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  #1451    
Old February 4th, 2014 (3:36 AM).
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Quote:
Originally Posted by Luka S.J. View Post
It's been a while since I posted anything here, and this is not Pokemon-related either, so I have no idea how many of you would be interested in this. Anyway, I'm working on an original RPG, and am doing pretty much everything for it - 'tis fun.


Just a small screenshot from a cutscene in the game. If you'd like to know more about who that is, I have information available here. Also there is a sample tune for you guys to listen to if you wish.

Toodles.
Looking cool, Luka.
Not much to comment on though, since it seems like a cutscene, and all we really see is a face, but it's nice to know that it's not only Pokémon Games being developed!
I hope to see more!

Quote:
Originally Posted by Semolous View Post
Another map from my game, Pokemon: Opal Version
You should post this in the Map Showcase and Review Thread.
This thread is for screenshots, not maps.
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  #1452    
Old February 5th, 2014 (8:44 AM).
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Quote:
Originally Posted by Luka S.J. View Post
It's been a while since I posted anything here, and this is not Pokemon-related either, so I have no idea how many of you would be interested in this. Anyway, I'm working on an original RPG, and am doing pretty much everything for it - 'tis fun.


Just a small screenshot from a cutscene in the game. If you'd like to know more about who that is, I have information available here. Also there is a sample tune for you guys to listen to if you wish.

Toodles.
Wow! Looks really cool! The main character looks awesome as well. Keep it up!
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  #1453    
Old February 5th, 2014 (4:04 PM).
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  #1454    
Old February 5th, 2014 (4:27 PM).
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Would be nice to know what;s going on here?
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  #1455    
Old February 5th, 2014 (4:51 PM).
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Originally Posted by The Glitch View Post
Would be nice to know what;s going on here?
A multi-plat pokemon game.
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  #1456    
Old February 5th, 2014 (7:58 PM).
northrone northrone is offline
 
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Is this just a screenshot thread showing off cool stuff?





Whaddya guys think?

http://www.pokecommunity.com/showthread.php?t=317695
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  #1457    
Old February 5th, 2014 (8:02 PM). Edited February 6th, 2014 by Radical Raptr.
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Quote:
Originally Posted by northrone View Post
Is this just a screenshot thread showing off cool stuff?





Whaddya guys think?

http://www.pokecommunity.com/showthread.php?t=317695
love it, if you could make the interface more "flashy" then it would be beautiful
I don't mean t say that it is bad, it is a great idea, and very well put together, but the background is bland, or even non-existent, and the display screens are out of date by now - this makes it less appealing, and there is something to be said about a nice flowing UI
however, there is also something to be said about ingenuity, and added useful options to a rather stagnant game
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  #1458    
Old February 6th, 2014 (4:28 AM).
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Quote:
Originally Posted by northrone View Post
Is this just a screenshot thread showing off cool stuff?





Whaddya guys think?

http://www.pokecommunity.com/showthread.php?t=317695
These looks pretty good.
But Saving Raven is correct, this could look better with same flashy UI.
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  #1459    
Old February 8th, 2014 (12:08 PM).
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The titlescreen to my up and coming RPG Maker XP game. I don't know what I'm going to do with the game as of yet. I'm just now thinking of the title. I might not even be able to make the game, as I've never been good at inputting codes and events.
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  #1460    
Old February 8th, 2014 (1:03 PM).
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I took your advice and updated the menu to the new one:


.


How does it look now?
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  #1461    
Old February 14th, 2014 (5:37 AM).
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Who can guess what I'm currently working on?
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  #1462    
Old February 14th, 2014 (6:10 AM).
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Quote:
Originally Posted by Gexeys View Post

Who can guess what I'm currently working on?
Orange Islands game in GSC-style?
No... That can't be right.
Why would he have a Crystal-Onix-sprite as his avatar if that were the case...


Looking great, mate!
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  #1463    
Old February 15th, 2014 (3:53 PM).
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Since I've been quite inactive recently I just thought I should submit this for some feedback:

Spoiler:


It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
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  #1464    
Old February 15th, 2014 (6:28 PM).
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Originally Posted by Rayquaza. View Post
Since I've been quite inactive recently I just thought I should submit this for some feedback:

Spoiler:


It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
To be honest here, it looks too linear to me. I know its supposed to be a tunnel, but even then, it looks rushed and effortless on this screeshot. Maybe you should post the entire map on the map review thread, so I can get a better idea of it.
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  #1465    
Old February 15th, 2014 (8:07 PM).
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Quote:
Originally Posted by northrone View Post
I took your advice and updated the menu to the new one:


.


How does it look now?
Wow! It looks much better now buddy!
It would look much better if the choice box would have the same pallet as the other one. :X
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  #1466    
Old February 19th, 2014 (5:35 PM).
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Quote:
Originally Posted by Rayquaza. View Post
Since I've been quite inactive recently I just thought I should submit this for some feedback:

Spoiler:


It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
The overworld bugs me, since it's a blackbelt's head on a female's body, clearly.



*SIIIGH*

I do worry about how bored I can get sometimes.
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  #1467    
Old February 20th, 2014 (5:33 PM).
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Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
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  #1468    
Old February 20th, 2014 (6:23 PM).
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Quote:
Originally Posted by gr3ygho$t28 View Post
Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

pro-tip, use the transparency on the grey shadow of the house and any other object
(that or make sure its on a higher layer)
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  #1469    
Old February 20th, 2014 (6:25 PM).
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Halp.
I'm going to far with this.
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  #1470    
Old February 20th, 2014 (6:39 PM).
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Quote:
Originally Posted by The Glitch View Post


Halp.
I'm going to far with this.
I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

Nice work, the graphics could be more cleaner, but its a nice concept
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  #1471    
Old February 20th, 2014 (6:59 PM).
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Varion Bluefire Varion Bluefire is offline
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Quote:
Originally Posted by Saving Raven View Post
I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

Nice work, the graphics could be more cleaner, but its a nice concept :P
Currently I'm trying to steer clear of Pokémon-related games, since I'm working at college, we need to use original characters and "plots".
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  #1472    
Old February 20th, 2014 (7:59 PM). Edited February 21st, 2014 by gr3ygho$t28.
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Quote:
Originally Posted by Saving Raven View Post
I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

pro-tip, use the transparency on the grey shadow of the house and any other object
(that or make sure its on a higher layer)
Thank you! And yes I already fixed the shadow transparency issue.

Finally got all the mega evolution items, sprites, and scripting set up. My game now has all 718 pokemon and all mega evolutions.
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  #1473    
Old February 21st, 2014 (7:33 PM). Edited February 21st, 2014 by Worldslayer608.
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Project Platinum




Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

Anywho, just a bit of eye candy for people .
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  #1474    
Old February 22nd, 2014 (1:48 AM).
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I too have been working on an essentials add-on, but featuring Unova Graphics. Much like Project Platinum, Project Unova will feature maps, tiles, graphics, NPC's, and pokemon from Unova all in the Gen5 style and in a ready to import resource like no other.

My first goal was creating a battle system in the Unova style - and I think it came out great, let me know what you think.
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  #1475    
Old February 22nd, 2014 (9:31 AM).
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Quote:
Originally Posted by Worldslayer608 View Post
Project Platinum
Spoiler:




Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

Anywho, just a bit of eye candy for people .

I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
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