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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #101    
Old July 26th, 2008, 06:39 PM
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20% Brock
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Quote:
Originally Posted by Master_Track View Post
ô.O
Of course, US version of Firered is supported. I use it myself with sappy.
Maybe you changed, accidently or not, the header code of the rom and now sappy can't load it.
Can u open it in AM, UnLZ, cyclone etc.?

The code I mean is BPRE, which is the normal one and says the programm: Hello, I'm this version, so load this data.
It can be changed with the header editor or whatever it may be called, or through hex. If it's changed, tools wont recognize which version it is and will say: Unsupportet or Unknown.
So maybe you changed it accidently, I don't know. Just try opening it with other tools.

edit: Download the Rom header editor advance from -hackmew-'s toolbox--> Here

Open the rom, and write BPRE into the game code box.
If there's already BRPE inside..dunno, just delete it and write it again and save.
I hope that's the problem.
It's not the header (I'm working on an Emerald hack btw, not FR). I've had RHEA for some time, but never used it other than to check for this very problem earlier. The header is BPEE just as it should be.
I've already made quite a few changes using all kinds of tools. They all support it just fine.
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  #102    
Old July 28th, 2008, 01:32 PM
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Quote:
Originally Posted by Master_Track View Post
well, that's easy to explain...the rom isn't supportet ^^''
Maybe the language was a problem.

And @Martin: Yeah you're right with that, but sometimes you already HAVE the newest version of the file, but it keeps showing the error message.
Then it's nor registered and you have to use the regsvr32 command to register it ^^
That was my problem some time ago.

@naturofoxlover: which operator system do you use, XP. 2000 or vista?
Pls tell me what exactly you typed into the box ;)

Well I typed this in the run box and plus I already put the file in the system 32 folder but heres what I typed in: regsvr32 C: \windows\system32\vbalcbex6.ocx and it gave me a stupid message which I put up above. I have windows xp as far as I know.
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  #103    
Old July 29th, 2008, 12:07 PM
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i didnt read it all but if youre able to change the weard sound of all pokemon to the real sound like they are saying their name, if some1 would make that that would be realy cool, i think it many other people would like that too!
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  #104    
Old July 30th, 2008, 01:37 PM
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would like know maginus why drum (acoustic grand channel 10)no sound in rom when i use string ensemble 1 and some other instrument?
all compatile instrument work fine
why drum no drum no?
what i can do?
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  #105    
Old July 31st, 2008, 02:19 AM
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Quote:
Originally Posted by Slimt View Post
i didnt read it all but if youre able to change the weard sound of all pokemon to the real sound like they are saying their name, if some1 would make that that would be realy cool, i think it many other people would like that too!
lol sorry wouldn't know anything about that. You'd probably need something that could extract and insert the Pokemon cries. Then there's all that confusing stuff like length, compression and it would probably be complicated.

Quote:
would like know maginus why drum (acoustic grand channel 10)no sound in rom when i use string ensemble 1 and some other instrument?
all compatile instrument work fine
why drum no drum no?
what i can do?
Well this is more advance stuff which you'll probably figure out in tutorial 2 of this. Most likely I'd say that the voicegroup you assembled in doesn't support the particular kind of drums you're using OR simply, you're using too many instruments.
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  #106    
Old July 31st, 2008, 02:04 PM
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For some reason, Verdanturf Music, sounds horrible, at the beginning, but it sounds great in Pokemon Rijon adventures, and I extracted it from Rijon Adventures, so I wouldn't have to fix the one extracted from Ruby. It sounds great passed the beginning.

I noticed that if you insert music over different songs, you get different results. Islands 6-7, anything you insert will sound great on it! I tried editing the song in Advil Studio, but it's still the same. Verdanturf is a good song, by the way, but it is so hard to insert :\
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  #107    
Old July 31st, 2008, 05:52 PM
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Quote:
Originally Posted by cooley View Post
For some reason, Verdanturf Music, sounds horrible, at the beginning, but it sounds great in Pokemon Rijon adventures, and I extracted it from Rijon Adventures, so I wouldn't have to fix the one extracted from Ruby. It sounds great passed the beginning.

I noticed that if you insert music over different songs, you get different results. Islands 6-7, anything you insert will sound great on it! I tried editing the song in Advil Studio, but it's still the same. Verdanturf is a good song, by the way, but it is so hard to insert :\
Yup thus is the magic of different voice groups. When inserting something, it's good to replace it with a song that has a lot of the same instruments. Thus is explained more in-depth in tutorial 2.

Oh yeah and I made a new video tutorial of Sappy.

http://www.youtube.com/watch?v=el2s5EIHWSM
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  #108    
Old August 1st, 2008, 10:51 AM
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so i change to

heres a video http://www.youtube.com/watch?v=013nAwGeVJo of what happened
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  #109    
Old August 2nd, 2008, 12:01 AM
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lol, Do you even know what's the voice group offset? Yours is absolutely wrong and made up...
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  #110    
Old August 2nd, 2008, 03:08 PM
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Quote:
Originally Posted by ZodiacDaGreat View Post
lol, Do you even know what's the voice group offset? Yours is absolutely wrong and made up...

oh i would have never thought of that so i enter a new offset for the voice group offset would i need a hex editor for the free space or canyou give me an offset
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  #111    
Old August 3rd, 2008, 12:36 AM
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I made a little list of instruments of voicegroups by extracting songs from the game Pokemon Firered and opening it in a programm to see the instruments.
It's not completed yet, and only for firered, but maybe it helps.
Spoiler:

Code:
0x48ABB0: Orchestral strings (x3)
          Lead 1 (Square)

0x48B078: Timpani
          Lead 1 (square)
          Lead 1 (Square)
          Acoustic Grand

0x48B474: String Ensemble 1
      Bright Acoustic
      Electric Bass(finger)
      Lead 1 (square)
      Lead 1 (square)
      Pad 3 (polysynth)
      Acoustic Grand
      Timpani

0x48B8B8: Bright Acoustic    
      String Ensemble 1
      Electric bass(finger)
      Lead 1 (square)
      Lead 2 (sawooth)
      Lead 2 (sawooth)
      Acoustic Grand
      Timpani

0x48ABB0: String Ensemble 1
      String Ensemble 1
      Timpani
      Lead 1 (square)
      Lead 1 (square)
      Pad 1 (new age)
      Acoustic Grand

0x48F974: Acoustic Guitar (nylon)
      Electric Grand
      Bright Acoustic
      Lead 1 (square)
      Lead 1 (square)
      Pad 5 (bowed)
      Acoustic Grand
      Gunshot

0x48FF74: Trumpet
      Trumpet
      Lead 2 (sawooth)
      Lead 1 (square)
      Flute
      Timpani
      Acoustic Grand
      Gunshot

0x490574: Lead 1 (square)
      Lead 1 (square)
      Pad 5 (bowed)
      String Ensemble 1
      String Ensemble 1
      String Ensemble 1
      Whistle
      Acoustic Grand
      Gunshot
      Applause

0x490B74: Trumpet
      Lead 8 (bass+Lead)
      Lead 1 (square)
      Lead 1 (square)
      Trumpet
      Timpani
      Acoustic Grand

0x490FAC: Accordion
      Accordion
      Lead 1 (square)
      Lead 1 (square)

0x491390: Lead 8 (bass+lead)
      Lead 2 (sawooth)
      Lead 2 (sawooth)
      Synth Bass 1
      Overdriven Guitar
      SynthBrass 1
      Acoustic Grand
      Gunshot

0x491990: French Horn
      Lead 8 (bass+lead)
      Timpani
      Tuba
      Trumpet
      Trumpet
      Lead 1 (square)
      Lead 1 (square)
      Accoustic Grand
      Helicopter

0x491F90: String Ensemble 1
      Percussive Organ
      Acoustic Guitar (nylon)
      Lead 1 (square)
      Pad 5 (bowed)
      Lead 2 (sawooth)
      Acoustic Grand
      Gunshot
      Applause

0x492590: Percussive Organ
      Acoustic Guitar (nylon)
      String Ensemble 1
      Whistle
      Lead 1 (square)
      Music Box
      Lead 1 (square)
       Acoustic Grand

0x492B90: Lead 1 (square)
      Honky-Tonk

0x492BC0: Accordion
      Bright Accoustic
      Lead 1 (square)
      Trumpet
      Lead 4 (chiff)
      Lead 2 (sawooth)
      Xylophone
      Acoustic Grand
      Acoustic Grand
      Acoustic Grand

0x4931C0: Lead 1 (square)
      Synth Bass 1
      Percussive Organ
      Lead 1 (square)
      Acoustic Guitar (nylon)
      Lead 4 (chiff)
      Acoustic Grand
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  #112    
Old August 3rd, 2008, 11:58 PM
Magnius
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Quote:
Originally Posted by Master_Track View Post
I made a little list of instruments of voicegroups by extracting songs from the game Pokemon Firered and opening it in a programm to see the instruments.
It's not completed yet, and only for firered, but maybe it helps.
Spoiler:

Code:
0x48ABB0: Orchestral strings (x3)
          Lead 1 (Square)

0x48B078: Timpani
          Lead 1 (square)
          Lead 1 (Square)
          Acoustic Grand

0x48B474: String Ensemble 1
      Bright Acoustic
      Electric Bass(finger)
      Lead 1 (square)
      Lead 1 (square)
      Pad 3 (polysynth)
      Acoustic Grand
      Timpani

0x48B8B8: Bright Acoustic    
      String Ensemble 1
      Electric bass(finger)
      Lead 1 (square)
      Lead 2 (sawooth)
      Lead 2 (sawooth)
      Acoustic Grand
      Timpani

0x48ABB0: String Ensemble 1
      String Ensemble 1
      Timpani
      Lead 1 (square)
      Lead 1 (square)
      Pad 1 (new age)
      Acoustic Grand

0x48F974: Acoustic Guitar (nylon)
      Electric Grand
      Bright Acoustic
      Lead 1 (square)
      Lead 1 (square)
      Pad 5 (bowed)
      Acoustic Grand
      Gunshot

0x48FF74: Trumpet
      Trumpet
      Lead 2 (sawooth)
      Lead 1 (square)
      Flute
      Timpani
      Acoustic Grand
      Gunshot

0x490574: Lead 1 (square)
      Lead 1 (square)
      Pad 5 (bowed)
      String Ensemble 1
      String Ensemble 1
      String Ensemble 1
      Whistle
      Acoustic Grand
      Gunshot
      Applause

0x490B74: Trumpet
      Lead 8 (bass+Lead)
      Lead 1 (square)
      Lead 1 (square)
      Trumpet
      Timpani
      Acoustic Grand

0x490FAC: Accordion
      Accordion
      Lead 1 (square)
      Lead 1 (square)

0x491390: Lead 8 (bass+lead)
      Lead 2 (sawooth)
      Lead 2 (sawooth)
      Synth Bass 1
      Overdriven Guitar
      SynthBrass 1
      Acoustic Grand
      Gunshot

0x491990: French Horn
      Lead 8 (bass+lead)
      Timpani
      Tuba
      Trumpet
      Trumpet
      Lead 1 (square)
      Lead 1 (square)
      Accoustic Grand
      Helicopter

0x491F90: String Ensemble 1
      Percussive Organ
      Acoustic Guitar (nylon)
      Lead 1 (square)
      Pad 5 (bowed)
      Lead 2 (sawooth)
      Acoustic Grand
      Gunshot
      Applause

0x492590: Percussive Organ
      Acoustic Guitar (nylon)
      String Ensemble 1
      Whistle
      Lead 1 (square)
      Music Box
      Lead 1 (square)
       Acoustic Grand

0x492B90: Lead 1 (square)
      Honky-Tonk

0x492BC0: Accordion
      Bright Accoustic
      Lead 1 (square)
      Trumpet
      Lead 4 (chiff)
      Lead 2 (sawooth)
      Xylophone
      Acoustic Grand
      Acoustic Grand
      Acoustic Grand

0x4931C0: Lead 1 (square)
      Synth Bass 1
      Percussive Organ
      Lead 1 (square)
      Acoustic Guitar (nylon)
      Lead 4 (chiff)
      Acoustic Grand
lol it's funny I'm submitting a full document on that. Has all the voicegroups and stuff.
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  #113    
Old August 4th, 2008, 12:00 AM
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thx for telling me, now I don't have to complete it xD
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  #114    
Old August 4th, 2008, 12:04 AM
Magnius
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Quote:
Originally Posted by Master_Track View Post
thx for telling me, now I don't have to complete it xD
yeah sorry. But whenever it gets approved and posted, it's gonna help out people A LOT with music insertion. Knowing the voicegroups and how to change them will give you a lot more power over how the inserted midi sounds.
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  #115    
Old August 4th, 2008, 03:26 AM
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great list master track
now u can make ruby liste for complete documentation about voices groups
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  #116    
Old August 4th, 2008, 04:25 PM
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would i need a hex editor to find free space for sappy? or fsf?
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  #117    
Old August 4th, 2008, 05:19 PM
Magnius
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Originally Posted by AmineX View Post
great list master track
now u can make ruby liste for complete documentation about voices groups
Well lol I made a full document on Fire Red/Leaf Green voicegroups, but I can do one on Ruby/Sapphire/Emerald if you really want me to.
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  #118    
Old August 5th, 2008, 09:41 AM
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Quote:
Originally Posted by Nine-Tailed Assassin View Post
would i need a hex editor to find free space for sappy? or fsf?
You can use both...:\
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I have this really great Celadon City Remix, listen to it
Lalalala

And I really, just make my own voicegroups, that makes the Ruby music sound better.
I'm having hard time inserting DP music though.

Can't wait for the Voicegroup table of RUBY :D
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  #119    
Old August 5th, 2008, 10:39 AM
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Quote:
Originally Posted by cooley View Post
You can use both...:\
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I have this really great Celadon City Remix, listen to it
Lalalala

And I really, just make my own voicegroups, that makes the Ruby music sound better.
I'm having hard time inserting DP music though.

Can't wait for the Voicegroup table of RUBY :D
thanks so i just use the same free space that i would use for scripting?
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  #120    
Old August 5th, 2008, 11:06 AM
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That's exactly what you have to do
Free space is free space, wheter you fill it with scripts or music.
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  #121    
Old August 6th, 2008, 08:08 AM
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i cant open a rom file it closes when opening it.
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  #122    
Old August 16th, 2008, 06:35 PM
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Thanks mate! I helped a lot! All kudos to you:D

Now I can create my own UNIQUE hack:D lol dw anywayz thx
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  #123    
Old August 17th, 2008, 04:02 AM
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Quote:
Maginus:
Well lol I made a full document on Fire Red/Leaf Green voicegroups, but I can do one on Ruby/Sapphire/Emerald if you really want me to.
me i no need it because i have complete list of R/S/E/FR/LG i it make my own.
post it for others , if u can't i post it later
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  #124    
Old August 23rd, 2008, 08:49 AM
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could someone please me some offsets
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  #125    
Old August 24th, 2008, 05:50 AM
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Quote:
Nine-Tailed Assassin :could someone please me some offsets
of/for what????? explein.
which offsets you need?
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