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  #126    
Old April 27th, 2009, 01:26 PM
Alistair
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Considering the clues you gave, I'm going to take a wild guess and say it's Wally.

I can't wait to see what you're concocting, Avatar. Hopefully it will be epic.
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  #127    
Old April 28th, 2009, 07:05 AM
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I think you're on to something
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  #128    
Old May 2nd, 2009, 04:57 AM
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I adore your work dearly, Avatar. You have great spriting skills.

Here's a sneak peak at a game I'm working on (OW is from the game I had overwrited, and will be changed & please note I have only been working on this for a little while):


gif'd to stop from stealing.

-MetalGardevoir
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  #129    
Old May 2nd, 2009, 06:20 AM
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Quote:
Originally Posted by MetalGardevoir View Post

gif'd to stop from stealing.

-MetalGardevoir
Huh? What are people going to steal from that?
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  #130    
Old May 2nd, 2009, 06:30 AM
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Originally Posted by Neo-Dragon View Post
Huh? What are people going to steal from that?
My thought exactly Neo. I just didnt say anything.
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  #131    
Old May 3rd, 2009, 05:05 AM
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I'm not really sure, now that you mention it... Sorry about that.

-MetalGardevoir
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  #132    
Old May 4th, 2009, 05:20 PM
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@Avatar: You posted 3 maps on the previous page... The first one looks pretty good. Although, the grass on the top of the cliff looks kinda weird.. It could just be the ledge itself though, it just looks odd to me. idk. The cave map is decent as well, but you may wanna fix the corners of the water. It's the wrong ground tile... I'm not to fond of your map with wally though... It seems to open, and boring. Maybe add an NPC or 2, or some small bushes in front of the lab? idk, it just looks boring.

@cdrew: The maps could do without the shadows from the trainer, imo, it just looks weird. The tiles are decent, but they dont really go along well with the ow's. You may wanna change to DP styled sprites. Those would match better.
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  #133    
Old May 5th, 2009, 02:57 AM
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Quote:
Originally Posted by Atomic Reactor View Post
@Avatar: You posted 3 maps on the previous page... The first one looks pretty good. Although, the grass on the top of the cliff looks kinda weird.. It could just be the ledge itself though
That is the ledge tile overlapping the grass. I'm well aware of it doing that and will probably remove the tall grass from the edge of the ledge.

Quote:
The cave map is decent as well, but you may wanna fix the corners of the water. It's the wrong ground tile...
This I'm aware of too. It's mainly because the tileset doesn't have the proper tiles for the water edges so I picked the closest equivalent. I intend to fix it later.

Quote:
I'm not to fond of your map with wally though... It seems to open, and boring. Maybe add an NPC or 2, or some small bushes in front of the lab?
Granted that this is probably not the best screenshot ever, I designed the map with the official maps in mind which tend to have very little decoration present.
I'll play around with it a little.
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  #134    
Old May 5th, 2009, 05:29 PM
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Quote:
Originally Posted by Avatar View Post
Granted that this is probably not the best screenshot ever, I designed the map with the official maps in mind which tend to have very little decoration present.
I'll play around with it a little.
Alright sweet, also, I thought about this after posting, but adding some flowers would look pretty nice to.
And yeah, I've never really been to fond of the official maps, they're to open and boring lol. So I guess you hit the nail on the head their :P I liked your first map the best, cause it seemed more natural than official. But yeah, pretty decent maps in general ;]
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  #135    
Old May 24th, 2009, 01:52 AM
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Here is a nice little screenshot from the dev version Im running. Nothing spectacular here except the nice blue debug background and the fact that ShortHike is running on DirectX version 7. And that the crew module is loaded from an OBJ file ..
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  #136    
Old May 31st, 2009, 03:03 PM
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So I'll just put this up here...



This region is called Tarro, and it is the major (of 3) region in my game, which I'm working very slowly on. I'm only putting this up for show on a whim. The map contains about a dozen "hidden" areas (places where there aren't routes but where you can go).

You may notice I'm not using a 4th Gen style. Well, that's overdone, and I like this as it is (although I may make one or two minor changes at some point).

Opinions? Oh, and I may consider offering my services as a region map artist (even though in general I'm poor at artwork, things like this aren't difficult). Talk to me to find out more.
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  #137    
Old June 7th, 2009, 10:16 PM
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Hehe I like your region map Maruno ^_^ looks nice for the most part...... The only problem I see with it is the green closest to the water there appears to be way to much of it..... Maybe bring a lighter green into it a little bit more... Oh and the edges near the water are kinda jagged looking. I would round em a bit.... I may add some screenies from my game up later (I just took 72 screenies of various areas/ working events x.0)
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  #138    
Old June 11th, 2009, 12:34 PM
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Quote:
Originally Posted by SytheXP View Post
Hehe I like your region map Maruno looks nice for the most part...... The only problem I see with it is the green closest to the water there appears to be way to much of it..... Maybe bring a lighter green into it a little bit more... Oh and the edges near the water are kinda jagged looking. I would round em a bit.... I may add some screenies from my game up later (I just took 72 screenies of various areas/ working events x.0)
The jaggedness is the pixels. All the other colours are jaggedy too; it's just not as noticeable as for the dark green on light blue. I'll smooth them off in the final version (somehow - I'm not a Photoshop master).

I wanted the coastlines to be bumpy because as far as I know that's what coastlines are like. But there might be too many bumps in places.

I'll also work on the "way too much [darkest green]" thing. The more I look at the map, the more I decide the routes are too square, so I'll see if I can fiddle that a bit.

Thanks for the input!
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  #139    
Old June 12th, 2009, 05:33 AM
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Hey everyone, this is my very first post on the forum, I've been looking at games in development here for ever though. I have been working on my own, here are some of my screenshots, I know it's not alot, but please give opinions

I like to think I am a pretty good mapper, I can show off my skills in my game, asfor scripting though, I have absoloutely no idea so i may consider starting a thread and getting a scripter. But in the meantime..

http://img197.imageshack.us/i/screenshotss.png/

Left, screenie of starting town at night, rightpart of route 902.

:D

Here is the starting town that your journey begins, called Everwood Bay

Image is quite large, so heres the link, might be blurred coz of size.
http://img198.imageshack.us/i/everwoodbay.png/

Here is a random route that leads onto a cave early on in the game.
http://img198.imageshack.us/i/route902.png/


P.S Does anyone know why IMG tags arent working?
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  #140    
Old June 20th, 2009, 08:54 AM
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  #141    
Old June 26th, 2009, 12:16 PM
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Sakari
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Just some screens of my new game, pokemon otoris. I hope to get it in the plot and story place soon..


Just a screen of your room, Later on maybe you can buy new things. It also shows a little white man thingy xD This is where you click the mouse and your chacter moves! You can still use the direction button, it's up to you..





Another screen of your room




Well and here's a map, don't know if it counts as a screen meh..





I'll probally change it soon, Also this game was made with AGS editor, which in my eyes is better then rpg maker xp..

Special thanks to allistar for the tiles, and me for the bed tile.
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  #142    
Old June 28th, 2009, 10:11 AM
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Some Screens Of Pokemon Malachite. Its been a long time since I've posted here.
Anyway Yhese are screens of an important island in the game.
If you notice this is actually the re mapped version of the first ever island I showed of Malachite back in the planning stages.

These are screens of the Lab? 0_o and Another important building!

Screens of some Homes on the island and a place to have battles.
Thats all I got for now. Lemme Know what you think.
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  #143    
Old June 28th, 2009, 02:25 PM
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Fraot
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Here you are some of my game's pics. As you can see some are just recolors, but soon they will be totally made by myself. And the pokédex image is a little miss placed, i mean the text box but i'm too lazy to change it... for now.
Attached Thumbnails
screen.png‎   screen2.png‎   screen3.png‎  
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  #144    
Old June 28th, 2009, 03:06 PM
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Quote:
Originally Posted by PokemonOI View Post
Some Screens Of Pokemon Malachite. Its been a long time since I've posted here.
Anyway Yhese are screens of an important island in the game.
If you notice this is actually the re mapped version of the first ever island I showed of Malachite back in the planning stages.

These are screens of the Lab? 0_o and Another important building!

Screens of some Homes on the island and a place to have battles.
Thats all I got for now. Lemme Know what you think.
Wow, I really love that big building.
I see that you added Starly as a Dependency, is he the starter?
You have a tile error on the fence in the second screen.
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  #145    
Old June 29th, 2009, 03:14 PM
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Quote:
Originally Posted by Surf View Post
Wow, I really love that big building.
I see that you added Starly as a Dependency, is he the starter?
You have a tile error on the fence in the second screen.
Thanx. and about the starly the answer is yes and no lol. and I cant seem to find the tile error?
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  #146    
Old June 29th, 2009, 05:12 PM
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That Image.
next to that lamp post there is a fence that cuts out early.
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I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
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  #147    
Old June 29th, 2009, 07:00 PM
PokemonOI's Avatar
PokemonOI
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Quote:
Originally Posted by Surf View Post

That Image.
next to that lamp post there is a fence that cuts out early.
Oh I see. I'll get right on fixing that. Thanx for pointing that out for me.
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  #148    
Old June 30th, 2009, 01:27 PM
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I don't usually post anything in here, however I wanted to show off a new screenshot but not for Pokémon Odyssey TCG.

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Last edited by Waudby; July 1st, 2009 at 01:10 AM.
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  #149    
Old June 30th, 2009, 01:45 PM
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Looks really well.
The overlay style is a good look for it.
I have been messing around with the HG/SS graphics myself, I might show off my menu here too.
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  #150    
Old June 30th, 2009, 01:48 PM
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Quote:
Originally Posted by Neo-Dragon View Post
Looks really well.
The overlay style is a good look for it.
I have been messing around with the HG/SS graphics myself, I might show off my menu here too.
Thanks a lot man, I wanna show off the rest of it as well, because the intro and outro animations for the menus look so nice now :D

looking forward to seeing something from you.
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