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  #651    
Old August 30th, 2010 (05:56 PM). Edited August 30th, 2010 by zingzags.
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This is still a WIP of My Regional Map, how does it look so far?
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Quote originally posted by Ravecat:

Constructive criticism?
Also, does anybody feel like helping me put shadows underneath the opposing Pokémon, à la Black and White?
The shadow of the pokemon has already been coded in the Starter kit.
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  #652    
Old September 1st, 2010 (07:01 AM).
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This is my Gen 5 VS Bar, what do you think ?

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  #653    
Old September 1st, 2010 (07:34 AM). Edited September 2nd, 2010 by Pichuichu.
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Quote originally posted by zingzags:
This is still a WIP of My Regional Map, how does it look so far?
Noob Swipers, no Swiping


First of the white and blue of routes must NEVER touch. put something in between them a city or a place of intrest(green)
EDIT: so at least it the blue is touching the white make it shaped lik the coast line and not just straight.


Okay here's my screenshot it's in a forest north of the first town where you get your starter. i made it in to a gif for intertanment.
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  #654    
Old September 1st, 2010 (10:27 PM).
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Quote originally posted by Pichuichu:
First of the white and blue of routes must NEVER touch. put something in between them a city or a place of intrest(green)

Okay here's my screenshot it's in a forest north of the first town where you get your starter. i made it in to a gif for intertanment.
Actually, it doesn't matter if it touches? and also you have also a route blocked off by a black line which I don't think is meant to be there?

The screenshot looks alright, the flower looks out of place? It's too bright compared to the other tiles and i think the sign has a tile error and is the person's speech meant to have capitals in front of all words? Other than that it looks alright.
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  #655    
Old September 2nd, 2010 (07:10 AM).
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Yep that flower isn't meant to be there and yep i see the tile error now and the word's that was an old habit i had.
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  #656    
Old September 2nd, 2010 (07:28 AM).
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Quote originally posted by Pichuichu:
First of the white and blue of routes must NEVER touch. put something in between them a city or a place of intrest(green)
There is no rule saying that. It's perfectly acceptable, I like the idea if I'm understanding it correctly (having a bit of a route be land and the rest ocean). I like the world map except for the odd shaped town. I see you wanted it to be a circle but it doesn't work right.
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  #657    
Old September 5th, 2010 (02:45 PM).
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Quote originally posted by Conan Edogawa:
There is no rule saying that. It's perfectly acceptable, I like the idea if I'm understanding it correctly (having a bit of a route be land and the rest ocean). I like the world map except for the odd shaped town. I see you wanted it to be a circle but it doesn't work right.
Thanks for the support :D, i know i fixed it with a few other things but its not done yet.
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  #658    
Old September 6th, 2010 (03:41 AM).
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This is the shadow script i made for Mercurysky, What do you think ? :d

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  #659    
Old September 6th, 2010 (04:29 AM).
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Quote originally posted by help-14:
This is the shadow script i made for Mercurysky, What do you think ? :d

Hmm....I think the shadow is too big. You should cut it down on size...at least the vertical size.
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  #660    
Old September 6th, 2010 (04:46 AM).
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Quote originally posted by Luka S.J.:
Hmm....I think the shadow is too big. You should cut it down on size...at least the vertical size.
I made it 1.5x bigger so it look like a real shadow :D Maybe 1.5 is too big
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  #661    
Old September 6th, 2010 (05:49 AM).
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Quote originally posted by help-14:
This is my Gen 5 VS Bar, what do you think ?

I is liking this! Good Job!
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  #662    
Old September 6th, 2010 (06:10 AM).
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Quote originally posted by help-14:
I made it 1.5x bigger so it look like a real shadow :D Maybe 1.5 is too big
you have to remember that caterpie is on a flat horizontal surface. if he were against a wall that shadow would be alright but not perfect. in this case, i suggest you make the vertical height of the shadow at least on third of its current size. it needs to plane with the floor beneath it.

If you need help perfecting it, get some object and place it on something flat, like say a desk. Shine a torch at it in a similar direction as the light source in the battle. It should give you an idea of what the angle should look like.
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  #663    
Old September 6th, 2010 (06:29 AM).
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Quote originally posted by help-14:
I made it 1.5x bigger so it look like a real shadow :D Maybe 1.5 is too big
Yes but you have to remember that the light source is not comming from the ground. Your shadow would be perfectly fine if there is a light comming from below the pokemon, but instead the light is comming from above it, so the y zoom should be smaller than 1 (I made it 0.5), because that will make the shadow appear on the floor like it is supposed to when the light from the sun hits the pokemon.
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  #664    
Old September 6th, 2010 (04:18 PM).
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Quote originally posted by Luka S.J.:
Yes but you have to remember that the light source is not comming from the ground. Your shadow would be perfectly fine if there is a light comming from below the pokemon, but instead the light is comming from above it, so the y zoom should be smaller than 1 (I made it 0.5), because that will make the shadow appear on the floor like it is supposed to when the light from the sun hits the pokemon.
Thank, I'll edit it :D .
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  #665    
Old September 28th, 2010 (01:44 PM). Edited September 28th, 2010 by trinity_pt.
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So here is the first town for the MMORPG Chibitos. What do you think needs changing? Don't talk about the shadows of the houses 'cause i really don't know how to give shadows so that one is an issue i'm aware of. Another one are the lightposts. Some people say that it doesn't look bad and others say that it does look bad. What do you think? (And yes i love the 3rd Gen Tiles).

P.S: Don't mind that sprite appearing everywere. It was the only way i could take the pic of the map.

EDIT: I forgot to mention that the map isn't really done there are messing some cars to the top of the map. But i don't really have the tiles for that yet. And the beach will have more things and so will the water.

Spoiler:
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  #666    
Old October 9th, 2010 (02:31 PM).
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Thought I might show some work I'm doing on my game behind the scenes (thread may come up in the next couple of months)

Tiles:
Me: Sign, Road and lower layer of grass.
DarkDragonn: Tree's and Tall grass.
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  #667    
Old October 10th, 2010 (05:06 AM).
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Thoughts:
its kind of ugly
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  #668    
Old October 10th, 2010 (09:30 AM).
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Quote originally posted by zingzags:
Thoughts:
its kind of ugly
I'd say make 'the points of the flame that stick out at the top' in the middle, while making the yellow circle following it up a bit.
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  #669    
Old October 10th, 2010 (09:55 AM).
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I'd say it's not a screenshot.
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  #670    
Old October 11th, 2010 (10:32 AM).
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This are some screenshots of a city in my game, let me know what you think xD

Credits to Spaceemotion, Epic Day, Pokemon Diamond, Alucus, Dewitty, Chae/cleystation, zetavares852, BoOmxBiG.

"If I am missing credits, let me know to add you xD"

Link to the screens in Deviantart: http://darkdragonn.deviantart.com/#/d30jsow
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  #671    
Old October 18th, 2010 (05:32 PM).
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technically this is not a screenshot, but this is what I am going to be working on. The scripts where a little buggy when I got a hold of them, but I manage to fix most. Right now I am working on a Choose Pokemon scene (through code). Once I am done with it I am going to show it to you guys.

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  #672    
Old October 19th, 2010 (11:38 AM). Edited October 19th, 2010 by Cilerba.
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It's not that bad. However, a couple of things bother me.
The Pokémon selection thing is one of them. The bars take up a large section of the screen, and there's only four of them. When the player has all the spots fill up in his or her team, then the bars would go right off of the screen. My suggestion would be to shorten the bars, and move the "Choose Pokémon." Window box to the top screen. Then it'd be perfect.

Another thing that really bothers me, is the menu. It's the same situation with the Pokémon Selection screen. The bottom two bars distorted, so you shouldn't shrink all of the other ones to be the same size. After that, then it would look perfectly fine. Also, the HGSS Pokédex seems to work perfectly, not sure if you scripted it or not, but it looks really nice.

That's about it. I hope to see more of the game. Keep it up.
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  #673    
Old October 19th, 2010 (02:43 PM).
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My very first custom script, and it felt good. Still needs expanding as it is version one.
Thoughts please Ohh Yea all graphics will be changed later just want the script to work perfectly.


Basically its an event where the player gets to choose there starter just like in the original games.
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  #674    
Old October 19th, 2010 (05:02 PM). Edited October 19th, 2010 by help-14.
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Quote originally posted by Cilerba:
It's not that bad. However, a couple of things bother me.
The Pokémon selection thing is one of them. The bars take up a large section of the screen, and there's only four of them. When the player has all the spots fill up in his or her team, then the bars would go right off of the screen. My suggestion would be to shorten the bars, and move the "Choose Pokémon." Window box to the top screen. Then it'd be perfect.
Another thing that really bothers me, is the menu. It's the same situation with the Pokémon Selection screen. The bottom two bars distorted, so you shouldn't shrink all of the other ones to be the same size. After that, then it would look perfectly fine. Also, the HGSS Pokédex seems to work perfectly, not sure if you scripted it or not, but it looks really nice.
That's about it. I hope to see more of the game. Keep it up.
It work perfectly because it is mine o.0 Now showing something ^^

Spoiler:
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  #675    
Old October 19th, 2010 (05:26 PM).
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Quote originally posted by help-14:
It work perfectly because it is mine o.0 Now showing something

Spoiler:
Lol Nice converting Neo Mode 7, well in the most part the pokedex does work perfectly, but in the latest version of essentials crys don't work, and also when you own a pokemon the pokeball don't show right beside them(which I am currently trying to fix. But Gratz
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