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  #901  
Unread August 10th, 2011, 12:21 PM
tImE's Avatar
tImE
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Age: 18
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Quote:
Originally Posted by jim42 View Post
I would suggest a lighter outline for that white fence you have, and a darker one for your lodge. Your trees look excellent, as do the cliff edges.
I've actually removed the outline on the fence, and the house doesn't even have an outline.
But thanks for the feedback!~ :D
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  #902  
Unread August 11th, 2011, 11:27 PM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
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Quote:
Originally Posted by Himalama View Post


My newest town, called Funera Town.
That's a very odd place for the lamppost to be illuminating. Lampposts in the real world shine light downwards, meaning the base of the lamppost is in the middle of circle of light. What you've apparently got are spotlights at an angle of about 45 degrees, pointing northwards.
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  #903  
Unread August 17th, 2011, 02:53 AM
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Visual battle concept....
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  #904  
Unread August 17th, 2011, 08:42 AM
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cruciFICTION
A Cruciform Kaleidoscope
 
Join Date: Jul 2011
Location: Brisbane
Age: 20
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Quote:
Originally Posted by Maruno View Post
That's a very odd place for the lamppost to be illuminating. Lampposts in the real world shine light downwards, meaning the base of the lamppost is in the middle of circle of light. What you've apparently got are spotlights at an angle of about 45 degrees, pointing northwards.
I think the intended effect was to illuminate the air around the lights themselves, not the ground behind them.
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  #905  
Unread August 17th, 2011, 05:32 PM
The 100 Mega Shock
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Yeah but that's still not how light sources work.
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  #906  
Unread August 17th, 2011, 05:38 PM
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cruciFICTION
A Cruciform Kaleidoscope
 
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Fun fact: I didn't say that was how they worked, just that Maruno didn't see what seemed to be the intended effect.
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  #907  
Unread August 17th, 2011, 10:35 PM
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Rai Rai
Master of everything!
 
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Just felt like working on this for the hell of it.
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  #908  
Unread August 18th, 2011, 04:00 AM
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KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 24
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Quote:
Originally Posted by Rai Rai View Post
Just felt like working on this for the hell of it.
woah i didnt know of this idea... why havent yu been on msn anyways...

its a nice idea here is a suggestion, add menu icons instead of menu, for instance for pokemon have a little box with a pokeball, and for items have a box with a pic of the bag or maybe an item, ect...
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  #909  
Unread August 18th, 2011, 06:30 AM
The 100 Mega Shock
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That's probably a drop-down menu instead of having icons cluttering your screen all the time.
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  #910  
Unread August 18th, 2011, 12:22 PM
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Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 19
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Nature: Adamant
Quote:
Originally Posted by Rai Rai View Post
Just felt like working on this for the hell of it.
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...
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  #911  
Unread August 18th, 2011, 12:41 PM
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KingCharizard
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Quote:
Originally Posted by Luka S.J. View Post
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...
I knew you would say that lol you started something... but i dont think you have to worry luka, i doubt he's gonna release it he's probably just practicing RGSS.
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  #912  
Unread August 20th, 2011, 07:04 PM
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Join Date: Jan 2009
Location: Boston
Age: 19
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Quote:
Originally Posted by Luka S.J. View Post
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...

He did it himself though.
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  #913  
Unread August 26th, 2011, 11:31 AM
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GAOlivier
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Alright, I started making some random pokemon maps using an old version of CNG's HGSS Kit.
The first one I call: 'Bulbasaur Shrine'. It's an open spot in a forest, where a bunch of bulbasaur, ivysaur and a venusaur live.
Spoiler:

In action:
Spoiler:


And the second one, I call: Random map of goodness.
Spoiler:


In action:
Spoiler:

I don't know who made the tiles of these, they were in CNG's HGSS kit, of which I can't find the credits.

I also made a video of my newest map. It's a village.

Credits: Calis Projects, minorthreat0987.
Spoiler:






Please give me some criticism on how I can improve my maps. I only make these to improve my Pokemon-map mapping =D They are not used in a project.

EDIT: Added another video, this one of the route after the village.
Spoiler:
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  #914  
Unread September 5th, 2011, 01:03 AM
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This is the hero's house from Pokemon: Imperial Sky.
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  #915  
Unread September 5th, 2011, 06:26 AM
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ЩѻƦḽᶑʂḽдƴƹƦ™
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Wh wh where are we?
Screenshot from Pokemon: Lost Legends featuring part of the Shadow World

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  #916  
Unread September 5th, 2011, 09:00 AM
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@GAOliver

Maps look good, i would put more long grass. pokemon wandering around looks alright. im not really used to it, but it looks good- the krabbys and rattatas in the first video-i like.

The bellsprout and pidgeot looks out of place though.


@aquakip
looks pretty standard, nothing i can say to improve.


@ЩѻƦḽᶑʂḽдƴƹƦ™

Trees are a little too grey, but im not sure what's going on, so it might be intended. but the grass has colour. so whatever.

I think the What should be captialised.
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  #917  
Unread September 13th, 2011, 05:16 PM
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need some feedback. something from my game darkness. check out the demo here
http://darknessite.webs.com/
(note: some content may not be apropriate for small children.
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  Click here to go to the next staff post in this thread.   #918  
Unread September 13th, 2011, 07:12 PM
Cilerba
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"What do you expect? You two have been gone for hours. Your mothers are worried about you two."

Is probably what it should say. It's extremely important for you to have proper grammar in your game, If not, it throws people off and you won't get much positive feedback.

Also.. "Emma" not "emma".
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  #919  
Unread September 13th, 2011, 08:20 PM
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thx for pointing those out
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  Click here to go to the next staff post in this thread.   #920  
Unread September 19th, 2011, 01:11 AM
Cilerba
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Pebblegrove City.

Please try to ignore the event squares. :x
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  #921  
Unread September 19th, 2011, 12:51 PM
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jim42
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Quote:
Originally Posted by Cilerba View Post

Pebblegrove City.

Please try to ignore the event squares. :x
It's very nicely done. I've personally disliked the series' penchant for having towns made up of like three houses but in this map it doesn't bother me at all. There doesn't appear to be any obvious tile errors, but I do have two little gripes with the mapping.

In regards to the house on the right; I think it would be appropriate to move it one tile downwards, thus making the path below it only three tiles high and leaving you space to make the path above it straight (and also three tiles high).

I would also recommend moving the nearby gate house down two tiles, to where that tree below it is, or two tiles up and adding another tree where the gap is made. That way it either lines up with the middle of the three tile lower path or the middle of the vertical path immediately outside it.

Overall, good job. Cheers, Jim.
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  #922  
Unread September 21st, 2011, 02:21 PM
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renekokkie
Dragon Trainer
 
Join Date: Mar 2010
Location: Hoenn
Age: 15
Gender: Male
Nature: Relaxed
Heej
here two screens of my newest game:


Do you like it?
Or do you want to help?
pleasse say it
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  #923  
Unread September 21st, 2011, 02:56 PM
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ツタージャ
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@renekokkie Looks good bud~!
But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
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  #924  
Unread September 21st, 2011, 03:43 PM
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renekokkie
Dragon Trainer
 
Join Date: Mar 2010
Location: Hoenn
Age: 15
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Quote:
Originally Posted by ツタージャ View Post
@renekokkie Looks good bud~!
But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
No that isnt true between the tree and the ledge is a empty space so you can walk
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  #925  
Unread September 21st, 2011, 03:47 PM
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ツタージャ
Tsutarja - Snivy - Smugleaf
 
Join Date: Sep 2011
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Quote:
Originally Posted by renekokkie View Post
No that isnt true between the tree and the ledge is a empty space so you can walk
No, I mean the tree has a *1 at the place where you want to walk while there is something. So you can pass through.
Plus, I am KingSnivy!
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