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  #26    
Old August 9th, 2008, 06:29 PM
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Can't wait to see more Lance, and if you want to, can we see some screens of Ice Cave? (One of my favorite areas)
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  #27    
Old August 9th, 2008, 09:09 PM
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Heh, luckily, I screen'd Ice Cave a while ago. It's with Route 44:



Ignore the afternoon-look in there. I should've worked it out so the Day/Night effects don't show in caves anymore.
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  #28    
Old August 11th, 2008, 05:32 AM
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Can you upload the download to a website like sendspace? Because I think it will be better.
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  #29    
Old August 11th, 2008, 05:56 PM
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Yay! Ice cave rocks! I cannot wait to see more of this game Lance, I am sure you'll do great things in the future.
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  #30    
Old August 12th, 2008, 09:52 AM
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Quote:
Originally Posted by prince112 View Post
Can you upload the download to a website like sendspace? Because I think it will be better.
Actually, it'd be worse because Sendspace links expire a week after the file's been uploaded. On Zshare, it stays until it's inactive.

Heh, well, is there anything else anyone wants to see?
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  #31    
Old August 13th, 2008, 12:16 PM
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Yeah, sendspace isn't good for things like this...

And how about we see.... ummm... Lake of Rage?
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  #32    
Old August 14th, 2008, 10:34 AM
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Done! XD


This one also has Mahogany Town in it, up top.


This one starts with Lake of Rage, and then shows the first two floors of the Mahogany Rocket base.

The only flaw I think I've had with Lake of Rage is that I'd never been able to get a charset of the Red Gyarados, so I tried to revamp the GSC sprite. Matter of fact, I still don't have one. If anyone has one and wouldn't mind posting it, I could use it.
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  #33    
Old August 14th, 2008, 04:46 PM
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Congratulations on getting the game to fully work again.
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  #34    
Old August 17th, 2008, 05:02 PM
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Sorry it took so long to reply, anyways the screens look amazing! And I really hope that you get the charset you're looking for.
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  #35    
Old August 21st, 2008, 02:54 PM
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Heh, thanks. I hope someone has it.

Meanwhile, Pingu is still looking over the CBS, so I guess, until he posts, I'll be filling screen requests. So does anyone want to see anything?
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  #36    
Old September 10th, 2008, 08:47 AM
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Just a quick update: Pingu has started looking over the CBS. I'd expect him to post sometime, when he's figured a few things out. In the meanwhile, if there are areas in the game that you'd like screenshots of, don't hesitate to ask.

Meanwhile, with Neo-Dragon's coding help, I'm going to try to perfect the Blackthorn Gym boulder-pushing thing. We'll see how it turns out.
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  #37    
Old October 23rd, 2008, 12:30 PM
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Wow, uh...I didn't think a little more than a month would go by, and not have Pingu post anything about the CBS. I thought he'd have posted something by now. Hopefully, this post bumping the thread isn't against the rules now.

Well, I'm really hoping Pingu gets back to me on the CBS, since I want to make sure I finish this game, or at least get into a good deal of Kanto before I decide to pause or pass it on to somebody else. I wouldn't mind showing more screens while I wait for Pingu, either.
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  #38    
Old October 23rd, 2008, 12:54 PM
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Well, it looks good so far!

If you decide to post anything, I'll definitely take a look.

And about the download site... It doesn't seem to be working. It keeps sending me in a circle between the page with the "DOWNLOAD NOW!!" button and the page that says "Your download link will appear in -- seconds." When I click the link, it just sends me back to the DOWNLOAD NOW page.

Besides that, I wish you good luck! There's been a lot of attempted GSC remakes, but I think this one can pull it off.
  #39    
Old October 23rd, 2008, 12:55 PM
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Quote:
Originally Posted by GymLeaderLance99 View Post
Wow, uh...I didn't think a little more than a month would go by, and not have Pingu post anything about the CBS. I thought he'd have posted something by now. Hopefully, this post bumping the thread isn't against the rules now.

Well, I'm really hoping Pingu gets back to me on the CBS, since I want to make sure I finish this game, or at least get into a good deal of Kanto before I decide to pause or pass it on to somebody else. I wouldn't mind showing more screens while I wait for Pingu, either.
what did you mean be passing on the game. Its yours and you shouldnt let someone else finish. The acomplisment alone will feel good.
  #40    
Old October 23rd, 2008, 03:34 PM
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Hmm... more screens...

Can you show us anything from the Olivine area?
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  #41    
Old October 23rd, 2008, 07:14 PM
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Quote:
Originally Posted by fireyboy345 View Post
what did you mean be passing on the game. Its yours and you shouldnt let someone else finish. The acomplisment alone will feel good.
Hmm...you're right. Don't get me wrong, I want to finish the game, but if the time comes when I can't for some reason, I'll probably decide to let someone else keep going, instead of letting it die. It's like what rm2k3kid did with Pokemon Liquid.

@Xaviar: That's weird. Hang on, I'll check it right now.

EDIT: Yeah, that's weird. Guess I'll have to upload it elsewhere. Hmm...I guess Megaupload'll do for now.

@Yuoaman: Sure, give me a few minutes.
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  #42    
Old October 23rd, 2008, 07:20 PM
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Well, if you need any help, I'll definitely try my best.

Are the later versions of the game going to use the beta as a base of sorts? Some games completely remodel after the beta release. If you're going to continue using what you have, I'll compile a list of bugs and stuff for you to fix (oh, goodie, I know. xD)

EDIT:: First of all, on the top-left screenshot on the first page, I think the ledge would look better if it had a lip that mirrored the ledge across from it. As it is now, the ledge looks kinda cut-off.
  #43    
Old October 23rd, 2008, 07:33 PM
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Hmm...you're right. I'll fix it up. As for the help, I wouldn't mind having all the help I could get. :) Plus, I could use some more error-spotters. XD

Well, so far, I've been using the same demo to continue from, but lately I've started going back to the old maps, fixing up things, like adding in the function to punch in the time instead of picking a part of the day. I just need to figure out how to fix it in the common event for the Day/Night effect.

EDIT: Here's the Olivine-area shots, with part of Route 39:
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Last edited by GymLeaderLance99; October 23rd, 2008 at 07:39 PM.
  #44    
Old October 23rd, 2008, 07:35 PM
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Ooh, I see.

I'm not too familiar with Rm2k3... Is it very similar to the eventing portion of XP?
  #45    
Old October 23rd, 2008, 07:41 PM
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Probably not, since if I recall correctly, XP uses scripting and not the event dialogs that RM2K/3 use.
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  #46    
Old October 23rd, 2008, 07:48 PM
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RMXP isn't exclusively scripting, though. There's an eventing portion too.

On a different note, did you get that download to work?
  #47    
Old October 23rd, 2008, 07:56 PM
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Yeah, here's the link: http://www.megaupload.com/?d=2T9K034J *added to first post*
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  #48    
Old October 23rd, 2008, 08:05 PM
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Alright, it's downloaded and ready to go!

EDIT:: Here's all the stuff I found.

First of all, the character moves too fast.


LAKE OF RAGE::

1. Something doesn't seem right about the chat box... The messages stop in weird places where text from the next line could easily fit. Also, the text can be hard to read.
2. The water autotile gets a black spot on the part with the white stripes, probably because a few pixels on the original file are wrong.
3. You need to make sure there are trees or mountains surrounding 100% of the outside of the map, except for if it is an exit. There is a bald spot on the right side of the map, near the guy talking about the Gyrados outbreak.
4. Is the Gyrados supposed to be facing left?
5. The signs are readable from the sides. While this is normal for many games... it might be more realistic if you made it visible from the front only. Not sure if you can do that in RM2k3.


Hidden part left of LAKE OF RAGE::

1. Ledge jump is too fast, try slowing it down.
2. Once again we run into the problem of a cut-off ledge (referencing the bottom ledge). I recommend that you get rid of the bottom row of the cluster of six mini-trees and extend the ledge all the way to the left-most tree line.
3. The CUT tree needs to have "Lock Facing" on so it doesn't look like it starts CUTting when you're simply looking at.

That's all I have time for tonight, it's already quarter after 11.

Last edited by Xaviar; October 23rd, 2008 at 08:19 PM.
  #49    
Old October 24th, 2008, 10:13 PM
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Nice screens Lance. And always keep in mind that all you have to do is ask if you need help. And I hope Pingu contacts you soon XD
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  #50    
Old October 25th, 2008, 03:47 PM
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For the character moving too fast, there should be a switch command that fixes it so he slows down during the intro. It might be the case that the demo I uploaded starts at Lake of Rage and not the Intro map.

I've always wanted to add a font from the Pokemon games, but I could never figure out how to do it. Some people suggested putting it in the game's System folder, which didn't work. If anyone knows how, let me know. Also, I usually copied the text from the original games over, only changing it if it doesn't make sense, is missing some grammar/words, etc.

I can't remember at the moment, but the Red Gyarados was facing left in the G/S/C games, so I kept it like that. I could never find a good charset for it, though, so I tried to remake the one from the games. I don't think it worked too well, but it was all I had, so I used it.

I made the signs readable from the sides, since that's how it worked in all the Pokemon games.

Hmm...in other news, after reading up on how 4Kids and PUSA edited the episodes, I'm thinking about whether or not it'd be a good idea to try using the Japanese names of the Gym Leaders and Elite 4. Thoughts?
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