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  #1126    
Old December 2nd, 2012 (11:44 PM).
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Hello guys we need some feedback about our screensize and also our new style:


Custom^

DS^

Wich screensize do you like more, and is are the tiles good? :D

Regards :D
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  #1127    
Old December 3rd, 2012 (08:18 AM).
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Quote originally posted by Rocket-Dock:
Hello guys we need some feedback about our screensize and also our new style:


Custom^

DS^

Wich screensize do you like more, and is are the tiles good? :D

Regards :D
Wow, those look nice. I'd definitely go for the larger screen size.
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  #1128    
Old December 13th, 2012 (10:33 AM).
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I've been working on 3D terrain generation using simplex noise (made in c++):

Click image for larger version

Name:	Simplex.png
Views:	47
Size:	269.6 KB
ID:	66707

Here's another one:

Click image for larger version

Name:	Simplex2.png
Views:	41
Size:	220.0 KB
ID:	66708


Yes, I know these mountains are ridiculously huge and there is only dirt, but I don't have many textures at the moment : /
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  #1129    
Old December 16th, 2012 (11:32 PM).
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Quote originally posted by hansiec:
I've been working on 3D terrain generation using simplex noise (made in c++):

Attachment 66707

Here's another one:

Attachment 66708


Yes, I know these mountains are ridiculously huge and there is only dirt, but I don't have many textures at the moment : /
It's a bit hard to see what it is suposed to be, but we can use this for C++?

Here a screen from me and my team's upcoming Emerald remake:

If you have a Deviantart account you can follow us using this link:
http://pokemonrisingemerald.deviantart.com/
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  #1130    
Old December 17th, 2012 (07:15 AM).
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Quote originally posted by Rocket-Dock:
It's a bit hard to see what it is suposed to be, but we can use this for C++?
Did you click the image? And no you won't be able to use it as not even I have that project anymore as it was too laggy.
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  #1131    
Old December 19th, 2012 (03:35 PM). Edited December 23rd, 2012 by Dradier234.
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My screen for my RM2k3 game Black Zero
.. I can't sprite
Chips belong to DarkDoom3000
edit: I deleted my image because its a map
heres another


------------------------------------------------
Edit: Pokémon Black Zero is now Turbulent Souls with different story line
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  #1132    
Old December 23rd, 2012 (09:16 AM).
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Quote originally posted by Luka S.J.:
My balls seem to be fine.
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  #1133    
Old December 23rd, 2012 (05:47 PM).
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An Emerald remake. This is Littleroot Town and we decided to show it off a little early as a Christmas gift. Rocket-Dock showed the style a few posts back. Made in GameMaker! Enjoy!

The snow isn't real. lol
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  #1134    
Old December 23rd, 2012 (05:50 PM).
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Quote originally posted by DaSpirit:

An Emerald remake. This is Littleroot Town and we decided to show it off a little early as a Christmas gift. Rocket-Dock showed the style a few posts back. Made in GameMaker! Enjoy!

The snow isn't real. lol
Pretty nice, is this in GM?
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  #1135    
Old December 23rd, 2012 (05:53 PM).
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Quote originally posted by hansiec:
Pretty nice, is this in GM?
Yup, it says so on the post. It's GMtudio Professional

I'll release the 2D Kit when I get more progress. I'll start with the battle engine soon.
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  #1136    
Old December 23rd, 2012 (06:04 PM).
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Quote originally posted by DaSpirit:

An Emerald remake. This is Littleroot Town and we decided to show it off a little early as a Christmas gift. Rocket-Dock showed the style a few posts back. Made in GameMaker! Enjoy!

The snow isn't real. lol
I'm jealous. You guys and this remake are so bloomin amazing!!

It's a shame the snow is not real, would be nice to see weather and seasons, like in B/W/2
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  #1137    
Old December 23rd, 2012 (06:13 PM).
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Quote originally posted by DaSpirit:
Yup, it says so on the post. It's GMtudio Professional

I'll release the 2D Kit when I get more progress. I'll start with the battle engine soon.
Sorry, bout that I'm half asleep : /
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  #1138    
Old December 23rd, 2012 (06:17 PM).
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Quote originally posted by Nintendork15:
I'm jealous. You guys and this remake are so bloomin amazing!!

It's a shame the snow is not real, would be nice to see weather and seasons, like in B/W/2
Thank you. The season script is already working, just need to add in the missing textures. Weather is planned and shouldn't take long to add. The dynamic day/night is done and will be working once YoYoGames fixes a glitch in GameMaker (I put it in the bug tracker). We're trying to make a revolutionary fan game. Wait until we add the HUD...
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  #1139    
Old December 23rd, 2012 (06:34 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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Quote originally posted by DaSpirit:

An Emerald remake. This is Littleroot Town and we decided to show it off a little early as a Christmas gift. Rocket-Dock showed the style a few posts back. Made in GameMaker! Enjoy!

The snow isn't real. lol
This is CRAZY I can't wait for the 3d version of the kit to be released. Eventhoguh my game will be done by that time but i'll make a remake with this kit.
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  #1140    
Old December 23rd, 2012 (06:43 PM).
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After following lots of extensive tutorials, I've started making my own 2D minecraft, MC textures are placeholders.
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  #1141    
Old December 24th, 2012 (02:23 PM).
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Decided to have a crack at heavily editing scripts:

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  #1142    
Old December 24th, 2012 (03:52 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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Quote originally posted by Rayquaza.:
Decided to have a crack at heavily editing scripts:

The script at the end is actually resembles my concept!!

How did you make this? I always end up with a syntax error which cannot be solved.
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  #1143    
Old December 24th, 2012 (04:10 PM).
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I basically took Venom12314's Pokémon Essentials DS and edited the placements and designation of bitmaps. The end screenshot came with my idea of the pokedex, trainer card and pokegear all in one. With syntaxes, I've found that it is mainly 'end' that needs to be put in for every block of script that has been started in a single page. Not to mention that this is the first time I've ever got something right with scripting.
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  #1144    
Old December 24th, 2012 (05:22 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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This is the battle gui of Morning/Night



It looks alot messy but i'll clean it
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  #1145    
Old December 24th, 2012 (05:41 PM).
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wow nicely done amazed at how much was done into this
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  #1146    
Old December 25th, 2012 (04:51 AM).
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Quote originally posted by ppooookkkkkkk:
This is the battle gui of Morning/Night



It looks alot messy but i'll clean it
I'd change the top of the boxes, they look very different from the lower half and I think they look a bit weird. The shadowcolor of the text should be a lot darker, this is a bit hard to read. Also, the battlebases aren't exactly looking good on the outlines with those white pixels. And lastly, the backsprite of Chiky looks really weird; shading isn't too good and why the yellow outline on the top of the sprite?

Aside from that, it looks like you're improving. Keep it up!
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  #1147    
Old December 27th, 2012 (05:19 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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iT'S a Preview of the Bruno bar (Autotiles Will be changed)


It's a test GIF screenshot (Made from the Paint.net animater Plugin)


I haven't fixed Chiwittles back sprite yet, Though i have changed the battle Boxes and Grass





Some Additional screens.
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  #1148    
Old December 31st, 2012 (04:19 PM).
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Finally understanding this whole HMODE7 thingie doo.
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  #1149    
Old January 4th, 2013 (08:45 AM). Edited January 5th, 2013 by Dradier234.
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Screen from my new RMXP game. ROUTE 1
Edit: I edited it to 1 screen because stated in rules, one screen.
Attached Thumbnails
Choas Mind 3.png‎  
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  #1150    
Old January 4th, 2013 (11:54 AM).
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Your screenshots don't show much original content.
The only ''original content'' is the 4th screenshot, you've mapped a bit. Cool.
The first 2 are clear edits of the intro, the 3rd shows the default pause menu, and the 5th is the default battle system.
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