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  #1    
Old April 16th, 2008, 05:32 AM
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Game Name : Pokémon True Story
Made with : RPG Maker and Pokemon Essentials
Team :
Imtheomega => Project Director, Scripter and Mapper
Zim => Mapper and Graphist


Introduction :

Hi. That's the first time I use RPG Maker. I decided to use the starter kit of Poccil to learn the basis of scripting.
As u will see, I'm a foreigner. I come from Belgium and my english could be better.
My mother language is French. So, french people read this, they can find the french thread of the game here.

For now, the game is it french, but I want to do an english version, so if someone wants to help me to translate it (I can do a first translation and the other person will have to correct it :p), he is welcome.

Anyway, here is the game I've started during february.

Story :

Well, I think all is in the title. I'm creating a game with the true story of pokemon, like in the anime if u prefer.
So, Ash will receive his first pokemon, Pikachu. He will met Misty while trying to escape from spearows. After, he will met Brock and he will have to gain his first badge.

Everyone here certainly knows the story of Pokemon, so I will not go in the details .
I dont know yet where it will end. There will be the region of Kanto and if it advances well, there will be other regions but it will always follow the story of the anime.


Screenshots :
Spoiler:


A new laboratory :



Mansions in Pallet Town :



Images in the conversations :



Pikachu's mood : (it will change with the story)



New Battle Boxes :




Other images will come.

Features :

Will come soon.

About the graphisms :

I just want to say that the new graphisms in the game are opensource. U can use it in your game, but please, before doing it, ask if u can use it. The answer will be yes, but that's only to be polite ;p.
And, obviously, dont claim it's yours...
Thank u.

Demo and videos :

Demo : here
Introduction video : here


Progress :

-Palet Town (done)
-Viridian City (done)
-Viridian Forest (done)
-Pewter City (will come soon)

Credits :

Peter O. and Flameguru
Wichu for his helps for some of my scripts problems
Ludo67 who answered to a lot of my questions at the beggining
http://www.spriters-resource.com/nintendo/pokemon/
OmegaGroudon for a minigame
Team4G for the introduction's script that I modified for Pokemon Essentials

Wanted :

Graphists, spriters

I'm scripting, but some help is always welcome. But the most important is the graphists and spriters.
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Last edited by imtheomega; June 21st, 2008 at 03:55 AM.
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  #2    
Old April 16th, 2008, 08:51 AM
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lightou
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This game looks very good.

I like the story idea.

Keep it up !
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  #3    
Old April 16th, 2008, 09:02 AM
Mitchman
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Wow nice game can't wait to see this progress
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  #4    
Old April 16th, 2008, 12:52 PM
afsnyder
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Progress should increase i think
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  #5    
Old April 16th, 2008, 05:10 PM
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Quote:
Progress should increase i think
progress can go along as slow as it needs to. >=(

looks good, i like the battle system look
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  #6    
Old April 16th, 2008, 05:46 PM
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YES, we need to re-design menu and UI of the games
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  #7    
Old April 16th, 2008, 06:07 PM
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Cool, a day and night system. Good luck on this.
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  #8    
Old April 16th, 2008, 06:22 PM
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This looks good, the only thing i would change is the size of Pikachu, he could do with been a little bigger.
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  #9    
Old April 16th, 2008, 06:32 PM
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It looks good! If/When you translate it into English, I can help kink out the grammar if you want.I know a BIT of french too, since I've got a Belgian passport, and my dad comes from there, so that could help/.
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  #10    
Old April 16th, 2008, 07:56 PM
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Hmmmmm......... I guess nice story....

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  #11    
Old April 17th, 2008, 01:32 AM
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It will be a good game.
But the pikachu sprite, it will mess up when you change the resolution into smaller.
You could try to fix it.
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  #12    
Old April 17th, 2008, 07:03 AM
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Well, for the pikachu, it was a choice for the proportions. But that's right I didn't tought about the change of rezolution. I will perhaps change it to a bigger sprite, but not too big.

Edit : I also put u in the credits, the minigame is not in this demo but that's not a reason :p.
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  #13    
Old April 17th, 2008, 09:35 AM
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The ideas in the game are really good. I really like your ideas. The story also sounds great. Well good luck!
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  #14    
Old April 18th, 2008, 06:28 AM
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Here is a video of the introduction :

http://fr.youtube.com/watch?v=Hbd01TKYoDY

There is a water droplet on it, because of the recorder I used.
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  #15    
Old April 18th, 2008, 06:35 AM
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Well, even though I can't understand it, it looks great. How did you get the intro animated though?
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  #16    
Old April 18th, 2008, 06:51 AM
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Quote:
Originally Posted by Ooka View Post
Well, even though I can't understand it, it looks great. How did you get the intro animated though?
There is nothing to understand for now : it is not the final introduction, it was just to see if it worked. I will modify it later, when I will get better images like a walking Ash, a walking Misty,...

And for the how I did it :

Actually, I saw that a team using another starterkit, the Pokemon Script Project (PSP), had made an intro. They permit everybody to download their version of PSP, but men need to give credits.
When I saw it, I decided to adapt it for Pokemon Essentials. So here it is .

To explain how it works in a few words, I would say that the player is teleported to a map on wich there is an intro event. It is very simple if u compare to the script used on Pokemon Essentials to show the two "title screens" (the reference to Pokemon Essentials and the title).
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  #17    
Old April 25th, 2008, 12:12 PM
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Sorry, I have not given news for some days. I'm doing the english translation of my events, so an english version of the demo will be available soon.
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  #18    
Old April 25th, 2008, 03:41 PM
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Great news !!
I'm waiting for you!
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  #19    
Old April 29th, 2008, 04:05 AM
Tim_0wnz
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Pikachu is very short. Make it bigger.
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  #20    
Old April 29th, 2008, 04:59 AM
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You will probably need to double the size of the pikachu sprites RMXP uses a bigger spriteset than rm2k3 and by the looks of things the pikachu is rm2k3.
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  #21    
Old April 29th, 2008, 07:53 AM
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Quote:
Originally Posted by imtheomega View Post
Well, for the pikachu, it was a choice for the proportions. But that's right I didn't tought about the change of rezolution. I will perhaps change it to a bigger sprite, but not too big.

Edit : I also put u in the credits, the minigame is not in this demo but that's not a reason :p.
@ Tim_0wnz and Waudby : Thank u to read the thread before posting. I already know that people think it is too small but I dont know yet if I will change it or not.
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Last edited by imtheomega; April 29th, 2008 at 08:02 AM.
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  #22    
Old April 29th, 2008, 08:47 AM
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I think it would be a good idea to change it and it wouldn't be too hard as it should be easy to scale it up, just open it in paint and stretch it by 200% to get it double the size, It should mess the proportions up at all. and it may look better, try it and post a screenshot of what it's liek so that people can vote on it.
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  #23    
Old April 29th, 2008, 09:06 AM
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Uh? I see u have never really done a sprite... Do u know that paint means no transparency?

I never said it was difficult to do it, I said I didn't knew yet if I would make it greater or not.
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  #24    
Old April 29th, 2008, 10:03 AM
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But doesn't rmxp let you import with transparency of a certain colour?

The last time I used it, that's how I did it.
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  #25    
Old April 29th, 2008, 10:52 AM
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Yeah, but if the same color is used somewhere else on the picture, u loose it too.

But that's not the subject, it has nothing to do with the game itself.
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