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  #551    
Old March 24th, 2010 (12:26 PM).
Cilerba Cilerba is offline
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Quote originally posted by KingCharizard:
I never said those were kyle's I said I found his and I was showing off the new screens. I know they were. I didnt update my credits in my thread. I dont credit the wrong people. But thanks for trying to help. But they are free to use so i'm using them... I should have been more clear, i'm sorry for the confusion.
I did however say these were kyle's cause they are
Spoiler:
"...but I did find other indoor tiles done by kyledove..."

Hm...maybe I read it wrong? >.<"
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  #552    
Old March 24th, 2010 (12:37 PM).
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KingCharizard KingCharizard is offline
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Quote originally posted by Cilerba:
"...but I did find other indoor tiles done by kyledove..."

Hm...maybe I read it wrong? >.<"
I'm not gonna get into this with you, but perhaps you did

Quote:
"Yeah, I know he did, they weren't kyle's they were alucus, but I did find other indoor tiles done by kyledove"
Where is the refrence that the pics below are kyles. I said "other" bad word, but I never once said that the pics below were actually credited to him. I said "other" cause someone thought I had them in the resources i've provided.
Quote:
and here is 2 Updated screens from my game...
Is the keyword in that sentence... I changed the topic and showed to current screens from my game. Like I said I could have worded that better, but its not like kyledove shouldn't get some credit for the tiles.
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  #553    
Old March 24th, 2010 (07:00 PM).
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Why are you getting so angry? No need. You post things so people can both see and comment. It's our opinion. And seeing as you're making a game for the public, the public's opinion matters. We are the public, so, when you do something that might not look good, it's not only in your best interest, it's in everyone's best interest.

Just saying.

I think the transition from 3rd gen to 4th gen is better. It fits more. I think you could possibly move the bed up 1 tile and to the left 1 tile. It'll make it seem like there's less space.

Now for my screenshot(s):

This is the new look of the starting town.
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  #554    
Old March 24th, 2010 (07:04 PM).
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Quote originally posted by aquakip:
Why are you getting so angry? No need. You post things so people can both see and comment. It's our opinion. And seeing as you're making a game for the public, the public's opinion matters. We are the public, so, when you do something that might not look good, it's not only in your best interest, it's in everyone's best interest.

Just saying.

I think the transition from 3rd gen to 4th gen is better. It fits more. I think you could possibly move the bed up 1 tile and to the left 1 tile. It'll make it seem like there's less space.

Now for my screenshot(s):

This is the new look of the starting town.
I'm not angry just trying to explain/prove a point... Nice screens but aren't these posted somewhere else?
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  #555    
Old March 26th, 2010 (06:34 PM).
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Erm, just a few beta battle animations. o.o; ignore the battle bg's and their bases. One hasn't been updated yet, and the other was sized incorrectly.
Absorb
Spoiler:



Dragon Rage:
Spoiler:



and... just a main menu.
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  #556    
Old March 28th, 2010 (01:58 AM).
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Syllyra Syllyra is offline
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Quote originally posted by Colbex:
Spoiler:
Erm, just a few beta battle animations. o.o; ignore the battle bg's and their bases. One hasn't been updated yet, and the other was sized incorrectly.
Absorb
Spoiler:



Dragon Rage:
Spoiler:



and... just a main menu.
I must say, nice ani's you got there. The backdrop of the main menu seems non-pokemon for some reason. How did you change it anyway ???
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  #557    
Old March 30th, 2010 (04:13 AM).
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@Colbex: The move animations puixels are twice as big as the others, meaning it will look terrible in the normal resolution.

Please rate the screens in my sig.
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  #558    
Old March 30th, 2010 (05:04 AM).
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Why do those tent things have windows..? I don't know if they also do have them in HGSS, but it looks pretty weird.
On the second screen the shading looks weird, it's lighter than the ground underneath it. Also, I think you've overdone the exclamations in the text bar (''Why?!!!'') Just turn it into ''Why?!''. Looks much more professional.
Otherwise they look good.
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  #559    
Old March 30th, 2010 (05:07 AM).
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Well the images in your siggy are good but i dont think the clear water is a good idea...It'd be better if you used the HGSS ocean tiles...But the screenies are good
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  #560    
Old March 30th, 2010 (06:24 AM).
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Quote:
Why do those tent things have windows..? I don't know if they also do have them in HGSS, but it looks pretty weird.
On the second screen the shading looks weird, it's lighter than the ground underneath it. Also, I think you've overdone the exclamations in the text bar (''Why?!!!'') Just turn it into ''Why?!''. Looks much more professional.
Otherwise they look good.
I lol'd at this... I agree tents dont have windows...
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  #561    
Old March 30th, 2010 (08:35 AM).
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Maruno Maruno is offline
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Quote originally posted by KingCharizard:
I lol'd at this... I agree tents dont have windows...
Why not? They're more like marquees than tents, anyway (the way they're being used), and those can definitely have windows. The window designs, though, could be improved (their white outlines are too thick).
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  #562    
Old March 30th, 2010 (10:40 AM).
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Peeky Chew Peeky Chew is offline
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Quote originally posted by The Dewitty:
Why do those tent things have windows..? I don't know if they also do have them in HGSS, but it looks pretty weird.
On the second screen the shading looks weird, it's lighter than the ground underneath it. Also, I think you've overdone the exclamations in the text bar (''Why?!!!'') Just turn it into ''Why?!''. Looks much more professional.
Otherwise they look good.
Normal tents have windows, and yes, it does in HG/SS as well. I've changed them a little now after what Maruno said. I've completely removed the shadows, it's inside after all. It was only supposed to be a joke, that's not actually going to be in the game, but I see your point, so changed.

@●•ΛΣЯӨЩ•●: I know what you mean, I don't like them much either. Problem is, I can't find the HG/SS auto tile anywhere
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  #563    
Old March 30th, 2010 (01:22 PM). Edited March 30th, 2010 by VEGET@.
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My new screenshot.

@Syllyra: How you change the main menu image???
Attached Thumbnails
1.png‎   2.png‎  
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  #564    
Old March 31st, 2010 (12:26 AM).
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Well here's a recent screenie :



I think the night thingy is a lil too night-ish...I'm thinking of adding moonlight to it...
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  #565    
Old March 31st, 2010 (03:17 AM).
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Alucus_Of_Borg Alucus_Of_Borg is offline
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Adding moon light sounds like a good idea It is always so dark at night in essentials.
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  #566    
Old March 31st, 2010 (04:07 AM).
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Sadly, My d&n of the starter kit does'nt work...
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  #567    
Old March 31st, 2010 (08:34 PM).
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Quote originally posted by VEGET@:
My new screenshot.

@Syllyra: How you change the main menu image???
Pretty impressive screenshots. How did you get the water reflections working properly? Usually the reflections starts right on the brown edge, but yours properly starts on the water.
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  #568    
Old March 31st, 2010 (08:37 PM).
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Quote originally posted by Mrchewy:
Pretty impressive screenshots. How did you get the water reflections working properly? Usually the reflections starts right on the brown edge, but yours properly starts on the water.
It actually is on the brown edge =/
haha, very little, but it is there.

You'd have to open it in paint to see it really.
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  #569    
Old April 2nd, 2010 (03:41 PM).
VEGET@ VEGET@ is offline
 
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yes, a little part of the sprite is reflected in the brown edge.
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  #570    
Old April 2nd, 2010 (08:33 PM).
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Presenting My screen shots V2!!
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  #571    
Old April 3rd, 2010 (04:53 AM).
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Wow, ●•ΛΣЯӨЩ•●, Those look very nice! Although something feels off about the cave. The stair case doesn't look like it fits quite right, and the gray bordering the cave walls and certain objects seem to stick out. Maybe edit the color a little bit, or make it semi- transparent.
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  #572    
Old April 3rd, 2010 (04:59 AM).
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Yea i got a lot of feedback of the caves and infact I've even started remapping it....
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  #573    
Old April 5th, 2010 (06:59 AM). Edited April 5th, 2010 by aquakip.
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Hey! I've got some more screens to show people! Actually, I was hoping you guys could compare the latest to the newest look of the starting town. Is that good?

OLD > NEW


Not completely the same placement, but good enough for you guys to compare. Please c+c.

I'm actually trying to get the mapping perfect before starting with the actual scripting/eventing. (Although I cannot script to save my life, so if anyone wants to help, feel free to PM me.)

EDIT: Sorry about reposting, I had to edit something and ended up clicking delete instead of Save.
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  #574    
Old April 5th, 2010 (11:06 AM).
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Looks much better Aquakip! Really nice strating town now. Maybe you could add a rock or two to the beach to just liven it up a bit? Or a shell or something along those lines.
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  #575    
Old April 9th, 2010 (11:34 PM).
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A bunch of screens for Pokemon: Saints. Includes the updated sprites of the player and Lili, the first version of the Pokemon Center interior, part of the wilderness (which has trees that need to be fixed), and a couple of updated battle screens, including an example of messing around with the animations, which is unfortunately off-center.

Spoiler:
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