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  #26    
Old June 9th, 2008, 03:33 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
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Quote:
Originally Posted by ZodiacDaGreat View Post
I think you're refering to a command, but there's no such command that nicknames a pokemon - its a special.
This is the special.

special 0x166
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  #27    
Old June 9th, 2008, 07:58 PM
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Quote:
This is the special.

special 0x166
No, its special 0x9E - 0x166 lets you enter a nickname...feel free to test. Its for both FR & Ruby - not sure about Emerald.
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  #28    
Old June 9th, 2008, 08:07 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
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Quote:
Originally Posted by ZodiacDaGreat View Post
No, its special 0x9E - 0x166 lets you enter a nickname...feel free to test. Its for both FR & Ruby - not sure about Emerald.
Oh, Ok, thanks! I am busy with my hack now, then I will continue this tut!
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  #29    
Old June 9th, 2008, 08:15 PM
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Quote:
Oh, Ok, thanks! I am busy with my hack now, then I will continue this tut!
Yeah, sure - just make it as complete as possible, and if anyone wants to help you let them help, so there'll be no other tut, until the official one's complete.
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  #30    
Old June 9th, 2008, 08:19 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by ZodiacDaGreat View Post
Yeah, sure - just make it as complete as possible, and if anyone wants to help you let them help, so there'll be no other tut, until the official one's complete.
Yea, sure, i have written up a lil of the flags tutorial, i have just been busy. Thanks, and if anyone wants to help they can!
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  #31    
Old June 10th, 2008, 04:51 AM
jerryonhere's Avatar
jerryonhere
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how do you make the text change the color?
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  #32    
Old June 10th, 2008, 04:58 AM
Master_Track's Avatar
Master_Track
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-hackmew- wrote them in his tool thread.
I only hae copied those for FR/LG:
Code:
[white_fr]
[white2_fr]
[black_fr]
[grey_fr]
[red_fr]
[orange_fr]
[green_fr]
[lightgreen_fr]
[blue_fr]
[lightblue_fr]
[white3_fr]
[lightblue2_fr]
[cyan_fr]
[lightblue3_fr]
[navyblue_fr]
[darknavyblue_fr]

FireRed/LeafGreen - Trainer battle messages

[darknavy_frt]
[white_frt]
[red_frt]
[navy_frt]
[lightnavy_frt]
[white_frt]
[purple2_frt]
[grey_frt]
[darkpurple_frt]
[black_frt]
[magenta_frt]
[white2_frt]
[magenta_frt]
[gold_frt]
[lightgold_frt]
[darknavy2_frt]
just write it in front of the message.
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  #33    
Old June 10th, 2008, 05:01 AM
X-Buster
Advanced Trainer
 
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will the whole messgae be colored?
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  #34    
Old June 10th, 2008, 05:34 AM
Master_Track's Avatar
Master_Track
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yes, but u can change the colour again within the message.
an example:
[red_fr]This is a red message,\nbut [black_fr]this is a black one!

At least it should work like this xD
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  #35    
Old June 10th, 2008, 05:41 AM
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jerryonhere
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Thanks guys. I wanted another colour for my text.
And I use it on the Firered rom
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  #36    
Old June 10th, 2008, 10:35 AM
Ronin180
Beginning Trainer
 
Join Date: Jun 2008
Hi, I am new to hacking and I am a little confused.
Why if I put this...
Quote:
#dynamic 0x71A514

#org @start
lock
faceplayer
Message @tutorial
boxset 6
release
end

#org @tutorial
= This is my first script!
in to XSE and press compile. It will change in to this...
Quote:
'-----------------------
#org 0x71A514
lock
faceplayer
msgbox 0x871A639 '"This is my first script!"
callstd 0x6
release
end

'---------
' Strings
'---------
#org 0x71A639
= This is my first script!
when I press open script again?

Also I am using XSE in Advancemap 1.92.
Thanks in advance.
  #37    
Old June 10th, 2008, 11:13 AM
ZodiacDaGreat's Avatar
ZodiacDaGreat
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Quote:
when I press open script again?

Also I am using XSE in Advancemap 1.92.
Thanks in advance.
Reply With Quote
that's perfectly normal, the script get decompiled is different, due to labelings and the @dynamic erased.
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  #38    
Old June 10th, 2008, 12:53 PM
maximum911's Avatar
maximum911
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when i type this
givepokemon 25 5 0
xse gives me this error message
Error 13 Type mismatch on line 16 missing define or parameter
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  #39    
Old June 10th, 2008, 01:54 PM
Ronin180
Beginning Trainer
 
Join Date: Jun 2008
Quote:
Originally Posted by ZodiacDaGreat View Post
that's perfectly normal, the script get decompiled is different, due to labelings and the @dynamic erased.
Ok thanks, but if the script changes when it gets decompiled, why don't people just write the script the decompiled way?
  #40    
Old June 10th, 2008, 04:04 PM
Blitzballer's Avatar
Blitzballer
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Okay, FLAMING MUCH?
Unless you're the one having to pay for the forum, don't worry about if you think it's a "waste of space."

Anyway...this is a good tutorial. It's good to have an XSE tutorial separate from the PokeScript and ScriptED ones seeing as someone trying to learn might not understand that the commands are relatively the same. Unfortunately, I've already learned everything covered in this tutorial. I was just looking at it because I saw the movement section at the top. For some reason I'm having a really hard time with them [but I know how to do it in PokeScript].


Once HackMew's all-knowing guide is out, these'll start to fade away and if one pops up, then you can get angry.
=)
  #41    
Old June 10th, 2008, 06:07 PM
Peridot
Beginning Trainer
 
Join Date: Jun 2007
Gender:
Nature: Adamant
oh,I hope u find out the medium and the advanced script so I can learn more
  #42    
Old June 10th, 2008, 08:16 PM
ZodiacDaGreat's Avatar
ZodiacDaGreat
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Quote:
when i type this
givepokemon 25 5 0
xse gives me this error message
Error 13 Type mismatch on line 16 missing define or parameter
@maximum911: You missed some parameters, namely the fillers, check command help, this should help:

givepokemon 25 5 0 0 0 0

try

@KAWAII'SwhatWEaim4.: I'm not flaming, its called constructive criticism...ever heard of it??? As for the paying part, it shows "How much you care"

Quote:
oh,I hope u find out the medium and the advanced script so I can learn more
@Peridot: I don't really think there's hard scripts and medium scripts, it all depends on your understanding level.
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Last edited by ZodiacDaGreat; June 10th, 2008 at 08:22 PM.
  #43    
Old June 10th, 2008, 08:26 PM
Blitzballer's Avatar
Blitzballer
Sarcasm: now GMO-free.
 
Join Date: Mar 2007
Location: Whisperpine Woods
Age: 20
Gender: Male
Nature: Jolly
Sorry ahead of time for the off-topicness. I'm probably going to kill a kitten. =(
Quote:
Originally Posted by ZodiacDaGreat View Post
@KAWAII'SwhatWEaim4.: I'm not flaming, its called constructive criticism...ever heard of it??? As for the paying part, it shows "How much you care"
Somebody has a guilty conscience?? LOL. Just kidding. Actually, I don't think I was talking about you, or solely about you (Also, I used quotes because someone said "waste of space", where as I never said "How much you care")...??

Anywho, does anyone know if the movement commands are the same as in PokeScript? I've been looking for a list for ScriptED but I can't seem to find it.

Last edited by Blitzballer; June 10th, 2008 at 08:49 PM. Reason: Editting Grammar and such.
  #44    
Old June 10th, 2008, 08:33 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by KAWAII'SwhatWEaim4. View Post
Somebody has a guilty conscience?? LOL. Just kidding. Actually, I wasn't talking about you...

Anywho, does anyone know if the movement commands are the same as in PokeScript? I've been looking for a list for ScriptED but I can't seem to find it.
Ya here is a basic movements script, this will make your player go 1 step right while the other sprite at 0x0 sprite no. 0 will go two steps down

Code:
#dynamic 0x800000

#org @mover
lock
faceplayer
Message @timetomove
applymovement MOVE_PLAYER @moveplayer
waitmovement 0
applymovement 0x0 @movesprite1
waitmovement 0
release
end

#org @timetomove
= MOVE! TIME!

#org @moveplayer
#raw 0x34
#raw 0xFE

#org @movesprite1
#org 0x10
#org 0x10
#org 0xFE
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  #45    
Old June 11th, 2008, 02:08 AM
Dr Gregory House's Avatar
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i was making a movement script but i don't know what the commands are like 0x10 and such
could you list them?
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  #46    
Old June 11th, 2008, 03:23 AM
Darthatron's Avatar
Darthatron
巨大なトロール。
Community Supporter Tier 2
 
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Quote:
Originally Posted by Sirwillis04 View Post
i was making a movement script but i don't know what the commands are like 0x10 and such
could you list them?
They are posted in thethethethe's PS Tutorial, just get them from there. It's not too hard to use the search function either... -.-
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  #47    
Old June 13th, 2008, 07:27 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
As soon as I get to the first gym on my hack I solemnly swear that I will make a new tut on part 4, flags! hold tight everybody

Cheers.
Hockeypanda32
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  #48    
Old June 13th, 2008, 09:29 PM
Charliezard's Avatar
Charliezard
A wild shroomish appeared!
 
Join Date: May 2007
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Age: 22
Gender: Male
Hey I was havin problems trying to setflags and vars.
I was trying to set a lot of them from the get go. Like set the Pokemon and Pokedex option in the menu, disable the old man. All that start stuff. Well When I compiled the script it made it into one variable at the end of the givepokemon command. It was a little while ago and since then I deleted too much data in the rom and it stopped functioning and I don't have the script saved. But it compiled all the setvars into the givepokemon command sorta like
givepokemon 0x19 0x5 0x0 0x0 0x0 0x1A567
And then the script didn't work lol. I'll be workin on it again later, but yeh why would it do this?
  #49    
Old June 16th, 2008, 10:16 AM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by Onvoloper View Post
Hey I was havin problems trying to setflags and vars.
I was trying to set a lot of them from the get go. Like set the Pokemon and Pokedex option in the menu, disable the old man. All that start stuff. Well When I compiled the script it made it into one variable at the end of the givepokemon command. It was a little while ago and since then I deleted too much data in the rom and it stopped functioning and I don't have the script saved. But it compiled all the setvars into the givepokemon command sorta like
givepokemon 0x19 0x5 0x0 0x0 0x0 0x1A567
And then the script didn't work lol. I'll be workin on it again later, but yeh why would it do this?
What was your original givepokemon command? Also try it without the 0x like

givepokemon 19 5 0 0 0 0
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  #50    
Old June 17th, 2008, 07:40 PM
Tyrantrum's Avatar
Tyrantrum
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Hey, I finally made a yes/no script now.
Haven't been trying to script in a while.
What would a give item script look like?
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