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  #51    
Old May 18th, 2008, 01:47 AM
Jayster23's Avatar
Jayster23
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does this have Intro Pokemon editor and a good scripting thing
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  #52    
Old May 18th, 2008, 02:04 AM
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Quote:
Originally Posted by Jayster23 View Post
does this have Intro Pokemon editor and a good scripting thing
WTF.. Turn back and never come back.. - -'
Why do you think YAPE (Yet Another Pokémon Editor) would have this function.. (It doesn't - to be clear)
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  #53    
Old May 18th, 2008, 02:15 AM
Teh Baro's Avatar
Teh Baro
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Join Date: Mar 2006
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Quote:
Originally Posted by Jayster23 View Post
does this have Intro Pokemon editor and a good scripting thing
Yeah, and it also haves a shiny POKéMON auto ASMer, and a implemented patch that turns your kanto/hoenn maps into sinnoh
duuuhhh
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  #54    
Old May 22nd, 2008, 02:32 PM
xeladude's Avatar
xeladude
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I downloaded this from WAH yesterday, its the best! Hope you continue, i gave my charizard a Sacred Fire with this! Keep truckin!
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  #55    
Old May 26th, 2008, 01:58 PM
Pie
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Whenever I try to load a ROM it says it's not configured. What's up?
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  #56    
Old May 28th, 2008, 04:36 PM
attacaine's Avatar
attacaine
Beginning Trainer
 
Join Date: May 2008
Great program.
However, I do have one question. Is there any way to allow other items to be used to evolve Pokemon (e.g., allow Dragon Scale to just evolve Seadra in a manner similar to a Water Stone, rather than only being able to evolve by trading with it?), because I'd like to keep the evolutions as close as possible to the real games, rather than having to settle for a Water Stone or something.
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  #57    
Old May 28th, 2008, 09:01 PM
Pie
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@attacaine:

If you mean you want to evolve it by stone, then use "Item" as an evolution type, then choose the stone.

I don't think you can evolve a pokemon by holding an item and leveling up, if you want that.

The only other way to evolve a Pokemon with a hold item is w/ trading with yourself, which is hard to do on a ROM.
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  #58    
Old May 29th, 2008, 03:55 AM
Mitchman
Booted out - don't be like me!
 
Join Date: Dec 2007
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Wow this is nice! Can I ask though: Are you thinkin bout adding the pokemon battle sprite and menu animations to this? Its a feature that would make this the ultimate well semi ultimate pokemon tool
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  #59    
Old May 30th, 2008, 07:45 PM
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Tyrantrum
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Hey, I downloaded it and checked the help section...
To add new moves, do u have to clear all the other moves, u can't add another level?
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  #60    
Old May 30th, 2008, 07:51 PM
Haowakeorden
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Age: 23
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Quote:
Originally Posted by Eeveon View Post
Hey, I downloaded it and checked the help section...
To add new moves, do u have to clear all the other moves, u can't add another level?
If you want to add one new move, you must remove (at least) one other existing move.
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  #61    
Old May 31st, 2008, 09:11 AM
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Teh Baro
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Quote:
Originally Posted by Haowakeorden View Post
If you want to add one new move, you must remove (at least) one other existing move.
Yape should work with pointers, because it's weird to have -180 attacks left (I have a pokemon that learns an attack every level.

Also, found a bug, when loading a certain pokemon and its evolutions. I haven't edited that pokemon's data since I have yape so it's nothing I messed up (at least in yape) and the rest of programs run fine.
It gives me this error:

Index was out of range, must be non-negative and less than the size of the collection
Parameter name: index
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
   at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
   at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
   at YAPE.MainForm.BuildEvolutionTree()
   at YAPE.MainForm.LoadEvolutions(Int32 index)
   at YAPE.MainForm.LoadPokemonData(Int32 index)
   at YAPE.MainForm.ChangeSelectedPkmn(Int32 index)
   at YAPE.MainForm.PkmnSelectVal_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
YAPE
    Assembly Version: 0.9.0.0
    Win32 Version: 0.9.0.0
    CodeBase: file:///D:/Baro/hack/YAPE%200.9/YAPE.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MappedComboBox
    Assembly Version: 1.0.3031.39633
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Baro/hack/YAPE%200.9/MappedComboBox.DLL
----------------------------------------
ComboListBox
    Assembly Version: 1.0.3031.39599
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Baro/hack/YAPE%200.9/ComboListBox.DLL
----------------------------------------
NumericTextBox
    Assembly Version: 1.0.3031.39676
    Win32 Version: 1.0.3031.39676
    CodeBase: file:///D:/Baro/hack/YAPE%200.9/NumericTextBox.DLL
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
After this error, the rest of the pokemon don't load properly



EDIT: looking at some of the identifiers in the error thing, I believe it can have something to do with the evolution data (because of the evolution.trees thing)... If I knew the offset of the evolution data, I could check it myself in my rom
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Last edited by Teh Baro; May 31st, 2008 at 09:44 AM.
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  #62    
Old May 31st, 2008, 09:44 PM
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Dukey
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it keeps saying ERROR loading Rom. ERROR Reading base stats

is it my ruby rom?
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  #63    
Old June 1st, 2008, 02:19 AM
joshable
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Just awesome
_____________
Got it memorized?
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  #64    
Old June 1st, 2008, 05:35 AM
Gundam-Fighter's Avatar
Gundam-Fighter
Look at the ickle Rhydon!
 
Join Date: Apr 2008
Age: 20
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This is the best I've needed something like this for ages as I had no idea how to edit Pokedex entries Thank you so much!
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  #65    
Old June 1st, 2008, 08:36 AM
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Tropical Sunlight
The Faltine
 
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Quote:
This is the best I've needed something like this for ages as I had no idea how to edit Pokedex entries Thank you so much!
Why don't you use A-Text?
Spoiler:
Because there's YAPE on this planet!
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  #66    
Old June 1st, 2008, 08:47 AM
Teh Baro's Avatar
Teh Baro
In my times...!
 
Join Date: Mar 2006
Location: Spain
Gender: Male
Nature: Quiet
Quote:
Originally Posted by IceCharizard View Post
Why don't you use A-Text?
Spoiler:
Because there's YAPE on this planet!
I still prefer good-old hex editors, though.
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  #67    
Old June 1st, 2008, 10:45 AM
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wow, this is sooo helpful. you cant edit texts on elite map's dexter.
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  #68    
Old June 1st, 2008, 11:27 AM
NeoS's Avatar
NeoS
Mexican Hacker
 
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Hello! i think. This Tool is much better than the Pokemon Amplifier. Congratulations!
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  #69    
Old June 1st, 2008, 11:33 AM
thegamenerd
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Someone should make a program like YAPE but for Diamond and Pearl.
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Last edited by thegamenerd; June 6th, 2008 at 11:36 AM.
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  #70    
Old June 2nd, 2008, 10:10 AM
Darkrai_Killer
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Join Date: May 2008
Location: Sinnoh
Age: 21
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Nature: Relaxed
****, doesn't work.

Pleaser fix !!!
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  #71    
Old June 3rd, 2008, 04:01 AM
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Neslug
Overgrown Slug
 
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YAPE is the best Pokémon ROM hacking program I have ever used and I only found it about three days ago. Yes, it's that good.

I'm really looking forward to any and all tools you might make in the future.
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  #72    
Old June 6th, 2008, 08:12 AM
Teh Baro's Avatar
Teh Baro
In my times...!
 
Join Date: Mar 2006
Location: Spain
Gender: Male
Nature: Quiet
The other day I was bored and made a Spanish translation.
Files should be in a folder named es-es in the data folder.
[ES-ES]
Name = Español (España)
CommonVals = data\es-es\commonvals.ini
Strings = data\es-es\strings.ini
Help = data\en-us\yape-help.chm

I also started a help file in txt but it's not finished, anyways I'm including it.
The help contains the same text as the english one but with some notes like "english help has pictures" and "where I say rubí, zafiro ..I actually mean ruby, sapphire... i.e. the english versions".
I started it in txt because I don't know how to make *.chm files.


By the way, the program doesn't pic the Misc. Data title from the strings.ini? It stays the same even If I put Miscelánea.
Attached Files
File Type: ini commonvals.ini‎ (2.6 KB, 18 views) (Save to Dropbox)
File Type: ini strings.ini‎ (5.8 KB, 16 views) (Save to Dropbox)
File Type: txt Ayuda de YAPE.txt‎ (5.6 KB, 19 views) (Save to Dropbox)
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  #73    
Old June 10th, 2008, 12:25 AM
Lord Skall
Zeik Tuvai
 
Join Date: Sep 2007
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This is a great tool, but would it be possible to add a search feature to search for which Pokèmon could learn a certain move?
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  #74    
Old June 10th, 2008, 10:18 AM
Superjub's Avatar
Superjub
Pokémon Aureolin
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It doesn't work with my rom
Anyway, apart from that it looks really good!
Keep up the good work. :D
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  #75    
Old June 11th, 2008, 02:48 PM
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tyflosion
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Quote:
Originally Posted by Team Poison View Post
You get it free from Bill Gates Homepage
My computer is sucking right now. Link please.
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