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  #226    
Old September 16th, 2009 (04:55 AM).
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Quote originally posted by darkerarceus:
Nice..Shadows are good too but I don't like how how the shadows collide onto the game screen where you walk as it would be kinda annoying.
I don't think <~F.M.P~> is acctually putting those shadows to be in the game at all times. The trainer shadows are more like a watermark to either prevent theft or just to mark the screenshot as theirs.
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  #227    
Old September 16th, 2009 (05:02 AM).
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Quote originally posted by darkerarceus:
Nice..Shadows are good too but I don't like how how the shadows collide onto the game screen where you walk as it would be kinda annoying.
Quote originally posted by Luka S.J.:
I don't think <~F.M.P~> is acctually putting those shadows to be in the game at all times. The trainer shadows are more like a watermark to either prevent theft or just to mark the screenshot as theirs.
Thank you for the crit Daekarceus, I'm glad they look alright. In as Luka S.J said, the shadows are just a water mark. thanks for clearing that up.
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  #228    
Old September 16th, 2009 (05:11 AM). Edited September 18th, 2009 by Peeky Chew.
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Thank you for the feeback <~F.M.P~>, I'll keep it as it is now

Here's what a town I made used to look like:


And here is what it looks like now, all D/P/P style:


Comments?
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  #229    
Old September 18th, 2009 (05:20 AM).
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Another screenshot for my game:

Comments on these?
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  #230    
Old September 18th, 2009 (12:15 PM).
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Quote originally posted by Peeky Chew:
Thank you for the feeback <~F.M.P~>, I'll keep it as it is now

Here's what a town I made used to look like:


And here is what it looks like now, all D/P/P style:


Comments?
it looks ten times better
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  #231    
Old September 18th, 2009 (12:37 PM).
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Quote originally posted by Hardy Har Har:
Another screenshot for my game:

Comments on these?
You should get rid of the real life JPEG background images. They just don't go well with a pixel made interface.
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  #232    
Old September 18th, 2009 (08:06 PM).
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Quote originally posted by Luka S.J.:
You should get rid of the real life JPEG background images. They just don't go well with a pixel made interface.
I agree, JPEG is not the way to go as well.
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  #233    
Old September 18th, 2009 (08:33 PM).
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@ Hardy Har Har
I agree with the las two guys, make a pixelated background. If you wanna make a fancy one, like on Heart Gold, then you can do it. You already know how is the Heart Gold background, don't you?
In my opinion, the more abstract you make the background, the better it will look... I must enphatize: IN MY OPINION.
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  #234    
Old September 19th, 2009 (11:55 AM).
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Quote originally posted by Hardy Har Har:
Another screenshot for my game:

Comments on these?
Some small things:
  1. Does the party go left to right then top to bottom, or top to bottom then left to right? That is, in a dual battle, will Cresselia or Combusken be used? There's no indication here, and you shouldn't just rely on "this is how the real games worked".
  2. The lower case name for Juchille stands out against the capitalised names for the other pokémon. I would make them all just one or the other.
  3. There's something funny going on at the bottom of the left hand curve for each box, some redness.
  4. The bottom of the red highlight selection box (i.e. around Quilava) seems thinner than the other edges.
  5. Might be nice to see some of those pokémon with status problems, so we can see how the symbols for those work. Same goes for the held item icon.
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  #235    
Old September 20th, 2009 (07:32 AM).
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megasuper... is that an exclusive to one town or is it going to be in all of them?
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  #236    
Old September 21st, 2009 (03:21 AM).
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Quote originally posted by Fraot:
@ Hardy Har Har
I agree with the las two guys, make a pixelated background. If you wanna make a fancy one, like on Heart Gold, then you can do it. You already know how is the Heart Gold background, don't you?
In my opinion, the more abstract you make the background, the better it will look... I must enphatize: IN MY OPINION.
I have not found yet the party background from HeartGold...
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  #237    
Old September 21st, 2009 (09:30 AM).
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Quote originally posted by Hardy Har Har:
I have not found yet the party background from HeartGold...
Why not make one on your own. It's better to have your own style (that still looks good) and you don't have to rely on rips from other games.
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  #238    
Old September 22nd, 2009 (03:49 AM).
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Here's some screenshots from Citrine Version. I hope you like them!

Spoiler:
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  #239    
Old September 22nd, 2009 (07:11 AM).
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Aww, Citrine? That was gonna be the name of my game. Dammnit.

Anyways, looking good! Kyledove's old tiles are now considered kinda bad and unoriginal, but it is your choice of tiles. Good work on getting the partner Pokémon added.
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  #240    
Old September 29th, 2009 (11:38 AM).
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@chimcharsfireworks - Hmm.. I'll see what I can pick out here. For your first screen, what is up with all of those flowers? I know there's no limit to the creativity that nature has, but some people mow their lawns. I suggest moving them away from the house and closer to the edge of the fence. The second screen, those swirled rocks don't match the others and it sticks out much more. For the graveyard WAY to much grass.
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  #241    
Old October 6th, 2009 (01:16 PM).
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Quote originally posted by chimcharsfireworks:
Here's some screenshots from Citrine Version. I hope you like them!

Some maps are quite empty, try to work on them
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  #242    
Old October 15th, 2009 (10:11 AM).
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What do you think of Refresco Town, town of refreshement and Combee Forest; beware angry Vespiquen?

Click image for larger version

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Refresco Town at the Refresco Pond

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Combee Forest (completely with ambient sounds at the water)
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  #243    
Old October 15th, 2009 (11:09 AM).
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Quote originally posted by Dew:
What do you think of Refresco Town, town of refreshement and Combee Forest; beware angry Vespiquen?

Attachment 50459
Refresco Town at the Refresco Pond

Attachment 50458
Combee Forest (completely with ambient sounds at the water)
Maybe you would like to add the edges of the trees on an extra layer. They look great but the trees are cut off on the sides.
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  #244    
Old October 15th, 2009 (11:56 AM). Edited October 15th, 2009 by The Dewitty.
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Woops! Forgot them! Thanx for telling me
Btw, what do you think about my newest City, a small piece of Mount Altitue?
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  #245    
Old October 16th, 2009 (08:56 AM). Edited October 16th, 2009 by Peeky Chew.
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The steps at the top don't really fit the rest and it is a bit unoriginall to use those two houses in my opinion, even using two other house from d/p/p would be better than those I think. Your person sprite is good and so are the weather effects. I don't like how purple it is at all though, all of the above is my opinion if it wasn't that, as, in my opinion, it ruins it.

Here's the title screen for my new Pokemon game I'm making:

Comments?
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  #246    
Old October 17th, 2009 (04:01 AM).
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Thanks for the advice Peeky Chew.
The purple was only because this picture was made in the evening.
The stairs... hm... good point. I'll edit 'em.

And... would you think custom houses would fit better?
Now, about your logo.

I think it's great, but if I were you I would move the letters 'Xenotime' a bit more up and make the animation that shows the black shadow around it also back to normal. Do you understand? (Sorry for bad English, coudn't find any other words to subscribe this.)

Thanks for your advice though.
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  #247    
Old October 17th, 2009 (05:39 AM).
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Quote originally posted by Dew:
Thanks for the advice Peeky Chew.
The purple was only because this picture was made in the evening.
The stairs... hm... good point. I'll edit 'em.

And... would you think custom houses would fit better?
Now, about your logo.

I think it's great, but if I were you I would move the letters 'Xenotime' a bit more up and make the animation that shows the black shadow around it also back to normal. Do you understand? (Sorry for bad English, coudn't find any other words to subscribe this.)

Thanks for your advice though.
Custom houses would probably fit a bit better, as those two houses are over used and the other d/p house are designed for that weird 2d/3d in D/P and don't fit as well in 2d. Maybe you should try to make the evening look a little more natural, like real life. After all, the evening isn't usually purple in real life xD

And do you mean just completely remove the anmation?
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  #248    
Old October 17th, 2009 (05:57 AM).
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Quote originally posted by Peeky Chew:
Custom houses would probably fit a bit better, as those two houses are over used and the other d/p house are designed for that weird 2d/3d in D/P and don't fit as well in 2d. Maybe you should try to make the evening look a little more natural, like real life. After all, the evening isn't usually purple in real life xD

And do you mean just completely remove the anmation?
No, I think he means move the animated word, Xenotime up closer to the word Pokemon.
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  #249    
Old October 17th, 2009 (05:58 AM).
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No. The outline only fades in, he is suggesting that it fades out again also.
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  #250    
Old October 17th, 2009 (08:42 AM).
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The Smell, that's exactly what I was meaning.
Thanks
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