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  #751    
Old February 5th, 2011, 05:00 PM
Maruno's Avatar
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Quote:
Originally Posted by Luka S.J. View Post
Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.
But then, surely the point of a game is to play the game? These features you're showing off look fine and pretty and all, but they add nothing to the actual game. I'd understand if they were mini-games or a fancy new message system, but that's not what you're doing. If these features you're showing us didn't exist, the game would be just as good.

I notice you have the location window show up outside the actual game part of the screen, but not the messages. If you're going to have the game itself only take up half the screen (an utterly stupid idea in its own right), you could at least not have the messages cover up part of the game. It's not like there's no space to spare.

It's frankly disappointing. Not only are you suffering Duke Nukem Forever Syndrome, you're not even trying to improve the game - you're making doodle apps. I'll bet you haven't even applied it to the trainer card to let players sign it, which is the only possible game-related point it could have. I definitely think you've forgotten you're making a Pokémon game here.

I would have said all this in the Blue Chrome thread, but as you say, it's locked.
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  #752    
Old February 5th, 2011, 05:50 PM
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Yeah, Maruno is right!
For me is better to release a full game the most fast possible, even with unfinished sprites! After going to improve it (like Raptor Ex). Try to think like your fans that need to wait tons of year to see the full game (if it come out)!
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  #753    
Old February 5th, 2011, 06:12 PM
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Geeked
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Quote:
Originally Posted by Luka S.J. View Post
Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.
I believe this as well, that's the purposes in this thread:

Quote:
Originally Posted by Avatar
This thread is for all purposes intended to be a place where developers wishing only to show off individual screenshots can do so.
So basically Luka is doing what this thread is intended for, am I right? If you want information then you should just visit his thread and view the info he has for us already, or just wait for him to re-open his thread.

Also I agree with Maruno:

Quote:
Originally Posted by Maruno
the game itself only take up half the screen (an utterly stupid idea in its own right)
That's pretty stupid, but that's my opinion. I liked the old dual screen you had, it looked very nice and went well with the other graphics in the game.
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  #754    
Old February 6th, 2011, 03:20 AM
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I think the new screen resolution is really great. I don't mind it taking up space.
I would play the game itself in the same size anyway, so what's the problem with extra space around it for HUD-stuff?

I really love your systens Luka, they're really awesome.
I really enjoyed the Area-names showing up as a "speech-bubble" from that little (i)!
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  #755    
Old February 6th, 2011, 05:16 AM
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I'd like to take the time and thank both sides for taking their time and writing constructive criticism. I may not agree with everyone, but I really do take all of you into consideration. So let me give you my response:
Quote:
Originally Posted by Maruno View Post
But then, surely the point of a game is to play the game? These features you're showing off look fine and pretty and all, but they add nothing to the actual game. I'd understand if they were mini-games or a fancy new message system, but that's not what you're doing. If these features you're showing us didn't exist, the game would be just as good.
Personally I don't agree with your point said here. I think that systems have a lot of influence over what the Game Play feels like. Also I'd like to state that they do add to the game, as they allow the user to customize the way they'd like to play my interpretation of Pokemon. I prefer customization...a lot, and I really do believe that it does elevate the personal feel for a game. Also from personal experience, I beat the official Pokemon games quite quickly, then run out of things to do, get bored of them and don't play them again. This is not what I wish to happen with Blue Chrome. You may consider the little things I put in as pointless, but they are here to allow the player to be distracted from the game itself. With the ability to download Apps, I'll also be able to release the game, and just host the apps online, and everyone will be able to download those without downloading the whole game again. Just the way I see things so far.
Quote:
Originally Posted by Maruno View Post
If you're going to have the game itself only take up half the screen (an utterly stupid idea in its own right)
It may be just me, but you're contradicting yourself here. The old dual screen system (which no one had objections to), is exactly that - half the screen for game play, half for interface. Technically I've enlarged the screen since this one is actually 600 x 400 while the standard DS one is 512 x 384. I've tried using larger screen sizes than the current one, but it just looks weird and wrong (not to mention the enormous lag problem). Frankly, I was the one disappointed seeing that most of Blue Chrome's systems became less and less unique. There is no point now in having a DS system when even the least experienced game maker, can just randomly download a starter kit and have it themselves. Some of the features I implemented into Blue Chrome, were beginning to be copied, and in my opinion, Blue Chrome's charm was fading. So I needed something new that would stand out once more, and show that the competition is up - because that's what a lot is about: competition.
Quote:
Originally Posted by Maruno View Post
It's frankly disappointing. Not only are you suffering Duke Nukem Forever Syndrome, you're not even trying to improve the game - you're making doodle apps. I'll bet you haven't even applied it to the trainer card to let players sign it, which is the only possible game-related point it could have. I definitely think you've forgotten you're making a Pokémon game here.
I'm sorry I'm not able to satisfy everyone, but I want Blue Chrome to be a step from other fan games, and a step in my dev progress. I too feel that I have been crossing the lines with the things I put inside, but is it really that bad? Is it really so bad to have more than less? It might be pointless to you, but it makes me glad to know that people won't get bored of my game as soon as they beat that Elite 4. On another note, previously you mentioned earlier that you aren't against having mini games, but are against my doodle apps - well...the doodle apps are a replacement for the minigames. Unfortunately I don't have any ideas for any minigames but I had plenty of doodle apps to spare, so I did that.
Quote:
Originally Posted by FL . View Post
Yeah, Maruno is right!
For me is better to release a full game the most fast possible, even with unfinished sprites! After going to improve it (like Raptor Ex). Try to think like your fans that need to wait tons of year to see the full game (if it come out)!
That, on the other hand, would imply rushing the game, which would significantly decrease the game's quality. Then you wouldn't be happy with the game either...
Quote:
Originally Posted by tImE View Post
I think the new screen resolution is really great. I don't mind it taking up space.
I would play the game itself in the same size anyway, so what's the problem with extra space around it for HUD-stuff?
The extra space around the screen isn't going to be wasted. Like you implied, it will be for the HUD to display other things such as the Hygiene system, time, weather and whatever else I put in there.

I'd like to apologize in advance to the mods for clutting the thread with off topic stuff, so I'd like to end it now. If you want to say anything else, or give any other feedback, feel free to PM/VM whenever you want (that goes for replying to this post now). I don't want to be a reason for a thread to drift off topic, or get locked due to irrelevance.
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  #756    
Old February 12th, 2011, 03:59 PM
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Some of the apps. look very cool, but some of them ain't that much of a need, like the Drawing tool. Though, i got a suggestion to make the game cooler, maybe you have already done this idk. Though you should make it you have to buy apps, with pokemon money you earn, that would make it more interesting.
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  #757    
Old February 22nd, 2011, 01:11 PM
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Wanted to share some screenshots of two new things: 1) The first of 3 new playable Pokemon, Pansear (can been seen moving around & using Fire Punch) and 2) A new location, Ochre Lighthouse -- which has just been taken over by Team Rocket (naturally, you're going to have to evict them).





Thoughts and opinions please.
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  #758    
Old February 23rd, 2011, 04:40 PM
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Just a couple of screens showcasing the "going into building" thing I'm doing for my game.

Spoiler:




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  #759    
Old February 24th, 2011, 10:26 AM
ozumadrew's Avatar
ozumadrew
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Quote:
Originally Posted by Civil Servant View Post
Just a couple of screens showcasing the "going into building" thing I'm doing for my game.

Spoiler:




Looking good :],makes me want to work on my GM8 Game *Opens game maker*
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  #760    
Old February 25th, 2011, 01:34 PM
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Something to show!
A first look at something cool for my Game, Pokemon Almodine:

Spoiler:


Thanks to Mosssky for helping me by writing a small program to send files
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  #761    
Old February 25th, 2011, 07:10 PM
Cilerba
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Lookin' good, Chris. ;)
Although, if you're making a Pokémon game, shouldn't you be using a Pokémon font and windowskin?

Anywho, I have a screen of my own. Bit outdated, but oh well. :P



What are those Taillows doing there? ;D
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  #762    
Old February 25th, 2011, 07:31 PM
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Very pretty screenshot~

As usual I love the water style and the transition from the grass to the water looks awesome. Gotta say I can't wait to see more environment screens from Turquoise!
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  #763    
Old March 1st, 2011, 10:46 AM
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Hmm.. a screenshot of using the Ocarina to play Saria's Song in my new fangame :D
Tell me what you think.

-PP
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  #764    
Old March 1st, 2011, 02:17 PM
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Quote:
Originally Posted by PokemonPlatnum View Post

Hmm.. a screenshot of using the Ocarina to play Saria's Song in my new fangame :D
Tell me what you think.

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I thought that graphic came with the latest Zelda Starter Kit for RPGXP?
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  #765    
Old March 2nd, 2011, 08:06 AM
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Quote:
Originally Posted by thepsynergist View Post
I thought that graphic came with the latest Zelda Starter Kit for RPGXP?
This is true, but I just wanted to use it as a means to in some way allow people to know that it is being made, i wish full credit to Mastermind and all the creators of the kit.
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  #766    
Old March 3rd, 2011, 09:38 PM
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Quote:
Originally Posted by Cilerba View Post
Lookin' good, Chris.
Although, if you're making a Pokémon game, shouldn't you be using a Pokémon font and windowskin?

Anywho, I have a screen of my own. Bit outdated, but oh well.



What are those Taillows doing there? ;D
Those tiles amaze me Cilerba <3
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  #767    
Old March 7th, 2011, 12:08 PM
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Hey everyone, I haven't posted for a long time haha.
I'm sure no one really cares though XD
Anyway, here's a little screenie i wanted to show off from a game i've been working on and off of for the last year and a half haha.


Any comments or critique would be appreciated!
Oh, and credit to tImE for the backsprite :)
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Last edited by Atomic Reactor; March 7th, 2011 at 12:14 PM.
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  #768    
Old March 7th, 2011, 01:24 PM
Cilerba
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Looks great, man.
Only thing I'd suggest would be making the battle bases pixelated instead of blurred like that.
Other than that, it looks good.
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  #769    
Old March 7th, 2011, 07:50 PM
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Eh, i've tried pixelated and didn't like it. I like this look a lot better.
It looks better in the forest and cave backgrounds :)
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  #770    
Old March 10th, 2011, 09:39 AM
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tImE
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Originally Posted by Atomic Reactor View Post
Hey everyone, I haven't posted for a long time haha.
I'm sure no one really cares though XD
Anyway, here's a little screenie i wanted to show off from a game i've been working on and off of for the last year and a half haha.


Any comments or critique would be appreciated!
Oh, and credit to tImE for the backsprite :)
Oh gosh.

I think I might have to redo that sprite.
Never realized it looked so bad in-battle. XD

Everything else look really slick though.
Love the HUD!
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  #771    
Old March 10th, 2011, 01:29 PM
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Wow haha, i loved the backsprite, but be my guest XD
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  #772    
Old March 16th, 2011, 02:08 PM
Cilerba
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Just a little screenshot showing the character going to Winterleaf Town. n_n;
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  #773    
Old March 16th, 2011, 04:07 PM
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Originally Posted by Cilerba View Post


Just a little screenshot showing the character going to Winterleaf Town. n_n;
That screenshot looks really good. The pallete on the trees and grass is near perfect. Also, are the Spheal and Snorunt battling? If so, then they shouldn't be that close.
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  #774    
Old March 17th, 2011, 02:04 PM
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Two preliminary screen shots of my Subway System


Saffron Station [EDITED, Bridge fixed]:

Spoiler:



Inside the train:

Spoiler:




EDIT:

Player in the train INGAME:

Spoiler:

Last edited by Sichlor; March 19th, 2011 at 12:26 PM.
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  #775    
Old March 19th, 2011, 07:16 AM
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@Sichlor: Just one thing I should note for you; in the first screen the bridge over the train isn't drawn according to perspective. Basically to backwards stairs at the north need to be shorter than the ones at the south because they are on a different incline. Extend the flat area one tile north and consequently shorten the backwards stairs by one.
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