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  #51    
Old Posted October 26th, 2008 (09:58 AM).
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I don't know... It's totally your decision, though I think if you did do that you'd end up confusing some people...
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  #52    
Old Posted October 26th, 2008 (06:15 PM).
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Yay, another installment of my know-it-alliness... Sorry if it looks that way, I'm honestly trying to help, not belittle you. If you want me to PM them next time, I will... Anyways...


Map directly south of LAKE OF RAGE::
1. When you are seen by the PokeManiac that is farther away from the sign, the one directly below the sign is the one who gets the "!".
2. When you walk through the toll gate (not the one all the way at the bottom, the other one) and after you pay the toll and walk through the back, you don't come out at the right spot... Plus, the toll is 000.

Non-ROCKET toll gate:: The arrow pointing out the southern exit is there even when I'm not near the door.

MAHOGANY TOWN::
1. In the house with the sign by it, after you talk to the experiment guy, the message window stays up.
2. In the other house, you can stand on the wall with the window by it. You can also stand on the top two squares of the table.
3. The ledge touching the right side of the gym should curve up on the right side instead of staying flat.
4. On the ledge closest to the Mahogany Town of the Ninja sign, maybe the ledge should be one square shorter on the right side. Otherwise it's as if the concrete was placed first, and then nature formed the ledge on top of that.
  #53    
Old Posted November 13th, 2008 (01:25 PM).
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Heh, an error is an error. There's no reason to be belittled by them. Besides, it's like proofreading: you catch mistakes that the maker didn't catch. It's nothing. :D

Sorry for the lack of updates, guys. I actually PM'd Pingu about a week or two ago to see how he was doing on the CBS, but I haven't gotten a reply yet. Meanwhile, I started going back and editing the text dialogues from the beginning, adding the "blip" sound and editing the message-speed variables. Eventually, I'll fix up the Lake of Rage errors Xander pointed out above.
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  #54    
Old Posted November 13th, 2008 (04:34 PM).
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I have a suggestion.
Why don't you switch the project to RMXP?
There is a Perfect Pokemon Starter Kit for XP named Pokemon Essential.
It contain almost all system from Pokemon Ordinary games.
That's my suggestion.

You could see lots of old Pokemon Project being made in rm2k3 already switched to RMXP. Example : Pokemon NeoEras.
So I really hope the game was made in XP.
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  #55    
Old Posted November 13th, 2008 (04:41 PM).
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I don't see why he should have to, he has most of his basic stuff already made for RM2k3, and switching would just mess up his progress...
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  #56    
Old Posted November 14th, 2008 (07:56 PM).
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Not to mention I kinda hate RMXP. I always disliked how I made requests for stuff for RM2K/3 (especially for the game) and posts about RMXP always overshadowed them. Plus, it'd take too long to get used to the scripting side of it, and I'm already used to RM2K3.
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  #57    
Old Posted November 23rd, 2008 (07:56 PM).
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Was the green text really necessary..?

Anyway. The game looks fun. Can't wait to play the demo.
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  #58    
Old Posted December 1st, 2008 (10:04 AM).
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Well, the reason I've used the lime-green text from the start was because of my fanboying with Yu-Gi-Oh! DM's Dartz and the Seal of Orichalcos in my avatar and sig a few years back (that, and the glowing text effect that was around made it easier to see). Though now that I've moved on to GX's Haou, I suppose I don't need it anymore here. For the record, though, you could just change your forum style to one that's dark enough to not make the lime-green text a nuisance.

*Slight* Update
I've been going over the text from the very beginning, as I mentioned about 2 or 3 posts ago, to add that variable, as well as fix any discrepancies I had, like figuring out the amount of text I can have that'll fit into the speech boxes for the signs, speech, and phone dialogues. I've edited the intro, New Bark, Route 29, Cherrygrove, and Violet, though for some reason, I skipped Routes 30 and 31, so I'll handle them soon. Meanwhile, Pingu still hasn't PM'd me back about the CBS, and I sent the PM about 3 weeks ago...I'm really hoping he logs on soon.
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  #59    
Old Posted December 1st, 2008 (01:25 PM).
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Well I really hope you get in contact with him soon, I really don't want this project to fade away.

(And I didn't see anything wrong with the green text...)
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  #60    
Old Posted December 6th, 2008 (09:34 AM).
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Damn, havn't been on in ages but this is a promise! The CBS will be up by the end of December!
If its not you can kill me or something.

Anyway how many of 2k3 pokemon battle systems are there? Just wondering is all.
  #61    
Old Posted December 6th, 2008 (01:47 PM).
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Heh, I'm sure we won't have to go to that kind of drastic measure. XD

Uh...I think it's just that one that Crazy_Meerkat (sp?) made like 2 or 3 years ago. There was someone making a Starter Kit for RM2K/3, but he hasn't finished it.
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  #62    
Old Posted December 19th, 2008 (08:17 PM).
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Sorry for the lack of updates, guys. Pingu should have the game now, so I'd expect him to post soon about his progress. In the meantime, I've paused my going back to text thing until he's done. But I can still take screenshots for people while we wait, so just let me know if you want to see something that hasn't been shown.
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  #63    
Old Posted February 3rd, 2009 (05:11 PM).
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Whoa, I didn't expect this to go a full month and a few weeks without either a post from Pingu or posts for screens. I hope it's not too late to post in this, but if it is, you can lock the thread, Avatar. I've forgotten what the cutoff was, lol.

So yeah, I'll, uh, ask Pingu how he's doing on this, and get back to everyone if he doesn't. Last time I talked with him a week or two ago, he said he'd gotten the problem I had fixed, and was re-working things. He also had exams, so that might've hampered things, but we'll see how it goes.
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  #64    
Old Posted February 3rd, 2009 (05:27 PM).
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Looks like this will be a great remake. But, will it be a 100% the same (with improved graphics) as G/S/C? Sorry if you have already answered this, I just looked at the 1st post.
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  #65    
Old Posted February 3rd, 2009 (08:28 PM).
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It's no problem. For the most part, it's identical to G/S/C, moreso Crystal than the other two, up until the Elite 4, with a few added things on my end. Once Kanto kicks in, there should be a bit more room for creativity. I probably will recreate Kanto as it was in G/S/C, but add a few things to make it more unique. There's a chain of islands I'm adding, like the Sevii Islands, that you'll be able to access part of after Mahogany, I think it was (I might have to recheck), and the rest will gradually be accessible as you gain the Kanto badges. As for what's in the islands, well...that, I'm keeping secret until the time comes.
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  #66    
Old Posted February 4th, 2009 (01:43 AM).
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Well I like this game alot since it is being made in RM2K3
caus I also use RM2K3 (and I like yugioh like you lol)
and If you PM me I can Help you with the Battle System
caus I think I've got the one I made somewhere on
my PC but easier for me is to recode it.
So PM me if you want me to help code you battle sys.
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  #67    
Old Posted March 15th, 2009 (11:04 AM).
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Post that's more than a month late, go!

Well, I'm hoping Pingu works things out with the CBS (I'll talk to him on Yahoo when I get the chance if he doesn't post here), but if it doesn't, I'll ask you for help. Also, you might be able to help me out with coding other stuff, if you're interested. Pingu was working on the CBS and bag if I remember right, but I still need the custom menu system. ^^

"Update"
Well, I suppose, since nobody's asked for screens, I'd put up shots of something I thought I already showed: the Goldenrod City Pier you'll be able to access after you beat Pryce (or at least that's my plan; I haven't made the guard keeping watch there disappear as soon as it happens yet, lol). It'll house the Move Tutor and Relearner, and a fisher you can get a Hyper Rod from. I can't remember if I took it from RSE or FRLG or if I made it up, but the way I want to make it, you have more chances of getting a rare Pokemon, but less chances of actually reeling it in. (If there was a Hyper Rod in a game, let me know so I know I didn't make it up XD) I kinda forget what I was going to do with the cave there, though I think I was going to make it like that Dunsparce cave in FRLG. lolmemory



So yeah, in between subbing YGO GX, working on 5D's comparisons, and school, I'll try to go back and finish up the whole text thing I was doing, and if Pingu finishes work on the CBS, I'll try to integrate it.
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  #68    
Old Posted March 15th, 2009 (02:27 PM).
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It looks pretty good, despite being a little blurry. I hope that GlitterGold becomes as popular as it did 'back in the day' (meaning two years ago...).
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  #69    
Old Posted March 16th, 2009 (02:36 PM).
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I hope so, but that probably won't happen until some more work gets done on the game, judging by the competition. XD

Also, this is a bit off-topic, but I looked at my Pokemon Millenium hack's thread for the first time in about 4 and a half years. It's hard to think that I really did all that, and that I was so good at it, because now I don't really remember all that much about ROM hacking. Not to mention I don't have the Gold-based version of it anymore, so it'd be tough to try and pick it up again. It's like when I started this game. I fiddled around and got to know so much about the way coding works and everything back then, and at this point, since it'd been at least a year or two since I touched RM2K3, some of that knowledge kinda went to the back of my head, so it'll come up as I fiddle around again. It's like a long loop. XD

But I digress. I'll do my best to get in touch with Pingu and I hope the ball can get rolling soon.
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  #70    
Old Posted March 16th, 2009 (02:50 PM).
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Not bad; I don't like the mapping, however. The map looks far too square, and the small houses look really strange with such small roofs...
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  #71    
Old Posted March 16th, 2009 (03:40 PM).
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Well, most of the other houses in Johto are pretty much the same as those. I don't really find it strange, but I may be a bit biased on that. And I didn't really think it looked too square. I tried making it a simple map, since it's a pier and all. I might decide to add some NPCs and some trees/flowers/etc, though.
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  #72    
Old Posted March 27th, 2009 (12:20 PM).
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I would've posted this on Wednesday or yesterday, but since my laptop's internet settings got disrupted, I had no access to my campus's internet. (It was resolved by a System Restore, which I could've probably thought of...:P) But, anyway, moving on...

Update! (Haven't had one of these in a while, have we?)
Well, I fixed up the Pier, so it's now got some rocks to prevent movement, a whirlpool blocking access to the other side of the island, and a house on said side which will house something I haven't really thought of yet. Might be a feature from RSE/FRLG, but I haven't decided which. I've also mapped the cave, which will have a basement floor, its ground floor, and a second floor. The basement floor runs under the Pier's water, so it'll take you to the other side if you don't happen to have a Whirlpool-knowing Pokemon with you. Most of the HM-related events there will assume you've gotten to use Rock Smash, Surf, and Strength through badges, and I may toss in a Flash for the basement floor. I'll post some screens of all this later, once I plan out what items will be available, and fix up all the Strength/Rock Smash/missing Surf events.

Meanwhile, Pingu's online on Yahoo, but he's stepped out, so I'll drop him a line about the CBS and we'll see what happens.
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  #73    
Old Posted March 29th, 2009 (06:42 AM).
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Ok I spoke to GLL and all, and I have a free week or two during which I have no coursework (It's all done) or exams (the real ones start in a couple of months), I noticed that GLL stated that I had fixed the problem, that was true, at least I thought I had, until testing it the next day and realizing nothing had changed.
If your interested the problem is caused by enemies not attaking at all which was 99% chance my fault when I modified it...
Anyway, In these 2 weeks I plan to re-make the entire battle system :D
  #74    
Old Posted April 4th, 2009 (11:35 AM).
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Heh, sounds good. Thanks, Pingu. :D

Sorry I haven't posted those screens yet. I was busy trying to get the Blackthorn Gym boulder pushing coding all done, thanks to Neo-Dragon's help, before putting the boulder you'll need to push in the cave there. That, and finishing up my GX episode 1 sub (which'll be up today, if anyone's interested). I'll have the screens later today/tomorrow.
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  #75    
Old Posted April 5th, 2009 (12:01 AM).
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Forgive the double-post, but here are the screens:




Everything up to the last three is of Goldenrod Cave, the cave you'll find on the Goldenrod Pier. Speaking of which, the last three are of the revised Goldenrod Pier. Screens 1, 3, 5, and 7 are the cave's first floor, while 2, 4, and 6 are the second floor, and 7 and 8 are the basement floor. That'll be the only floor that will be dyed a blue tint, since it'll be underwater, so ignore the blue tint on the second floor. I also have to decide what items and everything you'll find, but it shouldn't be anything too out-there.

In other updates, with Neo-Dragon's help, I've successfully managed to work in the boulder-moving for Blackthorn Gym and the Ice Path. So now, it'll work as it would in the official games. Gotta hand it to the guy. XD

Next up, I'll go back and finish updating the text and everything for the maps past Violet (where I left off, IIRC). Meanwhile, Pingu should be able to get some good work done on the CBS so I can implement it, and I'll also check out PokeCreator_09's CMS Tutorial to try and get it done so Pingu doesn't have to worry about too much.

EDIT: Oh, and the blurryness is due to the fact that I had to double the size of the pics to get them into my usual size.
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