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  #301    
Old June 19th, 2008 (11:53 AM).
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That looks awesome!
I definitely do not want to scare scyther!
Also, have u implemented what animations those features will have?
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  #302    
Old June 19th, 2008 (11:54 AM).
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That's neat. Same graphic style of what I had in mind.
I think you should run with that idea and add it in.
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  #303    
Old June 19th, 2008 (11:54 AM).
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What colour would people want to see the font then? Green?
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  #304    
Old June 19th, 2008 (12:00 PM).
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yeah that could be good because for some reason everytime i think of the bugcatching minigame i think of the color green i don't no why
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  #305    
Old June 19th, 2008 (12:04 PM).
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Sure maybe a dark green, defiantly not light green because it wouldn't look professional.

As for the window, you should change the border. Maybe a mixture of light and dark green.

Just try to make it look nice.
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  #306    
Old June 19th, 2008 (12:08 PM).
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yeah man that is great idea so it doesn't make it look plain either nice
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  #307    
Old June 19th, 2008 (12:08 PM).
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How about brown? I think a nice brown would be nice. Seeing how its bug catching, and maybe a wood like border for the window? idk, just throw'n out some ideas.

Well, great work man, I love your game
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  #308    
Old June 19th, 2008 (12:08 PM).
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The maps look just like the one in D/P, they are great.

The mapping is done very well too.

Good luck and I hope this goes well.
  #309    
Old June 19th, 2008 (12:12 PM).
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Well I see im supposed to say it or not but hey you said after 300 post we woudl get a demo. PAY UP! Lol kiddin. Or mabye. Nah definatly kiddin. But hwy for tranquilizers mabye if you add a shooting minigame have the effect stronger and strategic. Like if your lucky and get a headshot he stays asleep till you catch him. good eh?
  #310    
Old June 19th, 2008 (12:20 PM). Edited June 19th, 2008 by ryushin5.
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wont some people kind of take that the wrong way like your shooting pokemon you know how some people are these days
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  #311    
Old June 19th, 2008 (12:31 PM). Edited June 19th, 2008 by D R E ™.
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Quote originally posted by ryushin5:
wont some people kind of take that the wrong way like your shooting Pokemon you know how some people are these days
Thats so true:

Maybe you should be able to buy the supplies separately, and you will be able to combine them.

Making the tranquilizers shoot out nets so they can capture the Pokemon easier.


Just an idea.

Edit: I meant Having a tranquilizer like gun which shoots out nets
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  #312    
Old June 19th, 2008 (12:33 PM).
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Oh ok then but I mean a tranqualizer is a kinda dart with a sleep drug so I mean eh you could trap it.
  #313    
Old June 19th, 2008 (12:34 PM).
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hey cuttyflam what do u mean by making them shoot out of nets
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  #314    
Old June 19th, 2008 (12:47 PM).
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Well I was thinking of just having the tranquillisers put the pokemon to sleep and weaken it a little bit.

And the net will also decrease the chance of the pokemon getting away.

I wont put in the animations just yet, until all the systems for it are done.

I'm hoping to do the same kind of thing for the fishing contest as well.
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  #315    
Old June 19th, 2008 (12:48 PM).
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Quote originally posted by cuttyflam:
Thats so true:

Maybe you should be able to buy the supplies separately, and you will be able to combine them.

Making the tranquilizers shoot out nets so they can capture the Pokemon easier.


Just an idea.

Edit: I meant Having a tranquilizer like gun which shoots out nets
There I fixed it ryushin5, I hope that helps.
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  #316    
Old June 19th, 2008 (01:04 PM). Edited June 19th, 2008 by Waudby.
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Woah I think this is the most popular the thread has ever been
-Old Window-


-New Window-

New brown font, better or worse? New window better or worse?
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  #317    
Old June 19th, 2008 (01:22 PM). Edited June 19th, 2008 by ryushin5.
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i like it maybe u can add like leaves to the frame like a tree frame if u can do that
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  #318    
Old June 19th, 2008 (01:27 PM).
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Its beautiful I love it, except for a few things:

Change the text box two make it green-to-light green.

I really dislike the font, I still think it should be green.

But otherwise you did a great job, please continue to amaze us.
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  #319    
Old June 19th, 2008 (01:32 PM).
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I'll have a look at what I can do, it will probably be after the weekend now as I'm from tomorrow onward.

I'm happy with progress that has been made today, I have gotten a lot done.

Now everyone, discuss some ideas about how you would like the fishing game to be :D

and that can be the next thing I work on.
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  #320    
Old June 19th, 2008 (01:37 PM).
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hmm it should be intresting we don't want it too boring like the regular pokemon games were you have to wait to get a pokemon how about lures you know lures to attract water pokemon diffrent types of lures attract diffrent types of water pokemon like a pokeball lure attracts a whiscash or barboach how about that
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  #321    
Old June 19th, 2008 (11:08 PM). Edited June 19th, 2008 by Waudby.
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Quote originally posted by ryushin5:
hmm it should be intresting we don't want it too boring like the regular pokemon games were you have to wait to get a pokemon how about lures you know lures to attract water pokemon diffrent types of lures attract diffrent types of water pokemon like a pokeball lure attracts a whiscash or barboach how about that
Well I was thinking about including a fishing mini game, just like the bug catching contest but slightly different.

So if people can come up with ideas as to how I could make them different I will add it in.

The idea may also go forward to the actual in game fishing as well.

Some one kept asking for it with a green font, so I whipped up a green font, what do people think;

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  #322    
Old June 20th, 2008 (12:13 AM).
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OOH waudby much better. Are you almost finished though? I think you might need to up the count to 400 and then release the demo. Nah lol kiddin 350 is what I wanna see. Oh and fishin. Have a shop with fishing lures and make certain pokemon attracted to that lure. And rods make many rods to have different attributes. Like make it a real rpg with the 100 menu and 100 styles and 100 of everything.
  #323    
Old June 20th, 2008 (12:17 AM).
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I would like to do that. But I also want to keep it nice and simple. I don't want to make everything more complex lol.

But I will add in the different types of rod etc, they wont change the pokemon you can catch, they will just change how well you can catch, a bit like in real life, having a better rod, doesn't != better fish.

I will also need to really crackdown on my learning to sprite lol. If I want to make a tackle shop.
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  #324    
Old June 20th, 2008 (03:56 AM). Edited June 20th, 2008 by D R E ™.
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Quote originally posted by Waudby:
Well I was thinking about including a fishing mini game, just like the bug catching contest but slightly different.

So if people can come up with ideas as to how I could make them different I will add it in.

The idea may also go forward to the actual in game fishing as well.

Some one kept asking for it with a green font, so I whipped up a green font, what do people think;

Good job, this one turned out great,

but I still think you should change the text box to green.

Any ways this is my idea for the fishing:

Maybe when you get a catch, numbers appear at random that you have press,

And the faster you punch in the keys the stronger and faster you reel in the Pokemon.

Its just an idea.

Edit: Maybe the text box should look like this:


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  #325    
Old June 20th, 2008 (05:12 AM).
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hey thats an intresting idea like the faster you punch in the keys the stronger pokemon u get
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