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  #201  
Unread September 3rd, 2009, 01:45 AM
PokemonOI's Avatar
PokemonOI
Back To WORK!
 
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Quote:
Originally Posted by Apollo-player View Post
wow you guys are setting the bar real high for a newby like me... i like the look of malachite and the tiles in franlandia are awesome... i wish i was as good as this but i only started last week i am a quick learner but its all so very complicated
Try not to make it into looking as good as other games or better. Make it more about looking good to you and what nintendo might do...
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  #202  
Unread September 3rd, 2009, 05:40 AM
Sion's Avatar
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It's funny.
Malachite is what made me want to green-light my game.
Since I last used to come here, it seems everyone has
their own game now. So I wanted to shy away. But I hope
I end up creating something unique. People, if anyone could
help me in acquiring charasets and updating the battle
system to DP style. I could truly put this plot I've written
to work. These are the first two completed maps.
Not really any npcs. I need charasets badly. ;P

Hazel Point





Hazel Point - South



Quick Event I made:



If I get the required components. I'll call the project: Pokemon Remnant.
There's a purpose for the name.

Sentiments? lol my mapping may be getting a little rusty.

~Sion
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  #203  
Unread September 3rd, 2009, 07:31 PM
Alucus_Of_Borg's Avatar
Alucus_Of_Borg
White Light Designer
 
Join Date: Nov 2007
Its still a work in progress but getting there

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  #204  
Unread September 3rd, 2009, 07:47 PM
~JV~'s Avatar
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Quote:
Originally Posted by Alucus_Of_Borg View Post
Its still a work in progress but getting there

Oh god, this looks really cool =], is it turn based or real time?
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  #205  
Unread September 3rd, 2009, 09:20 PM
Alucus_Of_Borg's Avatar
Alucus_Of_Borg
White Light Designer
 
Join Date: Nov 2007
Quote:
Originally Posted by ~JV~ View Post
Oh god, this looks really cool =], is it turn based or real time?
for now its turn based but if i can work out a good A.I system then i may make it real time
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  #206  
Unread September 3rd, 2009, 09:51 PM
PokemonOI's Avatar
PokemonOI
Back To WORK!
 
Join Date: May 2008
Location: INSULA
Nature: Brave
Quote:
Originally Posted by Sion View Post
It's funny.
Malachite is what made me want to green-light my game.
Since I last used to come here, it seems everyone has
their own game now. So I wanted to shy away. But I hope
I end up creating something unique. People, if anyone could
help me in acquiring charasets and updating the battle
system to DP style. I could truly put this plot I've written
to work. These are the first two completed maps.
Not really any npcs. I need charasets badly. ;P

Hazel Point





Hazel Point - South



Quick Event I made:



If I get the required components. I'll call the project: Pokemon Remnant.
There's a purpose for the name.

Sentiments? lol my mapping may be getting a little rusty.

~Sion
Damn! thanx I really appreciate it!
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  #207  
Unread September 3rd, 2009, 10:03 PM
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Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 25
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@Alucus:
Is that just artwork or do you have a dual screen script with the controls to do this?
It would be interesting if this was an actual game in development- ya know, since this is the game development section.
Mouse controls would really work for this.
If not, I think the design should be changed a bit if your using arrow keys to navigate.
Or maybe use

Also, why is the pokedex there? I think that should be removed with maybe the option to quick withdraw the pokemon and make a run for it if your getting beat (or just want to bail).
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  #208  
Unread September 4th, 2009, 10:14 AM
●•ΛΣЯӨЩ•●'s Avatar
●•ΛΣЯӨЩ•●
Busy With Life.......
 
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Quote:
Originally Posted by Alucus_Of_Borg View Post
Its still a work in progress but getting there

Very good indeed i like to see more of this.
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  #209  
Unread September 4th, 2009, 11:04 AM
Alucus_Of_Borg's Avatar
Alucus_Of_Borg
White Light Designer
 
Join Date: Nov 2007
Quote:
Originally Posted by Neo-Dragon View Post
@Alucus:
Is that just artwork or do you have a dual screen script with the controls to do this?
It would be interesting if this was an actual game in development- ya know, since this is the game development section.
Mouse controls would really work for this.
If not, I think the design should be changed a bit if your using arrow keys to navigate.
Or maybe use

Also, why is the pokedex there? I think that should be removed with maybe the option to quick withdraw the pokemon and make a run for it if your getting beat (or just want to bail).
Yes it is a working version with a mouse click controle for the bottom screen and yes it is for an in development game, and thanks for pointing that out about the withdraw button I knew that something is missing. A lot is still to be done on it coding wise and some graphical but its getting there thanks for the support
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  #210  
Unread September 4th, 2009, 03:59 PM
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Riceeman
Spriter Guy
 
Join Date: May 2008
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Basically Alucu, that is insanely awesome. If you need any sprite help, please, just give me a PM, because I would love to help waht seems like a great game.
(Note to noobs - No, please do not PM me if YOU want a spriter. I'm only offering this to Alucus.)
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  #211  
Unread September 4th, 2009, 04:09 PM
Alucus_Of_Borg's Avatar
Alucus_Of_Borg
White Light Designer
 
Join Date: Nov 2007
Quote:
Originally Posted by riceeman View Post
Basically Alucu, that is insanely awesome. If you need any sprite help, please, just give me a PM, because I would love to help waht seems like a great game.
(Note to noobs - No, please do not PM me if YOU want a spriter. I'm only offering this to Alucus.)
Thanks mate i may take you up on that offer at a later date so thanks a lot
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  #212  
Unread September 9th, 2009, 05:24 AM
Sion's Avatar
Sion
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Okay, thanks to the communities help I've got my
first official battle shot released.
Only the Health bars and message boxes are
complete. Let me know how it looks before
I move on.

*Garmoth is a custom sprite by Blazeknight



~Sion
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Last edited by Sion; September 9th, 2009 at 05:31 AM.
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  #213  
Unread September 9th, 2009, 03:27 PM
Wichu's Avatar
Wichu
Project Amethyst
 
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Aah, 1-pixel wide lines!

Around the health bar, some lines are just one pixel wide. It doesn't look good if you're using Essentials' scaled-up GBA resolution. I'd make all your graphics at GBA size, then enlarge them before using them in Essentials.
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  #214  
Unread September 9th, 2009, 06:12 PM
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Fraot
Researcher & Game Developer
 
Join Date: Jun 2008
Location: Somewhere on earth...
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Nature: Quiet
Guy: "Wow! Good pictures!! I love them!"
Me: "Thank you! I'm making some effort on them, thank you for WATCHING MY PICTURES."
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  #215  
Unread September 9th, 2009, 06:25 PM
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Quote:
Originally Posted by Fraot View Post
Guy: "Wow! Good pictures!! I love them!"
Me: "Thank you! I'm making some effort on them, thank you for WATCHING MY PICTURES."
What exactly are you talking about??? If you got missed quote yourself and ask nicely if people could look at them not be sarcastic about it thank you very much.
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  #216  
Unread September 10th, 2009, 12:53 AM
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I was talking about my pictures... I expected rates, in order to improve my designs. I think my pics are 1 page before this one. I'm always sarcastic.
Sorry, I thought this thread was for the people to GIVE RATES and FEEDBACK.
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And also... a new Megaman X game is coming. Megaman X: Maverick Wars.
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  #217  
Unread September 10th, 2009, 02:16 AM
lx_theo's Avatar
lx_theo
Game Developer
 
Join Date: Jun 2009
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Quote:
Originally Posted by Fraot View Post
I was talking about my pictures... I expected rates, in order to improve my designs. I think my pics are 1 page before this one. I'm always sarcastic.
Sorry, I thought this thread was for the people to GIVE RATES and FEEDBACK.

Sometimes people gets skipped, its life, like said above, just quote yourself, rather than posting possibly rude complaints that you were skipped.


And as for your screens, they look nice, though my personal preference is more original designs, its still quite nice looking and i see no errors.
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  #218  
Unread September 10th, 2009, 06:58 AM
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Pokemon Blood Rose is returning...
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  #219  
Unread September 10th, 2009, 06:23 PM
Fraot's Avatar
Fraot
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Yay!! Thank you. Just that simple critic was necessary.
And Sion's picture looks really nice, and nicer because of the fakemon. Tha background suits perfectly.
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  #220  
Unread September 12th, 2009, 01:44 AM
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pokecenter is awesome. can you make me one, just change the walls to autumn colors like tan or a deep apple red. maybe change the floors to wood.. or you can just post the sprite links so i can o put them in myself.

oih Sion, can i use that jungle back for the jungles in my upcoming hack?

Last edited by ScizorZ; September 12th, 2009 at 01:45 AM. Reason: Your double post has been automatically merged.
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  #221  
Unread September 12th, 2009, 03:35 AM
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darkerarceus
Advanced RM2K3-er
 
Join Date: Apr 2008
Location: Canberra,Australia
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Quote:
Originally Posted by ScizorZ View Post
pokecenter is awesome. can you make me one, just change the walls to autumn colors like tan or a deep apple red. maybe change the floors to wood.. or you can just post the sprite links so i can o put them in myself.

oih Sion, can i use that jungle back for the jungles in my upcoming hack?
He will probably say no or he might give you the tileset but then YOU will have to EDIT it yourself.

Alucus_Of_Borg that dual screen is totally awesome.Are you making it real time because it would suit that kind of system.
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  #222  
Unread September 15th, 2009, 02:21 PM
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Peeky Chew
Master of Palettes
 
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@BlazingLink: The trees and grass don't really match the 3rd gen building, maybe switch the trees to 3rd or vice versa with the building?



Poke Center/Mart! I don't know if I've got the shadows right or not.
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  #223  
Unread September 15th, 2009, 10:27 PM
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shinylugia249
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An almost finished version of Marsin City in Pokemon Ryen. Home to the 3rd gym.

Spoiler:


Any Suggestions?
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  #224  
Unread September 16th, 2009, 03:04 AM
<~F.M.P~>'s Avatar
<~F.M.P~>
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Quote:
Originally Posted by Peeky Chew View Post
@BlazingLink: The trees and grass don't really match the 3rd gen building, maybe switch the trees to 3rd or vice versa with the building?



Poke Center/Mart! I don't know if I've got the shadows right or not.
Nope I believe you're there with the shadow, nice job.

Quote:
Originally Posted by shinylugia249 View Post
An almost finished version of Marsin City in Pokemon Ryen. Home to the 3rd gym.

Spoiler:


Any Suggestions?
0_o SL, I'm pretty sure I don't need to say anything about the mapping as well as the tiles, It looks fantastic, very nice Job! It's a big map as well so that's a plus in my eyes.

Well I had these in my Sig, but got a sig reason because my sig was too big (Kinda figured that would happen) So here they are again.

Please tell me what you think.
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  #225  
Unread September 16th, 2009, 11:48 AM
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darkerarceus
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Quote:
Originally Posted by <~F.M.P~> View Post
Nope I believe you're there with the shadow, nice job.



0_o SL, I'm pretty sure I don't need to say anything about the mapping as well as the tiles, It looks fantastic, very nice Job! It's a big map as well so that's a plus in my eyes.

Well I had these in my Sig, but got a sig reason because my sig was too big (Kinda figured that would happen) So here they are again.

Please tell me what you think.
Nice..Shadows are good too but I don't like how how the shadows collide onto the game screen where you walk as it would be kinda annoying.
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