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  #76    
Old March 24th, 2008 (05:54 AM).
Dingo01930
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Join Date: Mar 2008
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I reinstalled pkescript twice,
the same problem still exists.......
Maybe my computer is not suitable for hacking pokemon.....
Anyway , thx all of your reply~~~
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  #77    
Old March 24th, 2008 (07:02 PM). Edited March 24th, 2008 by Khalil.
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Khalil
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um i made a script and it wont work
here it is

#org $begin
lock
faceplayer
message $w
applymovement 0x04 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
applymovement 0x04 $move3
applymovement 0xFF $move3
pausemove 0
release
end

#org $w
$w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

#org $move
#raw 0x62 0x12 0x12 0x11 0x11 0xFE

#org $move2
#raw 0x03 0xFE

#org $move3
#raw 0x11 0x11 0x11 0x13 0xFE

oh and by the way very nice Tutorial the best i have seen out of all i see
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  #78    
Old March 24th, 2008 (07:21 PM).
greenozano's Avatar
greenozano
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Location: i live in Detroit,Mi,USA,interior plains
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I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
here it is
#org $start
setweather 0x11
doweather
release
end

what is wrong with it.
__________________


Kevin's PokePet

crisscross the level 55 Electivire!


Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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  #79    
Old March 24th, 2008 (08:21 PM).
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greenozano
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I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
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Kevin's PokePet

crisscross the level 55 Electivire!


Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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  #80    
Old March 24th, 2008 (08:28 PM).
Blitzballer's Avatar
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I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
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  #81    
Old March 25th, 2008 (01:12 AM). Edited March 25th, 2008 by Master_Track.
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Master_Track
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Quote originally posted by Khalil:
um i made a script and it wont work
here it is

#org $begin
lock
faceplayer
message $w
boxset 6
applymovement 0x04 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
applymovement 0x04 $move3
applymovement 0xFF $move3
pausemove 0x0
release
end

#org $w
$w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

#org $move
#raw 0x62 0x12 0x12 0x11 0x11 0xFE

#org $move2
#raw 0x03 0xFE

#org $move3
#raw 0x11 0x11 0x11 0x13 0xFE

oh and by the way very nice Tutorial the best i have seen out of all i see
I changed it a little, you forgot the boxset 6, so the message can't appear.
And you should set a ceckflag and a setflag so the script can't activate again and again.

Quote originally posted by greenozano:
I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
here it is
#org $start
setweather 0x11
doweather
release
end

what is wrong with it.
I never used set- and doweather, but maybe the new script wasn't changed in advance map?
You know, variable number etc... it's written in the tutorial at APPLYMOVEMENT. If you don't change it it won't work.

Quote originally posted by KAWAII'SwhatWEaim4.:
I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
You have to write it like this:
This is the new \c\h01\h05Train Depot\c\h01\h02. It's still in construction so nobody's allowed past this point.
(not sure if it's the right colour code, but you know the right...I hope)

Explanation:
First you write the normal black text, and if you write a colour code, ALL letters after the code will be in that colour. But if you choose another colour code, black, the rest will change to black again
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  #82    
Old March 25th, 2008 (03:35 AM).
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Shadow Arcanine
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i'm really tired now, i tried a message script about 100 times, and all worked, i compiled the script, i burned it to the rom, i put the offset in advancemap, but every time i try to talk to that person, it turns to a red screen and the game froze, i re-installed pokescript twice, the givepokemonscript works, but not my messagescript, like i just said, it's the same like in the first post and i couldn't see any mistakes, what's wrong with my script? or why it turns to a red screen? please i need help
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  #83    
Old March 25th, 2008 (04:26 AM).
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Master_Track
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well I can only repeat this:
Look carefully at spaces.
I can't say more to that, 'cause that was the reason why my screen turned read at my very first tries.
When you copy the offset from bufrite, it happens that you copy a space. And when you insert it in Advance Map and the space is in the screen turns red or something else happens.
If that's not the reason then I'm sry, I don't know.
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  #84    
Old March 25th, 2008 (04:52 AM).
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Shadow Arcanine
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hm, thx, but this doesn't seem to be my problem, so i have to edit my text with a-text, i couldn't do anything else, if someone know something about my problem, please post, i'll try now if applymovements and trainerbattles work, if not, i'll post xD
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  #85    
Old March 25th, 2008 (12:10 PM). Edited March 25th, 2008 by SwanteR.
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SwanteR
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Hi the
thethethethe! I saw your script school and made a wildbattle script.
When i talk to "venusaur" everything just stopps and does not do anything. I write down the script


#org $start
lock
faceplayer
message $1
boxset 6
cry 0xA13
nop
nop
Wildbattle 3 36 0
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x200
release
end

#org $1
$1 1 =VENUSAUR:Venu-Venu SAUR!!

I also made a video. Search on youtube after sethHack and take by my things Pl0x help Anyone especialy thethethethe!!
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  #86    
Old March 25th, 2008 (03:21 PM).
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
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Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
try this...

#org $start
lock
faceplayer
message $1
boxset 6
cry 0xA1 0x03
pause 0x28
Wildbattle 3 36 0
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x200
release
end

#org $1
$1 1 =VENUSAUR:Venu-Venu SAUR!!
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  #87    
Old March 25th, 2008 (06:03 PM). Edited March 25th, 2008 by Khalil.
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Khalil
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Join Date: Jul 2007
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Nature: Adamant
Quote:
Originally Posted by Khalil
um i made a script and it wont work
here it is

#org $begin
lock
faceplayer
message $w
boxset 6
applymovement 0x04 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
applymovement 0x04 $move3
applymovement 0xFF $move3
pausemove 0x0
release
end

#org $w
$w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

#org $move
#raw 0x62 0x12 0x12 0x11 0x11 0xFE

#org $move2
#raw 0x03 0xFE

#org $move3
#raw 0x11 0x11 0x11 0x13 0xFE

oh and by the way very nice Tutorial the best i have seen out of all i see

I changed it a little, you forgot the boxset 6, so the message can't appear.
And you should set a ceckflag and a setflag so the script can't activate again and again.
well when i put the code in to the advance map on the script thing which will work won't it and i put Unknown:01 00 and Varnumber:50 40 it doesn't work what do i need to do inorder to activate it
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  #88    
Old March 25th, 2008 (10:11 PM).
thethethethe
Gym Leader
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Quote originally posted by Khalil:
um i made a script and it wont work
here it is

#org $begin
lock
faceplayer
message $w
boxset 6
applymovement 0x04 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
applymovement 0x04 $move3
applymovement 0xFF $move3
pausemove 0
release
end

#org $w
$w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

#org $move
#raw 0x62 0x12 0x12 0x11 0x11 0xFE

#org $move2
#raw 0x03 0xFE

#org $move3
#raw 0x11 0x11 0x11 0x13 0xFE

oh and by the way very nice Tutorial the best i have seen out of all i see
Quote originally posted by Khalil:
well when i put the code in to the advance map on the script thing which will work won't it and i put Unknown:01 00 and Varnumber:50 40 it doesn't work what do i need to do inorder to activate it
Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.

Quote originally posted by greenozano:
I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
here it is
#org $start
setweather 0x11
#raw 0x00
doweather
release
end

what is wrong with it.
Look through my tutorial for the workings of setweather next time. If you had looked at it, you would have seen the problem.

Quote originally posted by KAWAII'SwhatWEaim4.:
I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
Knowing it's fire red helps.
Like this. Here's some example text.

#org $1
$1 1 =Hello. Welcome to the \c\h01\h05Depot\c\h01\h02.\nSorry we aren't open yet.

Quote originally posted by Shadow Arcanine:
i'm really tired now, i tried a message script about 100 times, and all worked, i compiled the script, i burned it to the rom, i put the offset in advancemap, but every time i try to talk to that person, it turns to a red screen and the game froze, i re-installed pokescript twice, the givepokemonscript works, but not my messagescript, like i just said, it's the same like in the first post and i couldn't see any mistakes, what's wrong with my script? or why it turns to a red screen? please i need help
I'm really not too sure. Sorry.

Quote originally posted by SwanteR:
Hi the
thethethethe! I saw your script school and made a wildbattle script.
When i talk to "venusaur" everything just stopps and does not do anything. I write down the script


#org $start
lock
faceplayer
message $1
boxset 6
cry 0xA1 0x3
nop
nop
Wildbattle 3 36 0
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x200
release
end

#org $1
$1 1 =VENUSAUR:Venu-Venu SAUR!!

I also made a video. Search on youtube after sethHack and take by my things Pl0x help Anyone especialy thethethethe!!
One little error.
cry 0xA13 will stuff up the compiling process.
It should have been
cry 0xA1 0x3
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  #89    
Old March 26th, 2008 (12:59 AM). Edited March 26th, 2008 by SwanteR.
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SwanteR
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Quote originally posted by thethethethe:
Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.


Look through my tutorial for the workings of setweather next time. If you had looked at it, you would have seen the problem.


Knowing it's fire red helps.
Like this. Here's some example text.

#org $1
$1 1 =Hello. Welcome to the \c\h01\h05Depot\c\h01\h02.\nSorry we aren't open yet.



I'm really not too sure. Sorry.



One little error.
cry 0xA13 will stuff up the compiling process.
It should have been
cry 0xA1 0x3
Thx m8 i reaky needed it. XD!! THX.....

EDIT:I tried but it still doesnt work... It keeps sound like mew and glitch and freeze.
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  #90    
Old March 26th, 2008 (08:08 AM).
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Khalil
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Nature: Adamant
Quote:
Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.
accually it doesn't start when i put into the script form on the advance map it doesn't work could u tell me what i did wrong when i put it in?
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  #91    
Old March 26th, 2008 (10:43 AM).
Blitzballer's Avatar
Blitzballer
Sarcasm: now GMO-free.
 
Join Date: Mar 2007
Location: Whisperpine Woods
Age: 21
Gender: Male
Nature: Jolly
I've been trying to do an applymovement script, but it doesn't compile. It starts the log and then the log goes blank. Any ideas? Also I've noticed that other tutorials use #binary instead of #raw. Is there any difference? Which one works better?
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  #92    
Old March 26th, 2008 (11:19 AM).
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Master_Track
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I haven't tried binary yet, so I can't answer you question completly.
But one problem could be that the #raw is too long, for example:

#raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

this could cause problems when compiling, I got errors, so I split it up.
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  #93    
Old March 26th, 2008 (07:10 PM).
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ksunwoo6
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Um... Well I got it... But how do I actually put it in the game??? I don't know HOW......
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  #94    
Old March 26th, 2008 (07:27 PM).
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Jack of Bl♠des
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Quote originally posted by ksunwoo6:
Um... Well I got it... But how do I actually put it in the game??? I don't know HOW......
If you want to add a script to the game, you'd have to compile the script and burn it to the ROM. You'll be able to find that in one of the other Pokescript tutorials (it's kind of ironic that that's the only thing here that's missing)
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  #95    
Old March 26th, 2008 (07:44 PM). Edited March 26th, 2008 by ksunwoo6.
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ksunwoo6
Working on PKMN OI...
 
Join Date: Dec 2007
Location: Orange Islands... Somewhere Magical
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One more THING, I tried your tutorial and wrote:

#org $start
lock
faceplayer
message $1
boxset 6
cry 0xA1 151
nop
nop
wildbattle 151 30 0x8B
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x200
release
end
#org $1
$1 1 =MEW: Mew! Mew!

But When I apply it on the game, It freezes or the mew go, YES, NO question....

Quote originally posted by Jack of Bl♠des:
If you want to add a script to the game, you'd have to compile the script and burn it to the ROM. You'll be able to find that in one of the other Pokescript tutorials (it's kind of ironic that that's the only thing here that's missing)
Thanks a lot... Now I know how.. (ALTHOUGH It didn't work)

ANOTHER QUESTION, When you apply the script, What do you do about the PERSON ID in ADVANCE MAP???
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  #96    
Old March 27th, 2008 (02:57 AM).
Master_Track's Avatar
Master_Track
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Quote originally posted by ksunwoo6:

ANOTHER QUESTION, When you apply the script, What do you do about the PERSON ID in ADVANCE MAP???
Sorry I can't help with you script, my wildbattles went wrong too '

If you change the person ID to the number of the setflag of a script, the Overworld Sprite will dissappeare after the script was activated.
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  #97    
Old March 28th, 2008 (02:47 AM). Edited March 28th, 2008 by frank$or.
frank$or
Beginning Trainer
 
Join Date: Nov 2006
Gender:
Nature: Adamant
I have made a rather large script and I got a few things which don't work.
Perhaps somebody could help. It's a fire red rom btw.
Everything in red does not work.

Code:
Part 1 - team red vs team blue (outside)

#org $start
lock
message $grunt
$grunt 1 = Grunt: Piplups go away!
callstd 6
message $puplip
$puplip 1 = Piplup: Piplup pip!
callstd 6
message $grut7
$grut7 1 = Grunt: I Said go away!\nWe rule this town!
callstd 6
applymovement 2 $boo
applymovement 4 $boo
$boo 1 ; #binary  0x62 0xFE
Pausemove 0
message $grut6
$grut6 1 = Grunt: Who's that?
callstd 6
applymovement 2 $walk
$walk 1 ; #binary  0x09 0x03 0xFE
Pausemove 0
applymovement FF $walk2
$walk2 1 ; #binary 0x02 0xFE
Pausemove 0
message $grut5
$grut5 1 = Grunt: ...
callstd 6
message $grut9
$grut9 1 = Grunt: Who are you kid?
callstd 6
trainerbattle 0 0x001 $before $after $go --> doesn't go to $go
$before 1 =Grunt: We cannot stand intruders!
$after 1 =Grunt: My rattata!
release
end

#org $go
message $omg
$omg 1 =Grunt: ... ... ...\lGrunt: It doesn't matter anyways.\lGrunt: We have what we wanted!
callstd 6
message $gruts5
$gruts5 1 = Piplup: Piplup PIP!
callstd 6
#raw 0x75 0x04 0x00 0x0A 0x03
message $char
$char 1 =Charmander: CHAR! CHAR!
callstd 6
cry 0xA1 4
nop
nop
#raw 0x76
message $gone
$gone 1 =Grunt: Hmph. Let's get going!
callstd 6
applymovement 3 $going
applymovement 4 $going
applymovement 5 $going
$going 1 ; #binary 0x20 0x20 0x34 0x34 0x60 0xFE
pausemove 0
applymovement 2 $going2
applymovement 6 $going2
applymovement 7 $going2
applymovement 8 $going2
$going2 1 ; #binary 0x12 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x60 0xFE
pausemove 0
applymovement 9 $going3
$going3 1 ; #binary 0x62 0x10 0x10 0x10 0x10 0x10 0x10 0x60 0xFE
pausemove 0
applymovement 10 $present
$present 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
Pausemove 0
message $guy
$guy 1 = Pfew. They're gone.\nYour sister said she has something\lfor you.\pPerhaps you should visit her.\nI'll show you the way.
callstd 6
warp 4 0 1
setflag 0x25E
release
end

Part 2 - sister (inside)

#org $start
lock
faceplayer
checkflag 0x25E
if B_true goto $poke - does not work
message $bro
$bro 1 =Hi \v\h01,\nthere some piplups and charmanders\lfighting outside.\pPerhaps you should have a look.
callstd 6
release
end

#org $poke
message $pokem
$pokem 1 =Mom asked me to pick up\nyour stuff for your journey.\lAnyways, here you go!
callstd 6
setflag 0x828
setflag 0x829
message $dex
$dex 1 =You received a pokedex!
callstd 6
fanfare 0x012
message $poke
$poke 1 =You received an PokeBall!
callstd 6
fanfare 0x012
message $explain
$explain 1 =Professor Ray didn't want to say\nwhat Pokemon is inside there.\lI guess it's a cool Pokemon!\pAnyways I got to go now.
callstd 6
applymovement 2 $movemove
$movemove 1 ; #binary 0x11 0x62 0x00 0xFE
pausemove 0
message $before
$before 1 =Almost forgotten!\nI also got a few Empty PokeBalls!\lThese will help you to catch wild\lPokemons.\pI'm sure they will come handy!
callstd 6
giveitem 0x4
applymovement 2 $movemove2
$movemove2 1 ; #binary 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x10 0x60 0xFE
pausemove 0
setflag 0x20C
release
end
Perhaps anyone could help me?

Thanks in advance,
frank
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  #98    
Old March 28th, 2008 (09:12 PM).
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liuyanghejerry
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Ah...!Thanks god ,thank you, thethethethe, I find the commends about money and coins!!!!!!
You are so great~~
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  #99    
Old March 28th, 2008 (10:05 PM).
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destinedjagold
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Join Date: May 2007
Location: Philippines
Gender: Male
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frank$sor, the script is fine, but the only thing that cause that one not to work is because of the trainerbattle command you gave.

It should not be trainerbattle 0, but it should be trainerbattle 1.
and put setflag 0x25E before warp.
Warp ends the script, therefore, in your script, it no longer reads the setflag.
so exchange their places.
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  #100    
Old March 31st, 2008 (07:19 PM).
ice2128
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i've read through the whole thread, and no one seems to have this problem, so i'm a little embarassed by it, but i can get basic text, give item/pokemon, and movement scripts to work, but for some reason i cannot get the yes/no text script to work. the yes message works, but if i answer no, i still get the yes messge. does anyone have an idea of what i could possibly be doing because i've checked the script to where it is exactly the same as the example
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