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  #326    
Old January 21st, 2009 (06:27 PM).
Surf's Avatar
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Quote originally posted by Editman:
#dynamic 0x800000

#org @main
lock
faceplayer
msgbox @msg 0x6
release
end

#org @Speak
= Hayden:It's about time [Player]/nI was waiting on you/n[rival]'s mom was looking for you!

I followed the Tutorial Perfectly how come this doesnt work?
Don't captilize ORG or else it might not work
what was wrong with it BTW
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Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #327    
Old January 21st, 2009 (06:30 PM).
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Editman
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Well it keeps saying error 13 type mismatch on line 6
Missing Dynamic label

Oh Lowercasing ORG did'nt work V_V
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  #328    
Old January 21st, 2009 (06:32 PM).
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Quote:
#dynamic 0x800000

#org @main
lock
faceplayer
msgbox @msg 0x6
release
end

#org @msg
= Hayden:It's about time [Player]/nI was waiting on you/n[rival]'s mom was looking for you!

I followed the Tutorial Perfectly how come this doesnt work?
Ahh you used two different Dynamic labels for the same msg
the fix is in bold
__________________
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #329    
Old January 21st, 2009 (06:41 PM).
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Editman
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thanks, I guess i should have caught that!
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  #330    
Old January 22nd, 2009 (07:13 AM).
gangstajoe
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Join Date: Aug 2008
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Quote originally posted by Mac_Mini:
#dynamic 0x800000
#org @start
checkflag 0x
if 0x0 (Means if not done) goto @move
release
end

#org @move
lock
msgbox @talk 0x6
applymovement 0xFF @move1
waitmovement 0x0
release
end

#org @move1
#raw 0x10
#raw 0xFE

#talk
= TEXT HERE

Hope that helped
i tried it, but it doesn't work. as first it sayd he can't reconize #talk, so i changed that in #org @talk, and then it works, but when i putted in the game it will freeze. Did i do something wrong?
  #331    
Old January 23rd, 2009 (04:50 AM).
NTHKP
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Join Date: Jul 2007
Nature: Adamant
Quote originally posted by gangstajoe:
i tried it, but it doesn't work. as first it sayd he can't reconize #talk, so i changed that in #org @talk, and then it works, but when i putted in the game it will freeze. Did i do something wrong? :(
Change #talk to #org @talk and open up Advance Map, type in 4000 for the script's Var Number, 0003 for Unknown. That should work.
Also, if you're using R/S/E roms, use 0x04 to walk down 1 step; if you're using FR/LG roms then use 0x08.
  #332    
Old January 23rd, 2009 (06:12 AM).
gangstajoe
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Quote originally posted by NTHKP:
Change #talk to #org @talk and open up Advance Map, type in 4000 for the script's Var Number, 0003 for Unknown. That should work.
Also, if you're using R/S/E roms, use 0x04 to walk down 1 step; if you're using FR/LG roms then use 0x08.
Thanks, he steps back now. But now there is a other problem . It don't say anything, if i step on it, it send me back without text.
It's pretty funny, but if you know how to solve the problem, that would be awesome.
  #333    
Old January 23rd, 2009 (07:23 AM).
NTHKP
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Join Date: Jul 2007
Nature: Adamant
Quote originally posted by gangstajoe:
Thanks, he steps back now. But now there is a other problem :disappoin. It don't say anything, if i step on it, it send me back without text.
It's pretty funny, but if you know how to solve the problem, that would be awesome.
Since you didn't show me the script I can't figure out what was wrong with it. How about trying this script:

#dynamic 0x800000

#org @start
checkflag 0x1008
if 0x0 goto @move
release
end

#org @move
lock
msgbox @e 0x6
applymovement 0xFF @move1
waitmovement 0x0
release
end

#org @move1
#raw 0x4
#raw 0xfe

#org @e
= Back off!
  #334    
Old January 23rd, 2009 (09:54 AM).
gangstajoe
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Quote originally posted by NTHKP:
Since you didn't show me the script I can't figure out what was wrong with it. How about trying this script:

#dynamic 0x800000

#org @start
checkflag 0x1008
if 0x0 goto @move
release
end

#org @move
lock
msgbox @e 0x6
applymovement 0xFF @move1
waitmovement 0x0
release
end

#org @move1
#raw 0x4
#raw 0xfe

#org @e
= Back off!
It's the same problem.. and if you want the script:

#dynamic 0x800000

#org @start
checkflag 0x200
if 0x0 goto @move
release
end

#org @move
lock
msgbox @talk 0x6
applymovement 0xFF @move1
waitmovement 0x0
release
end

#org @move1
#raw 0x04
#raw 0xFE

#org @talk
= It isn't smart to go without a pokemon!
  #335    
Old January 23rd, 2009 (09:43 PM).
NTHKP
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Join Date: Jul 2007
Nature: Adamant
Quote originally posted by gangstajoe:
It's the same problem.. and if you want the script:

#dynamic 0x800000

#org @start
checkflag 0x200
if 0x0 goto @move
release
end

#org @move
lock
msgbox @talk 0x6
applymovement 0xFF @move1
waitmovement 0x0
release
end

#org @move1
#raw 0x04
#raw 0xFE

#org @talk
= It isn't smart to go without a pokemon!
That's really weird! I tried your script on my Emerald, Sapphire & Fire Red roms, and it worked just perfectly. I don't think there's any problem with the script. Perhaps there's some problem with the roms you use, or the hack tools.
  #336    
Old January 24th, 2009 (02:09 AM). Edited January 24th, 2009 by gangstajoe.
gangstajoe
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Join Date: Aug 2008
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Quote originally posted by NTHKP:
That's really weird! I tried your script on my Emerald, Sapphire & Fire Red roms, and it worked just perfectly. I don't think there's any problem with the script. Perhaps there's some problem with the roms you use, or the hack tools.
It can't be the rom, because i use Sapphire, and you tried it. Maybe it's my XSE, i got version 1.0.0, i'll try to update it, and see if it works.

EDIT:
I update my XSE to 1.1.1, and now it's working :D Thanks for everything, i now have to find how i can let him step up, to the right or the left xD
  #337    
Old January 24th, 2009 (03:50 AM).
NTHKP
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Quote originally posted by gangstajoe:
It can't be the rom, because i use Sapphire, and you tried it. Maybe it's my XSE, i got version 1.0.0, i'll try to update it, and see if it works.

EDIT:
I update my XSE to 1.1.1, and now it's working :D Thanks for everything, i now have to find how i can let him step up, to the right or the left xD
Then you should take a look at diegoisawesome's MEGA-HUGE XSE Scripting Tutorial. There's a part that shows lists of PKMN movement. Here:
http://www.pokecommunity.com/showthread.php?t=164276
  #338    
Old January 24th, 2009 (05:23 AM).
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Lukeyjohnno
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Join Date: Aug 2007
Gender:
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Right, I have a script that I'm using so that you go into the grass and talk to a pokemon sprite and go into battle. The only thing is, the pokemon comes out like this:

Spoiler:


Here is the script:
Spoiler:
'---------------
#org 0x800000
lock
faceplayer
msgbox 0x8800023 MSG_NORMAL '"???: Rio...lu..?"
cry 0x6 0x0
wildbattle 0x252 0x1E 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite LASTTALKED
setflag 0x200
release
end


'---------
' Strings
'---------
#org 0x800023
= ???: Rio...lu..?


The pokémon is 0x252 because it is an added pokémon, can I get any help?
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  #339    
Old January 24th, 2009 (06:54 AM).
NTHKP
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Quote originally posted by Lukeyjohnno:
Right, I have a script that I'm using so that you go into the grass and talk to a pokemon sprite and go into battle. The only thing is, the pokemon comes out like this:

Spoiler:


Here is the script:
Spoiler:
'---------------
#org 0x800000
lock
faceplayer
msgbox 0x8800023 MSG_NORMAL '"???: Rio...lu..?"
cry 0x6 0x0
wildbattle 0x252 0x1E 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite LASTTALKED
setflag 0x200
release
end


'---------
' Strings
'---------
#org 0x800023
= ???: Rio...lu..?


The pokémon is 0x252 because it is an added pokémon, can I get any help?
I think you must've mistakenly put in 0x252 into the script. Since 252 in HEX equals 594 in DEC, and there are only 411 pokemon in the game (including the 25 unused ones). So fix that and it'll work.
  #340    
Old January 24th, 2009 (11:08 AM).
gangstajoe
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Gender:
Quote originally posted by NTHKP:
Then you should take a look at diegoisawesome's MEGA-HUGE XSE Scripting Tutorial. There's a part that shows lists of PKMN movement. Here:
http://www.pokecommunity.com/showthread.php?t=164276
thank you so much for that link! that will help me for some time. it got lots of details :D.
  #341    
Old January 24th, 2009 (11:18 AM). Edited January 24th, 2009 by Lukeyjohnno.
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Lukeyjohnno
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Join Date: Aug 2007
Gender:
Nature: Modest
Quote originally posted by NTHKP:
I think you must've mistakenly put in 0x252 into the script. Since 252 in HEX equals 594 in DEC, and there are only 411 pokemon in the game (including the 25 unused ones). So fix that and it'll work.
Oh! Thanks so much!!
Now, can anyone help me, lol, again?
Say after she's given the pokémon, make it so you can't see her sprite anymore?
I dunno where to put the hidesprite...
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  #342    
Old January 24th, 2009 (06:17 PM).
NTHKP
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Quote originally posted by Lukeyjohnno:
Oh! Thanks so much!!
Now, can anyone help me, lol, again?
Say after she's given the pokémon, make it so you can't see her sprite anymore?
I dunno where to put the hidesprite...
If your problem is: after fighting the pokemon, the spite did vanish, but if you take just one step then it will appear again, then open up Advance Map, type in 0200 for Person ID. (0200 is the value of the flag you used in the script, if you change this value, then change Person ID as well).
  #343    
Old January 25th, 2009 (01:37 AM).
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Lukeyjohnno
Hacker-In-Training ;)
 
Join Date: Aug 2007
Gender:
Nature: Modest
Quote originally posted by NTHKP:
If your problem is: after fighting the pokemon, the spite did vanish, but if you take just one step then it will appear again, then open up Advance Map, type in 0200 for Person ID. (0200 is the value of the flag you used in the script, if you change this value, then change Person ID as well).
I put 0200 into the AMap, and it didn't change anything.
What I really need is:
Person to give the pokémon.
Then say "I have to leave now."
Then make it fade the screen, and the person is gone.
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  #344    
Old January 25th, 2009 (04:11 AM).
NTHKP
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Quote originally posted by Lukeyjohnno:
I put 0200 into the AMap, and it didn't change anything.
What I really need is:
Person to give the pokémon.
Then say "I have to leave now."
Then make it fade the screen, and the person is gone.
OK, try this:

#dynamic 0x800000

#org @give
lock
faceplayer
msgbox @poke 0x6
givepokemon 0x192 0x1e 0x1 0x0 0x0 0x0
msgbox @received 0x6
fanfare 0x13e
waitfanfare
msgbox @leave 0x6
fadescreen 0x1
hidesprite LASTTALKED
fadescreen 0x0
setflag 0x1000
release
end

#org @received
= \v\h01 RECEIVED A POKEMON!

#org @leave
= I have to leave now.

#org @poke
= I've got something for you.

I've already tested this on my FireRed rom, and it worked. Remember to change the Person ID into 1000.
  #345    
Old January 25th, 2009 (10:10 AM). Edited January 25th, 2009 by Lukeyjohnno.
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Lukeyjohnno
Hacker-In-Training ;)
 
Join Date: Aug 2007
Gender:
Nature: Modest
Quote originally posted by NTHKP:
OK, try this:

#dynamic 0x800000

#org @give
lock
faceplayer
msgbox @poke 0x6
givepokemon 0x192 0x1e 0x1 0x0 0x0 0x0
msgbox @received 0x6
fanfare 0x13e
waitfanfare
msgbox @leave 0x6
fadescreen 0x1
hidesprite LASTTALKED
fadescreen 0x0
setflag 0x1000
release
end

#org @received
= \v\h01 RECEIVED A POKEMON!

#org @leave
= I have to leave now.

#org @poke
= I've got something for you.

I've already tested this on my FireRed rom, and it worked. Remember to change the Person ID into 1000.
Thanks so much bro.
You're helping me out alot, I'll just stick this into my ROM now..

EDIT: Okay, so it worked, but I need it to activate the pokémon menu, how do I do this?

EDIT2: Nevermind I sorted it, thanks a bunch ;D

EDIT3: After testing it out completely. I left the house after obtaining the pokemon.
I walked back in the house, and he was back there again...
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  #346    
Old January 25th, 2009 (08:27 PM). Edited January 25th, 2009 by NTHKP.
NTHKP
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Quote originally posted by Lukeyjohnno:
Thanks so much bro.
You're helping me out alot, I'll just stick this into my ROM now..

EDIT: Okay, so it worked, but I need it to activate the pokémon menu, how do I do this?

EDIT2: Nevermind I sorted it, thanks a bunch ;D

EDIT3: After testing it out completely. I left the house after obtaining the pokemon.
I walked back in the house, and he was back there again...
That can't be! When I first made a script of this hidesprite kind, I also had the same problem of the sprite reappearing like that. But then, I discovered that if I gave the sprite's PERSON ID the same value of the flag I used in the script (thanks to HackMew's built-in Guide in XSE), the problem would be solved.
It's possible that you've got an older version of XSE. If so, update it and see if it works.

EDIT: It's also possible that the flag you set in the script was already cleared. In that case just use another flag.
  #347    
Old January 26th, 2009 (12:02 PM).
Lukeyjohnno's Avatar
Lukeyjohnno
Hacker-In-Training ;)
 
Join Date: Aug 2007
Gender:
Nature: Modest
Quote originally posted by NTHKP:
That can't be! When I first made a script of this hidesprite kind, I also had the same problem of the sprite reappearing like that. But then, I discovered that if I gave the sprite's PERSON ID the same value of the flag I used in the script (thanks to HackMew's built-in Guide in XSE), the problem would be solved.
It's possible that you've got an older version of XSE. If so, update it and see if it works.

EDIT: It's also possible that the flag you set in the script was already cleared. In that case just use another flag.
Well, what I have found out, is that i'll go back into the house, and he'll still be there, i'll take the pokémon off him and leave the house again. I go back in and he's gone for good.
I did edit the script a little bit, to fit my needs. I'll repost it to see if I have change something I shouldn't have:
Spoiler:
'---------------
#org 0x800988
lock
faceplayer
msgbox 0x88009F2 MSG_NORMAL '"I've got something for you."
givepokemon 0xFC 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox 0x88009C4 MSG_NORMAL '"[player] recieved a RIOLU!"
setflag 0x828
msgbox 0x88009DB MSG_NORMAL '"I have to leave now."
fadescreen 0x1
hidesprite LASTTALKED
fadescreen 0x0
setflag 0x1000
release
end


'---------
' Strings
'---------
#org 0x8009F2
= I've got something for you.

#org 0x8009C4
= vÀ recieved a RIOLU!

#org 0x8009DB
= I have to leave now.
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  #348    
Old March 1st, 2009 (12:15 PM).
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ninjaman
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can some one give me a script for a 16,15 gym with 5 or 6 pokemon and sript for a in game clock or tut for these plz i need help
  #349    
Old March 9th, 2009 (10:22 AM).
Xatoku's Avatar
Xatoku
Game Developer
 
Join Date: Feb 2009
Location: Canada
Gender: Male
Umm whenever I click "compile" it says that "Too less paremeters on line 6. The correct number is 2"

The script is,
#Dynamic 0x800000

#ORG @Main
Lock
FacePlayer
Message @Speak
BoxSet 0x6
Release
End

#ORG @Speak
= This is a message!

What do I need to fix?
  #350    
Old March 11th, 2009 (09:01 AM).
chinchil123's Avatar
chinchil123
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Age: 19
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Nature: Timid
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Thanks for this tut it really helped. ^-^
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