Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Reload this Page [Resource] [FR]Type Request Thread

Notices
For all updates, view the main page.

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.



Reply
 
Thread Tools
  #1    
Old February 9th, 2015 (08:21 AM). Edited June 6th, 2015 by Lance32497.
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
Good Day to all, It's Lance32497 again, a.k.a. Lancekoijer.
I'm here to help hackers here that can't add new types in FireRed version. I am doubting if I can help you in Emerald, but as soon as I master Adding New types in Emerald, I'll add it in my choicelist.
So lets start the main topic,
I dislike joining in Teams and I really like to work alone, but since I wanted to help you, I created this post so that you can have a patched file of your desired type.

I provided a patched file so that if you like my newly created type, you may use it.
I added 3 new types, FAIRY, MANA and CHAOS
Mana resists on Psychic, Dark, Fairy, Mana and Ghost Types and has weakness to Steel, Rock, Chaos, and Poison
while
Chaos resists on Poison, Bug, Ghost, Dark, Mana and Chaos and has weakness to Fighting, Psychic and Fairy

So here are the sample Pics:




RULES:

Your Request must include these informations
If you are submitting requests, make sure that it won't exceed in 3 types, you must also mention its color, Type effectiveness(offense and defense), and what offset I'll use in operation(0x800000, 0x900000,0xa00000,0xb00000 or 0xc000000
Wait for the update
If you submitted a request, always think that it will take 3 Days to 1 week for me to update your request, I am not updating requests if requests did not reach its minimum amount(5).
Read first before you request
There are instances that you have the same request, so make sure that it's unique.

Fairy, Mana and Chaos Patched file
__________________
My Threads

Reply With Quote
  #2    
Old February 11th, 2015 (04:22 AM).
Dinoweed Dinoweed is offline
 
Join Date: Aug 2013
Gender: Male
Posts: 47
Hi there, would it possible to make a patch just for Fairy type? I don't think there is one out there besides Steakdoll's but I don't want the other features that come along with it. Fairy type would be nice to have in my game, with its standard resistances, super effectives etc. from offset 0x900000.
Reply With Quote
  #3    
Old February 11th, 2015 (04:50 AM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
Quote originally posted by Dinoweed:
Hi there, would it possible to make a patch just for Fairy type? I don't think there is one out there besides dollSteak's but I don't want the other features that come along with it. Fairy type would be nice to have in my game, with its standard resistances, super effectives etc. from offset 0x900000.
Since you were the first who request, I'll work on it a.s.a.p but once again, I won't assign who will be Fairy Type Pokemon and What moves will be Fairy type...
__________________
My Threads

Reply With Quote
  #4    
Old February 11th, 2015 (11:59 AM). Edited February 11th, 2015 by AtecainCorp..
AtecainCorp.'s Avatar
AtecainCorp. AtecainCorp. is offline
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Gender: Male
Nature: Hardy
Posts: 715
So... i have request for you to add into Fire Red four types. I mean. Crystal <Lite blue> Mist <Light-Greyish>, Light <Light-Yellow> and Fairy <Pink>. Use 0x800000 space. Thanks in advance if you can make it. I need this types for Pokemon Dirty Sun Hack.

CRYSTAL
WEAK for - Fighting, Steel
Extra damage taken from - Fighting, Steel.
Extra damege give to - Rock, Ground, Normal
Immunities - Electric

MIST
Weak for - Electric, Fire, Water, Grass
Extra damage taken from - Electric, Grass
Extra damage give for - Ground, Rock, Steel, Light
Immunities - Nothing

LIGHT
Weak for - Nothing
Extra damage taken from - Mist
Extra damage give for - Dark, Ghost, Crystal
Immunities - Nothing

UPDATE TYPES.
Ice is not effective for crystal.
__________________
POKEMON RUBY RENEV - http://www.pokecommunity.com/showthread.php?t=341964
Reply With Quote
  #5    
Old February 11th, 2015 (12:35 PM). Edited February 11th, 2015 by Dinoweed.
Dinoweed Dinoweed is offline
 
Join Date: Aug 2013
Gender: Male
Posts: 47
Quote originally posted by Lance32497:
Since you were the first who request, I'll work on it a.s.a.p but once again, I won't assign who will be Fairy Type Pokemon and What moves will be Fairy type...
Great news! I can adjust the moves later if that works but if they can't be adjusted in standard attack editors then I'd probably say: sing, lovely kiss, moonlight, charm, covet, sweet kiss, yawn, safe guard, mirror coat, poison gas and submission.
Reply With Quote
  #6    
Old February 11th, 2015 (02:40 PM).
Turtl3Skulll's Avatar
Turtl3Skulll Turtl3Skulll is offline
Blue Turtl3
 
Join Date: Jun 2013
Location: Utah, U.S.A.
Age: 19
Gender: Male
Nature: Bold
Posts: 60
I have request for Fire Red. Use 0x870000 space. Thanks in advance, tho is there a possibility to just get the raw .bin file and add it to the offset we wish (in the case I changed my mind), or do you need to know the offset in order to work the code??

Diamond (Light blue/ Cyan)
Weak against - Fighting, Physic, Ghost
Extra damage taken from - Physics, Ghost
Extra damege give to - Rock, Ground, Steel, Anomaly
Immunities - Electric, Ground

Deus (White & Gold)
Weak against - Normal, Dragon, Anomaly
Extra damage taken from - Normal, Dragon, Anomaly, Diamond
Extra damege give to - Ghost, Physic, Fire, Water, Ice, Grass, Rock, Ground, Electric, Flying
Immunities - Physic, Ghost, Fire, Water, Ice, Grass, Rock

Anomaly (Same or slightly different shade of Normal type)
Weak against - Fighting
Extra damage taken from - Diamond, Fighting
Extra damege give to - Normal, Ghost, Deus
Immunities - Ghost, Physic

Good luck and thanks in advance, this is a nice thread idea. Kudos Man
Reply With Quote
  #7    
Old February 11th, 2015 (03:16 PM).
Bill Cipher's Avatar
Bill Cipher Bill Cipher is offline
Call me Fuxydia~!
 
Join Date: Aug 2014
Gender: Female
Posts: 167
I'd like two types please, both from 0x900000 and/or beyond:

Type 1:
Light, light-yellow colour.
Weak to Fighting, Poison and Psychic. Super-effective on Dark and Dragon
Resisted by Ice, Psychic, and Poison, Resistant to Dark, Dragon

Type 2:
Glitch, Dark Grey Colour
No weaknesses/Advantages/Resistance/resisting.
Just Average normal effectiveness.

Please, and thank you, if you do it!! :'3
__________________

いいえエンディングまで泣くん...
Reply With Quote
  #8    
Old February 11th, 2015 (06:07 PM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
Quote originally posted by AtecainCorp.:
So... i have request for you to add into Fire Red four types. I mean. Crystal <Lite blue> Mist <Light-Greyish>, Light <Light-Yellow> and Fairy <Pink>. Use 0x800000 space. Thanks in advance if you can make it. I need this types for Pokemon Dirty Sun Hack.

CRYSTAL
WEAK for - Fighting, Steel
Extra damage taken from - Fighting, Steel.
Extra damege give to - Rock, Ground, Normal
Immunities - Electric

MIST
Weak for - Electric, Fire, Water, Grass
Extra damage taken from - Electric, Grass
Extra damage give for - Ground, Rock, Steel, Light
Immunities - Nothing

LIGHT
Weak for - Nothing
Extra damage taken from - Mist
Extra damage give for - Dark, Ghost, Crystal
Immunities - Nothing

UPDATE TYPES.
Ice is not effective for crystal.
Quote originally posted by Turtl3Skulll:
I have request for Fire Red. Use 0x870000 space. Thanks in advance, tho is there a possibility to just get the raw .bin file and add it to the offset we wish (in the case I changed my mind), or do you need to know the offset in order to work the code??

Diamond (Light blue/ Cyan)
Weak against - Fighting, Physic, Ghost
Extra damage taken from - Physics, Ghost
Extra damege give to - Rock, Ground, Steel, Anomaly
Immunities - Electric, Ground

Deus (White & Gold)
Weak against - Normal, Dragon, Anomaly
Extra damage taken from - Normal, Dragon, Anomaly, Diamond
Extra damege give to - Ghost, Physic, Fire, Water, Ice, Grass, Rock, Ground, Electric, Flying
Immunities - Physic, Ghost, Fire, Water, Ice, Grass, Rock

Anomaly (Same or slightly different shade of Normal type)
Weak against - Fighting
Extra damage taken from - Diamond, Fighting
Extra damege give to - Normal, Ghost, Deus
Immunities - Ghost, Physic

Good luck and thanks in advance, this is a nice thread idea. Kudos Man
Quote originally posted by Bill Cipher:
I'd like two types please, both from 0x900000 and/or beyond:

Type 1:
Light, light-yellow colour.
Weak to Fighting, Poison and Psychic. Super-effective on Dark and Dragon
Resisted by Ice, Psychic, and Poison, Resistant to Dark, Dragon

Type 2:
Glitch, Dark Grey Colour
No weaknesses/Advantages/Resistance/resisting.
Just Average normal effectiveness.

Please, and thank you, if you do it!! :'3

Ok, I'll work on it!


Quote originally posted by Dinoweed:
Great news! I can adjust the moves later if that works but if they can't be adjusted in standard attack editors then I'd probably say: sing, lovely kiss, moonlight, charm, covet, sweet kiss, yawn, safe guard, mirror coat, poison gas and submission.
Sorry, I won't be implementing Fairy type in Pokemon moves, because you can do it by your self, anyways, I will also provide an ini on a file that I'll send to you
__________________
My Threads

Reply With Quote
  #9    
Old February 12th, 2015 (09:43 AM).
Dinoweed Dinoweed is offline
 
Join Date: Aug 2013
Gender: Male
Posts: 47
Quote originally posted by Lance32497:
Ok, I'll work on it!



Sorry, I won't be implementing Fairy type in Pokemon moves, because you can do it by your self, anyways, I will also provide an ini on a file that I'll send to you
Works for me! Sorry I misread your other post and for some reason thought you wanted me to tell you which moves to change to fairy type when it was the opposite.
Reply With Quote
  #10    
Old February 12th, 2015 (12:56 PM).
Urobolos Urobolos is offline
 
Join Date: Nov 2014
Posts: 14
I would like for you to implement the Shadow type (Purplish? At least the color it's represented in Colosseum/XD)

Weak-to: Nothing?
Resists: Shadow

Super-Effective (2x) Against: Everything except Shadow (Including Fairy)
Is resisted (1/2x) by: Shadow

Use the 0xF00000 memory space.
Reply With Quote
  #11    
Old February 13th, 2015 (06:14 PM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
Quote originally posted by AtecainCorp.:
So... i have request for you to add into Fire Red four types. I mean. Crystal <Lite blue> Mist <Light-Greyish>, Light <Light-Yellow> and Fairy <Pink>. Use 0x800000 space. Thanks in advance if you can make it. I need this types for Pokemon Dirty Sun Hack.

CRYSTAL
WEAK for - Fighting, Steel
Extra damage taken from - Fighting, Steel.
Extra damege give to - Rock, Ground, Normal
Immunities - Electric

MIST
Weak for - Electric, Fire, Water, Grass
Extra damage taken from - Electric, Grass
Extra damage give for - Ground, Rock, Steel, Light
Immunities - Nothing

LIGHT
Weak for - Nothing
Extra damage taken from - Mist
Extra damage give for - Dark, Ghost, Crystal
Immunities - Nothing

UPDATE TYPES.
Ice is not effective for crystal.
So here's the patched file
http://www.filedropper.com/pokemon-fireredversionusa
Quote originally posted by Turtl3Skulll:
I have request for Fire Red. Use 0x870000 space. Thanks in advance, tho is there a possibility to just get the raw .bin file and add it to the offset we wish (in the case I changed my mind), or do you need to know the offset in order to work the code??

Diamond (Light blue/ Cyan)
Weak against - Fighting, Physic, Ghost
Extra damage taken from - Physics, Ghost
Extra damege give to - Rock, Ground, Steel, Anomaly
Immunities - Electric, Ground

Deus (White & Gold)
Weak against - Normal, Dragon, Anomaly
Extra damage taken from - Normal, Dragon, Anomaly, Diamond
Extra damege give to - Ghost, Physic, Fire, Water, Ice, Grass, Rock, Ground, Electric, Flying
Immunities - Physic, Ghost, Fire, Water, Ice, Grass, Rock

Anomaly (Same or slightly different shade of Normal type)
Weak against - Fighting
Extra damage taken from - Diamond, Fighting
Extra damege give to - Normal, Ghost, Deus
Immunities - Ghost, Physic

Good luck and thanks in advance, this is a nice thread idea. Kudos Man
http://www.filedropper.com/pokemon-fireredversionusa_1
Quote originally posted by Bill Cipher:
I'd like two types please, both from 0x900000 and/or beyond:

Type 1:
Light, light-yellow colour.
Weak to Fighting, Poison and Psychic. Super-effective on Dark and Dragon
Resisted by Ice, Psychic, and Poison, Resistant to Dark, Dragon

Type 2:
Glitch, Dark Grey Colour
No weaknesses/Advantages/Resistance/resisting.
Just Average normal effectiveness.

Please, and thank you, if you do it!! :'3
http://www.filedropper.com/pokemon-fireredversionusa_2


Quote originally posted by Dinoweed:
Great news! I can adjust the moves later if that works but if they can't be adjusted in standard attack editors then I'd probably say: sing, lovely kiss, moonlight, charm, covet, sweet kiss, yawn, safe guard, mirror coat, poison gas and submission.
http://www.filedropper.com/fairyonly

Quote originally posted by Urobolos:
I would like for you to implement the Shadow type (Purplish? At least the color it's represented in Colosseum/XD)

Weak-to: Nothing?
Resists: Shadow

Super-Effective (2x) Against: Everything except Shadow (Including Fairy)
Is resisted (1/2x) by: Shadow

Use the 0xF00000 memory space.
Ok, give me some time
__________________
My Threads

Reply With Quote
  #12    
Old February 14th, 2015 (04:46 AM). Edited February 14th, 2015 by AtecainCorp..
AtecainCorp.'s Avatar
AtecainCorp. AtecainCorp. is offline
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Gender: Male
Nature: Hardy
Posts: 715
I've seen some faults with this patch.
1 - Crystal do not have Immunity for Electric type moves which I requested.
2 - Fairy do not have effectivnese for types.
3 - Move type names is displayed as STAL,IGHT,BLANK SPACE. Only Fariry have correct name.
4 - Mist and Light types don't work like they should.

~~~~~~~~WHAT I THINK~~~~~~~~~~~~~~~
- I found an source of this madnesse... I take an look of the oryginal typechart. And i found an way to slove effectivnese problem. You put two bytes so much. And that all psyducked the mechanics of Effectivnese... When I look at this code i've seen that Crystal Moves cause DEATH SUPER EFFECTIVE injures for Fire type <Which normaly is nonsense> If someone have that same issues like me in their rom i can help fix them out. For now.. I did it on my rom and it works ideal <Except Type Names since IDK why it showed uncompletly.>
__________________
POKEMON RUBY RENEV - http://www.pokecommunity.com/showthread.php?t=341964
Reply With Quote
  #13    
Old February 14th, 2015 (05:12 AM).
Bill Cipher's Avatar
Bill Cipher Bill Cipher is offline
Call me Fuxydia~!
 
Join Date: Aug 2014
Gender: Female
Posts: 167
How do I add the new types to pokémon in Gen III Hacking Suite?
__________________

いいえエンディングまで泣くん...
Reply With Quote
  #14    
Old February 14th, 2015 (08:27 AM).
AtecainCorp.'s Avatar
AtecainCorp. AtecainCorp. is offline
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Gender: Male
Nature: Hardy
Posts: 715
Quote originally posted by Bill Cipher:
How do I add the new types to pokémon in Gen III Hacking Suite?
I can give you two tips how to do it...

First off... Remember. Fairy may fit on 12 place in Types Header. But rest comming at place 17 and more... So how many types you have? If you add only one of them. In INI file write 18 without 19 <00 is normal and counted as type> But if you have more than only one new type... You need to write number by this sheme.
18 + 1 <Mostly fairy type> + 4 (Placeholders Types which have strange effects) + Number of new types <Without Fairy or other type which you put dirrectly after Dark type>

I told you on my example. I have four more types. Fairy is on place 0x12. Rest is on places
Crystal, 0x17, Mist 0x18 and Crystal 0x19. In my case is 18+1+4+3 which give mu number of 25 <Don't use Type spaces like 0x13, 0x14, 0x15, 0x16 or you break your game>

Secound thing is puting new type names... And there is little problem without actual Ini... But... Look at TYPE ADDING FOR FIRE RED THREAD. Open rom in HxD (Or other Hex Editor) And write first digits of oryginal code to ff string. And later go to area where you said to put requested types. After that. You have actual name table pointer. Which you need to rewrite on G3HS Inis. And done. You succesfuly ported new types to G3HS
__________________
POKEMON RUBY RENEV - http://www.pokecommunity.com/showthread.php?t=341964
Reply With Quote
  #15    
Old February 15th, 2015 (01:10 PM).
Bill Cipher's Avatar
Bill Cipher Bill Cipher is offline
Call me Fuxydia~!
 
Join Date: Aug 2014
Gender: Female
Posts: 167
Quote originally posted by AtecainCorp.:
I can give you two tips how to do it...

First off... Remember. Fairy may fit on 12 place in Types Header. But rest comming at place 17 and more... So how many types you have? If you add only one of them. In INI file write 18 without 19 <00 is normal and counted as type> But if you have more than only one new type... You need to write number by this sheme.
18 + 1 <Mostly fairy type> + 4 (Placeholders Types which have strange effects) + Number of new types <Without Fairy or other type which you put dirrectly after Dark type>

I told you on my example. I have four more types. Fairy is on place 0x12. Rest is on places
Crystal, 0x17, Mist 0x18 and Crystal 0x19. In my case is 18+1+4+3 which give mu number of 25 <Don't use Type spaces like 0x13, 0x14, 0x15, 0x16 or you break your game>

Secound thing is puting new type names... And there is little problem without actual Ini... But... Look at TYPE ADDING FOR FIRE RED THREAD. Open rom in HxD (Or other Hex Editor) And write first digits of oryginal code to ff string. And later go to area where you said to put requested types. After that. You have actual name table pointer. Which you need to rewrite on G3HS Inis. And done. You succesfuly ported new types to G3HS
No offence buddy, but I don't get what you've written?

Can you write it a bit more clearer. :/
__________________

いいえエンディングまで泣くん...
Reply With Quote
  #16    
Old February 15th, 2015 (11:23 PM).
ShyRayq's Avatar
ShyRayq ShyRayq is offline
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Posts: 965
Quote originally posted by Bill Cipher:
No offence buddy, but I don't get what you've written?

Can you write it a bit more clearer. :/
If you're using FR do this:
Go to the INI and at your game's offsets and stuff, look for 'typenames' and 'numberoftypes'.
For 'typenames', first open your game in a Hex editor and search for this string of bytes:
' C8 C9 CC C7 BB C6 FF C0 C3 C1 C2 CE FF '.
It should be around where you specified the free space you wanted, so around 0x900000. Replace the ini's offset with your offset.
For 'numberoftypes'. Take the number 18, add 5, and then add the number of new types you requested.
In this case, 2, so your number of new types should be 24.

If you're using Emerald, I'm not too sure. You might want to check out MrDollSteak's tutorial.
__________________
3DS Friend Code: 5069-3944-3902
IGN: Peter, (Pokemon Y, Pokemon OR)
Friend Safari: (Fighting) Throh, Meditite, Breloom
Live Pokedex (Y) Completed as of 02/03/14 (718), 10/11/14 (719)
Live Pokedex (OR) Completed as of 25/12/14 (719)
Big thanks especially to DestinedJagold, Xerneas_X, Elements1 and ~RNC~

PM me if you want to trade, or add my FC.
Reply With Quote
  #17    
Old February 17th, 2015 (10:49 PM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
This thread will be closed temporarily because my PC has been damaged and It will take time for me to buy laptop, but I will open it when the time comes..
sorry
__________________
My Threads

Reply With Quote
  #18    
Old June 6th, 2015 (11:53 PM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 576
ANNOUNCEMENT

This thread is now open for requests, but there are changes in rules...
__________________
My Threads

Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:11 AM.