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  #26    
Old March 16th, 2008 (03:18 PM).
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...
....
*sigh*
you open up the image infarview.

since it didn't work the first time.
reopen the file and decrease it again.
  #27    
Old March 17th, 2008 (04:57 AM). Edited March 17th, 2008 by Asteroth.
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so do you mean to open it in infraview few times ?

its not possible to decrease it again,, next if i decrease,..it will be B/W
  #28    
Old March 17th, 2008 (06:21 AM).
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Ouchies,

Copy the image and open a new one.

then when you open infarview. Open the new file and decrease, and save it.
what sprite are u using?
I'll index it for you.
  #29    
Old March 17th, 2008 (07:01 AM).
Asteroth
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its done now and i wanna ask, do i need to have all images for pokemon game 64x64 ??

and next ting i want to ask ( do you know any pokemon trainer editor for FireRed etc? i cant find any and maybe you will know)
thx for all <3
  #30    
Old March 17th, 2008 (08:14 AM).
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Yeah, also there size has to be no bigger than 10kb.

or it won't work. and if u unselect auto abort. and do it the sprite will be there but like scrambled.
  #31    
Old March 17th, 2008 (10:46 AM).
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Nice guide RedYoshi. There are a lot of these around.. Maybe you should include a section on how to "Resize" an Image. People need help in that area too =)
  #32    
Old April 11th, 2008 (09:53 AM).
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thanx!!this really helped me insert my fused pokemon into my hack
  #33    
Old April 11th, 2008 (01:52 PM).
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i still cant get it done where can i get that yoshi sprite?
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  #34    
Old April 13th, 2008 (07:14 PM).
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My background isn't transparent. How do I fix this? http://s255.photobucket.com/albums/hh139/oddigem/?action=view&current=biita.png
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  #35    
Old April 14th, 2008 (02:46 AM).
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The background color must be the color it was on the sprite before, or if you editted palletes, the first color
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  #36    
Old April 14th, 2008 (05:41 AM).
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Okay. I think I know what to do now. Thanks.
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  #37    
Old April 18th, 2008 (02:24 PM).
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I did everything that your tutorial had me do. It is the right size, and I reduced it to 16 (4 bbp or whatever) and set the bg as transparent. Then I clicked on unLZ-BGBA and it won't let me import it. It's saying that it's still not indexed! I've tried it 3 times and it won't work!! >.<''

It also says my Poke'mon start around number 2078 instead of the lower number you said. What's wrong with my programs?!
  #38    
Old May 4th, 2008 (05:09 AM). Edited May 5th, 2008 by dragontamer.
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@ the part where you gonna change the background, you say: make the first layer transparent. how you do that? becuz if I erase the background in paint i get a strange color background
  #39    
Old May 4th, 2008 (11:45 AM).
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Quote originally posted by Captainman:
I did everything that your tutorial had me do. It is the right size, and I reduced it to 16 (4 bbp or whatever) and set the bg as transparent. Then I clicked on unLZ-BGBA and it won't let me import it. It's saying that it's still not indexed! I've tried it 3 times and it won't work!! >.<''

It also says my Poke'mon start around number 2078 instead of the lower number you said. What's wrong with my programs?!
i cant help you on the first part but about the 2078-its in run deep scan mode or something relating to that
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  #40    
Old May 5th, 2008 (01:42 AM).
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thanks this realy helped i can design my own pokemon whoooooooooooooooooooooooooooo
  #41    
Old May 11th, 2008 (10:38 PM).
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Please help me, I indexed a Turtwig sprite and it looks great if I say so myself (Yes this is Emerald so I edited the animation too):



Although its backsprite is messed up and yes, I did use the shiny backsprite:



Is there a way to fix it without having to dit it all by hand, that'll take time and the result will suck. :(
  #42    
Old May 12th, 2008 (08:18 AM).
umaza
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I resize it to 64 by 64, make it 16 color mode, and make a transparent background.
I save it as a png, bitmap 16 color but when i try to import the image to unzl gba it says it is not indexed. Do i need to save it as a gif image bor something or do i need to decrease the size to 10kb or less for it to be indexed?
  #43    
Old May 12th, 2008 (01:47 PM).
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Thanks, this is really helpful.
Now I know what programs to use.
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  #44    
Old June 3rd, 2008 (01:58 PM).
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sorry if I revived this, but I found it in a search. I'm trying to index a sprite I drew in Macromedia Flash, then opened it in Paint, then saved it as a PNG and opened it in Ifranview. After that I followed the steps, and it STILL says the image isn't indexed.

What did I do wrong?
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  #45    
Old June 3rd, 2008 (02:29 PM).
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Thanks to this thread it rlly helpme alot..
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  #46    
Old June 3rd, 2008 (02:38 PM).
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Can someone please explain what I'm doing wrong?
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  #47    
Old June 3rd, 2008 (10:13 PM).
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w00t....why does it say Sprite not indexed?
is there a problem?
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  #48    
Old June 11th, 2008 (05:29 PM).
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Whenever I try to import pics to ROMs inublz, it says this;

Plus I followed all the steps exactly.

HELP!
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  #49    
Old June 11th, 2008 (05:30 PM).
Ronin180
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I do everything in this tutorial and then I press Write To Rom, I get this error...
"Compressed size is: 160. Which is to big. Aborting"
What is wrong?

Edit:
The guy above me posted 1 min before me and he has the same problem.
Can someone help?
  #50    
Old June 16th, 2008 (08:05 AM).
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i did all the steps, and it says "Compressed size is 2AC: Too big. Aborting...." Also, when I import the sprite, it has a bunch of weird colors in the palette, although it still has the correct colors on the top row.

weird.. 3 of the same problems in a row
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