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  #401    
Old February 22nd, 2010, 04:58 AM
MarkLegault
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Okay, in motion it looks better.
I'm currently making the battle engine and decided to release a demo when I'm done with it.
This is a 'placeholder' stadium: a transparent ground with a pokeball symbol inside and it's in the sky, lol

Last edited by MarkLegault; February 22nd, 2010 at 05:05 AM.
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  #402    
Old February 22nd, 2010, 01:33 PM
Poeman
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Very unattractive :/
Don't know why though
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  #403    
Old February 22nd, 2010, 02:21 PM
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Quote:
Originally Posted by DarkDoom3000 View Post
5/10 it looks to similar to littleroot, unless it is littleroot town.

The trees are good, the town needs a footpath, dirt or concrete would do.
i would move the flowers from the middle, because its right in the middle of the town,
so people would be walking all over them, especially with no footpath,
I would move them a little south east.
and put a sign near it, saying the town name, or something.

adjust the mountain/hill where the building stands on, and add some boulders to mix it up, that should make it look good.
Thanks for the tips and it is Little Root Town. I agree that is does need a foot path. I can't believe I forgot the sign for the town name... I also agree that some boulders will make it look better. should have a better version soon.

Quote:
Originally Posted by The Cynic View Post
I hope that's a deliberate extension of Littleroot and not an attempt at making a completely different map using RSE tiles.

Anyway, there is too much open space. Close it up!
It is supposed to be little root town. I agree that it is a bit empty. I may make it smaller so it looks less empty then add sopme details from above.

Quote:
Originally Posted by DarkDoom3000 View Post
Heres some of mine, It uses second generation graphics for a reason, its ment to have a retro feel, It's made with RPGmaker 2003. the transparent [e]'s mean Event, like trainer, item ball, cutting tree, teleport etc.

Academy Garden. Sort of a garden/park, squirtles run wild, The academy that the garden belongs to is to the south, a route is to the north.
Spoiler:


Brevis town (misspelled on the pic, brevis means small is latin)
Just a junction town, north is situs mountain, south is route 2, east is Arbor Forest (arbor means wood in latin )
Spoiler:

EDIT: heres an alternative version. The 2x2 rocks have their proper floor terrain, which one do you think is better, I like the "Fauly" version for some reason.
alternative version.
Spoiler:


Route 2. nothing special. north is brevis town.
Spoiler:

They all look really nice. On teh first picture, I don't think those the red building go so well withthe rest of the tiles.
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  #404    
Old February 22nd, 2010, 06:12 PM
|Maximus|'s Avatar
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This is some map I made using Alistair's new tiles.




New game?
Graphic Change?
Mystery...O_O
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  #405    
Old February 22nd, 2010, 06:31 PM
pkmn.master's Avatar
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A town map in my first game I am currently making. I have it on the thread, but I think I'll get more opinions here!



Tileset credit:
Kyledove
Newtiteuf
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  #406    
Old February 23rd, 2010, 06:41 AM
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You've used Kyletrees and ripped HGSS trees here.. they don't blend together very well. And.. dude. Way too much flowers Maybe replace the flowers with a path of sandy dirt? Next to that, nice layout. Though I'm not such a big fan of the older Kyletiles, way too dull if you ask me.. Maybe use his newer ones instead?
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  #407    
Old February 23rd, 2010, 08:30 AM
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Ignore the map btw lol
This isn't the final design, but it'll be something like this:

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  #408    
Old February 23rd, 2010, 08:41 AM
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Quote:
Originally Posted by pkmn.master View Post
A town map in my first game I am currently making. I have it on the thread, but I think I'll get more opinions here!



Tileset credit:
Kyledove
Newtiteuf
Not a very attractive map, I'm sorry to say. The paths leading out of the town are far too large, and there are way too many flowers clustered together throughout the town. You definitely need a clearly defined path in this town, and to stick with only one variety of tree.
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  #409    
Old February 23rd, 2010, 09:31 AM
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Hey all, just want to show a side project I'm working and only just started a couple of days ago so go easy on me lol. A heads up on the player sprite; when it attacks it over lays the traget(though I had bad timing in the screenshot )
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  #410    
Old February 23rd, 2010, 02:03 PM
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Quote:
Originally Posted by Yuoaman View Post
Not a very attractive map, I'm sorry to say. The paths leading out of the town are far too large, and there are way too many flowers clustered together throughout the town. You definitely need a clearly defined path in this town, and to stick with only one variety of tree.
The entire town uses a set of small flowers for it's pathway(It's a creative, yet original way of showing off my skills.)The town itself has a rich and varying soil.Excuse the entrance paths, as they are no longer part of this map. I'm hoping the players may understand simple things like these that make a map original. Thanks for your opinion, though. I'll try to incorporate these, if I can...

Here is another map.



Before you say it, yes, I am aware that the rock of choice isn't good with the grass on top.That is why this map can be dubbed "unfinished".The new HG SS tiles contain a great fix for this. I want a constructive opinion on the concept. I'll try to get the new version on soon.The idea is to show off my region's lush geography.The next route is also rocky. The location is at the base of an inactive volcano.
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  #411    
Old February 24th, 2010, 01:37 PM
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Besides mixing Kyledove trees with HGSS trees, I actually really like your first map.
This one is very nice too, and I am thinking it would look even better if the rocks were replaced with green mossed over rock tiles or some such.

It seems most people here can't appreciate a good map unless it's "cookie-cutter" perfect, but I like the originality, especially the flower path. It's something they would have done in GSC or RSE if you ask me. Good Job.
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  #412    
Old February 24th, 2010, 07:19 PM
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Quote:
Originally Posted by Ravecat View Post
Besides mixing Kyledove trees with HGSS trees, I actually really like your first map.
This one is very nice too, and I am thinking it would look even better if the rocks were replaced with green mossed over rock tiles or some such.

It seems most people here can't appreciate a good map unless it's "cookie-cutter" perfect, but I like the originality, especially the flower path. It's something they would have done in GSC or RSE if you ask me. Good Job.
Thank you! When it comes to maps, no empty spaces are aloud. I try hard to create the most original idea to fill them in. I am new, with this being my first game and all, so when I read feedback such as yours, I'm inspired to continue to work harder. I'll see what I can do about the rocks. Thanks again.
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  #413    
Old February 25th, 2010, 01:05 AM
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Quote:
Originally Posted by |Maximus| View Post
This is some map I made using Alistair's new tiles.




New game?
Graphic Change?
Mystery...O_O
Damn it, beat me to it XD. Great map, no flaws that I can see.
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  #414    
Old February 27th, 2010, 02:46 AM
Beam Me Up, Furry Bandit!'s Avatar
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It's not final...but oh well. It's Cobalt Island, the starting town or isle.
The white bit is a runway....
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  #415    
Old February 27th, 2010, 12:32 PM
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Quote:
Originally Posted by Beam Me Up, Furry Bandit! View Post


It's not final...but oh well. It's Cobalt Island, the starting town or isle.
The white bit is a runway....
The runway's very original. Though, the map looks a bit dull to me. What about adding an extra house or some different trees?

Now it's time for my screenshot which I'm going to leak personally.
The screenshot comes from my game: Pokémon, Legend of the Moon Goddess, which will have a showcase thread at the end of March. This is taken in Harbor City, the hometown of the protagonist.
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  #416    
Old February 27th, 2010, 12:42 PM
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Is that the 4th gen 3d effect..?
If you've got that working on rmxp, this'll be the most popular game on here!

Apart from that, it needs better borders in my opinion, even if that would mess with the 3dness.
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  #417    
Old February 27th, 2010, 12:47 PM
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Hmmm I like the 3d but the buildings look a bit strange...
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  #418    
Old February 27th, 2010, 12:54 PM
The Dewitty's Avatar
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Quote:
Originally Posted by Peeky Chew View Post
Is that the 4th gen 3d effect..?
If you've got that working on rmxp, this'll be the most popular game on here!

Apart from that, it needs better borders in my opinion, even if that would mess with the 3dness.
It's just Essentials' Perspective mode. And what kind of borders do you mean?

Quote:
Originally Posted by HOBOGames View Post
Hmmm I like the 3d but the buildings look a bit strange...
How do you mean strange? I can't give them outlines, it just messes them up.
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  #419    
Old February 27th, 2010, 12:58 PM
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Quote:
Originally Posted by The Dewitty View Post
It's just Essentials' Perspective mode. And what kind of borders do you mean?
Got to check that feature out.
And I mean like around the building and a few other things, it just looks a bit too like the main games, which isn't always a good things.
I can see you're getting inspiration from Pokemon Jade version, butit just seems to work better in there than this.
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  #420    
Old February 27th, 2010, 01:08 PM
The Dewitty's Avatar
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Quote:
Originally Posted by Peeky Chew View Post
Got to check that feature out.
And I mean like around the building and a few other things, it just looks a bit too like the main games, which isn't always a good things.
I can see you're getting inspiration from Pokemon Jade version, butit just seems to work better in there than this.
I'm not getting inspired by Pokémon Jade. I've had this for much longer, it's just I've never released it to the public. And why isn't it good it looks a bit like the official games?
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  #421    
Old February 27th, 2010, 01:23 PM
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Quote:
Originally Posted by The Dewitty View Post
The runway's very original. Though, the map looks a bit dull to me. What about adding an extra house or some different trees?

Now it's time for my screenshot which I'm going to leak personally.
The screenshot comes from my game: Pokémon, Legend of the Moon Goddess, which will have a showcase thread at the end of March. This is taken in Harbor City, the hometown of the protagonist.
Lookidy good. Can't wait to check it out.
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  #422    
Old February 27th, 2010, 01:31 PM
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How do you take a screen shot from a game??? Srry, i'm a rpg xp newb.
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  #423    
Old February 27th, 2010, 01:31 PM
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The new one, still not final.
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  #424    
Old February 27th, 2010, 01:42 PM
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@ The Dewitty: I like the tiles! Lol I love the Olivine Lighthouse, just haven't gotten around to ripping it (too lazy). The only problem with the screenshot is the 3D effect. It only works well if the buildings are also put into perspective. I was thinking of someone helping me make an intensive script that would have buildings as events and have them change to a certain position depending on the distance from the player, but 1) I dunno how to script, and 2) it would seem like a long process for a simple feature. But if a willing scripter were able to help me...

Anyways, enough of a birdwalk. The content is beautiful, but the perspective messes it up. I can't wait to see your game showcase thread!
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  #425    
Old February 27th, 2010, 01:42 PM
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Quote:
Originally Posted by Beam Me Up, Furry Bandit! View Post
The new one, still not final.
Why don't you wait with uploading it until you've finished it. You can't get any good crit this way.
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