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  #276    
Old November 23rd, 2008, 10:24 AM
Blitzballer's Avatar
Blitzballer
Sarcasm: now GMO-free.
 
Join Date: Mar 2007
Location: Whisperpine Woods
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I'm especially in love with the Mart. The sale sign stands out to me and the detail on everything is amazing!

Is the collective response that the city's Goldenrod City? I can see that; it's probably right.
  #277    
Old November 23rd, 2008, 05:27 PM
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steel76
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how can i evolve my kadabra into alakazam?
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  #278    
Old November 23rd, 2008, 05:28 PM
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Hiroshi Sotomura
 
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Unfortunately, you'd still have to trade (or find a wild one in the final version).
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  #279    
Old November 23rd, 2008, 05:35 PM
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Lady Berlitz
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Goldenrod City looks especially appealing. I'm glad you didn't use the overused Johto tiles that are used in most Johto remakes (mainly FangKing Omega's tileset). This game is looking a lot better now, and I'm glad that you decided to re-open the thread.

I especially like the part of this hack that you're keeping everything the same; palettes, most sprites, a lot of tiles, basically the same style of everything, etc., with a few modifications here and there. Good luck, Haruki.
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Last edited by Lady Berlitz; November 27th, 2008 at 02:04 PM.
  #280    
Old November 24th, 2008, 03:56 PM
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steel76
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how far does this beta go i just got the 4th badge and it seems like i cant do anything eles
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  #281    
Old November 26th, 2008, 09:58 PM
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Archer
a.k.a: ethan.
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Location: NSW, Australia
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Quote:
Originally Posted by steel76 View Post
how can i evolve my kadabra into alakazam?
If you happen to have a flashcart, then you can copy it to that and trade with an original game or you should be able to trade using a link-enabled emulator, such as NO$GBA or VBA-Link. That requires moving save files, so be careful.

Steel 76, the original post states that:
Quote:
2008 beta release notes
The game goes up to Jaeru City
  #282    
Old November 27th, 2008, 07:51 AM
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Are Azelea and Goldenrod going to be in the Christmas beta? Will you be able to fight Bugsy? The game does look good with good scripting too.
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  #283    
Old November 27th, 2008, 01:26 PM
Hiroshi Sotomura's Avatar
Hiroshi Sotomura
 
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I hope to get Bugsy in (since you COULD, after all, fight him in Brown). Goldenrod also will be, but I don't think I'll end up making it completely accessible. Hmm.

Feature focus: "Murder" in Azalea Town. Yay. :3
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  #284    
Old November 27th, 2008, 08:58 PM
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steel76
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Quote:
Originally Posted by Archer View Post
If you happen to have a flashcart, then you can copy it to that and trade with an original game or you should be able to trade using a link-enabled emulator, such as NO$GBA or VBA-Link. That requires moving save files, so be careful.

Steel 76, the original post states that:
ok thanks man i didnt see that =P
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  #285    
Old November 28th, 2008, 09:03 AM
torferno lvl-X's Avatar
torferno lvl-X
learning asm
 
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It's cool that Bugsy will be included yaaaay!
But, you know in Brown all those random blocks blocking you, is there a story behind them?
also Great job, keep up the good work.
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  #286    
Old November 28th, 2008, 03:34 PM
Hiroshi Sotomura's Avatar
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Join Date: Sep 2003
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A rock slide happened.

I gotta think of a prettier way to block access to Union Cave. :|
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  #287    
Old November 28th, 2008, 03:57 PM
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Chimchar 9
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hey hows it going ?
here is an idea to make the hack look great:
insert a few emerald tiles, everyone will agree that it looks cool and more interesting.

well good luck !!
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  #288    
Old November 29th, 2008, 01:21 AM
torferno lvl-X's Avatar
torferno lvl-X
learning asm
 
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Quote:
Originally Posted by Haruki Hanai View Post
A rock slide happened.

I gotta think of a prettier way to block access to Union Cave.
You could have the annoying guy who needs to do who shoelaces up in Prism. It would be quite funny.
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  #289    
Old November 29th, 2008, 02:33 AM
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Yoshimi
☆「GANG-STAR」☆
 
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Ooh, the updates(even though they were one page old) were quite nice. Maybe there could be a police investigation to block union cave? After all, most evil terrorist organizations go to caves often.
  #290    
Old November 29th, 2008, 10:06 AM
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I've been looking at quite a lot of hacks, but the whole Rijon trilogy just keeps on impressing me. From Prism and Brown to this, I love it. Maybe it's because it feels like a whole new adventure, nothing really overdone and it feels more original. I love the amount of effort and features the hack has. There's just one thing that catches my attention: what's with all the buildings without doors? It feels a bit odd seeing a house without a door, I know that the originals do this kind of thing, but only really in big cities such as Goldenrod. Eh, maybe I'm just making a big deal out of a little thing.

I'm not going to play this one until the Christmas Beta is released, but I can't wait! Good job and I hope it gets even better from here!
  #291    
Old November 29th, 2008, 08:43 PM
Hiroshi Sotomura's Avatar
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Quote:
Originally Posted by torferno lvl-X View Post
You could have the annoying guy who needs to do who shoelaces up in Prism. It would be quite funny.
There's already a reference to that guy. Haha.
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  #292    
Old November 30th, 2008, 07:32 PM
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a.k.a: ethan.
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Quote:
Originally Posted by Haruki Hanai View Post
A rock slide happened.

I gotta think of a prettier way to block access to Union Cave.
Gravity Hotspot? Toxic gas? Door blocked by paparazzi?
Just throwing out ideas.
  #293    
Old December 1st, 2008, 12:02 AM
[HoN] Jereziah's Avatar
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Ooh!
A brand new format eh?
...........
So, Good luck to you and this hack!
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  #294    
Old December 1st, 2008, 12:52 AM
Ninja Caterpie's Avatar
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Join Date: Mar 2008
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Quote:
Originally Posted by Haruki Hanai View Post
There's already a reference to that guy. Haha.
Really? Hmm...

Quote:
Originally Posted by Haruki Hanai View Post
A rock slide happened.

I gotta think of a prettier way to block access to Union Cave.
How about a rock slide? Wait, no. Umm...some evil team is there and the police won't let you pass? and then let you pass when you give them some beer.
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  #295    
Old December 2nd, 2008, 09:02 PM
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a.k.a: ethan.
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Quote:
Originally Posted by Ninja Caterpie View Post
Really? Hmm...


How about a rock slide? Wait, no. Umm...some evil team is there and the police won't let you pass? and then let you pass when you give them some beer. Donuts.
Look, Nintendo makes little effort in that department. Whether it's a Guard, Police Officer or a Team Rocket/Magma/Aqua/Galaxy member, they sit there telling you you can't enter.

Oooh! Some kind of portal? That only activates when specific criteria have been met, of course...
  #296    
Old December 4th, 2008, 01:45 PM
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Akeraz
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Hmm, I've just had a quick look at the beta for this..
And I must say, I'm quite impressed.
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  #297    
Old December 5th, 2008, 10:20 PM
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Vampire://Krimm
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Oh, hey, Hiroshi, I noticed something on the main page...

your links to the other threads are swapped around. The First Thread is the one before this one and the other two are mixed up, I'm not quite sure where they go. Just thought I'd point that out :x

Still love the game <3 Can't wait for the new Beta~
  #298    
Old December 6th, 2008, 06:12 PM
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Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
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Actually, I think a rock slide's a pretty good way to do it...
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  #299    
Old December 6th, 2008, 11:17 PM
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any help needed? cuz this game is looking really good, i dont think it does require any help!
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  #300    
Old December 7th, 2008, 08:44 AM
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Yes, I agree with Ninja Caterpie. I think a rock slide is a great way to block off an entrance. Maybe an event with a certain Rock-type Pokémon, some natural disasters, etc. Like Archer said, Nintendo makes little effort in that department.
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