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  #801    
Old April 15th, 2011 (08:52 PM).
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Quote originally posted by Cilerba:


Just a few screens from Azurite. You can read more about it here.
The bottom intro screen will be changed, lol.
Looks really nice with the FRLG style, but how many games are you workin on now?
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  #802    
Old April 15th, 2011 (09:13 PM).
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Thanks. That really doesn't have much to do with this, but 2. Turq by myself, Azurite with Karpman. Undercover's on hold, I guess.
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  #803    
Old April 15th, 2011 (09:15 PM).
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Quote originally posted by Cilerba:
Thanks. That really doesn't have much to do with this, but 2. Turq by myself, Azurite with Karpman. Undercover's on hold, I guess.
aahk, just really looking forward to turquoise to come back to the showcase!
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  #804    
Old April 17th, 2011 (11:03 AM).
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My DIY heroine in action!
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  #805    
Old April 18th, 2011 (05:11 AM). Edited April 18th, 2011 by Neo-Spriteman.
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Spoiler:

My game: Pokemon Aquino Version.


My game: Pokemon Aquino Version. I am making it with Sparknight (xxDarkDrakkenxx)
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  #806    
Old April 23rd, 2011 (11:15 AM). Edited April 23rd, 2011 by Cilerba.
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Just a little screenshot from Azurite showing Avilil in a battle.



The menu actually hasn't been coded yet, so that's why you don't see it in this screen. :P
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  #807    
Old April 25th, 2011 (05:12 AM).
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I'm quite satisfied with this one :D

Credit for the bridge goes to erma96
Other tiles are made by minorthreat and CalisProjects
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  #808    
Old April 25th, 2011 (08:11 AM).
TheMarkCrafter TheMarkCrafter is offline
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Here is a battle vs the Gym Leader!

Luka for the vs sequence script
venom12 for Essentials DS
Me for the sprite
Attached Thumbnails
vs.png‎  
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  #809    
Old April 25th, 2011 (09:05 AM).
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Quote originally posted by pkmntrainerpaul:

I'm quite satisfied with this one :D

Credit for the bridge goes to erma96
Other tiles are made by minorthreat and CalisProjects
As I said on DeviantArt, I love this Screenie. I think the bridge and the water gives a really good effect.

Quote originally posted by KingSnivy:
Here is a battle vs the Gym Leader!

Luka for the vs sequence script
venom12 for Essentials DS
Me for the sprite
This is a kind of pointless screenshot, all you've done is colour various parts of Blue's VS Sprite green and insert it into Luka's script. I think you need to try and make some custom characters instead of really bad recolours.
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  #810    
Old April 26th, 2011 (12:49 AM).
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Quote originally posted by Cilerba:
Just a little screenshot from Azurite showing Avilil in a battle.


The menu actually hasn't been coded yet, so that's why you don't see it in this screen.
Wow, those sprites are really cool.
Loving the Fakemon.
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  #811    
Old April 27th, 2011 (08:22 PM).
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A simple screenshot just to show that Ryen isnt dead and that I am still woking on it at the moment.



Development will pick up in the summer.
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  #812    
Old May 1st, 2011 (08:02 AM). Edited May 1st, 2011 by Magicsaur.
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This is the battle user interface I am working on for my 3d pokemon fangame project. The upper right move slot is bigger because the mouse was hovering over it. Move slots are also colored based on the move type. Constructive critique would be awesome! c:
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  #813    
Old May 1st, 2011 (10:49 AM).
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That looks awesome, Magicsaur. Wow, can't wait to see more. :D
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  #814    
Old May 1st, 2011 (05:02 PM).
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Here's a screen I whipped up tonight, I don't really want any criticism, just felt like showing it.

Credit goes to Alistair for the tiles.
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  #815    
Old May 6th, 2011 (08:42 AM). Edited May 7th, 2011 by dannyboy601.
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A screenshot of part of Route 1 from Pokémon Amber that I just took.



Critique welcome.

Is there a thread like this one for maps? I have some good maps I would like to show.
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  #816    
Old May 6th, 2011 (01:30 PM).
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You seem to be uploading your screens incorrectly..
Nothing appear sorry
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  #817    
Old May 6th, 2011 (01:42 PM).
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Quote originally posted by dannyboy601:
A screenshot of part of Route 1 from Pokémon Amber that I just took.



Critique welcome.

Is there a thread like this one for maps? I have some good maps I would like to show.
Are you using a file storage system that has both private and public storage (like for example, dropbox)? If you are, then if you are using the private link by mistake, that would happen.
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  #818    
Old May 7th, 2011 (05:04 AM).
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Quote originally posted by lx_theo:
Are you using a file storage system that has both private and public storage (like for example, dropbox)? If you are, then if you are using the private link by mistake, that would happen.
I figured out that the screenshot didn't show up because it was located in a private album. Here is another one:

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  #819    
Old May 7th, 2011 (05:30 AM). Edited May 8th, 2011 by ProdigyX.
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A Menu System for my game, the main thing i wanted pointed out is which effect is better 3d or plain?
3d [Edit] Now with buttons.


Uploaded with ImageShack.us
Plain
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  #820    
Old May 7th, 2011 (05:31 AM).
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@dannyboy
It looks good, but, Your palletes are too mixed. You're using different tile styles that don't match. The skinny trees, namely, are more tropical than your B/W Syle trees. They don't mix well. Besides that it looks fine.

@ProdigyX
The 3D one. The plain looks very unproffesional.
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  #821    
Old May 11th, 2011 (01:55 PM).
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Just a little example of whats coming.
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  #822    
Old May 18th, 2011 (06:00 AM).
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It's supposed to be "Granite" Island, or is that intentional?
But what events? Why are they classified? Who are those two people? Will I ever stop asking stupid questions?!
Looks interesting.
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  #823    
Old May 19th, 2011 (11:31 AM).
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Wow guys, these all look great.

Heres some teaser shots of my game, Pokemon Genesis. (working title)
I don't plan on releasing too much information until im at least a good portion through completing it.

The first is a re-vamp of Pallet Town, the second a re-vamp of Route 3 (NC), and the third is a custom Route IV (no relation to Kanto Route 4)
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PalletTownGenesis.PNG‎   Route3Genesis.PNG‎   RouteIVGenesis.PNG‎  
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  #824    
Old May 26th, 2011 (08:44 AM).
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Dropping these here:

Two demonstration screenshots of my Pokemon Engine (for Game Maker) which is currently being developed:





List of credits available on my DA.
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  #825    
Old May 26th, 2011 (11:30 PM).
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That looks really nicely made so far!
It's always great to see games being coded from the ground up, it actually means that you've put a great deal of effort in, and it's paid off! :D
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