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  #51    
Old January 18th, 2008, 03:19 PM
Nytkoi's Avatar
Nytkoi
Pokemon Copper!
 
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You need some new tiles, but the maps look nice :)
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  #52    
Old January 20th, 2008, 12:02 AM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by kebbles View Post
Hey dshayabusa!
Hows everything going for the hack?
Have you fixed up some of the glitches and tile mistakes?
Wow, Arceus!
Who did you put him over in the Pokedex??
Groudon??
Yeah, i've fixed all the glitches and I put Arceus in Armaldo's position.

Quote:
Originally Posted by мizt View Post
You need some new tiles, but the maps look nice :)
Loganmaster1234 is putting in a whole bunch of tiles for me at the moment, but there are is alot so it'll take some time.

I've done a lot mapping-wise, but scripting the national library is taking a long time.

EDIT: Oh, and i've also made the starting screen, I'll make a video of it soon.
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  #53    
Old January 20th, 2008, 12:05 AM
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kebbles
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Havn't heard from you for a while, so you must of been busy!
Good to see you have edited the Title Screen and your getting new tiles.
Oh yep thats cool.
Anyway best of luck.
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  #54    
Old January 20th, 2008, 05:27 PM
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cloudstrife
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hello
im playing pokemon genesis, and i went inside brock's gym
i went out and outside, the girl's script was kind of weird and she wouldn't let me go back inside
also the guy in ash's home town, outside the houses, doesn't talk when you try to talk to him
when i also talked with the guy and he said did you see the museum, i said no and he went through the pokemart and trees and through the gym. he then stopped and left, and i couldn't move anywhere
i also talked with the policeman near the canyon, and he let me pass, even though i didn't beat the gym leader
and why is there brock?
isn't ivy the gym leader
can anyone help me with these problems please?
thanks

Last edited by cloudstrife; January 20th, 2008 at 05:40 PM.
  #55    
Old January 26th, 2008, 09:23 PM
Thrace's Avatar
Thrace
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Ok, well I've got a lot done. I've inserted Giratina, Gible, Gabite and Garchomp. I've completely redone the first town, route 1 and the third town and I've started the mapping of the first versions of 3 other towns. I've got an idea I'd like feedback on; I want to make it so that the decisions you make in the game impact the ending so you can either side with your father or the people opposing your father. It would pretty much just happen with yes/no boxes and special flags say about 5-10 that are set or cleared depending on the event. The first opportunity you will get to affect this will be in Latim City when you see your father and someone comes looking for him, you can either help them or lie. It won't change the major part of the game, ie you can become the champion no matter what but the way major people (ie. rivals, elite 4, prof. oak) will perceive you will change.
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  #56    
Old January 28th, 2008, 01:33 PM
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Crystal Shard
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Wow, awesome job! The thing that you put d/p pokes in is great!
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  #57    
Old January 30th, 2008, 04:37 PM
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cloudstrife
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hello
im playing the prebeta revised and im happy to see that most of the glitches that were in the pre beta were gone
good luck on this game!
  #58    
Old January 30th, 2008, 04:51 PM
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Why is the FRLG guy and Gary and POSSIBLY the FRLG Girl still there?
  #59    
Old January 30th, 2008, 05:12 PM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by Crystal Shard View Post
Wow, awesome job! The thing that you put d/p pokes in is great!
Yeah, there will be approximately 30 or so DP Pokemon mostly evolutions and legendarys.

Quote:
Originally Posted by cloudstrife View Post
hello
im playing the prebeta revised and im happy to see that most of the glitches that were in the pre beta were gone
good luck on this game!
I've fixed all the glitches except the nickname one it still dosn't work (i've used namepokemon and raw values)

Quote:
Originally Posted by Super Wario 64 View Post
Why is the FRLG guy and Gary and POSSIBLY the FRLG Girl still there?
I havn't even released a beta yet. I'm still working on the sprites. It says on the first post in status that i'm working on graphical stuff atm.

Anyway since I probably won't be able to do anything today I thought I would show what I've been doing so far.

Credits to Fanking Omega for the house, kyledove for the tree and Christos for the grass (ripped from his rom base). Not much, right? Well I seriously considered for a while starting again on Ruby but it would take too long and the benefits of Ruby aren't enough to shadow the work it would take to get back to what I'm up to.

EDIT: There is a small error in the house you probably won't notice that needs to be fixed but thats easy.
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  #60    
Old January 30th, 2008, 05:21 PM
cloudstrife's Avatar
cloudstrife
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hello again
i just want to say that when you fight the hicker near the max ether in the first cave, his script suddenly turns into symbols when you fight his first geodude
it's not really a major thing, but it was kind of weird
i just want to say that the pre beta is really fun!
  #61    
Old January 30th, 2008, 06:10 PM
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Quote:
Originally Posted by dshayabusa View Post
Yeah, there will be approximately 30 or so DP Pokemon mostly evolutions and legendarys.


I've fixed all the glitches except the nickname one it still dosn't work (i've used namepokemon and raw values)


I havn't even released a beta yet. I'm still working on the sprites. It says on the first post in status that i'm working on graphical stuff atm.

Anyway since I probably won't be able to do anything today I thought I would show what I've been doing so far.

Credits to Fanking Omega for the house, kyledove for the tree and Christos for the grass (ripped from his rom base). Not much, right? Well I seriously considered for a while starting again on Ruby but it would take too long and the benefits of Ruby aren't enough to shadow the work it would take to get back to what I'm up to.

EDIT: There is a small error in the house you probably won't notice that needs to be fixed but thats easy.
I actually do see the "error", its barely anything though...

I played the revised one, and its a lot better without those glitches, good luck!
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  #62    
Old January 31st, 2008, 12:19 AM
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destinedjagold
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About the revised one... At the starting town, the fat guy won't talk at all... :\

Also, there's a tile error on the route North from the first town...

Also, there's a movement error in the second town near where the PLAYER thinks "(Wait... What about dad's PARCEL?)"...
And the person who sells those LAVA COOKIES are facing all around while having a conversation with me...
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Last edited by destinedjagold; January 31st, 2008 at 12:30 AM.
  #63    
Old February 1st, 2008, 04:22 PM
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Roddy
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Quote:
Originally Posted by dshayabusa View Post
I've got an idea I'd like feedback on; I want to make it so that the decisions you make in the game impact the ending so you can either side with your father or the people opposing your father. It would pretty much just happen with yes/no boxes and special flags say about 5-10 that are set or cleared depending on the event. The first opportunity you will get to affect this will be in Latim City when you see your father and someone comes looking for him, you can either help them or lie. It won't change the major part of the game, ie you can become the champion no matter what but the way major people (ie. rivals, elite 4, prof. oak) will perceive you will change.
I think this idea would innovate, and it would be very pleasant to play. Like, I would for certainly play two times only to see two different finals, or, at least, some changes in the game.
But, you'll have to explain that this would happen in the game. Like, how someone would know that there are more than one possible finals? It would lack a replay factor, thinking in that.

And, yeah, make it a minor big change!
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  #64    
Old February 2nd, 2008, 12:28 AM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by Roddy View Post
I think this idea would innovate, and it would be very pleasant to play. Like, I would for certainly play two times only to see two different finals, or, at least, some changes in the game.
But, you'll have to explain that this would happen in the game. Like, how someone would know that there are more than one possible finals? It would lack a replay factor, thinking in that.

And, yeah, make it a minor big change!
YES!!! Finally some feedback! Thank you so much! Just for that I'll show you a small update:



Yes, wooden houses because Felridge is a naturey town. You might be thinking "that pallete doesn't look right", well you're wrong it's supposed to look like that. Once again credits to Fanking Omega for the house tiles. I've changed my mind about the grass I'm keeping the good old FR ones. Hmm... what else? Oh, I'm inserting D/P legendaries (that are relevant to the game) over Lati@s and fossil Pokemon, everyother D/P will go in the ??? slots after Celebi. The reason the updates are so limited is because I have work on Thursday, Friday and Saturday all till 9 and I get pretty tired. I'll get tons more done this week though.

EDIT: Sorry, I was just so happy that I got feedback that forgot to address what you said. I would probably put the explanation in the beginning part. You know, when it says "You are about to enter a world of Pokemon" and junk. It'll say something along the lines of "You will face difficult decisions, that will affect your journey" etc. I know my idea is no way near as complex as some of the stuff that other people are doing but if you've ever played games like Chrono Trigger (for the SNES) you'll know what it's like to not have a game be linear in terms of decision making. I don't know about other people but that really appeals to me.
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Last edited by Thrace; February 2nd, 2008 at 12:56 AM.
  #65    
Old February 2nd, 2008, 02:43 AM
BlackRainbow*'s Avatar
BlackRainbow*
Pokemon Coralo Version ?
 
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Woah looks great. Hope to see some more new tiles and some scripting.
Good Luck
  #66    
Old February 2nd, 2008, 01:44 PM
Roddy's Avatar
Roddy
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Quote:
Originally Posted by dshayabusa View Post
I would probably put the explanation in the beginning part. You know, when it says "You are about to enter a world of Pokemon" and junk. It'll say something along the lines of "You will face difficult decisions, that will affect your journey" etc. I know my idea is no way near as complex as some of the stuff that other people are doing but if you've ever played games like Chrono Trigger (for the SNES) you'll know what it's like to not have a game be linear in terms of decision making. I don't know about other people but that really appeals to me.
Well, if it's an attractive explanation, and, a complete one, it for certainly would make people think twice. And, yeah, Chrono Trigger is for certainly a good example of not linear game.

I was thinking about making the legendary Pokémon in the finals [not Arceus] differs from decision to decision, if you get what I mean.
Well, hope you can continue it, I'll help with what I can.

EDIT: How about an "Pokémon Genesis Supporter" similar to yours? I like that mini-Arceus.
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Last edited by Roddy; February 2nd, 2008 at 01:51 PM. Reason: Forgot to tell something.
  #67    
Old February 2nd, 2008, 02:20 PM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by Roddy View Post
Well, if it's an attractive explanation, and, a complete one, it for certainly would make people think twice. And, yeah, Chrono Trigger is for certainly a good example of not linear game.

I was thinking about making the legendary Pokémon in the finals [not Arceus] differs from decision to decision, if you get what I mean.
Well, hope you can continue it, I'll help with what I can.

EDIT: How about an "Pokémon Genesis Supporter" similar to yours? I like that mini-Arceus.
Here's the userbar:

You can find it on the first post too now.

About the changing legendary pokemon. A big part of the Legend Of Arceus (for my game) is that one of his creations, Giratina hates Arceus and wants to overthrow him. So that basically means that Giratina is the evil legendary in this so I might do something like Giratina helping you depending on your decisions but it'll take some time to think over.

EDIT: Oh, I almost forgot I'm working on the Latim City tileset which is taking forever due to the national library. Think of the Silph Co. building (how hard it would be to insert) x2. But it'll definitely be worth it in the end.
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  #68    
Old February 2nd, 2008, 05:02 PM
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Tyrantrum
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Quote:
Originally Posted by dshayabusa View Post
YES!!! Finally some feedback! Thank you so much! Just for that I'll show you a small update:



Yes, wooden houses because Felridge is a naturey town. You might be thinking "that pallete doesn't look right", well you're wrong it's supposed to look like that. Once again credits to Fanking Omega for the house tiles. I've changed my mind about the grass I'm keeping the good old FR ones. Hmm... what else? Oh, I'm inserting D/P legendaries (that are relevant to the game) over Lati@s and fossil Pokemon, everyother D/P will go in the ??? slots after Celebi. The reason the updates are so limited is because I have work on Thursday, Friday and Saturday all till 9 and I get pretty tired. I'll get tons more done this week though.

EDIT: Sorry, I was just so happy that I got feedback that forgot to address what you said. I would probably put the explanation in the beginning part. You know, when it says "You are about to enter a world of Pokemon" and junk. It'll say something along the lines of "You will face difficult decisions, that will affect your journey" etc. I know my idea is no way near as complex as some of the stuff that other people are doing but if you've ever played games like Chrono Trigger (for the SNES) you'll know what it's like to not have a game be linear in terms of decision making. I don't know about other people but that really appeals to me.

I know it would probably take forever, but u should have made a wooden PC, gym, and mart.
It would look good with the town.
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  #69    
Old February 2nd, 2008, 08:59 PM
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wow great hack dude i hope you can finish your hack and put some d/p :D gudluck
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  #70    
Old February 3rd, 2008, 05:52 PM
Roddy's Avatar
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Well, some glitches.

Ivy, the first gym leader, gives you Rock Tomb as a gift. Is it right?
There´s an unpassable tile near the Felridge exit, in the bottom right diagonal of the top flower. Uh, complicated.
Also, the fat guy in the beginning doesn't say anything. Is it right too?

And, last, when you talk to OAK and you're rival come's up, he does not face the right spot. He faces right when it haves to face up.

Hm, test it if you can.

Hope it helps.

EDIT: One more. You can walk on water in Felridge Canyon.
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Last edited by Roddy; February 3rd, 2008 at 05:59 PM. Reason: Some Error
  #71    
Old February 3rd, 2008, 08:58 PM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by destinedjagold View Post
About the revised one... At the starting town, the fat guy won't talk at all... :\

Also, there's a tile error on the route North from the first town...

Also, there's a movement error in the second town near where the PLAYER thinks "(Wait... What about dad's PARCEL?)"...
And the person who sells those LAVA COOKIES are facing all around while having a conversation with me...
Thanks, I'm not sure what the movement error you're talking about is but I'll check it out. The lava cookies guy was only meant to be a preview. After certain events you can buy different stuff from him so he won't be in the game till the final release. The tile error shouldn't be a problem now since I've completely re-done the first route (unless it's a levelscript or something). The fat guy was just an oversight, I used him for a lot of experiments with scripts so I guess i must have just forgot.

Quote:
Originally Posted by Roddy View Post
Well, some glitches.

Ivy, the first gym leader, gives you Rock Tomb as a gift. Is it right?
There´s an unpassable tile near the Felridge exit, in the bottom right diagonal of the top flower. Uh, complicated.
Also, the fat guy in the beginning doesn't say anything. Is it right too?

And, last, when you talk to OAK and you're rival come's up, he does not face the right spot. He faces right when it haves to face up.

Hm, test it if you can.

Hope it helps.

EDIT: One more. You can walk on water in Felridge Canyon.
Rock Tomb is wrong but since it's pre-beta I didn't feel like changing it cos it would mean digging through hex which I hate. I've completly re-done Felridge too so once again won't be a problem. The rival thing with the Oak script is an oddity it only happens when you hit the 'A' button before rival can finish his movement (although I'm sure I had a pausemove in there, I'll have to check). And I've fixed the walking on water thing.

Quote:
Originally Posted by shinypkmnfan13 View Post

I know it would probably take forever, but u should have made a wooden PC, gym, and mart.
It would look good with the town.
Hmm, well you're right it would take a long time but if I really wanted I guess I could just use Kyledove's tiles. BUT it would look really inconsistent and the PC, Gym and Mart are in pretty much every town so they need to be easily distinguishable so I probably won't.

The Latim tileset is a b*****. It's taken nearly 6 hours now and I'm still not done. I've got everything inserted I just need to fine tune it and modify the palletes. Oh and there's this really weird problem with the door which I can't figure out.

EDIT: All right, here it is. 7 hours worth of work (mostly because I made so many mistakes).

Needs to be fine-tuned a little bit more but I am just really sick of tile inserting at the moment. So onto scripting now... great :tired:. First though, I'll update the first post.
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Last edited by Thrace; February 3rd, 2008 at 11:39 PM.
  #72    
Old February 5th, 2008, 04:41 PM
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Eyriol
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Ok,er...I must say something about the inicial pokémon.The choice is great,if you pick mareep,you'll have a hard time against Flygon.If you pick Flygon,Walrein almost rapes you.But I'm fiding almost impossible to finish the first gym,I picked trapinch,so Water/Grass attacks are killing me.And the lack of the trainers,makes a little hard to up.

EDIT:The lava cookie guy isn't selling to me(I got 1700$$) and he stills looks around when I talk to him.

EDIT²:Just killed that god damn Tangela.And killed roselia with luck;Magnetude 8.

EDIT³:Ok,I promise I'll stop editing.The beta stops at route 2?

[Off-Topic]:I just caught a Chikorita,a Wynaut and a Larvitar.Am i lucky?

Oh,yes,another Bug:When you beat Ruby,and you don't go outside(for exemple,go right and get the Repel),his position Resets and you can't get out.And,ever if you send the letter,you can't enter the cave again.
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Last edited by Eyriol; February 5th, 2008 at 05:43 PM.
  #73    
Old February 5th, 2008, 09:58 PM
Thrace's Avatar
Thrace
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Quote:
Originally Posted by Eyriol View Post
Ok,er...I must say something about the inicial pokémon.The choice is great,if you pick mareep,you'll have a hard time against Flygon.If you pick Flygon,Walrein almost rapes you.But I'm fiding almost impossible to finish the first gym,I picked trapinch,so Water/Grass attacks are killing me.And the lack of the trainers,makes a little hard to up.

EDIT:The lava cookie guy isn't selling to me(I got 1700$$) and he stills looks around when I talk to him.

EDIT²:Just killed that god damn Tangela.And killed roselia with luck;Magnetude 8.

EDIT³:Ok,I promise I'll stop editing.The beta stops at route 2?

[Off-Topic]:I just caught a Chikorita,a Wynaut and a Larvitar.Am i lucky?

Oh,yes,another Bug:When you beat Ruby,and you don't go outside(for exemple,go right and get the Repel),his position Resets and you can't get out.And,ever if you send the letter,you can't enter the cave again.
I have no idea why he doesn't sell it to you, I've checked the script and it should be okay. The looking around thing is just because I forgot to put in a lock.

It's that hard to beat to Ivy with Trapinch? It gets Bite at level 9 I think and then it'll be a breeze and I thought you would get more than enough training, you beat rival which gets you to 6 then going to Felridge encountering 3 Pokemon would get you to 7.5 then going back you'd be at 8 then going back to Felridge you'd be 9 and then you are forced to fight the girl which will take you to 10. It's hardest with Trapinch because Trapinch I thought would have been everyone's first choice (like Charmander is in FR).

The beta does indeed end at Route 2 I was going to put it up to Route 3 but the trainers kept glitching.

Wow, a Chikorita and Larvitar? That is pretty damn lucky they are the hardest to find in their respective areas. Wynaut is pretty hard to.

And the thing with Ruby... I thought I could get away without doing a level script but I guess not, at least I won't have to prevent the player from going in to cave.

I just haven't felt like hacking today, all I've done is indexed and inserted the pictures of 13 D/P Pokemon. Oh, and I would like 1 beta tester who would also help me out with little jobs here and there.
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  #74    
Old February 6th, 2008, 03:41 AM
+Sneasel™'s Avatar
+Sneasel™
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Quote:
Originally Posted by dshayabusa View Post
I have no idea why he doesn't sell it to you, I've checked the script and it should be okay. The looking around thing is just because I forgot to put in a lock.

It's that hard to beat to Ivy with Trapinch? It gets Bite at level 9 I think and then it'll be a breeze and I thought you would get more than enough training, you beat rival which gets you to 6 then going to Felridge encountering 3 Pokemon would get you to 7.5 then going back you'd be at 8 then going back to Felridge you'd be 9 and then you are forced to fight the girl which will take you to 10. It's hardest with Trapinch because Trapinch I thought would have been everyone's first choice (like Charmander is in FR).

The beta does indeed end at Route 2 I was going to put it up to Route 3 but the trainers kept glitching.

Wow, a Chikorita and Larvitar? That is pretty damn lucky they are the hardest to find in their respective areas. Wynaut is pretty hard to.

And the thing with Ruby... I thought I could get away without doing a level script but I guess not, at least I won't have to prevent the player from going in to cave.

I just haven't felt like hacking today, all I've done is indexed and inserted the pictures of 13 D/P Pokemon. Oh, and I would like 1 beta tester who would also help me out with little jobs here and there.
Don't think that way, because its not like trapinch gains a level after every battle he does.
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  #75    
Old February 6th, 2008, 07:33 AM
Roddy's Avatar
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Originally Posted by dshayabusa View Post
Oh, and I would like 1 beta tester who would also help me out with little jobs here and there.

I'm in. What jobs? PM me and I'll come by.
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