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  #901    
Old December 22nd, 2008, 11:16 AM
Neo-Dragon's Avatar
Neo-Dragon
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Quote:
Originally Posted by Wichu View Post
That's why I'm trying to recruit some OW spriters to help out. One thing I noticed is that nearly all Pokémon fangames, even if the rest of the graphics are custom, use OWs from an existing game. Even Kyledove's MMORPG, despite otherwise being completely custom, uses D/P style OWs. I thought I should change that.
It's just the hassle of it all ya know. Edits are common, but scratch overworld (in terms of style I mean) has never really been done (I remember seeing a game about a year ago that has a new style, but noone ever got past making a hero sprite)
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  #902    
Old December 22nd, 2008, 10:29 PM
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Phew...(After hours of reading from the beginning)

Wow, It's excelent! And I've a question:
1. Could I change the screen size bigger? Because it's too small for me (I played Scarlet). The size is same, right?
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  #903    
Old December 23rd, 2008, 12:42 AM
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Wichu
Project Amethyst
 
Join Date: Sep 2007
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Amethyst uses DS resolution, while Scarlet uses GBA resolution, so it will be slightly bigger.
But there will be an option to increase the screen size; it was in Scarlet as well, but I'll make it clearer in Amethyst.
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  #904    
Old December 23rd, 2008, 01:05 AM
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Hauyser
http://hauyser.deviant.com/
 
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Holy crap, this game looks awesome. I really can't wait for the release! Hurry! But don't rush it.
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Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
  #905    
Old December 23rd, 2008, 05:40 AM
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Vampire://Krimm
→ clocks everywhere →
 
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heey, Wichu, I was wondering where exactly your progress is? I'm not asking for when it will be done and stuff like that, but like..where you are with mapping and eventing, that sort of stuff. Just curiosity :o
  #906    
Old December 23rd, 2008, 06:23 AM
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Wichu
Project Amethyst
 
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Mapping-wise, I'm doing the 4th town/city. I still need to make indoor maps for the 3rd, though.
I've done the events for the very start of the game; around half the routes so far have their trainers done, but are otherwise devoid of NPCs, which I will fix. The towns, other than the starting town, also need NPCs.

The major barrier to a release, though, is spriting. I'm doing OK with Pokémon front sprites, but I haven't done many back sprites yet. Also, switching over to the new OW style will take a while.

Finally, I need to sort out the rest of the menus to match the battle menus in terms of appearance and functionality. This is also going to take quite long, as there's quite a lot of menus to do... Load menu, Start menu, Pokédex, Pokémon menu, Items menu, PokéComm menu (similar to the Pokénav), Option menu... At least I thought to make a separate class for the buttons which can be used in all of them (includes stuff like fading out unselected ones and lighting up when you press C).
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  #907    
Old December 23rd, 2008, 08:23 AM
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I thought that you were deep into this game
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  #908    
Old December 23rd, 2008, 09:02 AM
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<~F.M.P~>
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Quote:
Originally Posted by ross61 View Post
I thought that you were deep into this game
Lol. Well either way It's still going steady, and with everything he's put into this game. The wait will be extremely worth it. Can't wait to see what the first bit of the games like Wichu.
  #909    
Old December 23rd, 2008, 09:04 AM
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Quote:
Originally Posted by ross61 View Post
I thought that you were deep into this game
For how long he's been working on it? That is fairly deep lol. With how much script editing and eventing he's most likely doing, each area takes time and patience to make it good, and everything has to flow together.

You've got some pretty good progress it seems, especially with all of those custom systems XD
  #910    
Old December 23rd, 2008, 02:12 PM
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Am I being completely ignored?
Well whatever, Still keep up the awsome work Wichu!
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  #911    
Old December 24th, 2008, 04:23 PM
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wow this game looking great Wichu!!!
  #912    
Old December 24th, 2008, 05:04 PM
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Quote:
Originally Posted by Wichu View Post
Mapping-wise, I'm doing the 4th town/city. I still need to make indoor maps for the 3rd, though.
I've done the events for the very start of the game; around half the routes so far have their trainers done, but are otherwise devoid of NPCs, which I will fix. The towns, other than the starting town, also need NPCs.

The major barrier to a release, though, is spriting. I'm doing OK with Pokémon front sprites, but I haven't done many back sprites yet. Also, switching over to the new OW style will take a while.

Finally, I need to sort out the rest of the menus to match the battle menus in terms of appearance and functionality. This is also going to take quite long, as there's quite a lot of menus to do... Load menu, Start menu, Pokédex, Pokémon menu, Items menu, PokéComm menu (similar to the Pokénav), Option menu... At least I thought to make a separate class for the buttons which can be used in all of them (includes stuff like fading out unselected ones and lighting up when you press C).
I have an idea. When it comes to Pokémon front sprites (DP Pokémon only) try sketching their pose from the TCG. Then after sketching them, scan them (you can use your cellphone with Bluetooth and camera to photo the sketch and send it to your computer via Bluetooth) and sprite them using Paint.NET. Just a suggestion.
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  #913    
Old December 25th, 2008, 03:26 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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Quote:
Originally Posted by Shaggy Typhlosion View Post
I have an idea. When it comes to Pokémon front sprites (DP Pokémon only) try sketching their pose from the TCG. Then after sketching them, scan them (you can use your cellphone with Bluetooth and camera to photo the sketch and send it to your computer via Bluetooth) and sprite them using Paint.NET. Just a suggestion.
It's not the drawing that's time-consuming, it's the actual spriting. I can draw pretty well, so I don't need to copy poses from cards etc.

Oh, and TheRexion, I can't make the eyes any closer together without making it look really weird. If you can come up with a way, show me!
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  #914    
Old December 26th, 2008, 03:29 PM
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Well, I can sprite pretty good with a base thing to look off of, but things like cards and such, not so much... lol, I'm better with basic lines :P

Anyways, it's nice to see this is still alive Wichu! :D
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  #915    
Old December 26th, 2008, 07:03 PM
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Hardy Har Har
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I wonder what's the resolution size for the DS?
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  #916    
Old December 26th, 2008, 07:31 PM
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Atomic Reactor
@atomicreactor
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really? why would you ask that here.
Just google it.
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  #917    
Old December 27th, 2008, 03:32 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Quote:
Originally Posted by Myzou View Post
Well, I can sprite pretty good with a base thing to look off of, but things like cards and such, not so much... lol, I'm better with basic lines :P
I agree, it is a lot easier when you don't have extra detail in your way. Most of mine are done from basic pencil sketches.
Quote:
Originally Posted by Shaggy Typhlosion View Post
I wonder what's the resolution size for the DS?
Yeah, you shouldn't really be asking that here. But I'll tell you anyway; it's 256x192. You know you could just have measured a screenshot, right?

Oh, and this is my 210th post! I missed my 1000th, but this is good as well :P
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  #918    
Old December 27th, 2008, 03:31 PM
Ghidoran
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Looks nice! The new pokemon look very pokemon-ish, unlike most hacks I've seen. Keep up the good work!
  #919    
Old December 27th, 2008, 03:57 PM
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Atomic Reactor
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Incase you didn't know, this isn't a hack. You compared it to a hack, so i assume you think it is one. Just trying to clear things up :P
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  #920    
Old December 27th, 2008, 04:02 PM
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Beat me to it AR.

Yup game, and always will be =P
  #921    
Old December 29th, 2008, 12:52 AM
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I just registered an account to post this - this game looks amazing! So professional. I love how you are open to community suggestions and constructive criticism. It shows how committed you are to making the best game that you can. The new overworld tiles are really very nice. I like the detailed, desaturated style compared to D/P/Pt that are very bright.

I'm very excited for a beta.
  #922    
Old December 29th, 2008, 06:08 AM
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InMooseWeTrust
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How many Pokemon will Amethyst have? Will it have all 493 plus fakes, or some condensed number?
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  #923    
Old December 29th, 2008, 06:12 AM
P!chu17
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This game is really good. I support. I cannot wait for realese!
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  #924    
Old December 29th, 2008, 06:20 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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Age: 21
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Quote:
Originally Posted by InMooseWeTrust View Post
How many Pokemon will Amethyst have? Will it have all 493 plus fakes, or some condensed number?
Nope, I'm not going to make every single Pokémon catchable. There will probably be either 200 or 250 in the regional Pokédex. However, there will be methods of obtaining the unobtainable Pokémon, which I'm not going to go into now.
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  #925    
Old December 29th, 2008, 08:23 AM
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Quote:
Originally Posted by Wichu View Post
Nope, I'm not going to make every single Pokémon catchable. There will probably be either 200 or 250 in the regional Pokédex. However, there will be methods of obtaining the unobtainable Pokémon, which I'm not going to go into now.
That sounds like an insane amount of work. I would just keep the number of Pokémon low to keep things simple.

Also, if you're interested, I have a renumbered national dex that accounts for evolutions found in later generations. Here's a spreadsheet with an early version of my work: http://spreadsheets.google.com/pub?k...1SmoXddNg5EfRA

Ignore the type and ability columns. Those were just me brainstorming.
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