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  #1476    
Old February 19th, 2014 (05:35 PM).
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Quote originally posted by Rayquaza.:
Since I've been quite inactive recently I just thought I should submit this for some feedback:

Spoiler:


It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
The overworld bugs me, since it's a blackbelt's head on a female's body, clearly.



*SIIIGH*

I do worry about how bored I can get sometimes.
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  #1477    
Old February 20th, 2014 (05:33 PM).
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Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
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  #1478    
Old February 20th, 2014 (06:23 PM).
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Quote originally posted by gr3ygho$t28:
Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

pro-tip, use the transparency on the grey shadow of the house and any other object
(that or make sure its on a higher layer)
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  #1479    
Old February 20th, 2014 (06:25 PM).
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Halp.
I'm going to far with this.
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  #1480    
Old February 20th, 2014 (06:39 PM).
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Quote originally posted by The Glitch:


Halp.
I'm going to far with this.
I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

Nice work, the graphics could be more cleaner, but its a nice concept
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  #1481    
Old February 20th, 2014 (06:59 PM).
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Quote originally posted by Saving Raven:
I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

Nice work, the graphics could be more cleaner, but its a nice concept :P
Currently I'm trying to steer clear of Pokémon-related games, since I'm working at college, we need to use original characters and "plots".
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  #1482    
Old February 20th, 2014 (07:59 PM). Edited February 21st, 2014 by gr3ygho$t28.
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Quote originally posted by Saving Raven:
I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

pro-tip, use the transparency on the grey shadow of the house and any other object
(that or make sure its on a higher layer)
Thank you! And yes I already fixed the shadow transparency issue.

Finally got all the mega evolution items, sprites, and scripting set up. My game now has all 718 pokemon and all mega evolutions.
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  #1483    
Old February 21st, 2014 (07:33 PM). Edited February 21st, 2014 by Worldslayer608.
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Project Platinum




Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

Anywho, just a bit of eye candy for people .
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  #1484    
Old February 22nd, 2014 (01:48 AM).
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I too have been working on an essentials add-on, but featuring Unova Graphics. Much like Project Platinum, Project Unova will feature maps, tiles, graphics, NPC's, and pokemon from Unova all in the Gen5 style and in a ready to import resource like no other.

My first goal was creating a battle system in the Unova style - and I think it came out great, let me know what you think.
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  #1485    
Old February 22nd, 2014 (09:31 AM).
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Quote originally posted by Worldslayer608:
Project Platinum
Spoiler:




Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

Anywho, just a bit of eye candy for people .

I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
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  #1486    
Old February 22nd, 2014 (09:34 AM). Edited February 22nd, 2014 by Rayd12smitty.
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Welcome the Megas: Toxicroak


Evolve Item: Toxicrite
HP: 85 ATK: 145 DEF: 65 SPATK: 135 SPDEF: 65 SPD: 105
Type: Poison, Fighting
Ability: Speed Boost

Info: While this mega evolution doesn't receive much in a defensive boost to it's already frail build, it does receive a massive speed and attack bonus all around, and a blessing with Speed Boost. Using a Focus Sash or just setting up one swords dance will make this monster a sweeper to reckon with after just one turn. It's typing and move pool allow for massive stab fighting attacks such as Close Combat that will easily take down just about anything in it's way.

Concept @ rayd12smitty
Design @ Midnitez-REMIX
Sprite @ bbwong91900
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  #1487    
Old February 22nd, 2014 (09:54 AM).
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Quote originally posted by Rayd12smitty:
I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
tImE did.

Here
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  #1488    
Old February 22nd, 2014 (10:03 AM).
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Quote originally posted by Worldslayer608:
tImE did.

Here
I really need to check that thread more often. Thanks!
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  #1489    
Old February 22nd, 2014 (11:36 AM).
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Update



An update of the final version of the battle screen, its cleaner, and more sleek, and includes
the standard b/w sprites and bg's - sadly no bases, ain't got no time for that.
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  #1490    
Old February 22nd, 2014 (03:29 PM).
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Looks awesome!
I think the text in textbox need a little repositioning, though!
Great job.

----------------------------------

I'm just gonna leave this here.

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  #1491    
Old February 22nd, 2014 (03:41 PM).
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Quote originally posted by tImE:

I'm just gonna leave this here.

Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
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  #1492    
Old February 22nd, 2014 (05:05 PM).
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Quote originally posted by th3shark:
Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
There will not be an "instantaneous fly option", but the speed at which you travel while flying is even faster than a bicycle, so getting around won't be a problem!
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  #1493    
Old February 23rd, 2014 (04:51 AM). Edited February 23rd, 2014 by Varion Bluefire.
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Quote originally posted by tImE:
Looks awesome!
I think the text in textbox need a little repositioning, though!
Great job.

----------------------------------

I'm just gonna leave this here.

Is there a chance of wild sky battles up there?



Also; making my own platformer.
Level One is a tutorial, in a glitchy world. (gets more gitched up as level progresses).
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  #1494    
Old February 23rd, 2014 (05:50 PM).
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Mega Toxicroak Updated


I made quite a few edits to the sprite and made the shiny version. Thanks to everyone on Reddit who offered helpful criticism and posted their ideas.

Let me know what you think!
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  #1495    
Old February 24th, 2014 (04:14 PM).
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This is the Town Map for the Oregon Region, this is my first map ever so please don't hate.
Attached Thumbnails
Oregon Region map.png‎  
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  #1496    
Old February 25th, 2014 (04:11 PM). Edited February 25th, 2014 by Varion Bluefire.
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Yeah, I'll leave this here I think.
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  #1497    
Old February 26th, 2014 (05:52 PM).
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Not technically a screenshot but I feel it belongs here.

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  #1498    
Old February 26th, 2014 (06:00 PM).
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Quote originally posted by Rayd12smitty:
Not technically a screenshot but I feel it belongs here.

they dont appear to be on the same register, other than that it seems fine I guess - I don't like how out of place the "pokemon" text in the game title but thats w/e, might just not be my style
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  #1499    
Old February 27th, 2014 (11:20 AM).
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Using GSC style graphics, including a touch screen.
Make look weird, but it's something I want to keep.
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  #1500    
Old February 27th, 2014 (12:43 PM).
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Quote originally posted by The Glitch:


Using GSC style graphics, including a touch screen.
Make look weird, but it's something I want to keep.
interesting idea, the player's face is too long though
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