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  #51    
Old April 17th, 2008, 01:24 PM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
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<_<
its just an edit of the Red sprite.
so its the perfect size.

alright then.
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  #52    
Old April 17th, 2008, 01:32 PM
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I like the new updates, and I'm sad that I wasn't on the computer to see it happen ;_;

Oh well, they look great
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  #53    
Old April 17th, 2008, 01:34 PM
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Pokémon Odyssey!
 
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Quote:
Originally Posted by atomic_reactor View Post
<_<
its just an edit of the Red sprite.
so its the perfect size.

alright then.
I know but for some reason they just don't look as good as the d/p ones, the tiles makes them look waayy too small.
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  #54    
Old April 17th, 2008, 01:43 PM
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eh, alright.
good-luck with the game tho
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  #55    
Old April 17th, 2008, 01:55 PM
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Good job so far on this, nice to see someone able to make use of Sphere! Something I can't do...

Nice graphically, and it seems well scripted.

A couple of suggestions! The night shot needs to be darker with a stronger hint of blue in the screen tint. But it's good to see that you've got lit windows and also, consistency with capitalisation. Pokémon names like Cyndaquil have always been written as CYNDAQUIL (unless nicknamed in lowercase). If you're using the D/P naming method, Pokémon names are the only things completely capitalised, so the NPCs, attacks, items, places and the word "Pokémon" are written with just their first letter in capitals. If you're using the old method, every darn thing is capitalised!

But these things apart, awesome job
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  #56    
Old April 17th, 2008, 04:50 PM
jaysonic1991
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@Fangking: Which is why I prefer the old style. Don't like how D/P does it.
@Waudby: You should be using Sphere v1.4 not v1.14 . Lol. And remember, v1.5 is coming out soon. Can't wait.

Hope all is going well on the coding side of things, it can seem quite a task at times.
  #57    
Old April 17th, 2008, 11:01 PM
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Quote:
Originally Posted by jaysonic1991 View Post
@Fangking: Which is why I prefer the old style. Don't like how D/P does it. :P
@Waudby: You should be using Sphere v1.4 not v1.14 . Lol. And remember, v1.5 is coming out soon. Can't wait.

Hope all is going well on the coding side of things, it can seem quite a task at times.
I am using 1.4 i didn't mean to add the extra one lol.

When is v1.5 out?
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  #58    
Old April 18th, 2008, 04:00 AM
jaysonic1991
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When Kyuu gets around to doing it. Lol. His a busy bloke. It's at the top of his list atm though. Hopefully not too long. 1.5 will only iron out a few bugs in the editor and fix up some of the API. Added a bit more to the API as well, I think.
  #59    
Old April 18th, 2008, 04:08 AM
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Originally Posted by jaysonic1991 View Post
When Kyuu gets around to doing it. Lol. His a busy bloke. It's at the top of his list atm though. Hopefully not too long. 1.5 will only iron out a few bugs in the editor and fix up some of the API. Added a bit more to the API as well, I think.
Fair enough.

I wish I was good enough and knew enough abotu the insides of sphere to help him out put a few features in etc.

but oh well.

I'm now programming each of the pokémon's standard move sets.

Not fun work :|
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  #60    
Old April 18th, 2008, 05:05 AM
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I could've sworn that you said something about releasing the other starters by now

Ah well, it still looks great.
  #61    
Old April 18th, 2008, 05:07 AM
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Originally Posted by Ooka View Post
I could've sworn that you said something about releasing the other starters by now :P

Ah well, it still looks great.
I did release the other Starters in a previous post and said I chose to do it that way cos of a new storyline feature i added :P
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  #62    
Old April 18th, 2008, 05:21 AM
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Oh, guess I missed that post. All I saw was the Cyndaquil
  #63    
Old April 18th, 2008, 07:13 AM
jaysonic1991
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Quote:
Originally Posted by Waudby View Post
Fair enough.

I wish I was good enough and knew enough abotu the insides of sphere to help him out put a few features in etc.

but oh well.

I'm now programming each of the pokémon's standard move sets.

Not fun work
Mmmmm. Oh well.
Yeah, it's not the funnest part of creating a game, but it needs to be done. " Lol.
  #64    
Old April 18th, 2008, 07:23 AM
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the worst bit Is i have all the movesets set up and ready, but i can't get the arrays to work out how i need to, maybe it's time for a different approach lol.
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  #65    
Old April 18th, 2008, 05:07 PM
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Criticism, I give it.
 
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here i made some banners.
incase you wanted some.


Quote:
{IMG]http://i181.photobucket.com/albums/x19/atomicreactor334/ODY1.png[/IMG]


Quote:
{IMG]http://i181.photobucket.com/albums/x19/atomicreactor334/ODY1.png[/IMG]


Quote:
{IMG]http://i181.photobucket.com/albums/x19/atomicreactor334/ODY1.png[/IMG]

just replace the "{" with "["
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Last edited by Atomic Reactor; April 18th, 2008 at 05:18 PM.
  #66    
Old April 19th, 2008, 02:10 PM
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Quote:
Originally Posted by atomic_reactor View Post
here i made some banners.
incase you wanted some.












just replace the "{" with "["
Ah thanks. I'm gonna edit them a bit to get the text exactly how i want it so they should be done soon.

Anyone good at making banners like the one in my sig?
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  #67    
Old April 19th, 2008, 02:35 PM
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Quote:
Originally Posted by Waudby View Post
Ah thanks. I'm gonna edit them a bit to get the text exactly how i want it so they should be done soon.

Anyone good at making banners like the one in my sig?
Yeah, I've been planning to make one for a while now. I just haven't gotten around to actually making it.

I suppose you want Arcues on it?
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  #68    
Old April 19th, 2008, 02:46 PM
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Originally Posted by Heatran View Post
Yeah, I've been planning to make one for a while now. I just haven't gotten around to actually making it.

I suppose you want Arcues on it?
I was actually gonna have Totodile on the banner. That would be better.
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  #69    
Old April 19th, 2008, 03:31 PM
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Quote:
Originally Posted by Waudby View Post
I was actually gonna have Totodile on the banner. That would be better.
Alright, I'll get started on it and have it to you by Monday ( est )
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  #70    
Old April 20th, 2008, 04:44 AM
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I just edited the banner and is now in my sig, it's not the best banner ever, but til something better comes along it will do :)

just a small update, every move is now implemented into the game, i just need to touhc a few bits up and it should be ready to go soon.
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  #71    
Old April 20th, 2008, 04:45 AM
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Quote:
Originally Posted by Waudby View Post
I just edited the banner and is now in my sig, it's not the best banner ever, but til something better comes along it will do

just a small update, every move is now implemented into the game, i just need to touhc a few bits up and it should be ready to go soon.
Good to hear the update, and I can't wait to see the Battle System in use.
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  #72    
Old April 20th, 2008, 04:59 AM
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Me too! The game looks great.
I hope I can see something surprise^^
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  #73    
Old April 20th, 2008, 05:00 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
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Originally Posted by Heatran View Post
Good to hear the update, and I can't wait to see the Battle System in use.
The battle system is being recoded before the demo release as the last one was messy and poorly written.

So hopefully that will be sorted out soon, I now wanna work on the pokemon selection screen and get that up and running.

I also have to fill in all the items and sort the system out for items as well.

Alot of work to be done but hopefully at the end of it i can focus on the rest of the game and systems as the larger systems would have been finished.

I can't wait to get a release out for this so people can really appreciate what can not be seen in screenshots.
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  #74    
Old April 21st, 2008, 03:39 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
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Sorry for the double post but no one is posting here and I have an update.

A slightly usable battle system is now sorted. Theres a few options and moves not ready yet, but the basic Tackle, Pound etc can be used.

The A.I has still got to be implemented but at least it's something that's working right now.

This brings the demo one step closer.
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  #75    
Old April 21st, 2008, 07:17 AM
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Virtual Chatot
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Quote:
Originally Posted by Waudby View Post
Sorry for the double post but no one is posting here and I have an update.

A slightly usable battle system is now sorted. Theres a few options and moves not ready yet, but the basic Tackle, Pound etc can be used.

The A.I has still got to be implemented but at least it's something that's working right now.

This brings the demo one step closer.
Good to hear the update :p

( seriously though, you could have just hit the edit button and had -Update- written. )
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