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  #151    
Old May 9th, 2008, 08:15 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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The wild starters will be available in certain areas.

Any starters are first introduced as Brulion Farm. Which is where the eggs are taken.

I am looking for a spriter to make me some new pokemon.

I have a few ideas for some but I'm not very talent in the drawing section so I have only words to describe my ideas.

If anyone's interested in filling the role. let me know.
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~Credit to Kyledove for the tiles.
  #152    
Old May 12th, 2008, 06:52 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Sorry for the double post, a bit of a bump and a small update which is actually involving something large :D



For all those screenshot junkies out there, feast your eyes on the early stages of the weather system for in battle, all I need to do now is add in animations when I can possibly start doing so.

Does anyone know a way of getting the battle animations out of D/P?

EDIT

Another screen shot update.



A little bit of story line for you.

It happens after an earthquake happens while in Professor Uing's lab, so he asks you to find Professor Oak who is visiting the region.
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  #153    
Old May 12th, 2008, 07:39 AM
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Merovin
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Join Date: Jun 2005
Location: England, Essex
Age: 23
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As always this is looking amazing.
Story sounds like it's going to be very gripping.
Can't wait for the first demo.
Keep up the amazing work.
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  #154    
Old May 12th, 2008, 07:53 AM
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wildarms001
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nice screenie there :D i cant wait to play your beta coz really like pokemon d/p :D gudluck :D
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  #155    
Old May 12th, 2008, 12:13 PM
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vincent93
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I'ts a very good job!I like it!
  #156    
Old May 13th, 2008, 12:44 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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If the topic gets to 170 posts, I will extend demo one bye another few storyline points.

I'll also post a bigger update than I have been.

SO come on people, post your comments :D
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  #157    
Old May 13th, 2008, 12:57 AM
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Captain Arcane
spoon full o'peanut butter
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Wow man, look'm good my friend. I really love it. One question, did you make that font in sphere, or did you download it somewhere?
  #158    
Old May 13th, 2008, 01:05 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
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Quote:
Originally Posted by Captain Arcane View Post
Wow man, look'm good my friend. I really love it. One question, did you make that font in sphere, or did you download it somewhere?
It's actually the FR/LG one I think, I just recoloured it to use the D/P font colours.

I personally like it better than the original and the D/P one
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  #159    
Old May 13th, 2008, 01:17 AM
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Captain Arcane
spoon full o'peanut butter
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Yeah, I don't like the DP font either. Ay, do you think you could lend the font to me?
  #160    
Old May 13th, 2008, 03:36 AM
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Wow, an earthquake happened after you acessesd the data. 2 questions.
1. Does this region often have earthquakes? If it is, then I love this game.
2. Why your Totodile is LV 100? Did you use cheats?
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  #161    
Old May 13th, 2008, 05:47 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Quote:
Originally Posted by prince112 View Post
Wow, an earthquake happened after you acessesd the data. 2 questions.
1. Does this region often have earthquakes? If it is, then I love this game.
2. Why your Totodile is LV 100? Did you use cheats?
The region is now starting to have frequent earthquakes and part of the storyline will explain why.

The totodile is level 100 because i put him that level just for debug reasons.

@ Captain Arcane: I'll zip it up and upload it for everyone's use. And post a download link.
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Last edited by Waudby; May 13th, 2008 at 06:13 AM.
  #162    
Old May 13th, 2008, 07:09 AM
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Chimchar 9
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this looks awsome love the tiles kyledove is the best
  #163    
Old May 13th, 2008, 07:14 AM
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Platinum Lucario
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Cool, this looks almost like Pokémon DP.
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  #164    
Old May 13th, 2008, 02:17 PM
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Atomic Reactor
@atomicreactor
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the game is coming along very nicely. ^_^
do you already have a sprite for prof uing?
i dont recall seeing it.

o, the text during the battles (on the status bar) seems kinda light. you may wanna darken it a bit.
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  #165    
Old May 15th, 2008, 05:58 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
Right, I'm having a time now where things for the demo are all coming together, Captain Arcane has tested out the demo environment, not in the order it would happen in game but he says the systems work well.

But I don't think there's enough to show in the demo.

So what features would people like to see added to the game, and I'll add them if I can.

I just wanna release the best demo I can.
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  #166    
Old May 15th, 2008, 06:05 AM
the original one's Avatar
the original one
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that game will turn out great when you finish!
  #167    
Old May 15th, 2008, 09:09 AM
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wildarms001
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just add some new attacks with animation and have pokes d/p in the game :D and also hope you can add some great fakemon :D and especially making a long demo :D gudluck
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  #168    
Old May 16th, 2008, 02:00 AM
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Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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I've added a new feature for the demo..... Honey.

It will not be like the honey feature in D/P. This is more of a collecting effort and then you get your reward.

Honey will be collected from the Honey trees this time around.

After you collect 5 pieces of honey, you can return to the Honey man, who will take the Honey and use it to find a wild Pokémon.

The Pokémon he finds is entirely randomly selected out of a list of Pokémon, each with their own chance of being caught.

The level the Pokémon is, will be based on an average of your current party Pokémon.



Quick Screen shot of the Honey Man giving you the Honey Bag.

EDIT: 5 more screens showing how to get the Honey:



If you've already taken the Honey that day:




EDIT: Two More screen shots of when you receive a Pokémon from the Honey Man:



Also, I'm now fixing up the introduction the a new game, I have had all the text and stuff sorted for a while, just needed to fix the images and animations in it.


Last edited by Waudby; May 16th, 2008 at 03:54 AM.
  #169    
Old May 16th, 2008, 07:08 AM
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Archayos
THEY KILLED THE PURPLE T_T
 
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Love the idea of Honey, Waudby. Like I've said on many occasions, this is one of the three games that I'm desperately awaiting a demo for.
Also, I love how you've recolored the DP grass tile. The real eye-piercing colors don't look good in 2D, so yeah.
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  #170    
Old May 16th, 2008, 07:41 AM
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Neo-Dragon
Game Developer
 
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Age: 27
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Yeah, I'm also looking forward to a demo of this game. I've only ever played one fan game in Sphere, so I'm looking forward to seeing how you got on with it. This game looks the part. I don't like the D/P character sets though. kyledove made the tiles in "advanced" style. Meaning 16by16 pixels. The D/P character sets are bigger then advanced (i think even the width is like 17 pixels) so it looks odd going through a 16 by 16 door (yeah, I messed around with those tiles too lol). But that is really minor. Like really really minor and nobody will care man.
Plus, I remember you did have Kyledoves "lucas" sprite- back around page 2 or 3 right- and people said keep the D/P style. (plus, i think I SAID KEEP THE D/P one. ha) I guess I havn't gotten over it.
I had a quick look over the thread (stress the word "quick") - didn't see much details on the trading system. Care to go into it a bit deeper for us? Like hows it work and will it be in the demo?
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  #171    
Old May 16th, 2008, 08:11 AM
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Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Nature: Naive
From what I've heard about the trading system, it seems to be similar to the Mystery Gift system in my game... Basically, the Pokémon is turned into a file, which is then e-mailed etc to someone else, who then downloads it to their game.
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  #172    
Old May 16th, 2008, 09:43 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
The way the trading system will work at the moment is, the game will create a file for you, which you exchange with a friend and then loaded into the game.

The file will have enclosed your player id so that you can't change which pokemon you get or accidentally import you own back into the game lol.

The system will be like that until I figure out how to do it over the internet than the trading feature will be online.

At the moment, I have not implemented it into the demo.

I could implement it quite easily though.

So if trading is something that people want in the demo.

Say now, if people post saying they want it, I'll add it.
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  #173    
Old May 16th, 2008, 11:07 AM
Mitchman
Booted out - don't be like me!
 
Join Date: Dec 2007
Location: Southern Europe
Age: 21
Gender: Male
Nature: Hasty
Trading now in the demo. But what pokemon will you hand out? And can we trust you with our files? Nah kiddin put it in I wanna see how many trades are possible! And love the honey. God its up there with amethyst/lost world/acanthite.
  #174    
Old May 16th, 2008, 11:31 AM
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blueguy
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Join Date: Feb 2005
Age: 23
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This is looking really good, although it bothers the crap out of me that you aren't making the indoors D/P-style too. If you look on The Spriters Resource there are ripped maps that will help you out.
  #175    
Old May 16th, 2008, 11:51 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
Quote:
Originally Posted by blueguy View Post
This is looking really good, although it bothers the crap out of me that you aren't making the indoors D/P-style too. If you look on The Spriters Resource there are ripped maps that will help you out.
I don't really like the indoor tiles of D/P but if it is general agreement that people want D/P indoors I will upgrade them.
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