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Art & Design For digital, traditional, design, photography and mixed media art, Pokémon-related or not. Showcase or discuss anything related to the visual arts here.

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  #301    
Old July 7th, 2013, 03:48 PM
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Jappio
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Well, finally done for the most part with it.

Frames have been added, little details I was missing.

Thankfully I realized the other sprites might not be as bad, since they won't involve a dual wielder, and I won't have to do as many frames for everyone.

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  #302    
Old July 7th, 2013, 06:09 PM
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Emerald_Fire
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Join Date: Jun 2013
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Purely amazing splices and originals. I dabble in a form of this too, except with GIMP instead of Paint and the more difficult Gen. V sprites instead of what I assume is probably Gen III. I put three of my best works in my gallery; they are recognizable, but not overly much. I also used a tool that GIMP has that Paint critically lacks (or, if it has an equivalent, it is much too poor in power), which can change the color basis of a certain area. I'm also planning to make a region of my own (If I can start learning how to do those game edits, I might make my own game here). The storylines are going to be surprisingly LESS difficult than the spriting. I might make more Fakemon soon, but I hardly have enough to make a thread.
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  #303    
Old July 31st, 2013, 05:20 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
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Gen 5 sprites more difficult? I've looked at them, once or twice used them (only because I haven't been splicing lately) and unless you're referring to animation, I consider them a bit easier, as they don't deal with as many shades. I suppose if you're splicing one with an older sprite, that would require a bit more work to match the shading.

So yeah, I work with 3rd gen style for the Fakemon I create now. It'll be easier to insert them into a hack by doing that (5th gen sprites are typically too big for a gen 3 game). Splicing I almost always used 4th gen for most of the stuff I've made.

As far as color fixing, Paint does have something that lets me fix the colors, and I wouldn't say it's lacking at all. Takes maybe a bit longer than I'm sure some programs can handle it, but it isn't 'weak'.


------------------------


Another update. Three new Pokemon join:
http://www.youtube.com/watch?v=BQkgXVbdwcc
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  #304    
Old August 31st, 2013, 07:54 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
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Sorry for the lack of updates. I have been working on something, and that's another battle sprite for that RPG I'm working on. This time, it's my character, Raizou.

This is just a little update to show off how it's coming along. I had a few of the different steps copied to the side, so I figured I'd include those too for the people who like to see that type of stuff.

I'm liking how it's coming out. I don't have hands yet, since those have been tough to get right. Obviously saving something like the axe for later. Still lots more to do of course too like animation of him swinging that thing.
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  #305    
Old September 2nd, 2013, 08:03 PM
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Jappio
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Age: 25
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New Fakemon! This guys name is Cannonleaf, he is a Steel/Plant type.
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  #306    
Old September 3rd, 2013, 05:40 AM
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GFA
Mega Blastoise is my homeboy
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That last sprite looks way to pillow shaded. Go back and look at your robot-turtle evolution for a better example.

EDIT: Raizou is the bomb though.
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  #307    
Old September 4th, 2013, 07:08 PM
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Jappio
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I'm going to hope that bit of critique was a joke, as you missed out on the obvious .jpeg nature of it in general.

Well in celebration of some people making fun of my sprites on 4chan, here are some new sprites!

Got a new sheet:


Also I re-organize and filled in the full sheet:
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  #308    
Old September 5th, 2013, 01:59 PM
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It's going to be hard living now knowing that the Farfetch'd evo is just a fake ;__;

But seriously, I like a ton of your fakes, be it either having really good spriting or the design idea was one-of-a-kind!
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  #309    
Old September 12th, 2013, 02:19 PM
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Jappio
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Age: 25
Nature: Relaxed
Beginning work for Raizou's animation:



Sort of just the basis. I'm going to add inbetweens of course, but these are sort of just the extremes. Yet before getting to that, I of course want to make sure I'm not doing anything too wrong yet with pose/proportions.
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  #310    
Old September 18th, 2013, 03:12 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
Nature: Relaxed
Newest Fakemon update, the fossil Fakemon:

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  #311    
Old September 25th, 2013, 07:23 PM
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Quote:
Originally Posted by Jappio View Post
Newest Fakemon update, the fossil Fakemon:
You really should explain these little buggers, especially the one constructed out of a pile of bones, I'm honestly very curious about the concept. xD It looks neat and I love its playful qualities. Especially the way the bones are put all together incorrectly, which is by design right? And may have something to do with the backstory on them?
P.S. Loving the fist.
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  #312    
Old September 27th, 2013, 01:22 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
Nature: Relaxed
Both families happen to be the main fossils of my region. The pile of bones is a fossil basically possessed by a ghost. Yet obviously said ghost doesn't know it's dino-anatomy very well. Heck, chances are if I get to Pokedex entries, there'll be mention that not all the bones belong to the same Pokemon even.

-------------

Well, a bit of work was done on the RPG, in the form of fixing up a sprite:



Also have a crudely mocked up video of what the sprite will look like in a game (not actually in a game though, this is just a glorified .gif really):

http://www.youtube.com/watch?v=R5psTATW6zY

Another sheet complete. I'm actually getting pretty close to finally getting the 2nd run of these guys done (too bad it's taken me so long and I need to again go back and fix a lot of them =/).

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  #313    
Old September 28th, 2013, 12:51 AM
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I feel like the animation of the axe swings would be smoother if you made some parts faster. If you are at any point of animating another sprite, double check and take into account you are moving all parts available such as hair, fur, clothing, necklaces, etc. This isn't really for your sprite, but just a good heads up. Here's my quick edit that I was able to do in photoshop and what I assume what it would be like in-game:


You can also pace out the end a bit to have a bit of an idle resting position.

Not every little detail is required in animation as you have to consider the speed and fluidity of the animation along with poses, etc. If we compare this image to your previous one, you can see that the fur moves up awkwardly (which wouldn't hurt to fix) but in this image the fur is very subtle.

ps. it wouldn't hurt to add expression to the face if you have room to work with
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  #314    
Old September 30th, 2013, 02:50 PM
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Jappio
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Join Date: Mar 2008
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I haven't had control over individual frame speed much, so that's why there isn't much of that.

Next I work on him, I'll, be sure to add more bits of movement, thanks for the tip on that.

I have added as much of an expression as I could seem to do actually.

Thanks for all the critique, very appreciated =)



Did some more frames for Raizou. Not sure how I feel about it yet, so I'm glad I haven't added details yet.
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  #315    
Old October 3rd, 2013, 02:21 PM
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Jappio
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Did some general shading/size work on the rough stuff to get a better idea if I'm heading in the right direction. I dread the next part where I'm going to have to start adding detail. Hopefully what I have so far is work though.


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Last edited by Jappio; October 4th, 2013 at 10:52 AM.
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  #316    
Old October 3rd, 2013, 04:31 PM
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Impressive! You've come a long way. I think you could use an additional frame of arm movement when he lifts his axe, but I'm not sure.
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  #317    
Old October 3rd, 2013, 05:11 PM
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i like all the splices, especially drapion onix, i laughed so hard.
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  #318    
Old October 10th, 2013, 02:24 PM
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Jappio
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Well before moving onto the details in the animation, I wanted to make sure I have most things in order for the base sprite. I fixed up his shading to better match the style I'm going for. I did a few other tweaks like changing his hand color so he has his gauntlets. I do have a few details I lack in this frame I plan to add later when I'm adding small details (like the chains that cross his chest and the shield on his back).




I have two just because I wasn't sure which I liked, but thinking about it, I will probably be going with the tanner one.
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  #319    
Old November 9th, 2013, 12:52 AM
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Usually I don't really like fakemon, but I must say, some of them are really impressive!!!
I like how the shiny umbreon a cosplayer is.
Can you imagine? A cosplay umbreon vs. Charizard who uses overheat
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  #320    
Old November 24th, 2013, 03:40 PM
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Jappio
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Age: 25
Nature: Relaxed
I have done 3 of the 6 frames I need. I'm halfway there...

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  #321    
Old December 2nd, 2013, 05:36 PM
briahnanicole
 
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I love this <3 the Super Pokemon World one is so cute
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  #322    
Old December 3rd, 2013, 07:16 PM
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The animation is great and I love his expression. The spritework is awesome too! :D

one thing, I feel that you can add one leg being raised and them stomped to add a stronger feel to the animation, but that's up to you.
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  #323    
Old December 5th, 2013, 03:27 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
Nature: Relaxed
I wish I'd have checked here before finishing what I just did, as that idea sounds neet. I can maybe try to see if I can work it in. Not sure if I'll be able to make it work though =/

-----------

Well, I got all 6 frames (11 with repeat) completed for the most part. Still have smaller details to work with, like the shading on the axe, adding details like his chains if I can get them to work. Yet that's all minor stuff I'll get to another time. The animation itself though I think is done, at least I'm hoping it is.



This was quite a process to finish, but I'm pretty happy with the result. Probably the best sprite I've done. Sadly I have to keep this up for another 6 characters, and these are just the basic attack animation
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  #324    
Old December 16th, 2013, 05:25 PM
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Jappio
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Join Date: Mar 2008
Location: Illinois
Age: 25
Nature: Relaxed
Look, another set of some redone Fakemon.


Also a bit more tweaks with Raizou. Still not done with them though.
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  #325    
Old December 19th, 2013, 03:48 PM
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Jappio
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Finally did work with the blur. I also worked on his head too. So, again I'm at a "I think I have it done" stage. If I'm all good at this point, I can go in next to do the finer detailing.



I really hope the other characters don't end up needing 9 frames of each (16 or so with repeat). So jealous of things that can get away with less.
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