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  #876    
Old December 18th, 2008, 09:00 PM
VanUltima
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Oh ok, so if im understanding you correctly, the fakemon you introduce to this game won't be the only pokemon available, but also normal pokemon?
  #877    
Old December 19th, 2008, 05:59 AM
Zurr's Avatar
Zurr
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Quote:
Originally Posted by Wichu View Post
Well, that's all your questions answered...
11.I mean that the game file might get too big if you put too many new pokemon with the old ones, and sinnoh ones.
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  #878    
Old December 19th, 2008, 07:36 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
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Quote:
Originally Posted by Mitchman Is View Post
Wichu you rock. Also wouldnt that mean you edited the page a bit or *cough* hack it?
It's just a bit of CSS. I think I saw something similar in a hack's thread a while back, where there was a navigation bar on the left of the screen.
Quote:
Originally Posted by VanUltima View Post
Oh ok, so if im understanding you correctly, the fakemon you introduce to this game won't be the only pokemon available, but also normal pokemon?
Yeah, there will be normal Pokémon too.
Quote:
Originally Posted by PokemaxST View Post
11.I mean that the game file might get too big if you put too many new pokemon with the old ones, and sinnoh ones.
Each Pokémon uses around 20 KB, so even adding 100 would only increase the filesize by 2 megabytes. I'm sure most internet connections could handle that; even dialup would only take a few minutes longer.
Also, in each release, I won't include the Pokémon unavailable in that version of the game, cutting the filesize down further.
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  #879    
Old December 19th, 2008, 08:31 AM
Mitchman
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Oh so wait basically you will have one version and keep on sending packs of data to us to expand the game? Very nice thought and cuts size down.
  #880    
Old December 19th, 2008, 08:49 AM
wandererwillow
Beginning Trainer
 
Join Date: Dec 2008
Thats about what I was considering doing with my project...you just send whatever is new, as well as the updated files with new info, and it should expand on the project. I think there even is a patch building program for RMXP games that allows you to do it easily.

Good stuff.
  #881    
Old December 19th, 2008, 08:59 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
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I'm not sure about patching; I meant that the releases will contain all the Pokémon obtainable so far. I don't think it's possible to use patches with RMXP's encrypted archives, as only one can be loaded at a time.
I could use a patch system for sidequests, but then there's the chance that someone could find out how it works and abuse it.

EDIT: Teaser screenshot:
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Last edited by Wichu; December 19th, 2008 at 09:51 AM.
  #882    
Old December 19th, 2008, 01:58 PM
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Atomic Reactor
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Omg, :D
your changing the overworld style :D
She looks awesome! I can't wait to see some more of this new style :)
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  #883    
Old December 19th, 2008, 02:01 PM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
Join Date: Apr 2008
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Quote:
Originally Posted by Wichu View Post
I'm not sure about patching; I meant that the releases will contain all the Pokémon obtainable so far. I don't think it's possible to use patches with RMXP's encrypted archives, as only one can be loaded at a time.
I could use a patch system for sidequests, but then there's the chance that someone could find out how it works and abuse it.

EDIT: Teaser screenshot:
Well done Wichu!
I love the style, it matches the tilesets exactly.
So I hope to see more of this amazing fangame soon.
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  #884    
Old December 19th, 2008, 02:15 PM
Lady Berlitz's Avatar
Lady Berlitz
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Join Date: May 2007
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Quote:
Originally Posted by Wichu View Post
Teaser screenshot:
Wow, Wichu! Beautiful new screenshot! I like how you use new, floral, elegant tiles, and manage to crowd them in there.
Good luck with Pokémon Amethyst, Wichu! It's progressing well. :]

Oh, one thing that could be fixed are the two plants in front of the Pokémon Center.
They look somewhat 2-dimensional, and they are quite bright for the type of style you are using.
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  #885    
Old December 19th, 2008, 03:21 PM
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Neo-Dragon
Game Developer
 
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Age: 26
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Looks great Wichu. Thanks for teasing. It worked lol.
Show off more man!
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  #886    
Old December 19th, 2008, 04:08 PM
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Crosell
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Join Date: Nov 2006
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Nature: Relaxed
Wichu Great screen, I like the tiles you used.
Is it you who sprited those, or is it somebody else ?

Edit: I think the 2 plants infront of the pokecenter look great.
It makes it look abit normal instead of the same colour over and over again.
Maybe shade it abit better, but I like it this way.
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  #887    
Old December 19th, 2008, 04:54 PM
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Vampire://Krimm
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Everything looks great, the only thing that sort of bothers me is how far apart the Heroine's eyes are apart. I don't know what you could do to change that though, I know how moving 1 pixel ruins the whole thing XD;;

Aside from that minor detail, I love everything :3 I see you finally got around to 'redoing the houses' of that town lool.
  #888    
Old December 19th, 2008, 05:40 PM
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~Äkumà~
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Hey i can't wait till your done on this game i can't wait to try it out=) looks so amazing i wish i had the spirts and tile to make something like this
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  #889    
Old December 20th, 2008, 02:33 PM
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TheRexion
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Awsome screen! can't wait to play!
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  #890    
Old December 21st, 2008, 07:04 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Quote:
Originally Posted by Infernal Contraption View Post
Oh, one thing that could be fixed are the two plants in front of the Pokémon Center.
They look somewhat 2-dimensional, and they are quite bright for the type of style you are using.
Thanks for noticing, I'll work on it.
Quote:
Originally Posted by Vampire://Krimm View Post
Everything looks great, the only thing that sort of bothers me is how far apart the Heroine's eyes are apart. I don't know what you could do to change that though, I know how moving 1 pixel ruins the whole thing XD;;
That's true. I don't suppose you'd want it like this?

Of course, I'm joking :P
But it's hard trying to get it to look good without copying D/P exactly. If you take a look at some Sugimori art of a trainer, then the eyes are pretty far apart. I think I got it pretty close.

Anyway, I've created a development forum for Amethyst; if anyone wants to help out, have a look! Anyone already on the team (i.e. in the first post), PM me here once you register, and I'll give you access to the staff forum.
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  #891    
Old December 21st, 2008, 10:28 PM
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Anuhrima
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If only i had the Scripting/Spriting abilities that you have.(aawwwwwwwa)
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  #892    
Old December 22nd, 2008, 02:46 AM
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Dragonfire100
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This looks great so far mate, voted 5 star only thing I can really fault you on is the fakemon, there is only one I like. But I'm fussy like that
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  #893    
Old December 22nd, 2008, 05:23 AM
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Ranger Timc
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i want have a demo from this hack!!!!
  #894    
Old December 22nd, 2008, 06:52 AM
Anuhrima's Avatar
Anuhrima
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stop playing around!
You know that this is a fangame made with RMXP!!
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  #895    
Old December 22nd, 2008, 06:59 AM
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Neo-Dragon
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Hahahaha.
I was about to reply with my thoughts on the characterset eyes "issue", but then noticed one of the tags for this thread is "awesomeness" lol.
Got distracted lol.
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  #896    
Old December 22nd, 2008, 07:04 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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Location: North Herts, England
Age: 21
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Quote:
Originally Posted by Neo-Dragon View Post
Hahahaha.
I was about to reply with my thoughts on the characterset eyes "issue", but then noticed one of the tags for this thread is "awesomeness" lol.
Got distracted lol.
That wasn't me... really. What were you going to say about it?

Oh, and I've been playing Ranger recently. If you think the eyes look too far apart in Amethyst, don't play Ranger :P
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  #897    
Old December 22nd, 2008, 07:29 AM
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TheRexion
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Yeah but, They are pretty far apart. and in pokemon ranger since they are so
tall it looks almost normal.
but for some one that small, It looks wierd
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  #898    
Old December 22nd, 2008, 08:41 AM
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Neo-Dragon
Game Developer
 
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Age: 26
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Quote:
Originally Posted by Wichu View Post
That wasn't me... really. What were you going to say about it?

Oh, and I've been playing Ranger recently. If you think the eyes look too far apart in Amethyst, don't play Ranger
Yeah, Ranger's cool.

I was going to say something like:

I don't really mind how far the eyes are apart. You have a different look for your game, which I love. It makes it stand out. So I would actually be FOR using the wider eye gap (hey, its the little things that matter). The only thing that would be worrying would be you would have to re-do every NPC sprite too so that it fits.
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  #899    
Old December 22nd, 2008, 09:00 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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Location: North Herts, England
Age: 21
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Nature: Naive
That's why I'm trying to recruit some OW spriters to help out. One thing I noticed is that nearly all Pokémon fangames, even if the rest of the graphics are custom, use OWs from an existing game. Even Kyledove's MMORPG, despite otherwise being completely custom, uses D/P style OWs. I thought I should change that.
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  #900    
Old December 22nd, 2008, 09:07 AM
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Waudby
Pokémon Odyssey!
 
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Quote:
Originally Posted by Wichu View Post
That's why I'm trying to recruit some OW spriters to help out. One thing I noticed is that nearly all Pokémon fangames, even if the rest of the graphics are custom, use OWs from an existing game. Even Kyledove's MMORPG, despite otherwise being completely custom, uses D/P style OWs. I thought I should change that.
Actually, Kyledove's are custom, if you look at the sprites in comparison to the D/P ones there are clear difference between the two.

I think there's always got to be a style of graphics for a fangame, but they are definitely custom.

Same with the new sprites for Odyssey.
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