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  #26    
Old March 20th, 2008, 12:29 PM
derv1205's Avatar
derv1205
Trade/Battle/Breed/Clone (X,B2,D)
 
Join Date: Dec 2007
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Quote:
Originally Posted by thethethethe View Post
Sorry, I kinda, forgot about this thread.



Am I too late?
It's these ones.
79=[u]
7A=[D]
7B=[L]
7C=[R]

U for Up
D for Down
L for Left
R for Right


Honestly, I don't know what the problem is. The "Shiny Hack" isn't something I've done lately. Sorry.
Ok, no prob, i will use "Pokemons Tools" that adds the shiny hack in the hex automatically Lol
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  #27    
Old March 20th, 2008, 04:18 PM
Dan13x
Togepi
 
Join Date: Apr 2007
Location: Brisbane, Australia
Age: 18
Gender: Male
Nature: Quiet
thethethethe, for the MoveSprite, how can you get the Player to move?
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  #28    
Old March 20th, 2008, 07:41 PM
greenozano's Avatar
greenozano
Master of Pokemon
 
Join Date: Dec 2006
Location: i live in Detroit,Mi,USA,interior plains
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Nature: Calm
how do I Set flags so An event can happen even after not having it in the same script. Like meeting your friend then being able to access a certain area
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Kevin's PokePet

crisscross the level 55 Electivire!


Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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  #29    
Old March 20th, 2008, 08:10 PM
Tyrantrum's Avatar
Tyrantrum
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Quote:
Originally Posted by dan123410 View Post
thethethethe, for the MoveSprite, how can you get the Player to move?

I think it's 0xFF.
Not too sure.
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  #30    
Old March 21st, 2008, 02:42 AM
Master_Track's Avatar
Master_Track
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you can be sure, it IS 0xFF. Like explained in the tut

(btw don't forget the 0xFE after the movements, I did this xD)

Quote:
Originally Posted by greenozano View Post
how do I Set flags so An event can happen even after not having it in the same script. Like meeting your friend then being able to access a certain area
Well, you have to set a free setflag (not used in the original game) into the script (meeting your friend).
Then you set a checkflag at the begin of the script of the area entrace (checkflag needs the same number as setflag in the other script).

Hope I'm right, correct if I' wrong
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  #31    
Old March 21st, 2008, 12:45 PM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
Wow this is the best tut i have been on just one question will this script work?

#org $begin
lock
faceplayer
checkflag 0x200
if b_true goto $done
applymovement 0x06 $move
pausemove
message $cele
boxset 6
Wildbattle 251 5 0
fadescreen 0
#raw 0x53 0x0F 0x80
Setflag 0x200
release
end

#org $done
release
end

#org $move
#raw 0x10 0x10 0x10 0xFE

#org $cele
$cele 1 =Biiiii.
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  #32    
Old March 21st, 2008, 12:52 PM
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti
gggggggggggggggggg
 
Join Date: Jan 2007
Location: My user name _ asciii_ +&h1!" lulz
Quote:
Originally Posted by pokepal2007 View Post
Wow this is the best tut i have been on just one question will this script work?
I don't think cause the
#org $move
#raw 0x10 0x10 0x10 0xFE

But always try it...XD
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  #33    
Old March 21st, 2008, 01:19 PM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
ok

but this script has gone strange

#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $1
boxset 5
compare 0x800D 0x1
if 0x1 goto $check
message $2
boxset 6
release
end

#org $check
checkitem 0x4
#raw 0x05 0x00
compare 0x800D 0x1
if 0x4 goto $got
message $2
boxset 6
release
end

#org $got
message $3
boxset 6
warp 0x2 0x60 0x1
setflag 0x200
release
end

#org $done
message $4
boxset 5
compare 0x800d 0x1
message $3
boxset 6
warp 0x2 0x60 0x1
release
end

#org $1
$1 1 =Would you like to goto\nCinnabar island?

#org $2
$2 1 =Ohhh. Sorry you can't go yet.

#org $3
$3 1 =ALL ABOARD!!!

#org $4
$4 1 =Would you like to goto\nCinnabar island?

on this script instead of warping to map 2.60 warp number 1 (i made a warp and map) but instead The screen just turns blank Why might this be?

Also how do i make a script which gives yo a badge without having to battle so it will be you goup to a guy who says your a new trainer so you wont be strong enough for a battle so he just gives you the badge how can i do this??
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Last edited by Pokepal2007; March 21st, 2008 at 03:08 PM.
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  #34    
Old March 21st, 2008, 06:08 PM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by dan123410 View Post
thethethethe, for the MoveSprite, how can you get the Player to move?
Like they said, you use the people no. of the Player which is 0xFF

Quote:
Originally Posted by pokepal2007 View Post
ok

but this script has gone strange

#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $1
boxset 5
compare 0x800D 0x1
if 0x1 goto $check
message $2
boxset 6
release
end

#org $check
checkitem 0x4
#raw 0x05 0x00
compare 0x800D 0x1
if 0x4 goto $got
message $2
boxset 6
release
end

#org $got
message $3
boxset 6
warp 0x2 0x3C 0x1
setflag 0x200
release
end

#org $done
message $4
boxset 5
compare 0x800d 0x1
message $3
boxset 6
warp 0x2 0x3C 0x1
release
end

#org $1
$1 1 =Would you like to goto\nCinnabar island?

#org $2
$2 1 =Ohhh. Sorry you can't go yet.

#org $3
$3 1 =ALL ABOARD!!!

#org $4
$4 1 =Would you like to goto\nCinnabar island?

on this script instead of warping to map 2.60 warp number 1 (i made a warp and map) but instead The screen just turns blank Why might this be?

Also how do i make a script which gives yo a badge without having to battle so it will be you goup to a guy who says your a new trainer so you wont be strong enough for a battle so he just gives you the badge how can i do this??
I can't remember if I mentioned converting values to hex. Maybe I should have.
But You have two options with that warp command.
warp 2 60 1
or
warp 0x2 0x3C 0x1

If there's a "0x" in front of it, then you have to make it a hexadecimal value, if it isn't in front of the number it's a decimal number or a 'normal' number.
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  #35    
Old March 21st, 2008, 06:54 PM
greenozano's Avatar
greenozano
Master of Pokemon
 
Join Date: Dec 2006
Location: i live in Detroit,Mi,USA,interior plains
Age: 21
Gender:
Nature: Calm
How do I have The script react to another I didn't get it in the flags part of you tutorial
__________________


Kevin's PokePet

crisscross the level 55 Electivire!


Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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  #36    
Old March 21st, 2008, 07:24 PM
Jimleko
Beginning Trainer
 
Join Date: Mar 2008
Gender:
OK, I feel really noobish for saying this...but HOW do you make scripts in the first place?

I looked all over the place to do it, and I couldn't find it out....so I just started typing in the window that pops up when I double click on Poket Script...and it starts giving me error messages!

Could someone please help me?

EDIT: Never mind, I figured out how to do it...
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  #37    
Old March 21st, 2008, 08:05 PM
ShyRayq's Avatar
ShyRayq
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
use notepad
if you don't have notepad wellllllllll
well your done for
so its NOTEPAD!
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  #38    
Old March 21st, 2008, 09:56 PM
Jimleko
Beginning Trainer
 
Join Date: Mar 2008
Gender:
Yeah, I figured that out (thanks anyway).

I'm trying to implement this into a game, so I can test it out...but I'm not sure how. I looked at other tutorials, but no one was really clear about it. Could someone please explain it?
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  #39    
Old March 21st, 2008, 10:23 PM
GMuser
Beginning Trainer
 
Join Date: Oct 2005
Gender:
Nature: Adamant
http://www.pokecommunity.com/showthread.php?t=81691

Save you script as a .rbc file, then right click and "compile". Alternatively, you can open "BufRite.exe", file->import->find you script. Then you follow the instructions in the above thread (first tut) on how to Assign to the rom and then Burn (save) to the rom.

It would be at this point that you open Advance Map and set the script offset on an event (character).
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  #40    
Old March 22nd, 2008, 12:36 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
Quote:
Originally Posted by thethethethe View Post
Like they said, you use the people no. of the Player which is 0xFF



I can't remember if I mentioned converting values to hex. Maybe I should have.
But You have two options with that warp command.
warp 2 60 1
or
warp 0x2 0x3C 0x1

If there's a "0x" in front of it, then you have to make it a hexadecimal value, if it isn't in front of the number it's a decimal number or a 'normal' number.
i will test it out and see if any changes

also how do you make someone give you a badge without battleing?
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  #41    
Old March 22nd, 2008, 12:58 AM
Dan13x
Togepi
 
Join Date: Apr 2007
Location: Brisbane, Australia
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by thethethethe View Post
Like they said, you use the people no. of the Player which is 0xFF
Thanks anyway, I'll see if it works.
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  #42    
Old March 22nd, 2008, 01:00 AM
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote:
Originally Posted by pokepal2007 View Post
i will test it out and see if any changes

also how do you make someone give you a badge without battleing?
Do you remember this list from the first post?
Quote:
Originally Posted by thethethethe
Spoiler:
Fire Red:
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes

Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes

Emerald:
0x860 - Pokemon Menu
0x861 - Pokedex Menu
0x862 - Pokenav Menu
Just set the flag for the badge that you want the player to recieve.

For example, in Fire Red/Leaf Green, if you wanted the player to recieve the first badge, all you need is this line.
setflag 0x820
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  #43    
Old March 22nd, 2008, 01:43 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
Quote:
Originally Posted by thethethethe View Post
Do you remember this list from the first post?

Just set the flag for the badge that you want the player to recieve.

For example, in Fire Red/Leaf Green, if you wanted the player to recieve the first badge, all you need is this line.
setflag 0x820
ok then i understand but on morwe question this script keeps freexing btw i did change the unknown and var number to 03 00 and 40 50 so whats wrong with this

#org $begin
checkflag 0x201
if b_true goto $done
applymovement 0x14 $move
pausemove 0
message $hey
boxset 6
applymovement 0x14 $move2
pausemove 0
setflag 0x201
release
end

#org $done
release
end

#org $move
#raw 0x20 0x20 0x20 0x20 0x20 0x62 0xFE

#org $hey
$hey 1 =Hey there, I am one of the\nthree dancers, come by our gym later.

#org $move2
#raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1F 0x1F 0x60 0xFE
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  #44    
Old March 22nd, 2008, 01:49 AM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
erm, try this..?
Code:
#org $begin
checkflag 0x201
if b_true goto $done
applymovement 0x14 $move
pausemove 0
message $hey
boxset 6
applymovement 0x14 $move2
pausemove 0
setflag 0x201
release
end

#org $done
release
end

#org $move
$move 1 ; #binary 0x20 0x20 0x20 0x20 0x20 0x62 0xFE

#org $hey
$hey 1 =Hey there, I am one of the\nthree dancers, come by our gym later.

#org $move2
$move2 1 ; #binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1F 0x1F 0x60 0xFE
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  #45    
Old March 22nd, 2008, 01:59 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
not even that every time i walk ove it nothing happens
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  #46    
Old March 22nd, 2008, 02:09 AM
Master_Track's Avatar
Master_Track
ROM Reaverz Scripter
 
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Location: Austria
Age: 22
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Quote:
Originally Posted by pokepal2007 View Post
ok then i understand but on morwe question this script keeps freexing btw i did change the unknown and var number to 03 00 and 40 50 so whats wrong with this

#org $begin
checkflag 0x201
if b_true goto $done
applymovement 0x14 $move
pausemove 0
message $hey
boxset 6
applymovement 0x14 $move2
pausemove 0
setflag 0x201
release
end

#org $done
release
end

#org $move
#raw 0x20 0x20 0x20 0x20 0x20 0x62 0xFE

#org $hey
$hey 1 =Hey there, I am one of the\nthree dancers, come by our gym later.

#org $move2
#raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1F 0x1F 0x60 0xFE
I can't see anything wrong in this script.
Which Advance Map are you using?
I am using 1.90, and there the fields "unknown" and "variable number" looks like this:
Unknown: 0003
Var.Number:4051

And it works!
Hope that's the problem.
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  #47    
Old March 22nd, 2008, 02:22 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
no that dosen't work.

would it be the check flag
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  #48    
Old March 22nd, 2008, 02:24 AM
Master_Track's Avatar
Master_Track
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Quote:
Originally Posted by pokepal2007 View Post
no that dosen't work.

would it be the check flag
Only if you have used setflag 0x201 before in another script, then checkflag 0x201 would see : "the script with setflag 0x201 was already activated" and go to the end of the script, so
release
end

Try using another set and checkflag you SURE didn't use before, than it should work.
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  #49    
Old March 22nd, 2008, 02:25 AM
destinedjagold's Avatar
destinedjagold
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Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
I tested the script myself and it worked fine.
I'll put up a video when YouTube finishes uplaoding it.

and yeah, I guess it's because of the setflag...
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  #50    
Old March 22nd, 2008, 02:27 AM
Pokepal2007's Avatar
Pokepal2007
angels awakening
 
Join Date: Jun 2007
Location: Fire City
Nature: Calm
no i haven't used 201 yet
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