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  #1    
Old May 17th, 2008, 12:54 PM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame

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Table of Contents

I. Introduction
II. Story
III. Characters
IV. Features
V. Progress
VI. Screenshots
VII. Videos
VIII. Support
IX. Staff and Partners
X. Credits
XI. Known Bugs
XII. FAQ
XIII. Releases


+++++++++++++++++++++++++++++++++++++++++++++++++
=================================================

I. Introduction

Have you ever wanted to play a Pokémon game that encompasses everything you love about Pokémon and the Pokémon universe? What if there was such a game? And it was being made right now!?

Pokémon Hall of Fame is the brainchild of several Pokémon fans with only one goal in mind: to create the ultimate Pokémon gaming experience. The project will follow the story of Ash, the protagonist from Kanto, Pallet town to follow his dream of becoming the champion and Pokemon master. Ash will begin his journey in Kanto, where he will have to college badges, battle against trainers, evil organizations and eventually reach Indigo Conference. The tour of Orange Islands starts after he wins the champ of Kanto League and explore an unknown region to the south of Kanto. Pokemon HOF will include elements from existing Video games, Anime and Manga, but also with its own features.

This game is made with RPG Maker XP and Pokémon Essentials.

-------------------------------------------------

II. Story

For simplicity, the story will be separated into several chapters.

Chapter 1: Gotta Catch 'em All! [Completed]

You will follow Ash Ketchum's quest to become the world's greatest Pokémon master in its early days. You will be introduced to the fundamentals of Pokémon game playing and the many features of Pokémon Hall of Fame. Many adventures and rivals await you in your first quest, which leads to the Pokémon league. You will complete this chapter by competing in the annual Kanto Regional Championships of the International Pokémon League, held once a year in the Indigo Plateau.

Chapter 2: Citrus Paradise [Work in Progress]

After being awarded the honors of being Kanto Regional Champion, Ash Ketchum journeys out to seek the Elite Four of Kanto, with whom he desires a challenge. However, he is forced to deal with a minor setback in the Viridian Forest before he is able to get his hands on a ticket to the S.A. Monica, a cruise ship that travels from Kanto to the Orange Archipelago. What new adventures await Ash in this tropical paradise? You have to play to find out!

Chapter 3: The Ultimate Clone [Coming Soon]

After defeating the Elite Four and rescuing the legendary birds from the hands of a dangerous collector, Ash is called on to deal with a powerful force which has no equals!

-------------------------------------------------

III. Characters

Ash Ketchum: The protagonist of the game, he is a young boy from Pallet Town aspiring to be the world's greatest Pokémon master.



Gary Oak: The grandson of Prof. Oak and Ash's long-time rival, he will soon be following his grandfather's footsteps in becoming a notable Pokémon researcher.



Olga Blue: Olga is a mysterious girl from Pallet Town who steals one of Prof. Oak's Pokémon and goes on an adventure of her own. Although she is a real menace, Olga is a quite gifted trainer and helps Ash on numerous occasions.



Ritchie: A young trainer who resembles Ash in many aspects. He's more like a friend to Ash rather than rivals, even though their Pokemon battle with each other fiercely.



Jamy: A young girl who appears in Viridian Forest around the same time that Ash is trying to find a way to the Orange Islands. Who is this girl, and why is she looking for her uncle?


Kanto Gym Leaders
(will be updated soon):
Spoiler:
Brock (Pewter City, Rock)
Misty (Cerulean City, Water)
Lt. Surge (Verlimion City, Electric)
Erika (Celadon City, Grass)
Koga (Fuchsia City, Poison)
Sabrina (Saffron City, Psychic)
Blaine (Cinnabar Island, Fire)
??? (???,Ground)

Kanto Unofficial Gym Leaders (coming soon):
Giselle (Starter)
Duplica (Imitation)
AJ (Small & Mighty)
Team Rocket (???)
???



Indigo Plateau Opponents:

Spoiler:
Mandi (First Round)
Dave (Second Round)
Pete (Sweet 16, Divisional Semi-final)
Jeanette (Elite 8, Divisional Final)
??? (Final 4, Conference Semi-final)
??? (Conference Final)



Orange Islands Gym Leaders
(will be updated soon):
Spoiler:
Tracey (Tangelo Island)
Cissy (Mikan Island)
Danny (Navel Island)
Marianna (Kinnow Island)
Rudy (Trovita Island)
Tad (???)
Luana (???)
???


-------------------------------------------------

IV. Features

Spoiler:
-All the known regions in the Pokémon universe including Kanto, Orange Archipelago, Sevii Islands, Johto, Fiore, Hoenn, Orre, Almia, Holon, and Sinnoh!
-Day/night system and the weather system!
-All Pokémon catchable in-game, but they're harder to find and take longer to evolve
-Newly modified national dex with existing Pokemon and derived Pokemon added to make a total of around 500 Pokémon
-Combination of features from various games, including some of our own
-Pokémon League matches are actual tournaments instead of just fights with the Elite Four. The elite four will be challenged in a different way and only for once.
-Because the Orange Islands are not included in any game, you will see our creativity shine
-Pokémon and things have been adjusted to account for balance issues, and to make things more realistic
-New pokemon types and attacks for the new types
-Battle animations for most of the moves included in Gen III games.
-There are more things to do in each map
-The NPC's have personalities and interact with you, the main character
-You will enjoy talking to people and reading signposts
-Plenty of new stuff
-More, better in-game trades


-------------------------------------------------

V. Progress

Kanto: Done

Orange Islands

Spoiler:
Valencia Island: Done
Tangelo Island: Done
Mikan Island: Done
Mandarin Island North: Done
Sunburst Island: Done
Pinkan Island: Done
Deserted (Kabuto Fossil) Island: Done
Kinnow Island: Done
Deserted (Sporty Nurse Joy) Island: Done
Navel Island: Done
Grape Fruit Islands: Done
Moro Island: Done
Golden Island: Done
Murcott Island: Done
Deserted (South) Island: Done

The screenshots of cities in Kanto and islands in Orange Islands can be seen below:


Mandarin Island South: Done
Trovita Island: Done
Fairchild and North orange islands: 0%

Orange Islands Regional Maps: 30%
Revision of Kanto: 15%
Graphics Upgrade: 20%

-------------------------------------------------

VI. Screenshots

The screenshots will be in spoiler tags, ordered from most recent to least recent update.




1.
Spoiler:


2.
Spoiler:


3.
Spoiler:


4.
Spoiler:


5.
Spoiler:


6.
Spoiler:



-------------------------------------------------

VII. Videos:

Three videos about Pokemon HOF have been released, with two of them describing the new Pallet town events and the latest video portraying Misty's event. Why not take a look at them and see how different the new version 1.3 will be compared to the previous betas?

Spoiler:







-------------------------------------------------

VIII. Support

If you would like to support our game, you can do so by putting a banner on your custom signature. You can also post a reply saying you want to be a supporter. The new animated banner has been made by Destrozone and is already available to use now:




The pictures below are the old banners made by Pokemon Platinum:



Current Supporters: Pokemon Platinum, Cooluke21, EJames2100, Pokemon OI, Kyogre Trainer, ryushin5, Elynxer, Durandral, PokePlatinum(don't mistake this person as Pokemon Platinum), Trace, Pikachu192, AuraAshley, Vivek_chat, Tony Montana, Elevat0r.


-------------------------------------------------

IX. Staff and Partners

Head staff:
Hall of Famer - Project founder, administrator, designer, mapper, scripter

Mappers team:
Jonny Chleevas - Head Mapper, Project New Kanto leader, tile editor
Ashandmisty - Tile Artist
Beta Zero - Tile Artist
colcolstyles - Mapper
Ninja Caterpie - Mapper

Spriters team:
Lornami - Head Spriter, Trainer Spriter
Destrozone - Pokemon Spriter, assistant head spriter
OblivionMew - Overworld Spriter
Evil Monkey - Overworld Spriter, Trainer Spriter
Bubblewrap - Overworld Spriter
Itachi Senpai - Pokemon Spriter

Writers team:
*morningstar - Head writer
bobandbill - Writer
Bojjenclon - Writer

Scripters team:
Lokiferne - Head Scripter
Zerro - Scripter
Ty101 - Scripter

Designers team:
Oceanblack - Head Designer
InMooseWeTrust* - Concept Designer
Finneon - Graphic Designer
UltimaEpika - Music designer
Jace - Music designer
EJames2100 - Beta Tester, idealist
(Note: Inmoosewetrust's status is still on hold)

Partnership: Pokemon HOF is collaborating with the following game developers and their games/hacks
Victorspvl - Pokemon Silver Chronicles
Venom12 - Pokemon Crystal Rain
Ty 101 - Pokemon Sandstone
Pokemon Platinum - Pokemon Ultramarine

Although we are thankful for all the help we have received, we still need a whole lot more help for all the things we're trying to do. That's why, if you have ANYTHING at all to contribute, we would love to have it from you. Also, if you see anything in our game that you like, let us know and we can negotiate a trade.

Here is a list of available jobs. Keep in mind that some of these jobs are unique to our game.

Spoiler:
Anime Watcher (2-3 positions open): Our game includes a lot of stuff from the Anime, so we need someone to watch the episodes and help plan things out for us (like stories with the side characters, rough sketches of geographical points of interest, some rough maps of overworlds).
Movie Watcher (1-2 positions open): Basically the same as before, but focusing on movies and special episodes like The Return of Mewtwo and Legend of the Thunder.
Manga Reader (2-3 positions open): Our game includes a lot of stuff from the Manga, so we need a Manga reader to help us plan. You have to have read as much of the Pokémon Manga as possible and be able to tell us about just about anything that happens in it. MANGA EXPERTS ONLY.
Spriter (unlimited positions open): We need pixel artists to do everything from trainers to Pokémon to fakemon and more!
Mapper (unlimited positions open): We always need improvement on our maps.
Music Composer (unlimited positions open): We need someone with good knowledge of working with MIDI to either write original music or edit the music that we will provide to you. The style of music will be that of D/P/P.
Tile Artist (unlimited positions open): We need people to make tiles. You have to be good, though.
Interior Designer (2-3 positions open): We need someone to design the insides of buildings. Right now we're using R/S/E interiors and they don't look very good. We hope to change this.
Scripter (3-4 positions open): We need people who can do custom scripts in RGSS/Ruby.
Editor (1-2 positions open): We need someone to go through our old maps and fix any language issues like spelling and grammar. You also have to add a lot more dialogue and make Trainer Tip signposts more helpful. A sense of humor is necessary for this job.
Geographer (2-3 positions open): Various aspects of the Pokémon world are based on the real world, and we need people who can do research in this area. For example, Johto is based on the Kansai region of Japan, so while we're doing the Johto region we need someone to provide us various aspects of Kansai culture, landscape, etc. that we can base things in the game on. This job is good for people who love to learn. If you're interested, read this article to get an idea of what you have to do:
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_world_in_relation_to_the_real_world


Anything else? If you have some skill that we might need, just let us know and we'll let you know how you can help us. If you're interested in applying for a position, here is the application form. Fill it out and send a private message to Hall of Famer.

Spoiler:
The goal of the Pokemon Hall of Fame staff is to make a Pokemon game that is the best it can possibly be, offering diehard fans a sense of classic nostalgia while still providing countless challenges and surprises in a Pokemon game that will offer all fans the most enjoyable gaming experience possible.

We have a lot of big plans for this game, but we can't do it without your help. That's why we thank you for your interest in being part of our family.

Username:
Real Name:
Age:
Sex:
Location: (city, state/provice, country)

Desired Position: (anything you have to offer, we might accept)
Previous Experience: (will accept newbies if you're dedicated enough, but we still want to see what you can do)
Email address:
Instant Messenger ID: (Must be AIM because that's what we're using)

Describe Yourself: (we want to get to know you as a person)

We thank you for your interest and one of us will get back to you shortly to tell you if you have been accepted in the team or not. Even if we don't accept you, you can wait a month and apply again.


We can not guarantee that you will be accepted just for filling out this application. We have every right to ignore you if you claim to help us but refuse to actually contribute anything.

-------------------------------------------------

X. Credits:


Organizations and Groups:
Spoiler:
Nintendo: For anything and everything Pokémon, plus some resources we obtained from various Nintendo games
Spriters-resource: Some custom D/P graphics
Orangeislands.net: and their text RPG - sprites and concept of Miltrit and Pegaflame'
WAH: Overworld Tiles
VGMusic: Sound tracks for the future Pokemon HOF public release


Game Developers:
Spoiler:
Poccil: Pokémon Essentials
Flameguru: Upgrading the starter kit
Victor"Harry Potter": Providing the animations of battle, as well as the bag screens.
OmegaGroudon: The title screen
Wichu: D/P style text skins, some help with scripting
Colossal Pokemon: Scripts support
Houndoomed: Start Button
venom12: Numerous maps and graphics support
shinylugia249: Almost complete set of D/P battle graphics
LynnCreed: Item Sprites


Random Contributors:

Spoiler:
Avatar: Custom Overworld sprites
Pokemon Platinum: D/P battle menu screen, D/P moves and the banner
Pokémaker: Sprite for Crystal Onix
elynxer: Prof. Ivy sprite
Coronis: Sprites
Jaydin Knight: Text entry
froslass_maniac: Fusion of Nidoran male and female
Gladeshadow: from Serebii Forums - Ghost Marowak sprites
Jocelyn-213: Trainer sprites of Ritchie and Daisy
Suzume: Pre-evolution sprites for existing pokemon.
Evil Monkey: Sprites for the protagonist.
Andinator: Sprite of KangasKid
alistair, saurav and kyledove: Tilesets
Gale: Trainer sprites for AJ and Giselle
NarutoAsh: Autotiles
TeamRocketRose: Ash's sprite, trainer sprites, Pokemon sprites and more...
Zee.Kthxbai: The Second evolution of Orange Islands Pokemon Ontlam



-------------------------------------------------

XI. Known Bugs

This is a partial list, so please tell us if there are any more. Also, please let us know if you know how to fix these bugs.

Spoiler:
-For the time being, the breeding center does not work. We have disabled it and will not enable it again until we can find out how to make it work.
-There are not enough sprites for either the male or female character, but we suggest you play with the male character because he has more sprites than she does.
-The character will automatically gain a bicycle on Cycling Road, whether or not he actually has one.
-In some interior maps you can enter the black space
-The fishing event works like in R/S/E, but the character acts really weird
-There are a lot of spelling and grammar mistakes, which are slowly being fixed.
-The reflection of the protagonist in the water is slightly off
-The Pokémon sprites are distorted, off-center, and out-of-proportion in most cases.
-Do not play the game in perspective view because that will mess up the priorities of the maps.
-There are errors with the mapping of Pallet Town
-The Spearow in the house in Viridian doesn't have enough sprites
-There are too many weather changes
-NPC's walk over the ledges
-The protagonist jumps too high off the ledges
-Losing the first battle with Olga will make you teleport to a place where you can't walk
-The encounter rate in caves is still too high
-You can walk over the top half of the TV sprite
-The bed sprite is walkable
-The protagonist has some transparent parts in the sprites
-The kids in the Viridian Pokémon Center move too fast


-------------------------------------------------

XII. FAQ

Don't ask something that is already answered here.

Spoiler:
1. Why do you have chapters?
The chapter system is introduced for the reason that it's projected to be a long game that feature both the physical and psychological growth of the protagonist. For instance, the protagonist is stated to be two years older in Chapter 2: Orange Islands than the time he wins the indigo plateau conference. In this way, this game is a little bit similar to the adventure manga and it's possible for you to see a change from the protagonist and his rival's appearance after chapter 2 or 3. If you still don't understand, then just ignore this point since it doesn't affect the game processing at all.

2. Nice hack!
THIS IS NOT A HACK!!!

3. When will the final version of the game be released?
Probably never because we plan on continuing this game as long as we can.

4. Where can I download this game?
Look in the Releases section.

5. I can't open a RAR file!!!
You need WinRAR to unzip it.
Download here: http://www.rarlab.com/download.htm

6. I get an error message saying rgss102e.dll was not found.
Google the name of that file and you can get it online. Or get it here:


7. What do I do to get past the old guy in Viridian City about the private property?
You deliver Oak's Parcel and beat Gary in Route 22.

8. What about the Pikachu sitting outside your house?
You'll see later on in the game.

9. Are you going to increase the level cap with each region? I'd hate to reach max level after the first region or two...
We have plans to fix that, so don't worry about it. We'll deal with it when we have to.

10. When will the next demo be out?
Whenever we have time. Don't ask.

12. Will my old save file work with a new release?
It should, but sometimes it doesn't. We're not sure why.

13. Why do you call this game "Hall of Fame?"
The reason why I call this game Pokemon HoF is that it will witness the growth of the protagonist from simply a small kid to the Pokemon master as the protagonist explore different regions to realize the dream. It could be called Pokemon Legend as well but this name has been used by multiple fan games and I personally prefer the name "HoF" to the name "Legend."

14. How do I catch the starters?
They will be available in the future, each as a separate event. Don't expect that to happen anytime soon.

15. How do I do trade evolutions?
You don't. All of those Pokemon evolve in other ways.

16. I have a Caterpie at lv. 9. Why won't it evolve?
All Pokemon evolve much later. We figured that if you really want to complete your Pokedex, you wouldn't mind a little bit more work.

17. Can I be a beta tester?
No.

18. I'm running Windows Vista and it won't work.
Check the thread in tutorials forum and hopefully it will help.

19. I'm running OSX and I want to play your game.
There's a software called Wine that allows you to use Windows programs on MAC. Please click this link to see more information:http://davidbaumgold.com/tutorials/wine-mac/


20. Where will I find the legendary Pokemon?
They will all be part of some special events. You will find out in the not too distant future.

21. Are any bits from movies going to be included in this game?
Yes.

22. May I use your custom resources?
Yes, but email us first letting us know what you're using and how you're using it.

23. Why are the Orange Islands separated into five regional maps instead of one?
If you draw the regions to scale, the Orange Archipelago is bigger than Kanto and Johto put together. That and a bigger region means more stuff to do for you.

24. Does this game crash in the middle like Pokemon Raptor?
I have no idea what you're talking about and no, it shouldn't.

25. How much did you change the Pokemon data?
Read \PBS\pokemon.txt and see for yourself.

26. Where can I find a Torchic in Kanto?
Torchic is not native to the Kanto region. Are you sure you don't want to find a Finneon instead? We have that.

27. Where do I find Olga after she takes my badges?
Go through Diglett Cave.

28. The encounter rate in __________ is too high.
Use Repels. That's what they're there for.

29. Escape Rope works in some places and not in others.
This is not a bug.


-------------------------------------------------

XIII. Releases

The version 1.3(January 2009) has been released, please check this link below to download the game from adrive.com:

http://www.megaupload.com/?d=GT8G7WJG

The older releases version 1.2 (August 2008) and version 1.1 (June 2008), and can be found here:

http://www.adrive.com/public/c8f9d77...0ef4a55b9.html
http://rapidshare.com/files/12452793...Fame_V_1.1.rar


=================================================
+++++++++++++++++++++++++++++++++++++++++++++++++

Thank you for reading this post and we hope you enjoy our game.

Last edited by Hall Of Famer; June 21st, 2009 at 11:52 AM.
  #2    
Old May 17th, 2008, 02:42 PM
DaSpirit's Avatar
DaSpirit
Mad Programmer
 
Join Date: Jul 2007
Location: New York City
Gender: Male
Nature: Quiet
It looks pretty cool but I still don't understand the whole chapter thing. Please explain that. Also, is it just me or do the screenshots look blury? Um... I can't open .rar so I can't the game but good luck!
  #3    
Old May 17th, 2008, 02:51 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
Looking quite good, but still nees some work. It looks unfinished. And I suggest getting someone to make trainer sprites for you instead of resizing images.

Oh, and for your 'The player can use HMs even without badges and POKEMON.' error, does that happen when you play the game normally too? Because you're supposed to be able to use HMs if you testplay the game.
  #4    
Old May 17th, 2008, 08:32 PM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame
Quote:
Originally Posted by Houndoomed View Post
Looking quite good, but still nees some work. It looks unfinished. And I suggest getting someone to make trainer sprites for you instead of resizing images.

Oh, and for your 'The player can use HMs even without badges and POKEMON.' error, does that happen when you play the game normally too? Because you're supposed to be able to use HMs if you testplay the game.
I see. I just played the game using the "playtest" option from RPG Maker. However, I just don't know how to get the fishing rod event to work and the starter kit producer seems to care the least about this issue. I'd appreciate it very much if anyone of you could help me solve this problem. Besides, as you said above, I do need both trainer sprites and charset to make it work better.

Quote:
Originally Posted by DaSpirit View Post
It looks pretty cool but I still don't understand the whole chapter thing. Please explain that. Also, is it just me or do the screenshots look blury? Um... I can't open .rar so I can't the game but good luck!
The chapter system is introduced for the reason that it's projected to be a long game that feature both the physical and psychological growth of the protagonist. For instance, the protagonist is stated to be two years older in chapter 2 --- Orange Island than the time he wins the indigo plateau conference. In this way, this game is a little bit similar to the adventure manga and it's possible for you to see a change from the protagonist and his rival's appearance after chapter 2 or 3. If you still don't understand, then just ignore this point since it doesn't affect the game processing at all.

I'll provide more screen shots below, in which you will see the progress of the chapter Orange Islands. Two of the GYMs have been made and I added a cave for that LAPRAS event. Have fun!

Last edited by Hall Of Famer; May 17th, 2008 at 08:44 PM. Reason: Your double post has been automatically merged.
  #5    
Old May 17th, 2008, 11:00 PM
O.G. Duke's Avatar
O.G. Duke
a.k.a OmegaGroudon
 
Join Date: Oct 2006
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Looks good anyway but the trainer sprite. They look blur and they are not in pixel form.
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  #6    
Old May 18th, 2008, 12:56 AM
Hall Of Famer's Avatar
Hall Of Famer
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Quote:
Originally Posted by OmegaGroudon View Post
Looks good anyway but the trainer sprite. They look blur and they are not in pixel form.
I do need help with the graphical thing. After all, I'm not a good artist at all and I just grabbed all the resources I could find on internet, which is still far not enough. Do you know someone that can help with the character sprite and trainer sprite? Thanks.
  #7    
Old May 18th, 2008, 04:24 PM
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Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
The reflection of the hero surfing in the gym is also off.
But my first impression of this game is that it looks really well done in terms of likeness to the official games, I was nearly going to joke and say "nice hack." (Just a little joke in this community section).
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  #8    
Old May 19th, 2008, 02:32 AM
Hall Of Famer's Avatar
Hall Of Famer
Born as Hall of Famer
 
Join Date: Mar 2008
Location: In the World of Fame
Quote:
Originally Posted by Neo-Dragon View Post
The reflection of the hero surfing in the gym is also off.
But my first impression of this game is that it looks really well done in terms of likeness to the official games, I was nearly going to joke and say "nice hack." (Just a little joke in this community section).
Well, it's fine if you consider it to be a hack at first. As I stated above, the chapter 1 is almost a re-make of the original game with merely slight differences. My mission is to make the journey of Generation I to continue after the protagonist win the indigo champion and therefore, I didn't make this thread even when the entire chapter 1 is completed. Instead, the chapter 2 is a brand new one and I'm supposed to add the element from the anime to the game(hopefully someone would help me with the graphical thing).
  #9    
Old May 19th, 2008, 03:20 AM
O.G. Duke's Avatar
O.G. Duke
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I could help if you really need. I could make titlescreen and so on.
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  #10    
Old May 19th, 2008, 06:31 AM
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Quote:
Originally Posted by OmegaGroudon View Post
I could help if you really need. I could make titlescreen and so on.
I'd truly appreciate it very much if you could help with the graphical thing (the character sprites, trainer sprites and possibly tilesets). It would be great if you can make a titlescreen as well. Can't wait to form a team for this project!

Besides, I'm currently working on the island called Mandarin Island North, where two team rocket members stole the POKEMON from the islanders. The protagonist will attempt to discover their hide-out and defeat these two rocket grunt so that the POKEMON will be brought back to their owners. I'll give more screenshots once this is done.
  #11    
Old May 20th, 2008, 03:17 AM
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What I can do is only titlescreen. Anyway, PMed you. Check it!
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  #12    
Old May 20th, 2008, 05:25 AM
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marinos519
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Join Date: Apr 2008
like it but you should make the indigo league real, i mean no elit 4, maybe face those later r somewhere else
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  #13    
Old May 21st, 2008, 12:08 PM
Hall Of Famer's Avatar
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Location: In the World of Fame
I've already successfully made the Mandarin Island North with a Corporation called Lightning Co., where two former Team Rocket Grunts (Butch and Cassidy) are settling at the basement of that building and disturbed the islanders by constantly stealing their dear POKEMON, selling for cash or something else. Here're the screen shots:

  #14    
Old May 21st, 2008, 12:39 PM
..Beyond's Avatar
..Beyond
Cut your losses.
 
Join Date: Apr 2008
Age: 22
Gender: Male
Nature: Quiet
Looks pretty cool. Are the Jolteon and the Flareon from the screenshots part of the Eevee that Red had in the manga (the one with the Vermillion Bay stones)?
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  #15    
Old May 22nd, 2008, 06:14 AM
Hall Of Famer's Avatar
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New title screen has been made thanks to OmegaGroudon. Here're the two pics of the title screen and please leave your comments on this thread.
Attached Thumbnails
Pic_1.png‎   Pic_2.PNG‎  

Last edited by Hall Of Famer; May 22nd, 2008 at 11:46 AM.
  #16    
Old May 23rd, 2008, 02:03 AM
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Yellow_lover
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Location: Where darkness rules
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Pretty cool, but some images don't fit (especially Blue's).
I like the story
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  #17    
Old May 25th, 2008, 05:00 AM
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InMooseWeTrust
Jack of All Trades
 
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Whenever I double-click Game.exe it never runs.

What am I doing wrong?
  #18    
Old May 25th, 2008, 09:14 AM
Hall Of Famer's Avatar
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Location: In the World of Fame
Hello, everyone. I'm back with the project again! During these days I've successfully made the map and script of Sunburst island. The screenshot of Sunburst Island is already added and here's the new screenshot of the crystal onix event:



I created a Crystal Cave where the protagonist will find a mystic Crystal in the end. The wild crystal Onix will appear near the Sunburst Lake and the protagonist will battle against this wild Onix to prove the existence of crystal Pokemon. However, the Onix is still an ordinary Pokemon and the only chance is to make it a shiny Onix... I'm sorry that I'm unable to create a real crystal Pokemon in the game...

Besides, three new types are introduced as Mystic, Undead and Holy.

The Mystic type fits the Pokemon like Clefairy and Togepi who have mysterious Power in the game(I add this type to make them different from the other normal type Pokemon). The Mystic type has no advantages over any other types, but it also doesn't have a weakness.

The Undead type fits fossil Pokemon and some special Pokemon like Cubone. Almost all the physical attacks are not so effective against Undead type, with the exception of Ghost type. The Undead type is super effective against Normal, Fighting and Poison but weak against Ghost, Fire, Dark and Holy type.

The Holy type fits Pokemon of Mew, Celebi, Deoxys and Arceus. Almost all the special attacks are not so effective against Holy type, with the exception of Dark type. The Holy type's only weak against Dark type attack but is also super effective against Ghost, Undead and Dark type. attack. Therefore, the Holy type doesn't have weakness and is regarded as the ultimate Pokemon type.

Besides, several new moves are created as well, with Holy Ray, Angle's arrow, Holy, Ultima Beam, God's Power for Holy Type; Bone Throw and Bone Slash for Undead Type; Mystic Power, Magic Circle for Mystic Type; Dark and Black Hole for Dark Type; Stone Edge for Rock Type, Gunk Shot for Poison Type and Shadow Force for Ghost Type. Some of the moves are also modified in the moves.txt. You can find out these significant difference in the next release.

Have a nice day, everyone! Hope you like the game I made.

Last edited by Hall Of Famer; August 6th, 2008 at 06:26 AM.
  #19    
Old May 25th, 2008, 11:33 AM
DamianLeonhart's Avatar
DamianLeonhart
 
Join Date: Jul 2007
Location: Flat Rock, IL
Gender: Male
Nature: Naughty
Quote:
Originally Posted by Hall Of Famer View Post
RELEASE:
The POKEMON Hall Of Fame V 1.0 version is already available to play. Check this link if you're interested in this game:
http ://rapidshare.com/files/11563937..._Fame.rar.html
Well, I don't know why my game is so big and I'd appreciate it very much if anyone of you could give me advices on how to reduce the size of it, thanks.
After downloading your game I understand why it is so large. I think you should:

->Remove the unnecessary maps in the game (the Intro map IS needed)
->Remove the Screen Shots folder
->Remove the Word Document (1 MB in itself :p)
->Remove the Server items (if not needed)
->Remove the Town Map Generator

Next, in the game menu, under File, press "Compress Game Data". This will compress the game :p. Also the file you have up now allows for anyone to take your game and change it for their own use. When you choose to compress the game, if you select the box on the lower left it will also create an encrypted archive of the game. This will make it so no one can take your work and make it their own.

Removing these things I compressed the file down to: 51.4 MB.

As much work as you have done to the game itself it will be a fairly large file because of all of the data in the game.


I've found a bug too. If you lose the battle to Gary in the beginning it not only takes you to your house, when you walk out you can walk by the Prof. Oak (I think thats who it is). Also if you reenter the lab you have to fight Gary again, then the game freezes. I don't know if these are fixed but thats what I have so far.


Edit: BTW PokéCommunity Staff. I understand not being able to post links before having 15 posts, but you may look into fixing it to where it does not give this when you are quoting others. :p Anyway the links broken up due to this small problem.


Edit 2:
Quote:
Originally Posted by InMooseWeTrust View Post
Whenever I double-click Game.exe it never runs.
What am I doing wrong?
Do you have the RPGXP RTP installed? Is there an error?
  #20    
Old May 26th, 2008, 12:12 PM
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Latest Update:
The Pinkan Island is already created and I also made the map of the deserted island with KABUTO's fossils as well. I did choose some Pokemon with Pink/Purple color to appear on this island while it's still impossible for me to bring all the pink color Pokemon to the game though. See the screen shots below and give me feedbacks if you want:



Quote:
Originally Posted by DamianLeonhart View Post


I've found a bug too. If you lose the battle to Gary in the beginning it not only takes you to your house, when you walk out you can walk by the Prof. Oak (I think thats who it is). Also if you reenter the lab you have to fight Gary again, then the game freezes. I don't know if these are fixed but thats what I have so far.


Edit: BTW PokéCommunity Staff. I understand not being able to post links before having 15 posts, but you may look into fixing it to where it does not give this when you are quoting others. :p Anyway the links broken up due to this small problem.
I noticed the bug already and it will be solved in the next release(After four gym leaders in Orange Island are made). I'm sorry for the inconvenience and hope you enjoy the game I made. Have a good day!

Last edited by Hall Of Famer; May 28th, 2008 at 10:51 AM.
  #21    
Old May 27th, 2008, 12:12 AM
Mitchman
Booted out - don't be like me!
 
Join Date: Dec 2007
Location: Southern Europe
Age: 21
Gender: Male
Nature: Hasty
So what does this go up to. The whole kanto league and thats it? Also why the sprites so blury in the screen shots.
  #22    
Old May 27th, 2008, 01:55 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by darkcookie_93 View Post
So what does this go up to. The whole kanto league and thats it? Also why the sprites so blury in the screen shots.
This game won't just go up to the Kanto league. The current version has the entire Kanto region and Orange Islands is 25% completed. The next release will come after four of the GYMs in Orange Islands are made and then the map and script of Orange Islands will be half finished. I'll begin working on the map and script of Johto once the entire Orange Islands region is done but it won't happen recently.

For the trainer sprite in the screen shot, it does look blury in the Version 1.0. I'll fix this issue in the next release and hopefully there won't be this kind of issue anymore. Have a good day!

Last edited by Hall Of Famer; June 4th, 2008 at 10:03 AM.
  #23    
Old May 27th, 2008, 03:15 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Just wondering, what program are you resizing the sprites with? In the resize window, if you can, select "Nearest Neighbor" or similar, instead of what you're using now. It will make it much sharper than the ones in your screens.

And I see you are implementing some D/P moves (Stone Edge, Gunk Shot and Shadow Force). Will they have their D/P effects? If so, I'd advise testing Shadow Force before releasing it. It might not work in the way it's supposed to.
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  #24    
Old May 27th, 2008, 05:13 AM
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Quote:
Originally Posted by Wichu View Post
Just wondering, what program are you resizing the sprites with? In the resize window, if you can, select "Nearest Neighbor" or similar, instead of what you're using now. It will make it much sharper than the ones in your screens.

And I see you are implementing some D/P moves (Stone Edge, Gunk Shot and Shadow Force). Will they have their D/P effects? If so, I'd advise testing Shadow Force before releasing it. It might not work in the way it's supposed to.
The program I used to resize the pics is Paint.net and this is the only choice for me since some other programs like ACD See doesn't allow transparent resizing (The trainer sprite will have a black or white backcolor after resizing and this is even worse). I do wish to make the trainer sprite better and I'd appreciate it very much if anyone can help.

As you said above, I did add three D/P moves for testing together with some new moves for the new types I created. Besides, I'm still expecting Poccil to add D/P moves in the next version of his starterkit and if he won't, I will do it myself though it may not be possible to include some specific effects.

Have a good day, hope you enjoy my game!
  #25    
Old May 27th, 2008, 05:53 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Well, resize using Nearest Neighbor instead. See this screen:


And Poccil had better tell me first if he plans to implement the D/P moves - I'd probably be able to help him :P
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