the rom you just modified and you'll see that the song works in game. Congratulations, you've done your first successful music hack.
Uh....That is something I have problems with.

I did that EXACTLY. Didn't work. I did it backwards and still didn't work.
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