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  #926    
Old December 29th, 2008, 09:03 AM
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Nice new building tiles.
And a Q:
How are you going to blend the different-colored grasses in Route 2 and the town before it?
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  #927    
Old December 29th, 2008, 09:20 AM
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Project Amethyst
 
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Quote:
Originally Posted by InMooseWeTrust View Post
That sounds like an insane amount of work. I would just keep the number of Pokémon low to keep things simple.
Not 200 new Pokémon; 200 Pokémon in total, including old ones. And thanks for the dex, but I'm keeping the numbers the same. I will probably have a second mode for the National dex with a similar concept, though (think G/S/C).
Quote:
Originally Posted by Tropical Sunlight View Post
Nice new building tiles.
And a Q:
How are you going to blend the different-colored grasses in Route 2 and the town before it?
I'm assuming you mean Route 58.

That enough explanation? :P
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  #928    
Old December 29th, 2008, 09:49 AM
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wow that game is looking amazing! hi im sitrow kind of new here but again that amethyst version is looking amazing from the screenshots! definitely gotta let me know when you're done with it!

thanx in advance if ya do!
  #929    
Old December 29th, 2008, 10:09 AM
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That looks really slick Wichu. Loving the tiles!
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  #930    
Old December 29th, 2008, 11:01 AM
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Quote:
Originally Posted by Wichu View Post
I'm assuming you mean Route 58.

That enough explanation?
Sure it is
And thank you for the screenshot
I really like the tiles :3
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  #931    
Old December 30th, 2008, 07:12 AM
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Wichu
Project Amethyst
 
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Thanks for the feedback.
Most of you seem to like my tiles. Here's a small challenge; in the first post, Kyledove is credited for some tiles. First person to spot Kyle's tiles (it rhymes?) wins.

Anyway, I'd just like to announce a (rather awesome) breakthrough. Do you remember the Pokédex script I showed a few months ago, and how I was complaining that it was really slow? I've rewritten it, and managed to achieve perfect framerate just by making it a standalone class instead of a subclass of Sprite_Window. Now I just need to rearrange the elements to fit the D/P screen size.
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  #932    
Old December 30th, 2008, 07:24 AM
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Ummm...Would his tiles happen to be the mossy looking rocks/mountains with what seem to be flowers on them? As well as the flowers seen in some of the screens? They would there by be the base of your tiles?
  #933    
Old December 30th, 2008, 07:54 AM
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Quote:
Originally Posted by <~Flood~> View Post
Ummm...Would his tiles happen to be the mossy looking rocks/mountains with what seem to be flowers on them? As well as the flowers seen in some of the screens? They would there by be the base of your tiles?
The flowers are based on the D/P flowers and the FR/LG ones. Kyledove based his on the D/P ones too; however, the flower tiles in the screens are mine. Keep guessing!

EDIT: By the way, you can search any screenshots, not just the ones in the first post.
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  #934    
Old December 30th, 2008, 09:43 AM
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The bushes are Kyledove's bushes. Like the small, spherical ones.
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  #935    
Old December 30th, 2008, 10:07 AM
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Quote:
Originally Posted by Lorem Ipsum View Post
The bushes are Kyledove's bushes. Like the small, spherical ones.
Nope, they're edits of FR/LG's. Keep guessing!

Oh, and I've got the regional dex to work, and written a script which makes it easier to create a regional dex :)
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  #936    
Old December 30th, 2008, 10:33 AM
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is it uh... the water edges?
Kyledoves right?
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  #937    
Old December 30th, 2008, 10:55 AM
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Nope, they're heavy edits of G/S/C's. You're getting closer...
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  #938    
Old December 30th, 2008, 10:57 AM
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the water itself?
lol. I can't really see anything else that we havn't guessed.
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  #939    
Old December 30th, 2008, 11:06 AM
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I'm just gonna guess the trees. They look thicker at the bottom. Sort of like Kyledoves. FR/LG's had a thin trunk so that's my guess =\
  #940    
Old December 30th, 2008, 11:09 AM
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Quote:
Originally Posted by Atomic_Reactor View Post
the water itself?
lol. I can't really see anything else that we havn't guessed.
Nobody guessed the ground, trees, or buildings...
But yes, it is the water. It's the only tile which is copied from any of Kyledove's tilesets, even though it's just a single shade of blue. I'm using a few more of his tiles, but I haven't taken screenshots containing them yet.
I'm actually surprised nobody said the trees; I suppose most people here are familiar with which trees he's done, though.

EDIT: Or not; Flood posted while I was replying
  #941    
Old December 30th, 2008, 11:24 AM
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lol. well, i thought we were talking just about that screenshot above.
That grass kinda looks like kyledoves, is it?
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  #942    
Old December 30th, 2008, 11:36 AM
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Nope, it's just the water. You can stop looking now; there's no other Kyledove tiles in the screens :P
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  #943    
Old December 30th, 2008, 11:47 AM
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You guys are talking about kyledove to much -,-
All the tiles I see are almost the same pallete as kyledove's, not a big deal.
So logical that some tiles might look like his, doesn't mean those are his haha.

Also I like your tiles, it's a great style for any pokemon game, also everything is mixed.
Like trees, not only one boring colour, there more kind of colours in that screenshot above.
Thats really attractive for a pokemon game..
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  #944    
Old December 31st, 2008, 01:40 PM
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I'm sure your pokedex is a combination of existing pokemon and created pokemon, but will the national dex be in the game? I know spriting is a pain so if the national dex is in the game will you hold off on the release until all the sprites are done or release them separately in a pack or separately a few at a time?

Also will Smogon's Create-A-Pokemon Pokemon be in here? if so which ones(if possible)?
  #945    
Old January 1st, 2009, 12:07 AM
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Hmm, let me take the challenge.
Is it those flowers in the ground?
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  #946    
Old January 1st, 2009, 02:04 AM
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Project Amethyst
 
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Quote:
Originally Posted by Ninja Dood View Post
I'm sure your pokedex is a combination of existing pokemon and created pokemon, but will the national dex be in the game? I know spriting is a pain so if the national dex is in the game will you hold off on the release until all the sprites are done or release them separately in a pack or separately a few at a time?
The National Pokédex will be obtainable after completing the Shika Pokédex. I always thought there wasn't enough incentive to complete it, so the prize is a bit better this time.
Quote:
Originally Posted by Ninja Dood View Post
Also will Smogon's Create-A-Pokemon Pokemon be in here? if so which ones(if possible)?
All of them.
Quote:
Originally Posted by OmegaGroudon View Post
Hmm, let me take the challenge.
Is it those flowers in the ground?
The challenge has finished; it's just the water tiles.

I might have an update later today; I'm working on the Pokédex at the moment.
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  #947    
Old January 1st, 2009, 07:01 AM
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Oooh, promised update xp I'll hold you to it~ I'm looking forward to see what else Amethyst has in store :3
  #948    
Old January 1st, 2009, 07:20 AM
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Looking forward to seeing it bro.
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  #949    
Old January 2nd, 2009, 02:28 AM
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This game just keeps increasing in Total Awesomeness!

EDIT
Hey Wichu, just one question.

How did you learn to become sooo good at those tilesets?
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  #950    
Old January 3rd, 2009, 01:59 AM
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Remember the moves that Psyduck007 posted? The type of the move Mummify is already decided now:
Quote:
CORRECTION(Type:Normal)- Eliminates the user and his ally's stat changes.(Other)
COSMIC ATTACK(Type: Psychic)- Hits the foe with a power from space.(Physical)
MUMMIFY(Type: DARK)-A one-hit knockout move that hits the foe by mummifying.(Maybe Physical)
EDIT: I like to help and I can make some sketches of some 4th gen Pokémon. I can't sprite, but I'll send it to you for you to sprite. Just a suggestion. =)
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