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  #251    
Old October 18th, 2009 (07:16 AM).
Beam Me Up, Furry Bandit!'s Avatar
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Heres My Map

Name: Unamed

Please tell me what you think!
Attached Thumbnails
Map.png‎  
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  #252    
Old October 18th, 2009 (01:32 PM).
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If you ask me, it's way too grey. But.. you pixeled that house yourself? Cuz that part might be pretty good
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  #253    
Old October 18th, 2009 (02:23 PM).
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A little too grey?
It's completely grey.
Why did ya tint it? Is it a flashback scene map or something?
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  #254    
Old October 18th, 2009 (02:55 PM).
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I would play a game that was completely like that if the atmosphere was good enough.
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  #255    
Old October 18th, 2009 (03:00 PM).
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What would make it even neater is to take a page from Sin City (no pun intended) - but like grey with then maybe a strong red or other color for effect.
Now that's a fan game I would play.
(Check out madworld for the wii to see the effect I'm talking about used in a game).
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  #256    
Old October 18th, 2009 (03:30 PM).
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Quote:
Originally Posted by Neo-Dragon View Post
What would make it even neater is to take a page from Sin City (no pun intended) - but like grey with then maybe a strong red or other color for effect.
Now that's a fan game I would play.
(Check out madworld for the wii to see the effect I'm talking about used in a game).
That would be an interesting parallel to draw for a Pokemon fan game, Neo. lol

On the mapping itself, I think it's a little too uniform for a rural area, but since it is an inhabited place you don't have to be too random.
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  #257    
Old October 19th, 2009 (04:14 AM).
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Oh, I see what Dew means now, The Smell, thanks


I haven't had time to move the 'XENOTIME' bit up yet but I will.
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  #258    
Old October 19th, 2009 (07:32 AM).
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Try changing the background colour; it's hard to make out the text against a similarly-coloured background.
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  #259    
Old October 19th, 2009 (11:19 AM).
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I know this isn't exactly a screenshot, but meh :P

My version of an anime-based Pallet Town:

Tell me what you think :D

Also no stealing. :(
If you do, I will hunt you down and do things to you, so horrible, not even devil
could've come up with it >:D
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  #260    
Old October 19th, 2009 (12:56 PM).
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That's impressive! I really like the tiles, but all together the mapping looks great, and reminds me of the good old anime days. The Oak's Lab looks real too.

Great job!
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  #261    
Old October 19th, 2009 (04:05 PM).
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I've never posted in here before, but those tiles are amazing. :0 Did you get those from a set somewhere or make them yourself?

I like how bright it is too. It's a happy map. :D
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  #262    
Old October 19th, 2009 (04:22 PM).
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Those tiles are actually made by kyledove, from his latest tileset project. But a few of those tiles were probably made or edited by 44tim44.
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  #263    
Old October 20th, 2009 (06:30 AM).
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Quote:
Originally Posted by Soul.//Silver View Post
Those tiles are actually made by kyledove, from his latest tileset project. But a few of those tiles were probably made or edited by 44tim44.
Yeah, you're right.

The grass is made by me.
The Pallet houses are edits of Kyledoves "new" twinleaf houses.
They're almost completely remade by me though. xP
And Oak's lab is also a scratch of mine.

Anyway, thanks for the great comments everyone~

I'm currently updating my maps to Alucus "tree-mapping-style".

When I'm done, I'll post some more maps. ;)

Cheerz~
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  #264    
Old October 20th, 2009 (07:16 AM).
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Quote:
Originally Posted by 44tim44 View Post
Yeah, you're right.

The grass is made by me.
The Pallet houses are edits of Kyledoves "new" twinleaf houses.
They're almost completely remade by me though. xP
And Oak's lab is also a scratch of mine.

Anyway, thanks for the great comments everyone~

I'm currently updating my maps to Alucus "tree-mapping-style".

When I'm done, I'll post some more maps.

Cheerz~

waw nice that will look awesome, the natural tree placement will really look great used in unison with these beautifull graphics, good luck with that
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  #265    
Old October 20th, 2009 (08:50 AM).
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Originally Posted by Ravecat View Post
I would play a game that was completely like that if the atmosphere was good enough.
The game is suppose to be set after a supervolcanic eruption occurs at Mount Chimney
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  #266    
Old October 23rd, 2009 (11:47 AM).
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It's still me, 44tim44 ;)
 
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Hi again.

I were a little bored, and got inspired by mercurysky's newest sreenshot of Garnet...
So I tried my luck at making a decent looking beach, xD

I'm pretty pleased by it myself.
I hope you like it, guys



Cheerz
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  #267    
Old October 23rd, 2009 (01:26 PM).
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Its beautiful very beautiful i love it 44tim44. your quite expirienced.
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  #268    
Old October 23rd, 2009 (02:39 PM).
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Quote:
Originally Posted by 44tim44 View Post
Hi again.

I were a little bored, and got inspired by mercurysky's newest sreenshot of Garnet...
So I tried my luck at making a decent looking beach, xD

I'm pretty pleased by it myself.
I hope you like it, guys



Cheerz
Heh, I was inspired by it too and am doing the same thing.
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  #269    
Old October 23rd, 2009 (03:18 PM).
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That looks really good, but i think there's a little bit to much going on. If you could take out a few of the pokemon, i think it would look superb.
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  #270    
Old October 23rd, 2009 (05:13 PM).
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I've always thinking about how to make that effect, I mean, the transparent water. I made a little transparent a water autotile and it automatically makes itself non-semi transparent. So, those tiles are made with two layers on PS(Photoshop)?
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  #271    
Old October 23rd, 2009 (05:17 PM).
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I've just made it transparent in photoshop but I'm still not entirely sure on how to get the same effect. Like the rocks sticking out, and the water going half-way up the shore, and such.

Halp.
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  #272    
Old October 23rd, 2009 (07:59 PM).
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tImE
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Quote:
Originally Posted by Ravecat View Post
I've just made it transparent in photoshop but I'm still not entirely sure on how to get the same effect. Like the rocks sticking out, and the water going half-way up the shore, and such.

Halp.
It's pretty simple.

For the rocks;
You make a rock on layer 1.
Water on layer 2.
And then a "half rock", with water effect on top of the other rock, on layer 3.

For the shore;
You make a "hole" made of mountains on layer 1.
You then make water sprited like this:

00000000
00000000
88888888
88888888

The top 8/16 of the tile should be empty.
(Or the 8/16 on the right/left side for the sides)
on layer 2.

The water shouldn't have a built in shore.
And I only used one single color for the water, and I used RMXPs
built in "tileset-semi-transparent-maker".

I hope this helps


Also thanks for the great comments, I actually didn't thought I was this good


Cheerz~
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  #273    
Old October 23rd, 2009 (09:33 PM).
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Thanks for the help.

And yours is really good, btw.
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  #274    
Old October 30th, 2009 (09:42 AM).
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I suppose i'll stick this in here. :D
It's a screenshot for a very much work in progress Zelda game.
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  #275    
Old October 31st, 2009 (05:28 AM). Edited October 31st, 2009 by Neo-Dragon.
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Hey hey peoples,
I know this isn't really a screenshot but I wanted to get your opinions on it.

It's New Bark Town from my joint HGSS Tileset project with Alucus and it's the first town I've completed (well very very nearly, just got to change the water) and all tiles used here are either completely custom made by me or edited versions of Kyledove's.

So I'm proud to present my first completed map in our HGSS project, enjoy and let me know what ya think
Spoiler:


All the tiles here are public, so feel free to use, just as long as you credit Novus and Kyledove and you can find them all here:
EditNo forum linking

Laters all
-Novus-
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