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  #301    
Old November 16th, 2009, 10:57 PM
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Nice.. really! But.. aren't there plenty of Gold remakes now?
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  #302    
Old November 17th, 2009, 12:09 AM
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Yeah, but I started this quite a while a go because I wanted to make my own GSC remake so I could add my own features and make it my way lol Still yet to add new features, but I'm working on it. And I thought that it would give me practice to make my next fan game in its own unique region. Anyway, glad you like the titlescreen =D
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  #303    
Old November 18th, 2009, 09:24 PM
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I was talking to Ryushin5 a while ago about what I was going to do after finishing my current project. I came up with a few concept/tiles/ow's so consider this a sneak peak for a future (yeah a while from now) project.





Yeah ACDC Town from mega man battle network. We really need something better than the new mmbn1 "remake" right?

*Graphics not for public use*
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  #304    
Old November 19th, 2009, 04:47 AM
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Quote:
Originally Posted by Dark_Soull View Post
Hello!

I'm showing images of my games:


pictures:








I hope that please them.

good bye
Sorry that I'm replying to an old post.
That resolution looks so much better than the standard one, it looks like 310x190 pixels is the way of the future!
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  #305    
Old November 19th, 2009, 08:09 AM
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Those tiles are fantastic SL, amazing job man!
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  #306    
Old November 20th, 2009, 08:43 PM
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  #307    
Old November 21st, 2009, 09:48 AM
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Sorry about the fact that I could not get rid of the border. [Not very good with GIMP]

I wanted to practce mapping for Pokemo thieves since I finally found a tileset. This map is really no where specific in the game. It porbably would not be in the game. PLease don't say it is to wide open since it is a mystery dungeonish game and is meant to be open ofr enemies. The main thing I am not happy with is the stairs.
Here it is:
Spoiler:

Any reccomendations for things I can improve on.
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  #308    
Old November 21st, 2009, 02:25 PM
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Just two screenshots from the project I'm working on, called Pokemon Rogue. Any criticism would be appreciated.


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  #309    
Old November 21st, 2009, 02:29 PM
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That looks really good. I love the tilesets. THe brick like path looks amazing.

Quote:
Originally Posted by lx_theo View Post
Just two screenshots from the project I'm working on, called Pokemon Rogue. Any criticism would be appreciated.


These pictures look good. I especially like the top one showing your opponent. It looks really good.
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  #310    
Old November 22nd, 2009, 11:14 AM
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here's my try at my pokemon device (PokeMAD) for my game made in rmxp. how u guys like it?
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  #311    
Old November 27th, 2009, 08:19 AM
MarkLegault
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I finally added a real textbox, user input and terrain splatting, working on collisions. (note that this is not from the storyline, it just shows the visual part of the game). PS. Yeah the model is in t-pose, I am still learning to rig humans

Last edited by MarkLegault; December 1st, 2009 at 05:26 AM.
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  #312    
Old December 10th, 2009, 05:46 AM
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What no comments?
http://www.youtube.com/watch?v=4YDLbZH4OjY
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  #313    
Old December 10th, 2009, 09:17 AM
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@MarkLegault
Well, your work looks good. What programs are you using? I think you should be using two programs: one for en engine and the other to build models, or maybe a program which handles both?. Did you build the models?

Another good combination would be using 3DsMax for modeling and ShiVa editor to animate them and stuff... it's the engine, but they're expensive.
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  #314    
Old December 11th, 2009, 05:59 AM
MarkLegault
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Blender3d and Panda3d, they are both free.
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  #315    
Old December 12th, 2009, 01:48 PM
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Some new stuff from Carbon. Well more of a selection script. I've got a ton of new stuff coming soon as well. Mind telling me which one looks better?
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  #316    
Old December 12th, 2009, 02:01 PM
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i think the one on the right looks better.
I don't really like the little thing that says grass on the bottom though =/
And what's level medium mean? Are you getting rid of levels?
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  #317    
Old December 12th, 2009, 03:41 PM
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Wow those are nice,
I like the one like HGSS.

I think the Medium Level thing is like, when Prof Oak, says its easy to train or takes patience, etc.
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  #318    
Old December 12th, 2009, 05:26 PM
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Quote:
Originally Posted by Atomic Reactor View Post
i think the one on the right looks better.
I don't really like the little thing that says grass on the bottom though =/
And what's level medium mean? Are you getting rid of levels?
Ohh Yeah the element info is easily erasable. It looks a bit odd to me as well since It's just out there in space lol. Level Medium is the type of Training it takes for each Pokemon. Torpond = Easy, Velgrus = Medium, Charam = Hard (I think I might change the text though lol) Thanks for the Vote dude

Quote:
Originally Posted by Saidai No Soba-Ya View Post
Wow those are nice,
I like the one like HGSS.

I think the Medium Level thing is like, when Prof Oak, says its easy to train or takes patience, etc.
Thank you very much and thanks for the vote as well. Good guess by the way, that's exactly right
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  #319    
Old December 13th, 2009, 11:26 AM
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If you add some more shadow to the "table" and tilt the pokeballs up more (They look like they've fallen down right now), I'd say the left ones looks better.
It looks more proffesional when you don't "leech" from the original games.

But it's your call


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  #320    
Old December 16th, 2009, 07:55 AM
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Ok here is a few screens I cant decide which one looks better so I wanna know wut you guys think
PIC 1 PIC 2
PIC 3 PIC 4
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Last edited by Shikamaru88; December 16th, 2009 at 08:18 AM.
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  #321    
Old December 16th, 2009, 07:59 AM
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Originally Posted by <~F.M.P~> View Post
Some new stuff from Carbon. Well more of a selection script. I've got a ton of new stuff coming soon as well. Mind telling me which one looks better?
I have to say that I prefer the one on the right, FMP.
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  #322    
Old December 16th, 2009, 08:22 AM
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Quote:
Originally Posted by MarkLegault View Post
Blender3d and Panda3d, they are both free.
Cool! I didn't even know about the existence of Panda3d. Well, I suggested those two programs because they gave me the licences. I mean... "they" are the important guys at the place where I'm training to get a job.
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  #323    
Old December 16th, 2009, 08:28 AM
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Originally Posted by Fraot View Post
Cool! I didn't even know about the existence of Panda3d. Well, I suggested those two programs because they gave me the licences. I mean... "they" are the important guys at the place where I'm training to get a job.

thats cause panda3D blows like pornstar...

@MarkLegault
if you wanna make a 3d pokemon game use TGE/TGEA or Unity3D
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  #324    
Old December 17th, 2009, 12:10 AM
MarkLegault
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thats cause panda3D blows like pornstar...
What?
You do know that Panda3d was used by Disney to make two commercial MMO games, right?
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  #325    
Old December 17th, 2009, 04:53 AM
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Originally Posted by MarkLegault View Post
What?
You do know that Panda3d was used by Disney to make two commercial MMO games, right?
Well this isn't a engine topic so this is the last im gonna say but i do know that and that mmo was proabaly crap compared to Minions Of Mirth made with TGE and Fusion Fall Made with unity3d Google them both mmo's.... but hey what you use is your choice i'd reccomend making a mmo with unity its easy to use...

FYI - I Have licenses for both engines
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