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  #1    
Old 3 Weeks Ago (12:23 PM).
PoCitMonster PoCitMonster is offline
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Is there anything that might instantly turn you off from a game when you see that it's there like Fakemon or graphics?
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  #2    
Old 3 Weeks Ago (2:33 PM).
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The bad grammar/bad translation
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Old 3 Weeks Ago (3:00 PM).
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I think it would be the uninteresting story line/plot. Like in games I mostly look for a good story plot that appears like at least consistently.
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Old 3 Weeks Ago (3:25 PM).
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If the translation is really really bad, if its not that smooth, and cliche/typical plot :p
(fakemon is eh for me, I prefer not to have fakemon)
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Old 3 Weeks Ago (8:18 PM).
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Personally, I'm less interested when the designer-developer/creator aims to include more than one region, and/or every Pokémon in the National Dex.

Thoughts on Regions:
Quite apart from being a lot of work, I believe using multiple regions adds needless complexity to the game, especially if some are locked out so you have to play them in a specific order. Creators also have to consider the question, "how do I balance levels across multiple regions?" Balancing for two is difficult enough - refer to HeartGold & SoulSilver - but three or more would be almost impossible, especially if the creator plans to include Gyms and Elite Four for each region.

My recommendation: Design and develop one region, and put your heart and soul into the maps and the people therein. Show you've put time and effort into the project instead of churning out dozens of subpar maps with subpar NPCs.

Thoughts on Putting Them All In:
I don't think there's any point in jamming all 721 Pokémon (or more, because people will inevitably want to include Gen 7 Pokémon in their fangames) into a single game. Your world does not need every version of, for example, a Pidgey evolutionary line, a Rattata line, and a Caterpie line. Creators also need to account for things like the number of legendary Pokémon and pseudo-legendary evolutionary lines (as minimal as possible, so that when they do show up, it's a rare find, a tough opponent, or possibly important to the storyline), and distribution of Pokémon across the region's routes.

My recommendation: Go through the National Dex, pick out the Pokémon you like. As you read through the Dex, write them down in a Notepad file or something, then total them up at the end. I think about 300 species is a good total to have.

Be sure to note down a good variety of early-game, midgame, and late-game species. Some evolutionary lines are often paired with others: you don't often see Caterpie without Weedle, or Eevee without all of its evolutions.

Side Note, on Unofficial Species:
I chose to include unofficial species in my project (I avoid using the term "Fakemon", as I think it sounds a little degrading), and even then I cut back on my homebrew designs, because there is no sense in creating unofficial duplicates of existing species. Unless, of course, there is a clear difference between the official and the unofficial. For example, the early-game Flying evolutionary line in my own project, rather than being Normal/Flying, is pure Flying.
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Old 3 Weeks Ago (11:56 AM).
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Having the traditional fire/water/grass starter. UGH.
A boring intro.
Honestly, I feel like the beginning of most pokemon games are boring. Just because I've played the beginning in those games WAY too many times.
There has to be something novel, or interesting about it to hook me.
I'm kinda sick of the formula pokemon game. I know I'm not the only one.
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Old 2 Weeks Ago (8:51 AM).
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Mainly the story. Most of the fangames I see follow the same basic plot (Beat all gym leaders while competing with your rival and beat the villain team that is targeting a legendary Pokemon or 2). There aren't many that have an original and interesting plot sadly.

Also I don't really like fakemon. You don't know what types the fakemon are, you don't know when they evolve, you don't know what moves they can learn, etc. And even if you do get a encyclopedia for them somewhere it's still not fun looking through it while playing. Also no offense to the creators but most fakemon are just generic, like you have that early weak flying type bird Pokemon, and the starters are of course Fire, Water and Grass types, and ofc bat and maybe rat fakemon for the villain team to use, etc.
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Old 2 Weeks Ago (6:30 AM).
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Lack of effort is always concerning!
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Old 2 Weeks Ago (12:47 PM).
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Using the usual Overworlds (red, brandon, the B&W dude).
Using HI-resolution pictures mixed with pixel art.
Too few events in too large and boring maps.
EBS with 6th gen sprites!!!
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Old 2 Weeks Ago (1:21 PM).
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After reading some posts in this thread, I think we need to expand on the original topic a bit more: I think we need to help fangame makers avoid the points that folks are posting here. 'Cause right now, I'm mostly seeing a list of problems people have with very few ways to help resolve them. To that end:

• What features or key points do you think detract from the experience of playing a Pokémon fangame?
• What do you suggest fangame makers do to help them avoid or resolve your answer to the first question?
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  #11    
Old 1 Week Ago (9:56 AM).
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The one thing that always turns me off from a fangame is if it attempts to tackle some darker or adult themes; usually because its always done in such an obvious and on-the-nose way. It comes across as try-hardy I guess.

You could absolutely try to explore some darker themes in a Pokémon game, but usually games that try to have a darker story just concern themselves with explicit language and violence, which doesn't really fit the Pokémon world imo. Black & White aren't 'dark' games, but they did deal with some pretty thought provoking themes without the protagonist having to resort to violence, or any Pokémon being killed in battle.
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  #12    
Old 1 Week Ago (12:20 PM).
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Lack of graphical fidelity or a lack of a well-thought out and interesting game concept
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  #13    
Old 1 Week Ago (11:42 PM).
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* Pokémon Firered graphics: It's hard to sprite a full game, I know. It just gets really old seeing them all the time.
* Blurry/over-pixelated sprites:
* Starters from previous generations: I've played through all of the games at least a dozen times, I want a different companion to go on a Pokémon adventure with.

The second is the only deal breaker however. The important thing is to have a storyline that makes your game different.
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  #14    
Old 1 Week Ago (10:51 PM).
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Call me finicky, but I hate it when Pokémon fangames have a talking main character. I've personally turned away several rom hacks simply because my character spoke for me. It's fine when games with pre-established characters do it, but once I get the option to choose my name I shouldn't have the game shoving words in my mouth.

Also, please keep anime exclusive characters out of your games. In my opinion Ash and Red should never be on the same screen together. It's fine if you want to make a game in the anime's canon, but please don't combine the two without a good reason. If you want a game where Ash's Kanto merges with Red's as a plot element, than all the more power to you. Please just remember that the two are not one in the same.

Finally, and speaking of Red, stay true to the characters you include in your hacks (or at least the common perception of them). Origins Red is your typical determined anime protag. Game Red is a silent but powerful trainer who feels he's mastered his craft. I've seen more than a few hacks that treat pre-established characters like a blank canvas. If you do so, please at the very least establish a reason. If your Red is simply an alternate version, then give us a hint such as having him recount an event differently than we know it. And please, don't make it a mystery. Tell us as soon as possible why your Red is different. Just a simple line of text can be the difference between establishing a new character and just writing in a shoehorned cameo.
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